In-game, the Indians were specified as a camel and gunpowder civilization.
Overview[]
As the civilization was split by Dynasties of India, the majority of their bonuses were given to the Hindustanis or removed, except the Elephant Archer, which was made a regional unit and rebalanced.
Unique units[]
- Elephant Archer: Mounted archer with a high amount of hit points - turned into a regional unit.
- Imperial Camel Rider: Upgrade of the Heavy Camel Rider, provides additional HP and attack.
Unique technologies[]
- Sultans: Increases the speed of all gold income by +10%.
- Shatagni: Gives Hand Cannoneers +1 range.
Civilization bonuses[]
- Fishermen work 10% faster.
- Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age.
- Stable units have +1/+2 pierce armor in the Castle/Imperial Age.
Team bonus[]
- Camel units have +4 attack against standard buildings.
Tech tree key[]
- Red: Buildings
- Blue: Units
- Green: Technologies
- Purple: Unique units
Military[]
Barracks[]
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Archery Range[]
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Stable[]
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Siege Workshop[]
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Castle[]
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Dock[]
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Monastery[]
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Defensive structures[]
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Research[]
Blacksmith[]
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University[]
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Economy[]
Town Center[]
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Mining Camp[]
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Lumber Camp[]
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Mill[]
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Market[]
Requires Mill
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Other[]
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