Explore one of the most culturally vibrant and coveted regions in all of Asia! Wage war across the rich Indian subcontinent, the land of a thousand kingdoms and sultanates. Place vast armies under your command led by lethal camelry and durable Elephant Archers to terrify the invaders of your homeland. Prosperity is dearly won, yet your empire and deeds will stand the test of time.
India is one of the world's most ancient civilizations that has existed for millennia, and Medieval India was also influenced by the introduction of Islam. Indian armies historically depended on elephants, so to depict this, they have the Elephant Archer as a unique unit. The northern part of Medieval India also introduced camels as a vital part of their military force, so they also have a unique upgrade to the Heavy Camel Rider, the Imperial Camel Rider, while their team bonus also provides Camel Riders with an attack bonus against buildings, and their own Camels (along with the Scout Cavalry line) also have a free pierce armor bonus (at the expense of less melee armor). India in the Middle Ages was a highly advanced civilization that learned the secrets of gunpowder from the Chinese and the Saracens, so to reflect this, their Hand Cannoneers are stronger than other civilizations' because of their Imperial unique technology, Shatagni, which increases their range by one. Indian kingdoms were very wealthy and their Castle Age unique technology, Sultans, reflects this by increasing all their gold income by 10%, including Relics and trade income. Fishing was an important part of the Indian economy, so their Fishermen work faster. Thanks to their steady population growth over the centuries, Indian Villagers get cheaper as the civilization advances through the Ages.
Male Move 2Samajh gayā (समझ गया) - Understood (masculine)
Female Move 3Karūṅgī (करूँगी) - Will do (feminine)
Male Move 3Karūṅgā (करूँगा) - Will do (masculine)
Move 4Turant (तुरंत) - Right away
Move 5Hamla! (हमला) – Attack! (This one is probably left over from the time when Indians used Age of Empires III dialogue, since this line is used there when you order your villagers to attack. Seems to be fixed in the Definitive Edition)
BuildNirmaata (निर्माता) - Builder
ChopLakadhara (लकड़हारा) - Lumberjack
FarmKisaan (किसान) - Farmer
FishMachhua (मछुआ) - Fisherman
Female ForageKisaan (किसान) - Farmer
Male ForageChaara khojne vaala (चारा खोजने वाला) - Forager
HuntShikaaree (शिकारी) - Hunter
MineKhanik (खनिक) - Miner
RepairMistree (मिस्त्री) - Repairer
Select 1Haan (हाँ) - Yes
Select 2Aapkee seva mein (आपकी सेवा में) - At your service
Select 3Aadesh? (आदेश?) - Orders?
Move 1Samajh gayā (समझ गया) - Understood
Move 2Main chal raha hoon (मैं चल रहा हूँ) - I'm walking
Babur (بابر): Born Ẓahīr-ud-Dīn Muhammad, was an invader from Central Asia who, following a series of setbacks, finally succeeded in laying the base for the Mughal dynasty in the Indian subcontinent and became the first Mughal emperor. He is a descendant of Tamerlane and Genghis Khan.
Bappa Rawal (बप्पा रावल): A semi-legendary ruler of the Mewar region in Rajasthan, India. The bardic chronicles describe him as a member of the Guhila clan of Rajputs, and some of these describe as the founder of his dynasty. Several historians have identified him with Kalabhoja, a ruler of the Mewar branch of the Guhilas.
Chandragupta II: also known by his title Vikramaditya, was one of the most powerful emperors of the Gupta Empire in northern India.
Humayun (हुमायूं): The second emperor of the Mughal Empire, who ruled over territory in what is now Afghanistan, Pakistan, and parts of northern India from 1531–1540 and again from 1555–1556. He is the father of Akbar.
Iltutmish (इल्तुतमिश): The third ruler of the Delhi Sultanate, belonging to the Mamluk dynasty. Iltutmish consolidated the position of the sultanate in the Indian subcontinent.
Jayachandra (जयचन्द): was an Indian king from the Gahadavala dynasty. He is also known as Jayachchandra (IAST: Jayaccandra) in inscriptions, and Jaichand in vernacular legends.
Man Singh I (राजा मान सिंह): The Rajput Raja of Amber, a state later known as Jaipur in Rajputana. He was a trusted general of the Mughal emperor Akbar, who included him among the Navaratnas, or the nine gems of the royal court.
