
In-game, the Indians were specified as a camel and gunpowder civilization.
Overview[]
As the civilization was split by Dynasties of India, the majority of their bonuses were given to the Hindustanis or removed, except the Elephant Archer, which was made a regional unit and rebalanced.
Unique units[]
Elephant Archer: Mounted archer with a high amount of hit points - turned into a regional unit.
Imperial Camel Rider: Upgrade of the Heavy Camel Rider, provides additional HP and attack.
Unique technologies[]
Sultans: Increases the speed of all gold income by +10%.
Shatagni: Gives Hand Cannoneers +1 range.
Civilization bonuses[]
- Fishermen work 10% faster.
- Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age.
- Stable units have +1/+2 pierce armor in the Castle/Imperial Age.
Team bonus[]
- Camel units have +4 attack against standard buildings.
Tech tree key[]
Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings
Clicking on the icon links to the corresponding page.
Military[]
Barracks[]
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Archery Range[]
Requires
Barracks
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Stable[]
Requires
Barracks
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Siege Workshop[]
Requires
Blacksmith
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Castle[]
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Dock[]
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Monastery[]
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Defensive structures[]
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Research[]
Blacksmith[]
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University[]
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Economy[]
Town Center[]
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Mining Camp[]
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Lumber Camp[]
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Mill[]
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Market[]
Requires
Mill
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Other[]
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| Technology trees in Age of Empires II | |
|---|---|
| African | |
| Central Asian | |
| Central European | |
| East Asian | |
| Eastern European | |
| Mediterranean | |
| Middle Eastern | |
| Native American | |
| South Asian/Indian | |
| Southeast Asian | |
| Western European | |







































































































































































