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Civilization Technology tree Strategy Home City Cards


This page contains all Home City Cards available to the Indian civilization in Age of Empires III: The Asian Dynasties.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

Indian Home City Card 1
Card Description Age HC level
Spanish Home City 1 (300 Food) Crates of 300 Food Ships 300 food
Age I tech tree aoe3
1
Spanish Home City 1 (600 Food) Crates of 600 Food Ships 600 food; +1 Hindu Villager
Age II tech tree aoe3
1
Spanish Home City 1 (700 Food) Crates of 700 Food Ships 700 food; +1 Hindu Villager
Age II tech tree aoe3
1
Spanish Home City 1 (1000 Food) Crates of 1000 Food Ships 1,000 food; +1 Hindu Villager
Age III tech tree aoe3
25
Spanish Home City 1 (300 Wood) Cords of 300 Wood Ships 300 wood
Age I tech tree aoe3
1
Spanish Home City 1 (700 Wood) Cords of 700 Wood Ships 700 wood; +1 Hindu Villager
Age II tech tree aoe3
1
Indian Home City 1 (900 Wood) Cords of 900 Wood Ships 900 wood; +1 Hindu Villager
Age III tech tree aoe3
10
Spanish Home City 1 (1000 Wood) Cords of 1000 Wood Ships 1,000 wood; +1 Hindu Villager
Age III tech tree aoe3
10
French Home City 1 (1600 Wood) Cords of 1600 Wood Ships 1,600 wood; +1 Hindu Villager
Age IV tech tree aoe 3
25
Indian Home City 1 (500 Wood) Cords of 500 Wood Ships 500 wood
Age II tech tree aoe3
10
Indian Home City (900 Wood) Cords of 900 Wood Ships 900 wood
Age III tech tree aoe3
10
Indian Home City 1 (1300 Wood) Cords of 1300 Wood Ships 1,300 wood
Age IV tech tree aoe 3
25
Spanish Home City 1 (300 Coin) Chests of 300 Coin Ships 300 coin
Age I tech tree aoe3
1
Spanish Home City 1 (700 Coin) Chests of 700 Coin Ships 700 coin; +1 Hindu Villager
Age II tech tree aoe3
1
Indian Home City 1 (900 Coin) Chests of 900 Coin Ships 900 coin; +1 Hindu Villager
Age III tech tree aoe3
10
British Home City 1 (1000 Coin) Chests of 1000 Coin Ships 1,000 coin; +1 Hindu Villager
Age III tech tree aoe3
10
Indian Home City 1 (Mystical Syllable) The Mystical Syllable Ships 1 Sacred Field Rickshaw and Sacred Fields slowly heals nearby friendly units; +1 Hindu Villager
Age I tech tree aoe3
25
Indian Home City 1 (1 Town Rickshaw) Town Rickshaw Ships 1 Town Rickshaw; +1 Hindu Villager
Age III tech tree aoe3
1
Indian Home City 1 (2 Town Rickshaws) 2 Town Rickshaws Ships 2 Town Rickshaws; +1 Hindu Villager
Age IV tech tree aoe 3
25
Indian Home City 1 (2 Tigers) 2 Pet Tigers Ships 2 Axehilt the Tame Tigers; +1 Hindu Villager
Age I tech tree aoe3
1
Indian Home City 1 (2 Lions 2 Pet Lions Ships 2 Lhota the Pet Lions; +1 Hindu Villager
Age II tech tree aoe3
1
Indian Home City 1 (2 Rhinoceros) TEAM 2 Pet Rhinoceros Ships 2 Randy the Pet Rhinos
Age II tech tree aoe3
10
Indian Home City 1 (Favorable Karma) Favorable Karma Monks get +60% hit points and attack; Brahmins can train Axehilt the Tame Tigers; +1 Hindu Villager
Age I tech tree aoe3
1
Indian Home City 1 (Dukkha Suffering) Dukkha Suffering Gives Brahmins Dukkha Suffering, which reduces the speed of nearby enemy units; +1 Hindu Villager
Age III tech tree aoe3
10

Indian Home City Card 2
