Age of Empires Series Wiki

Feel free to comment on a page! To do this, simply scroll to the bottom at type into the box.

READ MORE

Age of Empires Series Wiki
Advertisement
Age of Empires Series Wiki

Indiana is a Fortress Age Federal State in Age of Empires III: Definitive Edition, available to the United States. As soon as the player advances to the Fortress Age by choosing Indiana, 5 Regulars appear at the Home City shipment point and the following Home City cards will be added into the U.S. player's deck:

Blue: Shipment that arrives fast
Card Description
Indiana Mammoth Improvement Act Aging up to Industrial Age and Imperial Age is free and costs -40%, respectively, but both takes 4.5 times as long
Indiana Mobilization Ships 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannon), technology research time, and age-up time -10%; costs 250 food, 250 wood

Strategy[]

Among all Fortress Age Federal States available for the United States, Indiana is the most focused on cavalry. Indiana also ships some Regulars and eases Age advancements. Picking Indiana should be a priority if the player has a deck based on cavalry units, especially if they have card improvements for Carbine Cavalry. Indiana is also a good pick if the player wants to save resources for aging up that can be better invested in troops or technologies.

The Indiana Mammoth Improvement Act federal card can save a total of 6,400 resources (3,600 food and 2,800 gold), which is almost enough resources for two Imperial Age unit upgrades. However, this federal card also increases the time needed for reaching the next ages; the player may circumvent this penalty partially by building a second Town Center early, for example by sending cards such as 1 Covered Wagon or TEAM Louisiana Purchase (both available since the Fortress Age, and both ship a Covered Wagon). The player may use the extra Town Center for aging up. The second federal card is Indiana Mobilization, which not only gives Carbine Cavalry, but also reduces the time for training units, researching technologies, and aging up by 10%, which also partially helps to circumvent the time penalty of Indiana Mammoth Improvement Act. This makes Indiana a flexible federal State. This time reduction stacks with other time reduction improvements from technologies or cards.

Indiana is a good follow-up for federal States such as Pennsylvania, Delaware, or Virginia. Both Pennsylvania Federal Cards enable technologies that address cavalry and infantry; Tammany Festival enables Cree Tanning at the Native Embassy, which is a technology that improves both Regulars and Carbine Cavalry; while Philadelphia Convention enables Pennsylvania Cavalry at the Meeting House, which sends 5 Carbine Cavalry. A Delaware-Indiana combo may enable the player to perform a Fast-Industrial or Fast-Imperial Age strategy, as Delaware is the cheapest Commerce Age federal state, and also offers the Delaware Blues federal card for increasing the number of Regulars. This combination is also the cheapest way resource-wise a United States player has for aging up, up to the Imperial Age. Lastly, Virginia offers the Virginia Plan federal card, which can be used for increasing the number of shipments in order to get a bigger army from the Indiana Mobilization federal card.

California is probably the best federal state the player may pick in the Industrial Age if they selected Indiana previously. California ships one Covered Wagon and increases Town Center Limit by +1, and the Bear Flag revolt turns Settlers into Californios, which is another cavalry that can be paired with Carbine Cavalry. Indiana Mobilization also benefits Settlers, so it can be used in conjunction with California Gold Rush for lowering the training time of the free Settlers (the training time of the Settlers is increased by the California federal card).

The best follow-up Federal States for Indiana in the Imperial Age are Florida, Texas, and Illinois. Florida offers Seminole Ponies, which reduces the training time of Carbine Cavalry, while improving Hussars and other heavy cavalry. Illinois offers Land of Lincoln, which improves Inspiring Flags by increasing their Area of Effect and Line of Sight to 70, and also increases the hit points of friendly units (including Carbine Cavalry and Regulars) by 5%. Texas offers Texan Forts, which enables Forts to spawn units free in batches instead of training them. The Spawn rate is +15% slower, but Indiana Mobilization reduces that time penalty by 10%.

Recommended shipments[]

