This article is about the major civilization in Age of Empires III: Definitive Edition. For other appearances of the faction in the series, see Incas (disambiguation). |
“ | A vast South American empire known for the power of its walls and smart administration. | ” |
—Official description[1] |
The Inca are a playable Native American civilization introduced in Age of Empires III: Definitive Edition. They are based on the Inca Empire (1438-1572) which ruled over modern-day Peru, Chile, Ecuador, and parts of Bolivia, Argentina, and Colombia.
They first appeared as a minor civilization of the same name in Age of Empires III, in update 47581 the minor civilization was renamed to Quechua.
Home City[]
- Default War Chief names
- Atahualpa, Huascar, Huayna Capac, Manco Inca, Pachacuti, Paullu Inca, Sayri Tupac, Titu Cusi, Tupac Amaru, Tupac Huallpa, Tupac Inca, Viracocha
- Marketplace (original) - The original version of the Marketplace (Default)
- Marketplace (alternative) - The alternate version of the Marketplace with a cross hatched patterned roofing and pink, green, red and yellow market stalls (2 points)
- Inti Raymi Festival Part 1/2 - The Inca Empire celebrates the Inti Raymi Festival by decorating the stairs, and hanging colourful banners (5 points)
- Temple (original) - The original version of the Temple (Default)
- Temple (gold) - The golden version of the Temple displaying golden and red brick walls (2 points)
- Daytime Lighting - The city with the sun shining brightly (Default)
- Sunset Lighting - The city with the sun setting (5 points)
- Night Lighting - The city at night (10 points)
- Sabaucaya Volcano Erupting - The Sabaucaya Volcano is erupting! Stay safe everyone! (15 points)
- Plaza (original) - The original version of the Plaza (Default)
- Plaza (alternative) - The alternate version of the Plaza with alternate colored market stalls (2 points)
- Market Day - Market stalls are set up at the plaza for traders and community gatherings (5 points)
- Llamas - A handful of Llamas roaming around the city (5 points; same slot as Inti Raymi Festival Part 2/2)
- Waterfront (original) - The original version of the Waterfront (Default)
- Waterfront (alternative) - The alternate version of the Waterfront displaying red patterned sheets over the roof (2 points)
- Boats - Trading and fishing boats docked by the waterfront harbor (5 points)
- Inti Raymi Festival Part 2/2 - The Inca Empire celebrates the Inti Raymi Festival with crowds marching and dancing around the city (10 points; same slot as Llamas, requires Inti Raymi Festival Part 1/2)
Characteristics[]
Civilization bonuses[]
- Starts with 300 food, 400 wood, five Villagers, and a Llama; all Trading Post sites visible
- Receives a free Chasqui with Exploration Age shipments and each Age-up
- Tambos replace Trading Posts, but minor civilization alliances cost 25% more
- Villagers have a lower train limit (90) and can be garrisoned in Tambos
- War Chief aura increases the hit points of nearby native warriors
- Kancha Houses generate 0.6 food/sec
- Priestesses and Llamas can work in the Community Plaza and are counted as one and a half units and a quarter of a unit, respectively
- Military units can be garrisoned in Kallankas and Strongholds
- Build the Community Plaza and task Villagers on it to perform powerful ceremonies
- Choose Tribal Council members to advance in Age
[]
- Villager: Villager that gathers resources.
- Warrior: Quick-training Native defender who quickly loses hit points, becoming less effective over time.
- Pistolero: A dangerous outlaw with a pistol.
- Comanchero: A dangerous outlaw on horseback.
- Renegado: A dangerous outlaw with a rifle.
- Captured Mortar: Artillery captured and operated by Native Americans. Fires an exploding shell at buildings or ships.
- Fishing Boat: Gathers food from Fish or coin from Whales.
[]
- Farm: Slow, infinite source of Food. Limited to 10 gatherers.
- Community Plaza: Task Villagers on the Community Plaza to perform a poweful ceremony.
- War Hut: Trains and upgrades infantry units as well as defends an area with a ranged attack.
Unique Inca units[]
- Inca War Chief: The leader of your Tribe. Possesses many powerful bonuses and abilities. Explores, fights, builds Town Centers, Strongholds and Tambos.
- Priestess: Heals injured units and converts enemy units.
- Chasqui: Inca scout with a great deal of utility. Good against Treasure Guardians and can construct various buildings.