Prithviraj Chauhan (भारतेश्वरः पृथ्वीराजः): was a king from the Chahamana (Chauhan) dynasty. He ruled Sapadalaksha, the traditional Chahamana territory, in present-day north-western India. He controlled much of the present-day Rajasthan, Haryana, and Delhi; and some parts of Punjab, Madhya Pradesh and Uttar Pradesh. His capital was located at Ajayameru (modern Ajmer), although the medieval folk legends describe him as the king of India's political centre Delhi to portray him as a representative of the pre-Islamic Indian power.
Rajendra Chola (இராஜேந்திர சோழன்): Possibly refering to Rajendra Chola I or Rajendra I, was a Chola emperor of South India (Present day Tamil Nadu, Andhra pradesh, Kerala, Part of Karnataka and Telangana) who succeeded his father Rajaraja Chola I to the throne in 1014. During his reign, he extended the influence of the Chola empire to the banks of the river Ganga in North India and across the Indian ocean to the West and Southeast Asia, making the Chola Empire one of the most powerful maritime empires of India.
Sultan Balban (सुल्तान बलबन): Ghiyas ud din Balban, the ninth sultan of the Mamluk dynasty reigned 1266–1287 dynasty of Delhi.
Sultan Ala-ud-din Khilji (علاءالدین خلجی): The second and the most powerful ruler of the Khalji dynasty of Delhi Sultanate in the Indian subcontinent.
The history of the Indians already began in the Bronze Age when the first civilization, named the Indus or Harappan civilization, emerged in the fertile valley of the Indus in the fourth millennium BC. In this early period, the foundations of Indian culture were already made, for the caste system and the Vedas were introduced. The Vedas, a collection of the oldest Sanskrit texts, would influence the dozens of Indian political entities and religions throughout its history.
After the fall of the great Mauryan Empire (322 – 185 BC) India would not be under one rule again until the end of the medieval period. Instead, it was an ever shifting patchwork of political entities where some proved more successful than others:
The Gupta Empire (320-600 AD) was able to reunite the north of India through conquest and political marriage. Thanks to its strong rule, the empire enjoyed peace and prosperity, which in turn led to great cultural development: during this period literature, science, and architecture reached new heights and therefore it is often called the Golden Period. Internal factors, White Hunnic raids, and the disruption of Central Asian trade resulted ultimately in the fragmentation of the Gupta Empire.
Between the 8th and 10th century three great empires competed in an attempt to control the economically valuable Gangetic Plains. This long conflict, known as the Tripartite Struggle, often centered around the city of Kannauj. From the northwest the Gurjara-Pratihara Empire (550-1036) claimed it, from the northeast the Pala Empire (750-1174), and from the south the Rashtrakuta Empire (753-982). During the two centuries Kannauj changed hands regularly, but in the end no real victor emerged: the constant fighting made the kings neglect their internal politics and economy. Soon, feudatories in all three empires started to declare their independence.
From the 10th through the 13th centuries, one of the most successful dynasties in maintaining power were perhaps the Cholas in southern India. Not only did the Chola Empire rule the south at their peak; it was one of the few that broke the maritime boundaries of India by conquering overseas territories and establishing trade with Arabia and China. This maritime policy made the Cholas influential throughout East Asia. The Cholas were also renowned as patrons of the arts: the beauty of Chola sculptures was unseen, while King Rajaraja I constructed the Brihadeeswarar Temple, one of the greatest Hindu temples in the world.
This long-lasting rise and fall of political entities made India a melting pot of different cultures. Regardless of the dominating religious elements of ancient Hinduism, Buddhism and Jainism could often be found in one kingdom. However, during the medieval period, a fourth important religion came into play: Islam appeared in India as soon as the 7th century and would join the dance for power in the 12th century when political struggles in Central Asia forced Turks towards northern India. From these conquests emerged the Delhi Sultanate in 1206. At the height of their power, the sultans ruled over North and Central India while being one of the few entities to successfully resist the Mongol invasions. For five dynasties and 300 years, the Sultanate was seen as an important force, a symbol of prestige, and a source of unimaginable wealth. In 1526, it was conquered by a new Turkic power, the Mughals, signaling the end of the medieval period and uniting India again under one rule for the first time since the ancient Mauryan Empire.
The user interface image displays a lion in front of sun. The image is based from the flag of Mughal Empire.