Card Description Age HC level
Indian Home City 2 (5 Rajput) 5 Rajputs Ships 5 Rajputs; +1 Hindu Villager
Age II tech tree aoe3
1
Indian Home City 2 (11 Rajput) 11 Rajputs Ships 11 Rajputs; +1 Hindu Villager
Age IV tech tree aoe 3
1
Indian Home City 2 (7 Rajput) 7 Rajputs Ships 7 Rajputs; +1 Hindu Villager
Age III tech tree aoe3
10
Indian Home City 2 (13 Rajput) 13 Rajputs Ships 13 Rajputs; +1 Hindu Villager
Age IV tech tree aoe 3
10
Dravidian martial arts Dravidian Martial Arts All units get +15% hand attack; Rajputs get +20% hand attack instead; +1 Hindu Villager
Age II tech tree aoe3
10
Indian Home City 2 (7 Urumi Swordsmen) 7 Urumi Swordsmen Ships 7 Urumi; +1 Hindu Villager; costs 500 food
Age III tech tree aoe3
1
Indian Home City 2 (Urumi Regiment) Urumi Swordsmen Regiment Ships 9 Urumi and 1 Mansabdar Urumi; enable Charminar Gate train Mansabdar Urumi; +1 Hindu Villager; costs 1,000 food
Age IV tech tree aoe 3
10
Indian Home City 2 (4 Urumi Swordsmen) TEAM Kalari Ships 4 Urumi and upgrade them to Honored; costs 600 food
Age III tech tree aoe3
10
Indian Home City 2 (9 Urumi Swordsmen) 9 Urumi Swordsmen Ships 9 Urumi; costs 750 food
Age IV tech tree aoe 3
25
Indian Home City 2 (5 Sepoy) 5 Sepoy Ships 5 Sepoys; +1 Hindu Villager
Age II tech tree aoe3
1
Indian Home City 2 (12 Sepoy) 12 Sepoy Ships 12 Sepoys; +1 Hindu Villager
Age IV tech tree aoe 3
1
Indian Home City 2 (9 Sepoy) 9 Sepoy Ships 9 Sepoys; +1 Hindu Villager
Age III tech tree aoe3
10
Indian Home City 2 (14 Sepoy) 14 Sepoy Ships 14 Sepoys; +1 Hindu Villager
Age IV tech tree aoe 3
10
Indian Home City 2 (Indian Gunpowder) Indian Gunpowder Sepoys and Mansabdar Sepoy get +10% hit points and attack,, -10% cost and -15% train time; +1 Hindu Villager
Age IV tech tree aoe 3
N/A
Indian Home City 3 (Sepoy Resistance) Sepoy Resistance Turns all Settlers, Coureurs des Bois, Cree Coureurs des Bois, Hindu Villagers, and Pilgrims into Sepoys; +1 Hindu Villager; costs 2,000 wood
Age IV tech tree aoe 3
40
Indian Home City 2 (7 Gurkhas) 7 Gurkhas Ships 7 Gurkhas; +1 Hindu Villager
Age III tech tree aoe3
1
Indian Home City 2 (12 Gurkhas) 12 Gurkhas Ships 12 Gurkhas; +1 Hindu Villager
Age IV tech tree aoe 3
1
Indian Home City 2 (8 Gurkhas) 8 Gurkhas Ships 8 Gurkhas; +1 Hindu Villager
Age III tech tree aoe3
10
Indian Home City 2 (14 Gurkhas) 14 Gurkhas Ships 14 Gurkhas; +1 Hindu Villager
Age IV tech tree aoe 3
25
Indian Home City 3 (Royal Green Jackets) Royal Green Jackets Receive 3 Gurkhas with every Consulate shipment/technology; Gurkhas and Mansabdar Gurkha get +1.0 multiplier against heavy infantry; +1 Hindu Villager
Age III tech tree aoe3
10
Indian Home City 2 (4 Sowar) 4 Sowars Ships 4 Sowars; +1 Hindu Villager
Age II tech tree aoe3
1
Indian Home City 2 (6 Sowar) 6 Sowars Ships 6 Sowars; +1 Hindu Villager
Age III tech tree aoe3
10
Indian Home City 2 (Sowar Regiment) Sowar Regiment Ships 8 Sowars and 1 Mansabdar Sowar; +1 Hindu Villager
Age IV tech tree aoe 3
25
East india company British East India Company Sepoys, Gurkhas, and Sowars get +10% hit points and attack; +1 Hindu Villager
Age III tech tree aoe3
25
