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This page contains all Home City Cards available to the Indian civilization in Age of Empires III: The Asian Dynasties.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

Indian Home City Card 1
Card Description Age HC level
Spanish Home City 1 (300 Food) Crates of 300 Food Ships 300 food
Ages discovery
1
Spanish Home City 1 (600 Food) Crates of 600 Food Ships 600 food +1 Villager
Ages colonial
1
Spanish Home City 1 (700 Food) Crates of 700 Food Ships 700 food +1 Villager
Ages colonial
1
Spanish Home City 1 (1000 Food) Crates of 1000 Food Ships 1,000 food +1 Villager
Ages fortress
25
Spanish Home City 1 (300 Wood) Cords of 300 Wood Ships 300 wood
Ages discovery
1
Indian Home City 1 (500 Wood) Cords of 500 Wood Ships 500 wood
Ages colonial
1
Indian Home City 1 (800 Wood) Cords of 800 Wood Ships 800 wood
Ages fortress
10
Indian Home City (900 Wood) Cords of 900 Wood Ships 900 wood
Ages fortress
10
Indian Home City 1 (1300 Wood) Cords of 1300 Wood Ships 1,300 wood
Ages industrial
25
Spanish Home City 1 (600 Wood) Cords of 600 Wood Ships 600 wood +1 Villager
Ages colonial
1
Indian Home City 1 (900 Wood) Cords of 900 Wood Ships 900 wood +1 Villager
Ages fortress
10
Spanish Home City 1 (1000 Wood) Cords of 1000 Wood Ships 1,000 wood +1 Villager
Ages fortress
10
French Home City 1 (1600 Wood) Cords of 1600 Wood Ships 1,600 wood +1 Villager
Ages industrial
25
Spanish Home City 1 (300 Coin) Chests of 300 Coin Ships 300 coin
Ages discovery
1
Spanish Home City 1 (600 Coin) Chests of 600 Coin Ships 600 coin +1 Villager
Ages colonial
1
Indian Home City 1 (900 Coin) Chests of 900 Coin Ships 900 coin +1 Villager
Ages fortress
10
British Home City 1 (1000 Coin) Chests of 1000 Coin Ships 1,000 coin +1 Villager
Ages fortress
25
Indian Home City 1 (1 Town Rickshaw) Town Rickshaw Ships 1 Town Rickshaw +1 Villager
Ages fortress
1
Indian Home City 1 (2 Town Rickshaws) 2 Town Rickshaws Ships 2 Town Rickshaws +1 Villager
Ages industrial
10
Indian Home City 1 (Mystical Syllable) The Mystical Syllable Ships 1 Sacred Field Rickshaw and Sacred Fields slowly heals nearby friendly units +1 Villager
Ages discovery
25
Indian Home City 1 (2 Tigers) 2 Pet Tigers Ships 2 Axehilt the Tame Tigers +1 Villager
Ages discovery
1
Indian Home City 1 (2 Lions 2 Pet Lions Ships 2 Lhota the Pet Lions +1 Villager
Ages colonial
1
Indian Home City 1 (2 Rhinoceros) TEAM 2 Pet Rhinoceros Ships 2 Randy the Pet Rhinos
Ages colonial
10
Indian Home City 1 (Favorable Karma) Favorable Karma Brahmins get +60% hit points and attack, and can train Axehilt the Tame Tigers +1 Villager
Ages discovery
1
Indian Home City 1 (Dukkha Suffering) Dukkha Suffering Gives Brahmins Dukkha Suffering +1 Villager
Ages fortress
10

Indian Home City Card 2
Card Description Age HC level
Indian Home City 2 (5 Rajput) 5 Rajputs Ships 5 Rajputs +1 Villager
Ages colonial
1
Indian Home City 2 (11 Rajput) 11 Rajputs Ships 11 Rajputs +1 Villager
Ages industrial
1
Indian Home City 2 (7 Rajput) 7 Rajputs Ships 7 Rajputs +1 Villager
Ages fortress
10
Indian Home City 2 (13 Rajput) 13 Rajputs Ships 13 Rajputs +1 Villager
Ages industrial
10
Indian Home City 2 (Dravidian Martial Arts) Dravidian Martial Arts All units get +15% melee attack +1 Villager
Ages colonial
40
Indian Home City 2 (7 Gurkhas) 7 Gurkhas Ships 7 Gurkhas +1 Villager
Ages fortress
1
Indian Home City 2 (12 Gurkhas) 12 Gurkhas Ships 12 Gurkhas +1 Villager
Ages industrial
1
Indian Home City 2 (8 Gurkhas) 8 Gurkhas Ships 8 Gurkhas +1 Villager
Ages fortress
10
Indian Home City 2 (14 Gurkhas) 14 Gurkhas Ships 14 Gurkhas +1 Villager
Ages industrial
25
