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The Loop (Games)
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This page contains all Home City Cards available to the Indian civilization in Age of Empires III: The Asian Dynasties.
- Green: TEAM Shipment that is sent to each player in a team
- Violet: Shipment that can be sent an INFINITE number of times
Card | Description | Age | HC level |
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Ships 300 food | 1 | |
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Ships 600 food +1 Villager | 1 | |
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Ships 700 food +1 Villager | 1 | |
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Ships 1,000 food +1 Villager | 25 | |
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Ships 300 wood | 1 | |
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Ships 500 wood | 1 | |
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Ships 800 wood | 10 | |
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Ships 900 wood | 10 | |
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Ships 1,300 wood | 25 | |
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Ships 600 wood +1 Villager | 1 | |
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Ships 900 wood +1 Villager | 10 | |
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Ships 1,000 wood +1 Villager | 10 | |
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Ships 1,600 wood +1 Villager | 25 | |
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Ships 300 coin | 1 | |
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Ships 700 coin +1 Villager | 1 | |
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Ships 900 coin +1 Villager | 10 | |
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Ships 1,000 coin +1 Villager | 25 | |
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Ships 1 Town Rickshaw +1 Villager | 1 | |
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Ships 2 Town Rickshaws +1 Villager | 10 | |
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Ships 1 Sacred Field Rickshaw and Sacred Fields slowly heals nearby friendly units +1 Villager | 25 | |
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Ships 2 Axehilt the Tame Tigers +1 Villager | 1 | |
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Ships 2 Lhota the Pet Lions +1 Villager | 1 | |
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Ships 2 Randy the Pet Rhinos | 10 | |
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Brahmins get +60% hit points and attack, and can train Axehilt the Tame Tigers +1 Villager | 1 | |
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Gives Brahmins Dukkha Suffering +1 Villager | 10 |
Card | Description | Age | HC level | |
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Ships 5 Rajputs +1 Villager | 1 | ||
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Ships 11 Rajputs +1 Villager | 1 | ||
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Ships 7 Rajputs +1 Villager | 10 | ||
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Ships 13 Rajputs +1 Villager | 10 | ||
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All units get +15% melee attack, Rajputs get additional 15% melee attack +1 Villager | 40 | ||
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Ships 7 Gurkhas +1 Villager | 1 | ||
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Ships 12 Gurkhas +1 Villager | 1 | ||
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Ships 8 Gurkhas +1 Villager | 10 | ||
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Ships 14 Gurkhas +1 Villager | 25 | ||
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Ships 5 Sepoys +1 Villager | 1 | ||
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Ships 12 Sepoys +1 Villager | 1 | ||
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Ships 9 Sepoy +1 Villager | 10 | ||
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Ships 14 Sepoy +1 Villager | 10 | ||
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All units get +5% hit points and attack | 25 | ||
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Ships 4 Sowars +1 Villager | 1 | ||
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Ships 6 Sowars +1 Villager | 10 | ||
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Ships 1 Mansabdar Sowar and 8 Sowars +1 Villager | 25 | ||
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Sowars and Zamburaks get +30% attack +1 Villager | 10 | ||
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Ships 8 Zamburaks +1 Villager | 1 | ||
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Ships 9 Zamburaks +1 Villager | 1 | ||
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Ships 14 Zamburaks +1 Villager | 25 | ||
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Sowars get +0.5x multiplier against infantry and heavy infantry; Zamburaks get +0.5x multiplier against heavy cavalry +1 Villager | 10 | ||
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Sowars and Zamburaks generate 0.05 food every second; Brahmins, Mahout Lancers, Howdahs, Flail Elephants and Siege Elephants generate 0.1 wood every second +1 Villager | 40 | ||
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Ships 2 Howdahs +1 Villager; costs 250 food | 10 | ||
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Ships 1 Mansabdar Howdah and 1 Howdah +1 Villager; costs 350 food | 10 | ||
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Ships 3 Howdahs; costs 600 food | 10 | ||
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Mahout Lancers, Howdahs, Flail Elephants, and Siege Elephants cost -10% and train time -10% +1 Villager | 10 | ||
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Ships 2 Mahout Lancers +1 Villager; costs 350 food | 1 | ||
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Ships 4 Mahout Lancers +1 Villager; costs 1,000 food | 1 | ||