- Jungle Bowman: Foot Archer with envenomed arrows, which inflict poison damage over time. Good against Heavy Infantry and Light Ranged Cavalry.
- Plumed Spearman: Heavy Infantry armed with a feathered spear. Good against cavalry and buildings.
- Chimu Runner: Fast moving warrior armed with a mace. Can easily disengage from fights. Good against skirmishers and artillery.
- Bolas Warrior: Ranged warrior who hurls bolas for a wide area of effect. The bola slows down enemies. Good against cavalry.
- Huaraca: Anti-building ranged infantry. Good against artillery and buildings.
- Maceman: Powerful Heavy Hand Infantry which inflicts splash damage with a large bludgeon. Good against buildings, cavalry, and anything within range.
- Chincha Raft: Strong seagoing raft which fires multiple projectiles.
Unique Inca buildings[]
- Kancha House: Inca House that supports 16 population and produces food.
- Tambo: Defensive Inca Trading Post that supports 5 population and can shelter civilians who strengthen its attack.
- Kallanka: Military building that trains Inca elite infantry and reduces the population cost of garrisoned units.
- Stronghold: A powerful military building that can train and garrison all military units to strengthen its attack.
Unique Inca ceremonies[]
- Moon Ceremony: Generates wood
- Supay Ceremony: Spawns Macemen
Overview[]
Their main civilization bonus comes in the shape of their unique House - the Kancha House - which supports 16 population and passively produces food (although it does cost 180 wood). The Inca also receive a free Chasqui with each age, which can construct Tambos, the powerful Incan Trading Posts, which support 5 population and can garrison Villagers for extra damage. Similarly, military units may be garrisoned in Kallankas and Strongholds, two of the Inca's unique buildings. They also have access to the unique unit Priestess, which, although expensive (300 coin), can convert enemies and work at the Community Plaza.
The Inca also possess two unique ceremonies they may perform at the Community Plaza: the Moon Ceremony (which generates wood over time) and the Supay Ceremony (which spawns Macemen).
They are similar to the Aztecs, with all infantry units trained at the War Hut and Kallanka, which is the Incan counterpart to the Nobles' Hut. Priestesses are also similar to Warrior Priests, as they can also work at the Community Center. The unique units of the Inca are often similar to the Aztecs' and perform the same role.
The Inca, however, can train all their units from their Stronghold, which is the Incan equivalent of a Fort. The Stronghold and Kallanka also play the role of military garrison points, excluding the garrisoned units' population from the player's population if garrisoned within a Kallanka or boosting the Stronghold's attack if garrisoned within a Stronghold.
Changelog[]
Definitive Edition[]
- With update 14825, the Inca's civilization music theme was updated.
The African Royals[]
- With update 47581, the Inca Home City can be customized.
Campaign appearances[]
- Act III: Steel
- Last City of the Inca
- Last City of the Inca - Ally
- Last City of the Inca
In-game dialogue[]
This section needs expansion. You can help by adding to it. |
- Main article: Inca dialogue lines
The Incan units speak Quechua, also known as Runa Simi. Dialogue lines used for the Inca are different from those of the minor civilization of the same name in the original.
Common[]
- Select
- ¿Allinllachu? - Are you good?
- ¿Arí? - Yes?
- ¿Ima? - What?
- ¿Imata munanqi? - What do you want?
- Imaynata Yanapayman - How can I help?
- Listunkaya - I'm ready
- Move
- Allinmi - I'm good
- Arí - Yes
- Awmi - Yes
- Diosninchiskunapaq sutinchu - In the name of our god
- Wayralla - Quick, like the wind
- Ya, yanapashayqi - OK, I'm helping you
- Attack
- ¡Armasqunawan! - With the weapons!
- ¡Atipanakusqa! - Outsmarting!
- ¡Atipanakuy! - To out smart them!
- ¡Reynichispak! - For our king!
- ¡Wantupakuy! - Regroup!
- ¡Wañunanchiskama! - Until we die!