Indian Home City 2 (8 Zamburaks) 8 Zamburaks Ships 8 Zamburaks; +1 Hindu Villager
Age III tech tree aoe3
1
Indian Home City 2 (9 Zamburaks) 9 Zamburaks Ships 9 Zamburaks; +1 Hindu Villager
Age III tech tree aoe3
1
Indian Home City 2 (14 Zamburaks) 14 Zamburaks Ships 14 Zamburaks; +1 Hindu Villager
Age IV tech tree aoe 3
40
British Home City 2 (Cavalry Damage) Camel Attack Camels get +30% attack; +1 Hindu Villager
Age II tech tree aoe3
10
Indian Home City 2 (Desert Terror) Desert Terror Sowars get +0.5 multiplier against infantry and -0.1 multiplier against heavy infantry; Zamburaks get +0.5 multiplier against heavy cavalry and hand shock infantry; +1 Hindu Villager
Age II tech tree aoe3
25
Indian Home City 2 (2 Howdahs) 2 Howdahs Ships 2 Howdahs; +1 Hindu Villager; costs 250 food
Age III tech tree aoe3
10
Indian Home City 2 (Howdah Regiment) Howdah Regiment Ships 1 Howdah and 1 Mansabdar Howdah; +1 Hindu Villager; costs 350 food
Age IV tech tree aoe 3
10
Indian Home City 2 (3 Howdahs) 3 Howdahs Ships 3 Howdahs; costs 600 food
Age IV tech tree aoe 3
25
Indian Home City 2 (2 Siege Elephants) 2 Siege Elephants Ships 2 Siege Elephants; +1 Hindu Villager; costs 350 food
Age III tech tree aoe3
1
Indian Home City 2 (3 Siege Elephants) 3 Siege Elephants Ships 3 Siege Elephants +1 Hindu Villager; 350 food
Age IV tech tree aoe 3
10
Indian Home City 2 (2 Mahout Lancers) 2 Mahout Lancers Ships 2 Mahout Lancers; +1 Hindu Villager; costs 350 food
Age III tech tree aoe3
1
Indian Home City 2 (4 Mahout Lancers) 4 Mahout Lancers Ships 4 Mahout Lancers; +1 Hindu Villager; costs 1,000 food
Age IV tech tree aoe 3
1
Indian Home City 2 (3 Mahout Lancers) 3 Mahout Lancers Ships 3 Mahout Lancers; +1 Hindu Villager; costs 1,000 food
Age III tech tree aoe3
10
Indian Home City 2 (Elephant Combat) Elephant Combat Elephants get +20% hit points and attack; +1 Hindu Villager
Age III tech tree aoe3
1
Indian Home City 2 (5 Flail Elephants) 5 Flail Elephants Ships 5 Flail Elephants; +1 Hindu Villager
Age IV tech tree aoe 3
1
Indian Home City 2 (3 Flail Elephants) 3 Flail Elephants Ships 3 Flail Elephants; +1 Hindu Villager
Age III tech tree aoe3
1
Indian Home City 2 (TEAM 2 Flail Elephants) TEAM 2 Flail Elephants Ships 2 Flail Elephants; costs 500 food
Age II tech tree aoe3
10
Indian Home City 2 (Professional Handlers) Professional Handlers Mahout Lancers, Howdahs, and Flail Elephants take -1 population; Siege Elephants take -2 population; +1 Hindu Villager
Age IV tech tree aoe 3
10
Indian Home City 2 (Tame Elephants) Tame Elephants Elephants' cost and train time -10%; +1 Hindu Villager
Age III tech tree aoe3
10
Indian Home City 2 (Mughal Elephant Armors) Mughal Elephant Armors Improves different resistances of Indian elephant units: Mahout Lancers and Howdahs get +10% hand resistance, Flail Elephants get +10% siege resistance, Siege Elephants get +10% ranged resistance; +1 Hindu Villager; costs 500 wood, 500 coin
Age IV tech tree aoe 3
N/A
Maltese Home City 2 (Rockets) Rocketeers Upgrades Arsonists to Rocketeers that attack with rockets at longer range, and allows them to be trained at Castles and the Monastery; +1 Hindu Villager