Indian Home City 2 (5 Sepoy) 5 Sepoy Ships 5 Sepoys +1 Villager
Ages colonial
1
Indian Home City 2 (12 Sepoy) 12 Sepoy Ships 12 Sepoys +1 Villager
Ages industrial
1
Indian Home City 2 (9 Sepoy) 9 Sepoy Ships 9 Sepoy +1 Villager
Ages fortress
10
Indian Home City 2 (14 Sepoy) 14 Sepoy Ships 14 Sepoy +1 Villager
Ages industrial
10
Indian Home City 2 (Shivaji's Tactics) TEAM Shivaji's Tactics All units get +5% hit points and attack
Ages industrial
25
Indian Home City 2 (4 Sowar) 4 Sowars Ships 4 Sowars +1 Villager
Ages colonial
1
Indian Home City 2 (6 Sowar) 6 Sowars Ships 6 Sowars +1 Villager
Ages fortress
10
Indian Home City 2 (Sowar Regiment) Sowar Regiment Ships 1 Mansabdar Sowar and 8 Sowars +1 Villager
Ages industrial
25
British Home City 2 (Cavalry Damage) Camel Attack Sowars and Zamburaks get +30% attack +1 Villager
Ages colonial
10
Indian Home City 2 (8 Zamburaks) 8 Zamburaks Ships 8 Zamburaks +1 Villager
Ages fortress
1
Indian Home City 2 (9 Zamburaks) 9 Zamburaks Ships 9 Zamburaks +1 Villager
Ages fortress
1
Indian Home City 2 (14 Zamburaks) 14 Zamburaks Ships 14 Zamburaks +1 Villager
Ages industrial
25
Indian Home City 2 (Desert Terror) Desert Terror Sowars get +0.5x multiplier against infantry and heavy infantry; Zamburaks get +0.5x multiplier against heavy cavalry +1 Villager
Ages colonial
10
Indian Home City 2(Grazing) Grazing Sowars and Zamburaks generate 0.05 food every second; Brahmins, Mahout Lancers, Howdahs, Flail Elephants and Siege Elephants generate 0.1 wood every second +1 Villager
Ages colonial
40
Indian Home City 2 (2 Howdahs) 2 Howdahs Ships 2 Howdahs +1 Villager; costs 250 food
Ages fortress
10
Indian Home City 2 (Howdah Regiment) Howdah Regiment Ships 1 Mansabdar Howdah and 1 Howdah +1 Villager; costs 350 food
Ages industrial
10
Indian Home City 2 (3 Howdahs) 3 Howdahs Ships 3 Howdahs; costs 600 food
Ages industrial
10
Indian Home City 2 (Tame Elephants) Tame Elephants Mahout Lancers, Howdahs, Flail Elephants, and Siege Elephants cost -10% and train time -10% +1 Villager
Ages fortress
10
Indian Home City 2 (2 Mahout Lancers) 2 Mahout Lancers Ships 2 Mahout Lancers +1 Villager; costs 350 food
Ages fortress
1
Indian Home City 2 (4 Mahout Lancers) 4 Mahout Lancers Ships 4 Mahout Lancers +1 Villager; costs 1,000 food
Ages industrial
1
Indian Home City 2 (3 Mahout Lancers) 3 Mahout Lancers Ships 3 Mahout Lancers +1 Villager, costs 1,000 food
Ages fortress
10
Indian Home City 2 (Professional Handlers) Professional Handlers Mahout Lancers, Howdahs, Flail Elephants, and Siege Elephants use -1 population +1 Villager
Ages industrial
10
Indian Home City 2 (Elephant Combat) Elephant Combat Mahout Lancers, Howdahs, Flail Elephants, and Siege Elephants get +15% hit points and attack +1 Villager
Ages fortress
25
Indian Home City 2 (2 Siege Elephants) 2 Siege Elephants Ships 2 Siege Elephants +1 Villager; costs 500 food
Ages fortress
1
Indian Home City 2 (3 Siege Elephants) 3 Siege Elephants Ships 3 Siege Elephants +1 Villager; 600 food
Ages industrial
1
Indian Home City 2 (5 Flail Elephants) 5 Flail Elephants Ships 5 Flail Elephants +1 Villager
Ages industrial
1
Indian Home City 2 (3 Flail Elephants) 3 Flail Elephants Ships 3 Flail Elephants +1 Villager
Ages fortress
1
Indian Home City 2 (TEAM 2 Flail Elephants) TEAM 2 Flail Elephants Ships 2 Flail Elephants; costs 300 food
Ages colonial
10
Indian Home City 2 (7 Urumi Swordsmen) 7 Urumi Swordsmen Ships 7 Urumi +1 Villager; costs 500 food
Ages fortress
1
Indian Home City 2 (Urumi Regiment) Urumi Swordsmen Regiment Ships 1 Mansabdar Urumi and 9 Urumi +1 Villager; costs 1,000 food
Ages industrial
10
