FANDOM


This article is about the civilization in Age of Empires III. For the civilization in Age of Empires II HD: The Forgotten, see Indians (Age of Empires II).
Civilization Tech tree Strategy

The Indians are one of three major civilizations featured in the Age of Empires III: The Asian Dynasties expansion. They require Wood to train their Villagers; therefore, playing them will require an overhaul of the usual tactics used by traditional civilizations, making them essentially the "Dutch of the East". The Indians in-game are based on the Mughal Empire, which controlled the vast majority of present-day India and surrounding territories, under its illustrious ruler Akbar the Great under whom the empire reached its greatest extent.

Overview Edit

Indian

An Indian settlement

India

The Indian home city, Delhi

The Indians' main economic distinction is that their villagers costs Wood rather than Food. Thus, instead of sending villagers to forage berries or hunt, an Indian player would be mostly chopping wood. This leaves them somewhat weakened if they are in a map with few trees. The Indian civilization will also need to distribute the wood stock between building houses or training villagers early in the game. Fortunately, Indian players will receive free villagers with every shipment, much like how Germans receive Uhlan with every shipment, although the Indians lack any villager shipment cards. Due to this unique ability, Indian players are considered to be far too reliant on the Home City card deck, thus, a blockade would be devastating.

Note: Indian Villagers' cost can be changed from wood to food with The Raj Home City Card.

The Indians are unable to slaughter cows and other livestock, including Water Buffaloes, Yaks, Goats, Sheep, and Llamas, but this is viewed as a bonus rather than a handicap (they are also free to slaughter other animals for food). When a livestock is obtained it generates experience over time, which can be increased by tasking them to a Sacred Field. The livestock XP generation rate varies depending on the animal in question; a Sacred Cow, for example, gathers 5 XP every 50 seconds if not tasked to a Sacred Field, while a Llama generates 5 XP every 40 seconds; which increases to 25 XP every 100 seconds and 80 seconds respectively while tasked on a Sacred Field.

Like the Spanish, the Indians' main advantage in battle is a wide and balanced selection of units. The Indians have one of the most well-balanced armies in the game. The Indians have a unit to fulfill every role in battle - their Sepoys fight well as Musketeers, the Gurkhas provide good Skirmisher support, and Rajputs help shield the light infantry and assault enemy lines. The Indian hand cavalry, the Sowar, is fast, even when compared to other cavalry, although fairly fragile. The Indians have another hand infantry unit, the Urumi. The Urumi can only be sent from the Home City as it is one of the most vital constituents of any Indian force. The Urumi has bonuses against heavy infantry and ranged cavalry, although it is a hand infantry unit. The Indian dragoon is the Zamburak, equally quick footed as the Sowar, though just as fragile. In order to re-balance the generally fragile camel units of the Indians, the Indians' primary shock troopers are their mighty elephants - powerful cavalry units with incredibly high hitpoints, siege and splash damage.

All Indian units are unique, although most are modeled after a particular European civilization's troops. The Mansabdar units can be visually identified easily during combat; protecting them is an important endeavor if they are trained.

Features Edit

  • Receives a Villager with Home City shipments (except TEAM and infinite ones)
  • Villagers cost wood instead of food and cannot gather food from livestock, which generates experience points instead
  • Can gather export; build the Consulate to ally with an European civilization and get their units and technologies by spending export
  • Build Wonders to advance in Age

Unique units Edit

Unit Description
Indian villager
Villager
An Indian villager that does not eat livestock. Gathers all other resources.
Brahmin
Brahmin
Religious leader and healer with a Stomp area attack that can stun Treasure Guardians. Explores, fights, and builds Town Centers and Trading Posts.
Indian Sentry
Sentry
Quick-training, Pikeman who quickly loses hitpoints, becoming less effective over time.
Indian Irregular
Irregular
Quick-training, musketeer who quickly loses hitpoints, becoming less effective over time.
Rajput
Rajput
Fast-moving sword gauntlet infantry. Good against cavalry and buildings.
Sepoy
Sepoy
Powerful Indian heavy infantry that has a slight bonus versus cavalry at range and a large bonus versus cavalry at melee.
Gurkha
Gurkha
Nepalese skirmisher that is accurate to a long range. Good against infantry.
Urumi
Urumi
Uses a sword whip that does area damage. Good against heavy infantry. Available only from the Home City.
Sowar
Sowar
Indian hand cavalry that rides a camel. Good against archers, skirmishers, and artillery.
Zamburak
Zamburak
Ranged camel cavalry. Good against cavalry.
Mahout Lancer
Mahout Lancer
Heavy hand cavalry that inflicts wide-area damage. Exceptionally deadly against archers and skirmishers.
AoE3 Howdah
Howdah
High-hitpoints ranged Elephant cavalry effective against cavalry and artillery.
Flail Elephant
Flail Elephant
Powerful Elephant from India that swings a mace for area damage. Good against buildings.
Siege Elephant
Siege Elephant
Elephant armed with a cannon. Good against artillery and buildings.