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Ships 3 Mahout Lancers +1 Villager, costs 1,000 food | 10 | ||
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Mahout Lancers, Howdahs, Flail Elephants, and Siege Elephants use -1 population +1 Villager | 10 | ||
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Mahout Lancers, Howdahs, Flail Elephants, and Siege Elephants get +20% hit points and attack +1 Villager | 25 | ||
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Ships 2 Siege Elephants +1 Villager; costs 350 food | 1 | ||
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Ships 3 Siege Elephants +1 Villager; 350 food | 1 | ||
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Ships 5 Flail Elephants +1 Villager | 1 | ||
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Ships 3 Flail Elephants +1 Villager | 1 | ||
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Ships 2 Flail Elephants; costs 300 food | 10 | ||
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Ships 7 Urumi +1 Villager; costs 500 food | 1 | ||
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Ships 1 Mansabdar Urumi and 9 Urumi +1 Villager; costs 1,000 food | 10 | ||
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Ships 4 Urumi; costs 600 food | 10 | ||
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Ships 9 Urumi; costs 750 food | 25 | } |
Card | Description | Age | HC level |
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Native technologies cost -50% +1 Villager | 1 | |
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Native warrior train limit +20% and cost -10% +1 Villager | 1 | |
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Native Warriors get +30% hit points and +10% speed | 10 | |
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Each different allied native tribes sends a shipment of 300 export | 10 | |
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Ships 1 Trading Post Rickshaw and Trading Posts get +33% hit points and cost -25% | 25 | |
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Town Centers get +50% attack and can use Sentry Revolt and City Defense | 1 | |
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Villagers get +65% hit points | 1 | |
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Villagers cost 100 food instead of 100 wood +1 Villager | 10 | |
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Buildings get +25% hit points | 10 | |
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Buildings except wonders cost -20% wood and build time -50%; +1 Villager | 40 | |
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1 Sentry and Irregular will spawn at the Home City shipment point when the player loses a building +1 Villager | 1 | |
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Infantry train time -40% +1 Villager | 10 | |
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Cavalry train time -40% +1 Villager | 10 | |
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Ships 1 Castle Rickshaw and Castles get +10% hit points and attack | 1 | |
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Castles get +25% hit points and +4 build limit | 10 | |
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Ships 1 Castle Rickshaw and upgrades Castles to Hill Castles (if not already) | 10 | |
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Receives 2 Sepoys instead of 1 Villager with every Home City shipment, including this one | 1 | |
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Sepoys, Gurkhas, and Sowars get +10% hit points and attack +1 Villager | 25 | |
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Sepoys can build Barracks, Caravanserai, and Castles +1 Villager | 25 | |
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Turns all Villagers into Sepoys +1 Villager; costs 2,000 wood | 40 | |
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Ships 1 Market Rickshaw and Markets get +25%/+10% buy/sell rates +1 Villager | 1 | |
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Ships 1 Monastery Rickshaw and Monastery technologis cost -50% | 1 | |
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Rice Paddies get +100% hit points and cost -50% | 10 | |
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Docks get +100% attack and heal ships 100% faster, and ship train time -33% +1 Villager | 10 | |
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Wonders get +50% hit points and -25% build time +1 Villager | 1 | |
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Consulate armies train time -50%; Consulate shipments/technologies cost -40% (-400 export for Brigades) and arrives/are researched twice as fast (except Brigades) +1 Villager | 1 | |
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The Consulate ally sends a shipment of their units +1 Villager | 10 | |
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Gives 300 export and Open Relations cost -75% +1 Villager | 10 | |
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Receive 3 Gurkhas with every Consulate shipment/technology; Gurkhas and the Mansabdar Gurkha get +1.0x multiplier against infantry and heavy infantry +1 Villager | 10 |
Card | Description | Age | HC level |
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Villagers and Rickshaws build buildings 50% faster and buildings' build bounty doubled +1 Villager | 10 | |
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Fishing Boats and Caravels gather 25% faster +1 Villager | 1 | |
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Fishing Boats and Caravels gather 30% faster +1 Villager | 10 | |
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Ships 1 Dock Rickshaw and Fishing Boats cost -30% +1 Villager | 10 | |
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Fishing Boats get a ranged attack, +10% hit points, and +33% LOS +1 Villager | 25 | |