  • 1 Covered Wagon, TEAM Louisiana Purchase, Missouri River Expeditions: Additional Town Centers may help to circumvent the time penalty of Indiana Mammoth Improvement Act for aging up by setting one of them immediately to age up once that federal card is sent.
  • Advanced Artillery: Mortars and Horse Artillery can be trained in the Fortress Age, and with Indiana Mobilization, those will be trained 10% faster.
  • Springfield Armory: The technologies this shipment enables benefit Regulars and Carbine Cavalry. with Indiana Mobilization, those will also be researched 10% faster.
  • British Immigrants: Houses can train Settlers, which takes twice as long, Indiana Mobilization reduces the training time of those Settlers
  • Knox Artillery Train, Indian Friendship, Patriotism, Advanced Dock, Connecticut Shipwrights (Connecticut), Medicine, Admiralty and Seminole Ponies (Florida): Indiana Mobilization stacks with any training time or research time improvement.
  • Lee's Legion [Legion]: Ships 6 Carbine Cavalry; Carbine Cavalry available from the Commerce Age; costs 250 food, 250 wood.
  • Buffalo Soldiers: Carbine Cavalry get +15% attack and +10% ranged resistance.
  • United States Army: The General, Minutemen, and heavy infantry get +15% hit points and attack. It benefits Regulars.
  • 54th Massachusetts Volunteers: Ships 5 State Militia and 4 Regulars, and upgrades them to Veteran (if not already); costs 400 food.
  • Delaware Blues (Delaware): Ships 1 Regular for each shipment sent so far this game, including this one.
  • Philadelphia Convention (Pennsylvania): Ships 1 Meeting House Wagon; Pennsylvania Pound, 1st Pennsylvania Rifles, and Pennsylvania Cavalry available at the Meeting House; Meeting House build limit +1. with Indiana Mobilization, those technologies will be researched 10% faster.
  • Tammany Festival (Pennsylvania): Ships 1 Native Embassy Travois; Cree Tracker, Cree Tanning, Cree Coureur des Bois, Cree Kinship, Cree Textile Craftsmanship, Cree Warrior Societies, and Champion Cree available at the Native Embassy. With Indiana Mobilization, these technologies and units will be researched and trained 10% faster; Cree Tanning is useful for Carbine Cavalry and Regulars.
  • Land of Lincoln (Illinois): Inspiring Flags' Area of Effect and Line of Sight increased to 70, and now also increases the hit points of friendly units by 5%.
  • Virginia Plan (Virginia), Arkansas Post, Shotgun Messengers, Spanish Immigrants, Chinese Immigrants, Morris Canal (New Jersey), TEAM Ohio Supply Network (Ohio): The player may want to have the most possible shipments in order to get a bigger Carbine Cavalry army from Indiana Mobilization.
  • Texan Forts (Texas): Free Forts spawn units in batches instead of training them. Spawn rate +15% slower. The training time penalty can be reduced with Indiana Mobilization.
  • German Immigrants, Washington's Legion, Armand's Legion, Kovat's Legion, Pulaski's Legion, Dance Hall, Poker. The units enabled by these shipments benefit from the Indiana Mobilization training time reduction.

Changelog[]

Definitive Edition[]

  • With update 50830, "Indiana Mammoth Improvement Act" now arrives fast (5 seconds).
Age up methods in Age of Empires III
Politicians for European civilizations
Commerce Age The Governor ยท The Imam ยท The Inventor ยท The Logistician ยท The Naturalist ยท The Philosopher Prince ยท The Quartermaster ยท The Medici
Fortress Age The Admiral of the Ocean Sea ยท The Adventurer ยท The Bishop ยท The Ethiopian Queen ยท The Exiled Prince ยท The Gentleman Pirate ยท The Marksman ยท The Mercenary Contractor ยท The Mohawk Statesman ยท The Scout ยท The Sergeant at Arms
Industrial Age The Cavalry Marshal ยท The Engineer ยท The Grand Vizier ยท The King's Musketeer ยท The Logistician ยท The Papal Guard ยท The Tycoon ยท The Viceroy ยท The War Minister ยท The Pope
Imperial Age El Presidente ยท The General ยท The Black Duke ยท The Inventor ยท The Knight ยท The Mercenary Contractor ยท The Royalist ยท The Scottish Marshal
Civilizations British ยท Dutch ยท French ยท Germans ยท Italians ยท Maltese ยท Ottomans ยท Portuguese ยท Russians ยท Spanish ยท Swedes
Tribal Council members for Native American civilizations
Commerce Age The Messenger ยท The Wise Woman ยท The Warrior ยท The Elder ยท The Chief
Civilizations Aztecs ยท Haudenosaunee ยท Inca ยท Lakota
Wonders for Asian civilizations
Chinese Confucian Academy ยท Porcelain Tower ยท Summer Palace ยท Temple of Heaven ยท White Pagoda
Indians Agra Fort ยท Charminar Gate ยท Karni Mata ยท Taj Mahal ยท Tower of Victory
Japanese Golden Pavilion ยท Great Buddha ยท Shogunate ยท Torii Gates ยท Toshogu Shrine
Federal States for the United States
Commerce Age Delaware ยท Massachusetts ยท Pennsylvania ยท Rhode Island ยท Virginia
Fortress Age Indiana ยท Kentucky ยท Maryland ยท New Hampshire ยท Tennessee
Industrial Age California ยท New Jersey ยท Ohio ยท South Carolina ยท Vermont
Imperial Age Connecticut ยท Florida ยท Illinois ยท New York ยท Texas
Federal States for the Mexicans
Commerce Age Durango ยท Michoacรกn ยท Tlaxcala ยท Chiapas ยท Querรฉtaro
Fortress Age Sonora ยท Coahuila ยท Sinaloa ยท San Luis Potosรญ ยท Tabasco
Industrial Age Chihuahua ยท Zacatecas ยท Tamaulipas ยท Guanajuato ยท Guerrero
Imperial Age Oaxaca ยท Jalisco ยท Estado de Mรฉxico ยท Veracruz ยท Puebla
Alliances for African civilizations
Ethiopians Habesha ยท Jesuits ยท Portuguese ยท Somalis ยท Sudanese ยท Indiansยท Oromo+ ยท Arabsx
Hausa Akan ยท Berbers ยท Hausa ยท Moroccans ยท Songhai ยท Fulaniยท Yoruba+ ยท Britishx
* requires Fortress Age to be unlocked; + requires Industrial Age to be unlocked; x requires Imperial Age to be unlocked
Unused options for Tribal Council members, Wonders, and Alliances can be used in future Age-ups.
Advertisement