Acts as a Stable. Contains the Triumph ability that can be activated with Supply Points to increase cavalry melee damage, move speed, and health regeneration. Comes with 10 Supply Points and generates one every 25 seconds. Earn more points by defeating enemy units.
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—In-game description
Triumph (Active): When activated, the Triumph ability boosts all cavalry (even ranged) by increasing their move speed by +10%, damage by +4, and granting them regeneration of 2 hit points per second. The Triumph lasts 1 second for each Supply Point collected at the Hippodrome, up to a maximum of 45 seconds. Upon completion, the Hippodrome starts off with 10 supply points, and gathers one Supply Point every 25 seconds. Therefore, it takes ~14.6 minutes to generate the first maximum-duration Triumph, and 18.75 minutes for each one after that. Any Supply Points gathered beyond 45 will be wasted. After the duration of the ability, it has a 30 second cooldown before it can be used again, although Supply Points continue to be gathered while the ability is in use.
Acts as a Stable. Champions emerge from the trials of the Imperial Hippodrome until each one spawns. Champions provide auras that increase damage of torches, enhance damage of cavalry, and inspire infantry to move faster.
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—In-game description
Champions provide beneficial auras. After a champion dies you may rebuild it at the Imperial Hippodrome.
Hippodrome Scout spawns after 45 seconds. It provides an aura that increases torch damage of nearby units by 35%. It costs 100 food, 20 gold and takes 20 seconds to retrain.
Hippodrome Horseman spawns 120 seconds after the Hippodrome Scout, or 165 seconds total. It provides an aura that increases damage of nearby cavalry by +2. It costs 130 food, 30 wood, 30 gold and takes 20 seconds to retrain.
Hippodrome Riddari spawns 200 seconds after the Hippodrome Horseman, or 365 seconds total. It provides an aura that increases movement speed of nearby infantry by +15%. It costs 150 food, 150 gold and takes 30 seconds to retrain.
With patch 9.1.370, the Triumph ability was changed from having 40 maximum charges of 1.5 second duration, to 45 maximum charges of 1 second duration. The starting number of charges was also reduced from 30 to 10.
Originally, Triumph supply points were generated every 30 seconds. With patch 11.1.1201, they generate every 25 seconds.