Age IV tech tree aoe 3
N/A
Indian Home City 2 (INF Mysorean Rockets) 2 Mysorean Rockets Ships 2 Mysorean Rockets; costs 1,000 food
Age IV tech tree aoe 3
N/A
Shivajis tactics TEAM Shivaji's Tactics All units get +5% hit points and attack
Age IV tech tree aoe 3
25

Indian Home City Card 3
Card Description Age HC level
Japanese Home City 3 (Native Learning) Native Learning Native technologies cost -50%; +1 Hindu Villager
Age II tech tree aoe3
1
Japanese Home City 3 (Native Alliance) Native Alliance Native warrior train limit +20% and cost -10%; +1 Hindu Villager
Age II tech tree aoe3
1
Native Warrior Hitpoints Native Warrior Hitpoints Native Warriors get +30% hit points and +10% speed; +1 Hindu Villager
Age III tech tree aoe3
10
Japanese Home City 3 (Native Crafts) Native Crafts Each different allied native tribes sends a shipment of 300 export; +1 Hindu Villager
Age III tech tree aoe3
10
Japanese Home City 3 (Trade Empire) Trade Empire Ships 1 Trading Post Rickshaw and Trading Posts get +33% hit points and -25% cost; +1 Hindu Villager
Age I tech tree aoe3
25
Spanish Home City 3 (Fencing School) Fencing School Infantry and shock infantry* train time -40%; +1 Hindu Villager
Age II tech tree aoe3
10
Spanish Home City 3 (Riding School) Riding School Cavalry train time -40%; +1 Hindu Villager
Age II tech tree aoe3
10
Spanish Home City 3 (Pioneers) Pioneers Hindu Villagers get +65% hit points; +1 Hindu Villager
Age I tech tree aoe3
1
Indian Home City 3 (The Raj) The Raj Hindu Villagers cost 100 food instead of 100 wood; +1 Hindu Villager
Age II tech tree aoe3
10
Team improved buildings TEAM Improved Buildings Buildings get +25% hit points
Age IV tech tree aoe 3
10
Mughal architecture Mughal Architecture Building cost -20% wood and build time -30%; Wonder build time -16% instead; +1 Hindu Villager
Age II tech tree aoe3
40
Japanese Home City 3 (1 Flatland Castle) 1 Flatland Castle Ships 1 Castle Rickshaw and Castles get +10% hit points and attack; +1 Hindu Villager
Age II tech tree aoe3
1
Spanish Home City 3 (Extensive Fortifications) Extensive Fortifications Castle build limit +100%; frontier fortifications*, Walls, and Agra Fort get +25% hit points; +1 Hindu Villager
Age II tech tree aoe3
10
Japanese Home City 3 (1 Hill Castle) 1 Hill Castle Ships 1 Castle Rickshaw; upgrades Castles to Hill Castles (if not already); +1 Hindu Villager
Age III tech tree aoe3
10
Japanese Home City 3 (Enlist Irregulars) Enlist Irregulars Town Centers get +50% attack and can use Sentry Revolt and City Defense; +1 Hindu Villager
Age I tech tree aoe3
1
Indian Home City 3 (Call to Arms) Call to Arms 1 Sentry and 1 Irregular will spawn at the Home City shipment point when the player loses a building; +1 Hindu Villager
Age II tech tree aoe3
1
Indian Home City 3 (Conscript Sepoys) Zamindars Infantry train time -20%; receives 2 Sepoys instead of 1 Hindu Villager with every Home City shipment; +2 Sepoys
Age II tech tree aoe3
1
Ottoman Home City 3 (Battlefield Construction) Battlefield Construction Sepoys can build Barracks, Caravanserai, and Castles; +1 Hindu Villager