Unique buildings Edit

Building Description
Indian House icon
Indian House
Supports 10 population.
Rice paddy
Rice Paddy
Slow, infinite source of Food or Coin. Limited to 10 gatherers.
Sacred field
Sacred Field
Livestock generate more experience points when tasked to a Sacred Field. Trains Cows.
Mango grove
Mango Grove
A grove of mango trees that can be harvested for Wood.
Monastery icon
Monastery
Trains repentant outlaws and mercenaries. Provides Monk improvements.
Indian castle
Castle
A powerful defensive building that can also train and upgrade artillery.
Consulate Portrait
Consulate
Spend Export here to enter into relations with European powers and gain a powerful bonus. Also use Export to purchase European troops and technologies.
Caravanserai icon
Caravanserai
Trains and upgrades hand and ranged cavalry.

Wonders Edit

Wonder Description
Agra fort choice
Agra Fort
Powerful, defensive building that can also train units.
Charminar gate choice
Charminar Gate
Trains mansabdars that increase attack and hitpoints of your troops.
Karni mata choice
Karni Mata
Increases gather rate of nearby units.
Taj mahal choice
Taj Mahal
Casts the Cease Fire ability to stop combat.
Tower of victory choice
Tower of Victory
Casts the Inspiration ability, which greatly increases the attack, hitpoints, and speed of your land units.

Home City Cards Edit

Main article: Indian Home City Cards

In-game dialogue Edit

All Indian units (including native warriors and mercenaries) speak Modern Hindi.

General Edit

  • आदेश [Ādeś] (command)
  • तैयार [Taiyār] (ready)
  • हाँ? [Hān?] (yes?)
  • हैलो? [Hello?] (hello?)
  • मैं जा रहा हूँ [Main jā rahā hūn] (I am going – Male villager)
  • मैं जा रही हूँ [Main jā rahī hūn] (I am going – Female villager)
  • मैं करूँगा [Main karunga] (I will do it – Male villager)
  • मैं करुँगी [Main karungī] (I will do it – Female villager)
  • हाँ [Hān] (yes)
  • सही [Sahī] (right)
  • किसान [Kisān] (farmer)
  • लकड़हारा [Lakaṛa-hārā] (lumberjack)
  • शिकारी [Śikārī] (hunter)
  • खुराक ढूंढे वाला [Khurāk ḍhūndne wālā] (forage)
  • कमाने वाला [Kamāne wālā] (earner)
  • मकान बनाने वाला [Makān banāne wālā] (builder)
  • युद्ध करने के लिए [Yuddh karne ke liye] (to do war – To war/To battle)
  • हमला [Hamalā] (attack!)
  • हाँ! [Hāṃ!] (yes!)

Brahmin Edit

  • शरीर मर सकता है पर आत्मा अमर है [Śarīr mar saktā hai par ātma amar hai] (the body can die but the soul is immortal)
  • स्वर्गमीय [Svargamīya] (heavenly)

History Edit

"The fall of India’s mighty Mughal Empire coincides with the rise of British rule in the subcontinent, occurring in the 18th century; yet even as the British established control, their arrival was little more than the last blow to an already struggling native dynasty. The Mughal Empire, bastion of high culture, geographic expansion, and military might, had fallen.

The Mughal Empire has its origins in neighboring Afghanistan and Turkestan, where descendents of the Mongol Empire had become Muslims and where the Muslim ruler Babur began forming the foundations of a new kingdom in 1504 with the seizure of Kabul, and territories leading east into the Indus River Valley. In 1526, he pushed further into India and defeated the last of the Delhi Sultans, Ibrahim Shah Lodi, at the First Battle of Panipat. Babur’s son Humayun succeeded him in 1530, but quickly lost most of the newly won territory. For a time he ruled in exile, but eventually raised an army large enough to march back to Delhi in 1555 and conquer it a second time.

Next in the line of succession was Humayun’s son Akbar, who succeeded his father on 14 February 1556, while in the midst of a war against Sikandar Shah for the reclamation of the Mughal throne. Akbar won his first victory at the age of 13 or 14, and quickly established himself as a confident ruler who had a vision for the future of his empire. He created fair taxes, built an efficient government, placed an emphasis on high culture, and encouraged radical religious tolerance. Because of his contributions, Akbar is considered the greatest of the Mughal rulers.

The Mughal Empire only lasted for another one hundred years. Its last great ruler was Aurangzeb Alangir, a zealous Muslim who abandoned the tolerance of his predecessors and began to crack down on other faiths, especially the Hindus. During his fifty-year reign, religious prejudice drove a wedge between the ruler and his subjects. Aurang’s intentions were to force the Hindus to convert. Temples were despoiled and a tax for non-Muslims was introduced.

Following Aurang, the Mughal Empire suffered from a lack of powerful authority, causing regional nawabs, or governors, to split and found their own kingdoms, such as the Marathas in the south and the Sikhs in the north. The next 27 years of the Mughal Empire were spent in clashes with its neighbors, and in 1739, invading Persian and Afghan armies invaded Delhi.

The greatest empire in India had crumbled and individual kingdoms rushed to gobble up the pieces. The stage was set for the British, who would overpower the smaller weakened kingdoms and in doing so would gain control the country.
"

In-game history section
Community content is available under CC-BY-SA unless otherwise noted.