Indian Home City 2 (5 Urumi Swordsmen) TEAM 5 Urumi Ships 5 Urumi; costs 600 food
Ages fortress
10
Indian Home City 2 (9 Urumi Swordsmen) 9 Urumi Swordsmen Ships 9 Urumi; costs 750 food
Ages industrial
25

Indian Home City Card 3
Card Description Age HC level
Japanese Home City 3 (Native Learning) Native Learning Native technologies cost -50% +1 Villager
Ages colonial
1
Japanese Home City 3 (Native Alliance) Native Alliance Native warrior train limit +20% and cost -10% +1 Villager
Ages colonial
1
Native Warrior Hitpoints Native Warrior Hitpoints Native Warriors get +30% hit points and +10% speed
Ages fortress
10
Japanese Home City 3 (Native Crafts) Native Crafts Each different allied native tribes sends a shipment of 300 export
Ages fortress
10
Japanese Home City 3 (Trade Empire) Trade Empire Ships 1 Trading Post Rickshaw and Trading Posts get +33% hit points and cost -25%
Ages discovery
25
Japanese Home City 3 (Enlist Irregulars) Enlist Irregulars Town Centers get +50% attack and can use Sentry Revolt and City Defense
Ages discovery
1
Spanish Home City 3 (Pioneers) Pioneers Villagers get +65% hit points
Ages discovery
1
Indian Home City 3 (The Raj) The Raj Villagers cost 100 food instead of 100 wood +1 Villager
Ages colonial
10
Indian Home City 3 (TEAM Improved Buildings) TEAM Improved Buildings Buildings get +25% hit points
Ages discovery
10
Indian Home City 3 (Mughal Architecture) Mughal Architecture Buildings except wonders cost -20% wood and build time -50%; +1 Villager
Ages colonial
40
Indian Home City 3 (Call to Arms) Call to Arms 1 Sentry and Irregular will spawn at the Home City shipment point when the player loses a building +1 Villager
Ages colonial
1
Spanish Home City 3 (Fencing School) Fencing School Infantry train time -40% +1 Villager
Ages colonial
10
Spanish Home City 3 (Riding School) Riding School Cavalry train time -40% +1 Villager
Ages colonial
10
Japanese Home City 3 (1 Flatland Castle) 1 Flatland Castle Ships 1 Castle Rickshaw and Castles get +10% hit points and attack
Ages colonial
1
Spanish Home City 3 (Extensive Fortifications) Extensive Fortifications Castles get +25% hit points and +4 build limit
Ages colonial
10
Japanese Home City 3 (1 Hill Castle) 1 Hill Castle Ships 1 Castle Rickshaw and upgrades Castles to Hill Castles (if not already)
Ages fortress
10
Indian Home City 3 (Conscript Sepoys) Conscript Sepoys Receives 2 Sepoys instead of 1 Villager with every Home City shipment, including this one
Ages colonial
1
Indian Home City 3 (British East India Company) British East India Company Sepoys, Gurkhas, and Sowars get +10% hit points and attack +1 Villager
Ages fortress
25
Ottoman Home City 3 (Battlefield Construction) Battlefield Construction Sepoys can build Barracks, Caravanserai, and Castles +1 Villager
Ages colonial
25
Indian Home City 3 (Sepoy Resistance) Sepoy Resistance Turns all Villagers into Sepoys +1 Villager; costs 2,000 wood
Ages industrial
40
Indian Home City 3 (Bazaar) Bazaar Ships 1 Market Rickshaw and Markets get +25%/+10% buy/sell rates +1 Villager
Ages discovery
1
Japanese Home City 3 (Holy Refuge) Holy Refuge Ships 1 Monastery Rickshaw and Monastery technologis cost -50%
Ages discovery
1
Advanced rice paddy Advanced Rice Paddy Rice Paddies get +100% hit points and cost -50%
Ages discovery
10
British Home City 3 (Advanced Dock) Advanced Dock Docks get +100% attack and heal ships 100% faster, and ship train time -33% +1 Villager
Ages discovery
10
Advanced wonders Advanced Wonders Wonders get +50% hit points and -25% build time +1 Villager
Ages discovery
1
Good faith agreements Good Faith Agreements Consulate armies train time -50%; Consulate shipments/technologies cost -40% (-400 export for Brigades) and arrives/are researched twice as fast (except Brigades) +1 Villager