Age II tech tree aoe3
25
Indian Home City 3 (Bazaar) Bazaar Ships 1 Market Rickshaw; Markets get -25% buy and +10% sell factors; +1 Hindu Villager
Age I tech tree aoe3
1
Japanese Home City 3 (Holy Refuge) Holy Refuge Ships 1 Monastery Rickshaw; Monastery technologis cost -50%; +1 Hindu Villager
Age I tech tree aoe3
1
Advanced rice paddy Advanced Rice Paddy Ships 1 Rice Paddy Rickshaw; Rice Paddies get +100% hit points and -50% cost; +1 Hindu Villager
Age I tech tree aoe3
10
British Home City 3 (Advanced Dock) Advanced Dock Docks get +100% attack and heal ships 85% faster; warship train time -33%; +1 Hindu Villager
Age I tech tree aoe3
10
Good faith agreements Good Faith Agreements Consulate units' train time -50%; Consulate technologies' cost -40% (-300 export for Brigades) and research time -50% (except Brigades); +1 Hindu Villager
Age I tech tree aoe3
1
Intervention Intervention The Consulate ally sends a shipment of their units; +1 Hindu Villager (see here for the exact numbers)
Age III tech tree aoe3
10
Japanese Home City 3 (Diplomatic Intrigue) Diplomatic Intrigue Gives 300 export; Open Relations cost -75%; +1 Hindu Villager
Age II tech tree aoe3
10
Indian Home City 3 (Foreign Trading Companies) Foreign Trading Companies Gives a trickle of 0.75 export/sec.; banner army cost -15% export; Indian units cost +2.5% (Hindu Villagers, Fishing Boats, and Sacred Cows cost +5% instead); +1 Hindu Villager
Age III tech tree aoe3
N/A
Advanced wonders Advanced Wonders Wonders get +50% hit points and -25% build time; +1 Hindu Villager
Age I tech tree aoe3
1

Indian Home City Card 4
Card Description Age HC level
Indian Home City 4 (Goraksha) Goraksha Herded animals generate +80% XP and Sacred Cows cost -25 food; +1 Hindu Villager
Age I tech tree aoe3
10
Indian Home City 2(Grazing) Grazing Camels (Sowars, Zamburaks, Berber Camel Riders, and Gatling Camels) generate 0.05 food/sec.; Elephants (Brahmins, Mahout Lancers, Howdahs, Flail Elephants, Siege Elephants, and War Elephants) generate 0.1 wood/sec.; Sacred Cows generate 0.075 coin/sec.; +1 Hindu Villager
Age II tech tree aoe3
40
Land reforms Land Reforms Villagers and Rickshaws build buildings 50% faster; buildings' build bounty +100%; +1 Hindu Villager
Age II tech tree aoe3
10
Indian Home City 4 (1 Grove Rickshaw) 1 Grove Rickshaw +1 Hindu Villager Ships 1 Grove Rickshaw; +1 Hindu Villager
Age I tech tree aoe3
1
Indian Home City 4 (2 Grove Rickshaws) 2 Grove Rickshaws +1 Hindu Villager Ships 2 Grove Rickshaws; +1 Hindu Villager
Age II tech tree aoe3
1
Spanish Home City (Fish Market) Fish Market Fishing boats gather food from fishes 25% faster and coin from whales 20% faster; +1 Hindu Villager
Age I tech tree aoe3
1
Spanish Home City 4 (Rendering Plants) Rendering Plant Fishing boats gather food from fishes 30% faster and coin from whales 25% faster; +1 Hindu Villager
Age II tech tree aoe3
10
Japanese Home City 4 (East Indiamen) East Indiamen Ships 1 Dock Rickshaw; Fishing Boat cost -20 wood; +1 Hindu Villager
Age I tech tree aoe3
10
Japanese Home City 4 (Armed Fishermen) Armed Fishermen Fishing Boats get a ranged and siege attack, +10% hit points, and +33% Line of Sight; +1 Hindu Villager
