| This article is about the Age in Chronicles. For other uses, see Imperial Age. |
The Imperial Age is the fourth and final Age in Chronicles. It is preceded by the Classical Age. It corresponds to the identically-named Imperial Age in Age of Empires II.
Strategy[]
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Available buildings[]
Civilian buildings[]
Wonder - special building that grants victory when constructed and defended for 200 years (the countdown is longer for bigger maps)
Defensive structures[]
- The Bastion upgrade is researched at the Academy.
Available units[]
Military units[]
At the Barracks:
Paragon (upgrade of Swordsman) - Anti-Infantry unit
Elite Guardsman (upgrade of Guardsman) - Anti-Cavalry unit
Elite Hoplite (upgrade of Hoplite, Athenians and Spartans only) - heavy infantry unit
Elite Phalangite (upgrade of Phalangite, Macedonians only) - heavy infantry unit
At the Archery Range:
Laminated Bowman (upgrade of Laminated Bowman) - basic foot archer unit
Heavy Cavalry Archer (upgrade of Cavalry Archer) - mounted archer unit
Gastraphetoros - foot archer with a powerful short-range attack (requires Flaming Arrows, Athenians only)
At the Stable:
Raider (upgrade of Light Cavalry) - light and quick scouting unit, also good against siege weapons and Priestesses
Shock Cavalry →
Imperial Cavalry - heavy cavalry unit
Elite War Chariot (upgrade of War Chariot, Achaemenids only) - durable anti-infantry cavalry unit
Elite Sannāhya (upgrade of Sannāhya, Puru only) - slow and powerful cavalry unit
At the Fort:
Elite unique unit - a special unit only one civilization can train
/
Palintonon - powerful long-range siege weapon
At the Siege Workshop:
Capped Ram →
Siege Ram (upgrade of Battering Ram) - anti-building siege unit that is almost immune to missiles
Onager →
Siege Onager (upgrade of Mangonel) - ranged siege unit with splash attack
Heavy Scorpion (upgrade of Scorpion) - ranged siege unit with pass-through attack along a line
Siege Ballista1 - siege unit with a long range
Siege Elephant (upgrade of Armored Elephant, Puru only) - living melee siege weapon
- Requires Flaming Arrows
At the Port:
Elite Lembos (upgrade of Heavy Lembos) - fast scouting ship with a flamethrower
At the Shipyard:
Elite Galley (upgrade of War Galley) - basic war ship with a ranged attack
Heavy Incendiary Ship (upgrade of Incendiary Ship) - self-destructive vessel
Trireme (upgrade of Bireme) - melee ship with a charged attack
Onager Ship (upgrade of Catapult Ship) - siege ship with a splash attack
Leviathan1 - anti-building siege warship with long range and an aura buff for allied ships
- Requires Flaming Arrows
Available technologies[]
Economic technologies[]
At the Mill:
Crop Rotation - gives Farms extra food
At the Lumber Camp:
Two-Man Saw - increases wood-chopping speed
At the Market:
Banking - removes tribute fee (since patch 5.8; moved from Castle Age)
Guilds - reduces commodity trading fee
At the Academy:
Architecture - strengthens buildings
Military technologies[]
At the Barracks:
Battle Drills - gives Levy-line +3 melee attack, +1 Line of Sight, +2 attack vs shock infantry, +1 vs Standard Buildings
At the Archery Range:
Parthian Tactics - increases armor and attack against Spearmen of mounted archers
At the Shipyard:
Shipwright - makes ships cheaper and increases their creation speed
At the Blacksmith:
Ring Archer Armor - increases archer armor
Bracer - improves missiles
Blast Furnace - increases infantry and cavalry attack
Plate Mail Armor - increases infantry armor
Plate Barding Armor - increases cavalry armor
At the Academy:
Flaming Arrows - increases missiles and siege units and allows the creation of Gastraphetoroi and Leviathans
Siege Engineers - increases siege unit range and attack against buildings
Arrowslits - increases Tower attack
At the Fort:

Unique technology1 - special technology that only one civilization can research (choice of two per civilization)
Hoardings - increases Fort hit points
Sappers - increases the attack of Villagers against buildings
Conscription - increases the working rate of Barracks, Archery Ranges, Stables, and Forts
Spies2 - shares enemy Line of Sight
Treason3 - reveals enemy Kings for a short time
- Not all unique technologies are military technologies.
- Spies is not available in Regicide and Deathmatch games.
- Treason is only available in Regicide games.
At the Town Center:
Hippagretai (Spartans only)
Religious technologies[]
At the Temple:
Purification - Priestesses regain their faith faster after a successful conversion
Exorcism (+4 min, +4 max) - increases conversion resistance of all units
Haruspicy increases conversion range
Mystery Cults - only one Priestess must rest after a successful conversion
Civilization-specific mechanics[]
Puru[]
The player can research Skandhavaras at the Fort to unlock two Emplacement technologies which can be applied to each Fort individually.
Trivia[]
- The icon resembles a scutum shield with a cut like late medieval ecranche/bouche jousting shields, such as this one, like the Imperial Age icon for Age of Empires II, which is a bit too late for the time period depicted in Chronicles.
- This shield in this Age's icon utilizes the patterns of all three previous Age icon shields, while adding a laurel wreath on a royal purple background.
Gallery[]
| Ages in the Age of Empires series | |
|---|---|
Cut: Prehistoric Age · Republic Age | |