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Ships 1 Grove Rickshaw +1 Villager | 1 | |
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Ships 2 Grove Rickshaws +1 Villager | 1 | |
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Villagers gather wood 15% faster +1 Villager | 10 | |
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Villagers gather wood 20% faster +1 Villager | 25 | |
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Villagers gather wood 20% faster +1 Villager | 25 | |
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Gives a trickle of 1.25 wood +1 Villager | 25 | |
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Gives a trickle of 2.35 wood +1 Villager | 40 | |
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Villagers gather from mines 20% faster +1 Villager | 1 | |
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Villagers gather coin 25% faster +1 Villager | 10 | |
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Villagers gather from mines 20% faster +1 Villager | 25 | |
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Villagers gather from Mills, Farms and Rice Paddies (food) 15% faster +1 Villager | 1 | |
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Villagers gather from Mills, Farms, and Rice Paddies (food) 15% faster +1 Villager | 10 | |
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Exchanges all food for 1.25 times the coin +1 Villager | 40 | |
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Villagers gather from Plantations and Rice Paddies (coin) 20% faster +1 Villager | 1 | |
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Rice Paddy technologies cost no wood +1 Villager | 1 | |
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Gives a trickle of 0.2 food, 0.2 wood, 0.2 coin, 0.1 export, and 0.1 XP | 25 | |
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Villagers gather from hunted animals 15% faster and from Berry Bushes and Cherry Orchards 20% faster +1 Villager | 1 | |
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Villagers gather from hunted animals, Berry Bushes, and Cherry Orchards 20% faster +1 Villager | 10 | |
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Villager train time -15% | 25 | |
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Livestock generates +80% XP and Sacred Cows cost -20% +1 Villager | 10 |
Card | Description | Age | HC level |
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Ships 1 Caravel +1 Villager | 1 | |
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Ship train time -40% and warships train bounty +25% +1 Villager | 1 | |
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Ships 2 Caravels +1 Villager | 10 | |
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Ships 3 Caravels +1 Villager | 25 | |
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Ships 1 Frigate +1 Villager | 10 | |
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Ships 2 Frigates +1 Villager | 25 | |
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Ships 1 Monitor +1 Villager | 25 | |
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Warships get +25% hit points and attack +1 Villager | 10 | |
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Warships get +20% attack, +5 LOS, and +5 range +1 Villager | 40 | |
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Caravel train limit +4; Galleon train limit +2; Frigate and Monitor train limit +1 +1 Villager | 1 | |
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The Monastery can train Jat Lancers and outlaws use -2 population +1 Villager | 1 | |
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Mercenary shipments cost -10% to -25% +1 Villager | 25 | |
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Ships 7 Chakrams +1 Villager; costs 450 coin | 10 | |
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Ships 17 Chakrams and upgrades them to Disciplined (if not already) +1 Villager; costs 1,000 coin | 25 | |
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Ships 23 Chakrams and upgrades them to Disciplined (if not already); costs 2,000 coin | 40 | |
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Ships 10 Tiger Claws +1 Villager; costs 500 coin | 10 | |
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Ships 25 Tiger Claws and upgrades them to Disciplined (if not already) +1 Villager; costs 1,000 coin | 25 | |
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Ships 16 Tiger Claws and upgrades them to Disciplined (if not already); costs 1,000 coin | 40 | |
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Ships 8 Jat Lancers +1 Villager; costs 1,500 coin | 10 | |
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Ships 8 War Elephants and upgrades them to Disciplined (if not already); costs 1,000 coin | 40 | |
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Ships 6 Arsonists +1 Villager; costs 1,000 coin | 10 | |
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Ships 5 Jat Lancers and 7 Arsonists +1 Villager; costs 2,000 coin | 25 | |
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Ships 3 Marathan Catamarans with 10 Dacoits +1 Villager; costs 500 coin | 1 | |
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Ships 3 Marathan Catamarans with 6 Thuggees +1 Villager; costs 500 coin | 10 | |
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Ships 4 Marathan Catamarans with 10 Thuggees; costs 1,000 coin | 25 |
Home City Cards in Age of Empires III | |
Aztecs* · British · Chinese** · Dutch · French · Germans · Haudenosaunee*I · Incas*** · Indians** · Japanese** · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Lakota*S · Ottomans · Portuguese · Russians · Spanish · Swedes*** · United States (Act III: Steel) | |
* introduced in The WarChiefs; ** in The Asian Dynasties; *** in the Definitive Edition I formerly "Iroquois"; S formerly "Sioux" | |
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