Age II tech tree aoe3
25
Spanish Home City Cards (Sawmills) Sawmills Villagers gather wood from trees and Mango Groves 15% faster; trees and Mango Groves last 15% longer; +1 Hindu Villager
Age I tech tree aoe3
10
Spanish Home City 4 (Exotic Hardwood) Exotic Hardwoods Villagers gather wood from trees and Mango Groves 20% faster; +1 Hindu Villager
Age I tech tree aoe3
25
Indian Home City 4 (Wood Crafting) Woodcrafting Villagers gather wood from trees and Mango Groves 20% faster; +1 Hindu Villager
Age I tech tree aoe3
25
British Home City 4 (Distributivism) Distributivism Gives a trickle of 1.25 wood/sec.; +1 Hindu Villager
Age I tech tree aoe3
25
Indian Home City 4 (Foreign Logging) Foreign Logging Gives a trickle of 2.35 wood/sec.; +1 Hindu Villager
Age II tech tree aoe3
40
British Home City 4 (Establish Ironmonger) Establish Ironmonger Villagers gather coin from mines and Mountain Monasteries 20% faster; +1 Hindu Villager
Age I tech tree aoe3
1
Spanish Home City 4 (Royal Mint) Royal Mint Villagers gather coin from mines, Estates, Rice Paddies, Fields, Mountain Monasteries, and Haciendas 25% faster; Haciendas auto gather coin 25% faster; +1 Hindu Villager
Age III tech tree aoe3
10
Spanish Home City 4 (Silversmith) Silversmith Villagers gather coin from mines and Mountain Monasteries 20% faster; mines last 20% longer; +1 Hindu Villager
Age II tech tree aoe3
25
French Home City 4 (Food Silos) Food Silos Villagers gather food from Mills, Farms, Rice Paddies, Fields, and Haciendas 15% faster; Haciendas auto gather food 15% faster; +1 Hindu Villager
Age I tech tree aoe3
1
Spanish Home City 4 (Sustainable Agriculture2) Sustainable Agriculture Villagers gather food from Mills, Farms, Rice Paddies, Fields, and Haciendas 15% faster; Haciendas auto gather food 15% faster; +1 Hindu Villager
Age II tech tree aoe3
10
French Home City 4 (Fur Trade) Fur Trade Exchanges all food for 1.25 times the coin; +1 Hindu Villager
Age I tech tree aoe3
40
Spanish Home City 4 (Furrier) Furrier Villagers gather food from hunted animals 15% faster, and from Berry Bushes and Cherry Orchards 20% faster; hunted animals last 7.5% longer, Berry Bushes and Cherry Orchards last 10% longer; +1 Hindu Villager
Age I tech tree aoe3
1
Spanish Home City 4 (Spice Trade) Spice Trade Villagers gather food from hunted animals, Berry Bushes, and Cherry Orchards 20% faster; hunted animals, Berry Bushes, and Cherry Orchards last 10% longer; +1 Hindu Villager
Age II tech tree aoe3
10
Spanish Home City 4 (Rum Distillery) Rum Distillery Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 20% faster; Haciendas auto gather coin 20% faster; +1 Hindu Villager
Age I tech tree aoe3
1
Indian Home City 4 (Farmland Conversion) Farmland Conservation Rice Paddy technologies cost no wood; +1 Hindu Villager
Age I tech tree aoe3
1
Indian Home City 4 (TEAM Medicine) TEAM Medicine Land villager train time -15%
Age II tech tree aoe3
25
Indian Home City 4 (TEAM Sumptuary Laws) TEAM Sumptuary Laws Gives a trickle of 0.3 food, 0.3 wood, 0.3 coin, 0.1 export, 0.1 XP/sec.