Villager[]
- Female Build
- Male Build
- Female Farm
- Male Farm
- Female Gather Coin
- Male Gather Coin
- Female Gather Fruit
- Male Gather Fruit
- Female Gather Meat
- Male Gather Meat
- Female Gather Wood
- Male Gather Wood
History[]
“ | The Inca were a pre-Colombian Andean civilization that, according to legend, emerged from a series of caves sometime in the 12th century. Living a pastoral lifestyle in modern-day Peru for some time, they eventually migrated to the Urubamba valley during the 13th century. Under their leader, the semi-legendary Maco Capac, the Inca seized control of the city of Cuzco and founded their kingdom there. In 1438, the ambitious ruler Cusi Yupanqui (1418-1472), known also as Pachacuti "The Earth Shaker" undertook a series of massive expansionist campaigns, dealing first with local enemies such as the fierce Chanca, then defeating the rival forces of his treacherous brother Urqu, and finally triumphing over the advanced and warlike Chimu civilization, which would go on to supply the Inca with some of their most feared warriors. Matching his military prowess with impressive administrative feats and reforms, Pachacuti organized his domain into Tawantinsuyu "The Four Regions", more commonly termed the Inca Empire, and became its first Sapa Inca, or emperor. Pachacuti's successor, Topa Inca Yupanquiy (1441-1493), having accumulated considerable battle experience fighting under his father – traditionally, it was actually the son of the Sapa Inca who led the Inca forces in combat – continued Pachacuti's expansionist policies. By the end of his reign, the Inca Empire had more than doubled in size. His son, Huayna Capac (1468-1524) was a skilled warrior as well as an administrator; vast territorial gains were accompanied by improvements to infrastructure, from fortresses and observatories to agricultural reforms and the expansion of the road network traversing the Inca Empire. At their height, the Inca were among the most advanced civilizations of their time. A vast road network connected all constituent regions, enabling efficient and swift travel. During the late 15th century, the Inca constructed over 10,000 tambos – administrative buildings that were staffed by locals conscripted through the mit'a corvee system – along these roadways. Agricultural productivity was bolstered by a vibrant and bustling trade network, and the bureaucracy managed these vast systems with the help of an ingenious calendar and the use of quipu, knotted string that functioned as a writing system of sorts, for record-keeping. The standing army of the Inca was formed primarily by nobles, but the Sapa Inca could raise an army of able-bodied men from the general populace at will. Military discipline was strictly enforced when the troops were on the march and the army, although variously specialized, was extremely well trained. Inca warriors wore cloth armor that breathed well, allowed for free movement, and dissipated the force of blows. Drawing on the resources of a vast empire, the Inca recruited warriors from numerous subordinate tribes with their own military traditions, resulting in an extremely diverse and versatile military force. Battles tended to open with a hail of projectile weaponry before the forces closed in brutal melee combat. Spirituality also played a considerable role within the Inca Empire. Inca religion combined a complex set of ceremonial rites, animism, and, above all, worship of the sun-god Inti, who was considered the father of the Sapa Inca. The priestly class that presided over this system commanded immense social and political influence as curators of the people's spiritual welfare and relationship with the divine. A major locus of this system was the impressive temple complex at Saqsahuaman, near Cuzco. Prosperity was not to last, however. An epidemic, probably smallpox spread by Spanish explorers, decimated the Inca population in the early 16th century. Simultaneously, the Inca Empire was rent by a bloody civil war between the brothers Atahuallpa and Huascar. Just as the war ended, Spanish conquistadors under Francisco Pizarro pounced on the weakened Inca in 1532, killing the Sapa Inca and swiftly subjugating the region. Manco Inca Yupanqui (1515-1544) led the surviving Inca in a desperate and initially successful war of resistance, but was slain by Spanish conquistadors after a decade in power. In 1572, the last Inca stronghold at Vilcabamba was seized and its ruler, Topa Amaru, executed. The Inca Empire, a marvel for the ages, had been extinguished. |
” |
—In-game history section |
Trivia[]
- The Incan flag is designed after Wiphala, a square emblem commonly used as a flag to represent some native peoples of the Andes.
- The actual Wiphala is square, but the proportions were changed to 2:3 in-game.
- The design is often alleged to be Incan in origin, although there is no proof of this.
- Originally, the flag of the Inca was the real Wiphala with 2:3 proportions, as can be seen in the announcement trailer for Age of Empires III: Definitive Edition, in some pre-release screenshots and in the beta.
- Their personality appears as one of the AI player names of the Incas in Age of Empires II HD: The Forgotten.
- Their free Llama at the start is also a callback to the Incan civilization bonus of Age of Empires II HD: The Forgotten, where they also start with a free Llama.