Ages discovery
1
Intervention Intervention The Consulate ally sends a shipment of their units +1 Villager
Ages fortress
10
Japanese Home City 3 (Diplomatic Intrigue) Diplomatic Intrigue Gives 300 export and Open Relations cost -75% +1 Villager
Ages colonial
10
Indian Home City 3 (Royal Green Jackets) Royal Green Jackets Receive 3 Gurkhas with every Consulate shipment/technology; Gurkhas and the Mansabdar Gurkha get +1.0x multiplier against infantry and heavy infantry +1 Villager
Ages fortress
10

Indian Home City Card 4
Card Description Age HC level
Land reforms Land Reforms Villagers and Rickshaws build buildings 50% faster and buildings' build bounty doubled +1 Villager
Ages colonial
10
Spanish Home City (Fish Market) Fish Market Fishing Boats and Caravels gather 25% faster +1 Villager
Ages discovery
1
Spanish Home City 4 (Rendering Plants) Rendering Plant Fishing Boats and Caravels gather 30% faster +1 Villager
Ages colonial
10
Japanese Home City 4 (East Indiamen) East Indiamen Ships 1 Dock Rickshaw and Fishing Boats cost -30% +1 Villager
Ages discovery
10
Japanese Home City 4 (Armed Fishermen) Armed Fishermen Fishing Boats get a ranged attack, +10% hit points, and +33% LOS +1 Villager
Ages colonial
25
Indian Home City 4 (1 Grove Rickshaw) 1 Grove Rickshaw +1 Villager Ships 1 Grove Rickshaw +1 Villager
Ages discovery
1
Indian Home City 4 (2 Grove Rickshaws) 2 Grove Rickshaws +1 Villager Ships 2 Grove Rickshaws +1 Villager
Ages colonial
1
Spanish Home City Cards (Sawmills) Sawmills Villagers gather wood 15% faster +1 Villager
Ages discovery
10
Spanish Home City 4 (Exotic Hardwood) Exotic Hardwoods Villagers gather wood 20% faster +1 Villager
Ages discovery
25
Indian Home City 4 (Wood Crafting) Woodcrafting Villagers gather wood 20% faster +1 Villager
Ages discovery
25
British Home City 4 (Distributivism) Distributivism Gives a trickle of 1.25 wood +1 Villager
Ages discovery
25
Indian Home City 4 (Foreign Logging) Foreign Logging Gives a trickle of 2.35 wood +1 Villager
Ages colonial
40
British Home City 4 (Establish Ironmonger) Establish Ironmonger Villagers gather from mines 20% faster +1 Villager
Ages discovery
1
Spanish Home City 4 (Royal Mint) Royal Mint Villagers gather coin 25% faster +1 Villager
Ages fortress
10
Spanish Home City 4 (Silversmith) Silversmith Villagers gather from mines 20% faster +1 Villager
Ages colonial
25
French Home City 4 (Food Silos) Food Silos Villagers gather from Mills, Farms and Rice Paddies (food) 15% faster +1 Villager
Ages discovery
1
Spanish Home City 4 (Sustainable Agriculture2) Sustainable Agriculture Villagers gather from Mills, Farms, and Rice Paddies (food) 15% faster +1 Villager
Ages colonial
10
French Home City 4 (Fur Trade) Fur Trade Exchanges all food for 1.25 times the coin +1 Villager
Ages discovery
40
Spanish Home City 4 (Rum Distillery) Rum Distillery Villagers gather from Plantations and Rice Paddies (coin) 20% faster +1 Villager
Ages discovery
1
Indian Home City 4 (Farmland Conversion) Farmland Conservation Rice Paddy technologies cost no wood +1 Villager
Ages discovery
1
Indian Home City 4 (TEAM Sumptuary Laws) TEAM Sumptuary Laws Gives a trickle of 0.2 food, 0.2 wood, 0.2 coin, 0.1 export, and 0.1 XP
Ages discovery
25
Spanish Home City 4 (Furrier) Furrier Villagers gather from hunted animals 15% faster and from Berry Bushes and Cherry Orchards 20% faster +1 Villager
Ages discovery
1
Spanish Home City 4 (Spice Trade) Spice Trade Villagers gather from hunted animals, Berry Bushes, and Cherry Orchards 20% faster +1 Villager