Age I tech tree aoe3
25

Indian Home City 5
Card Description Age HC level
Spanish Home City 5 (1 Caravel) 1 Caravel Ships 1 Caravel
Age II tech tree aoe3
1
Indian Home City 5 (Bombay Marine) Bombay Marine Ship train time -30% and* train bounty +30%; +1 Hindu Villager
Age I tech tree aoe3
1
Spanish Home City 5 (2 Caravels) 2 Caravels Ships 2 Caravels; +1 Hindu Villager
Age II tech tree aoe3
10
Indian Home City 5 (3 Caravels) 3 Caravels Ships 3 Caravels; +1 Hindu Villager
Age III tech tree aoe3
25
Spanish Home City 5 (1 Frigate) 1 Frigate Ships 1 Frigate; +1 Hindu Villager
Age III tech tree aoe3
10
Indian Home City 5 (2 Frigates) 2 Frigates Ships 2 Frigates; +1 Hindu Villager
Age IV tech tree aoe 3
25
Spanish Home City 5 (Improved Warships) Improved Warships Warships get +25% hit points and attack; +1 Hindu Villager
Age II tech tree aoe3
25
Spanish Home City 5 (1 Monitor) 1 Monitor Ships 1 Monitor
Age IV tech tree aoe 3
10
Indian Home City 5 (European Cannons) European Cannons Warships get +15% attack, +2 Line of Sight and range; +1 Hindu Villager
Age II tech tree aoe3
40
Spanish Home City 5 (Admiralty) Admiralty Armor Plating, Carronade, Percussion Lock, Ship's Howitzers, Imperial Men-'o-War upgrade, and Imperial Monitor upgrade cost and research time -60%; +1 Hindu Villager
Age II tech tree aoe3
25
Indian Home City 5 (7 Chakrams) Hire 7 Chakrams Ships 7 Chakram Throwers; +1 Hindu Villager; costs 450 coin
Age II tech tree aoe3
10
Indian Home City 5 (17 Chakrams) Hire 17 Chakrams Ships 17 Chakram Throwers; upgrades Chakram Throwers to Disciplined (if not already); +1 Hindu Villager; costs 1,000 coin
Age IV tech tree aoe 3
25
Indian Home City 5 (23 Chakrams) Hire 11 Chakrams Ships 11 Chakram Throwers; upgrades Chakram Throwers to Disciplined and Honored (if not already); costs 1,000 coin
Age IV tech tree aoe 3
40
Indian Home City 5 (10 Tiger Claws) Hire 10 Tiger Claws Ships 10 Tiger Claws; +1 Hindu Villager; costs 500 coin
Age II tech tree aoe3
10
Indian Home City 5 (25 Tiger Claws) Hire 25 Tiger Claws Ships 25 Tiger Claws; upgrades Tiger Claws to Disciplined (if not already); +1 Hindu Villager; costs 1,000 coin
Age IV tech tree aoe 3
25
Indian Home City 5 (TEAM 16 Tiger Claws) TEAM Hire 16 Tiger Claws Ships 16 Tiger Claws; upgrades Tiger Claws to Disciplined (if not already); costs 1,000 coin
Age IV tech tree aoe 3
10
Indian Home City 5 (6 War Elephants) Hire 6 War Elephants Ships 6 War Elephants; upgrades War Elephants to Disciplined and Honored (if not already); costs 1,000 coin
Age IV tech tree aoe 3
1
Chinese Home City 5 (Atonement) Atonement The Monastery can train Jat Lancers; outlaws take -2 population; +1 Hindu Villager
Age II tech tree aoe3
40
Hc dhow warship icon 2 War Dhows Ships 2 War Dhows; +1 Hindu Villager; costs 1,500 coin
Age IV tech tree aoe 3
N/A
Indian Home City 5 (8 Jat Lancers) Hire Indian Jat Lancers Ships 8 Jat Lancers; +1 Hindu Villager; costs 1,500 coin
Age IV tech tree aoe 3
40
Indian Home City 5 (6 Arsonists) Hire Indian Arsonists Ships 6 Arsonists; +1 Hindu Villager; costs 1,000 coin
Age III tech tree aoe3
10
