| ā | Target a location to do massive damage to nearby units and buildings. This is more powerful when cast near a large number of enemy units. | ā |
| —In-game description | ||
| ā | Target in a location to do massive damage to units and buildings. This is more powerful when cast near a large number of enemy units. | ā |
| —In-game description | ||
Implode is an Atlantean Mythic Age god power in Age of Mythology: The Titans that is available to worshipers of Atlas. It creates a spherical "black hole" when invoked. This "hole" sucks in nearby units within a radius of 30 and then explodes, causing crush damage to all nearby units (which appears to be negligible due to the high crush vulnerability reduction of units) and substantial damage to buildings surrounding the explosion. Wild animals and herdables are not damaged by the explosion.
The units sucked into the implosion receive 100
divine damage; the subsequent explosion deals 600
crush minimum which is increased proportionally to the number of units sucked in (+10% per unit to a maximum of +100% crush damage). All units except wild animals, herdables, flying units, and Titans are pulled in by the singularity. Friendly units and buildings receive 10% of the damage. Trees near the explosion are flattened, but they retain their wood and can be harvested as usual.
Further statistics[]
Age bonuses[]
Wonder Age: -75% recharge cooldown and recast favor cost.
Relics[]
Hekate's Torches: -10% recharge cooldown and recast favor cost.
Strategy[]
Implode can be invoked on top of any enemy units or buildings. It sucks in nearby units over a period of time, and then explodes, throwing out the units, dealing damage to them as well as all nearby buildings. The damage dealt scales with the number of units sucked in the implosion. There is no damage cap for in Retold.
As Implode sucks in all nearby units, players should try to avoid using it if their own or allied units are nearby. To make the most of this god power, players should invoke it when the enemy army is massed, and utilize the time gained while the army is captured by the black hole to destroy the enemy's buildings. As soon as the explosion finishes, the player should send in their troops to quickly finish off the damaged, scattered, and out-of-formation enemy units.
If not enough enemy units are nearby, the player can send in their own units to be pulled into the singularity to increase its explosive power to the maximum (reached with 10 absorbed units), as the damage suffered by the player's units is tiny when compared to the damage output increase.
A dangerous synergy is using several Argi to create multiple acid pools at a spot, and then using Implode just over the acid pools. Enemy units which get sucked in get the lingering and blast damage from the acid pools. The player can try to time it right so that the pools are created after some enemy units are sucked in by the singularity, but before the Argi themselves are sucked in.
Implode differs from Earthquake or Meteor as it cannot be invoked directly onto enemy buildings. It requires a clearing so that the black hole can emerge from the ground and begin sucking in nearby units. If there are no units nearby, the following implosion will deal a standard 600 crush damage to any building within the blast radius. But for every unit it sucks in, regardless of their stats, it will deal an additional 60 crush damage. The units themselves will receive 200 hack damage, indicated by the "zap" sound made when they enter the hole.
Damage cap against enemies
- Villagers: 700 damage
- Soldiers: 3,800 damage
- Buildings: 5,000 damage
Damage cap against allies
- Villagers: 400 damage
- Soldiers: 400 damage
- Buildings: 800 damage
It is not recommended to use Implode during an attack on the user's town as it will suck in friendly troops as well, though they take less damage. However, using it to soften up an enemy town is effective. It will devastate the opponent's army and severely damage their town, leaving it vulnerable to attack. Villager units are also vulnerable and will typically instantly die due to their low hack armor. Therefore, one ideal use for Implode is to take out an enemy Titan Gate under construction, as it will be surrounded by workers and located within the safety of an enemy town.
Units are sucked in the hole one by one so it provides a short amount of time for some units to escape the pull of the hole by moving out of range. If too many units are sucked into the black hole, it will disappear and not damage any other unit or building.Changelog[]
The Titans[]
- Implode is single-use. It also sucks in flying units and herdable animals.
- Implode deals a one-time hit of 200
crush damage to units sucked into the implosion sphere. - The escape radius is 35. The delay between units being absorbed into is 0.5 seconds.
- It has a damage cap, as indicated above.
Retold[]
- Implode can be reused unlimited times, for a favor cost, after a cooldown of 60 seconds.
- Implode deals 50
divine damage per second to units sucked into the implosion sphere. - With update 17.27932, it does not suck in flying units.
- It no longer has maximum damage cap.
- With update 17.36100, its escape radius is 40. The delay between units being pulled into it is 0.15 seconds. It is now also visible to all players. It no longer pulls in herdables.
- With update 17.43876, Implode deals 40
divine damage per second to units sucked into the implosion sphere. - With update 17.64528:
- The cooldown is increased to 180 seconds.
- The escape radius is reverted to 35 and the minimum/maximum delay between units being pulled into it is increased from 0.1/0.15 to 0.15/0.25 seconds.
Immortal Pillars[]
- With update 18.12962, Implode now deals -90% damage to Farms on explosion.
- With update 18.21333:
- The escape and explosion damage radius is 30.
- Deals a one-time hit of 100
divine damage to units sucked into the implosion sphere.
Trivia[]
- The best way to avoid loss of units and workers is to garrison them inside the buildings to avoid being sucked into the vortex.
- Caravans will not be pulled into the black hole.
- They can also suck in such as Carnivorae and Spider Eggs. The ejected Spider Eggs do not survive.