Ages colonial
10
Indian Home City 4 (TEAM Medicine) TEAM Medicine Villager train time -15%
Ages colonial
25
Indian Home City 4 (Goraksha) Goraksha Livestock generates +80% XP and Sacred Cows cost -20% +1 Villager
Ages discovery
10

(Overwrite?) Indian Home City 5
Card Description Age HC level
Spanish Home City 5 (1 Caravel) 1 Caravel Ships 1 Caravel +1 Villager
Ages colonial
1
Indian Home City 5 (Bombay Marine) Bombay Marine Ship train time -40% and warships train bounty +25% +1 Villager
Ages discovery
1
Spanish Home City 5 (2 Caravels) 2 Caravels Ships 2 Caravels +1 Villager
Ages colonial
10
Indian Home City 5 (3 Caravels) 3 Caravels Ships 3 Caravels +1 Villager
Ages fortress
25
Spanish Home City 5 (1 Frigate) 1 Frigate Ships 1 Frigate +1 Villager
Ages fortress
10
Indian Home City 5 (2 Frigates) 2 Frigates Ships 2 Frigates +1 Villager
Ages industrial
25
Spanish Home City 5 (1 Frigate) 1 Monitor Ships 1 Monitor +1 Villager
Ages industrial
25
Spanish Home City 5 (Improved Warships) Improved Warships Warships get +25% hit points and attack +1 Villager
Ages colonial
10
Indian Home City 5 (European Cannons) European Cannons Warships get +20% attack, +5 LOS, and +5 range +1 Villager
Ages colonial
40
Spanish Home City 5 (Admiralty) Admiralty Caravel train limit +4; Galleon train limit +2; Frigate and Monitor train limit +1 +1 Villager
Ages colonial
1
Indian Home City 5 (Atonement) Atonement The Monastery can train Jat Lancers and outlaws use -2 population +1 Villager
Ages colonial
1
Spanish Home City 5 (Mercenary Loyalty). Mercenary Loyalty Mercenary shipments cost -10% to -25% +1 Villager
Ages fortress
25
Indian Home City 5 (7 Chakrams) Hire 7 Chakrams Ships 7 Chakrams +1 Villager; costs 500 coin
Ages colonial
10
Indian Home City 5 (17 Chakrams) Hire 17 Chakrams Ships 17 Chakrams and upgrades them to Disciplined (if not already) +1 Villager; costs 1,000 coin
Ages industrial
25
Indian Home City 5 (23 Chakrams) Hire 23 Chakrams Ships 23 Chakrams and upgrades them to Disciplined (if not already); costs 2,000 coin
Ages industrial
40
Indian Home City 5 (10 Tiger Claws) Hire 10 Tiger Claws Ships 10 Tiger Claws +1 Villager; costs 500 coin
Ages colonial
10
Indian Home City 5 (25 Tiger Claws) Hire 25 Tiger Claws Ships 25 Tiger Claws and upgrades them to Disciplined (if not already) +1 Villager; costs 1,000 coin
Ages industrial
25
Indian Home City 5 (TEAM 16 Tiger Claws) TEAM Hire 16 Tiger Claws Ships 16 Tiger Claws and upgrades them to Disciplined (if not already); costs 1,000 coin
Ages industrial
40
Indian Home City 5 (8 Jat Lancers) Hire Indian Jat Lancers Ships 8 Jat Lancers +1 Villager; costs 1,500 coin
Ages industrial
10
Indian Home City 5 (8 War Elephants) Hire 8 War Elephants Ships 8 War Elephants and upgrades them to Disciplined (if not already); costs 1,000 coin
Ages industrial
40
Indian Home City 5 (6 Arsonists) Hire Indian Arsonists Ships 6 Arsonists +1 Villager; costs 1,000 coin
Ages fortress
10
Indian Home City 5 (Indian Mercenary Army) Hire Indian Mercenary Army Ships 5 Jat Lancers and 7 Arsonists +1 Villager; costs 2,000 coin
Ages industrial
25
Indian Home City 5 (Recruit Maratha +10 Dacoit) Recruit Maratha +10 Dacoit Ships 3 Marathan Catamarans with 10 Dacoits +1 Villager; costs 500 coin
Ages colonial
1
Indian Home City 5 (Recruit Maratha +9 Thuggee) Recruit Maratha +6 Thuggee Ships 3 Marathan Catamarans with 6 Thuggees +1 Villager; costs 500 coin
Ages colonial
10
Indian Home City 5 (TEAM Recruit Maratha +10 Thuggee) TEAM Recruit Maratha +10 Thuggee Ships 4 Marathan Catamarans with 10 Thuggees; costs 1,000 coin
Ages fortress
25

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