Indian Home City 5 (Indian Mercenary Army) Hire Indian Mercenary Army Ships 5 Jat Lancers and 7 Arsonists; +1 Hindu Villager; costs 2,000 coin
Age IV tech tree aoe 3
1
Spanish Home City 5 (Mercenary Loyalty). Mercenary Loyalty Mercenary and native warrior shipments cost -25%, Industrial age infinite mercenary and native warrior shipments cost -10%, Hire Indian Jat Lancers shipment cost -50%; +1 Hindu Villager
Age III tech tree aoe3
25
Indian Home City 5 (Recruit Maratha +10 Dacoit) Recruit Maratha +10 Dacoit Ships 3 Marathan Catamarans with 10 Dacoits in it; +1 Hindu Villager; costs 500 coin
Age II tech tree aoe3
1
Indian Home City 5 (Recruit Maratha +9 Thuggee) Recruit Maratha +6 Thuggee Ships 3 Marathan Catamarans with 6 Thuggees in it; +1 Hindu Villager; costs 500 coin
Age II tech tree aoe3
10
Indian Home City 5 (TEAM Recruit Maratha +10 Thuggee) TEAM Recruit Maratha +10 Thuggee Ships 4 Marathan Catamarans with 10 Thuggees in it; costs 1,000 coin
Age III tech tree aoe3
25

Changelog[]

Age3DE Icon Knights of the Mediterranean[]

  • With update 13.27885, "Grazing" (II) Also enables Sacred Cows to generate coin at 0.075c/s, "Conscript Sepoy" Also improves Infantry training time time by 20%; card renamed to "Zamindars", "Mughal Architecture" Building construction time improvement reduced to 30% (from 50%); Wonder build time adjusted accordingly, "INF 2 Mysorean Rockets" (IV, 1000f) Sends two powerful Rockets, "Rocketeers" (IV) Enables Arsonists in Castles and upgrades them into Rocketeers that attack units with rockets at longer range; +1 Hindu Villager, "Foreign Trading Companies" (IV) Adds an export trickle and reduces the cost of Consulate armies but all Indian units now cost slightly more resources; +1 Hindu Villager Export trickle is 0.6 per second, Consulate Army cost -15%, Unit costs +5%, "Mughal Elephant Armors" (IV, 500c, 500c) Improves different resistances of Indian elephant units; +1 Hindu Villager Siege Elephant +10% ranged resistance, Flail Elephant + 10% siege resistance, Mahout Lancer +10% hand resistance, Howdah +10% hand resistance, "Indian Gunpowder" (IV) Sepoys are cheaper and train faster; +1 Hindu Villager, "2 War Dhows" (IV, 1500c) Ships 2 War Dhow mercenary warships; +1 Hindu Villager.
  • With update 13.58326, Foreign Trading Companies (IV) Card moved to Fortress Age, Export trickle improved to 0.75, Indian Gunpowder (IV) Now also improves Sepoy hit points and damage by +10%.
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Home City Cards in Age of Empires III
Civilizations
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Native AmericanFlag AztecDE Aztecs · Flag IroquoisDE HaudenosauneeI · Flag IncanDE Inca · Flag SiouxDE LakotaS
Campaign and Historical Battle civilizations
Barbary States flag revolt Barbary Pirates (Algiers) · Flag CanadianDE Canadians (Battle of Queenston Heights) · Flag John Black's Mercenaries DE John Black's Mercenaries (Act II: Ice) · Flag Maltese Cross Knights of St. John (Act I: Blood) · Flag Moroccan Moroccans (The Battle of the Three Kings) · Flag American act3 aoe3de United States (campaign) (Act III: Steel)
I formerly "Iroquois"; S formerly "Sioux"
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