Before the release of Rise of the Rajas, the Indians shared the same architecture style as the Middle Eastern civilizations.
The unique architecture style of the Indians featured in Rise of the Rajas is based on the architectural style of northwestern Rajput India, which has the intricate Hindu designs blending with Persian-influenced domes and arcs towards the Imperial Age. The Wonder is a South Indian Temple, while the Monasteries are pyramidal in shape similar to how it is found throughout North India.
The Indians are both the first civilization to officially change their architecture design to a different style in a later update and are currently the only civilization in Age of Empires II to have a unique architecture set only used by a single civilization. Previously, the Italians' Mediterranean design was unique to only themselves before the release of African Kingdoms and the inclusion of the Portuguese.
The new Indian Architecture was designed by modder "Tzontlimixtli", who worked with Forgotten Empires during the development of Rise of the Rajas.
Before the release of Rise of the Rajas and during the release of The African Kingdoms and patch 4.4, an "Official Mod" of an earlier version of Tzontlimixli's Indian architecture was released on the steam workshop by Tzontlimixli and "Cysion" of Forgotten Empires. The Indians were also given duplicate versions of the Middle Eastern design, separate from the remaining civilizations that used it, for the sole purpose of using the modded version. The older version can still be found on the Steam Workshop.
Historically, armies of various Indian states did field heavy cavalry, so the Knight line's absence and the prominence of Camel Riders in-game is historically inaccurate.
A lot of players request the access of Battle Elephants to the Indians for historical reasons, since they used them extensively during the middle ages; however, they don't have them, mostly for balance purposes.
A common criticism among the playerbase is that the Indian civilization borrows elements from various different Indian states (such as one of the AI names based of the Chola Empire) and should be reworked into separate "Indian" civilizations such as Tamil, Bengal, and Mughal due to medieval India having several kingdoms instead of a unified Indian state. This was rectified in Age of Empires IV instead with the introduction of the "Delhi Sultanate", allowing some differential of various Indian kingdoms in the timeframe.
Ancient India is the home of Buddhism. However, they lack Atonement and Heresy, making their Monastery technology tree uncompleted. The in-game Indians are modeled after Medieval India, following the decline of Buddhism, when Indian states experienced the resurgent of Hinduism and then the arrival of Islam, the religion of the Delhi sultans of Turkic or/and Afghan origins.
In The African Kingdoms, the Indians, Saracens, and Japanese were the only three civilizations with all Archery Range technologies and units. However, in patch 5.5 in Rise of the Rajas, the Indians lost the Arbalester.
In the beta, the Indian team bonus was +1 melee armor for Camel Riders. Also,they could research Treadmill Crane, but not Faith or Heated Shot. They did not have discounted Villagers in the Dark Age, but 10% /20%/30% cheaper every Age advanced. Their Trade Workshop used the East Asian style, despite the fact that the Indians used the Middle Eastern architecture. Fishermen worked 25% faster and carried +25 food.
The Indians are now the most powerful civilization in team games in most land maps, probably because they have good economy to boom, and their Imperial Camel can deal with most cavalry civilizations which are popular. That was probably the reason for the significant changes made in update 42848, due to being able to completely annihilate enemy team pockets, which tend to use civilizations with strong Paladins.
After that patch, the Indians are one of the lowest picked civilizations in both 1vs1 and team games, despite having decent winning rates. For their backbone, Camel Riders are prone to arrowshots, they lack significant units to fight infantry civilizations until the Imperial Age, and Archer civilization at most times. With this in mind, they only have advantages dealing with Cavalry civilizations that have lackluster infantry or not prominent archery.
During the development of The Conquerors, the region of India (along with Africa and pre-Columbian America) was considered to appear as the new architecture set; which theoretically means that at least two Indian-based civilizations can appear at the new game. But the plan was never materialized because the Ensemble Studios team preferred to add pre-Columbian America as the new architecture set.
When the Forgotten Empires team were working on the Forgotten Empires mod (which eventually became The Forgotten expansion), they initially planned to add the Tibetans as one of the new civilizations. But the Tibetans were eventually replaced by the more military-oriented Indians. Although it is never officially explained, it can be speculated that the Tibetans were removed because the official titles would face the risk of being banned in mainland China as the inclusion of the Tibetans in the game may be seen as a promotion of Tibetan independence by the Chinese government.