This article is about the Age in Chronicles. For other uses, see Imperial Age. |
The Imperial Age is the fourth and final Age in Chronicles. It is preceded by the Classical Age. It corresponds to the identically-named Imperial Age in Age of Empires II.
Strategy[]
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Available buildings[]
Civilian buildings[]
- Wonder - special building that grants victory when constructed and defended for 200 years (the countdown is longer for bigger maps)
Defensive structures[]
- The Bastion upgrade is researched at the Academy.
Available units[]
Military units[]
At the Barracks:
- Paragon (upgrade of Swordsman) - anti-infantry unit
- Elite Guardsman (upgrade of Guardsman) - anti-cavalry unit
- Elite Hoplite (upgrade of Hoplite, Athenians and Spartans only) - heavy infantry unit
At the Archery Range:
- Laminated Bowman (upgrade of Laminated Bowman) - basic foot archer unit
- Heavy Cavalry Archer (upgrade of Cavalry Archer) - mounted archer unit
- Gastraphetoros - foot archer with a powerful short-range attack (requires Flaming Arrows, Athenians only)
At the Stable:
- Raider (upgrade of Light Cavalry) - light and quick scouting unit, also good against siege weapons and Priestesses
- Shock Cavalry → Imperial Cavalry - heavy cavalry unit
- Elite War Chariot (upgrade of War Chariot, Achaemenids only)
At the Fort:
- Elite unique unit - a special unit only one civilization can train
- / Palintonon - powerful long-range siege weapon
At the Siege Workshop:
- Capped Ram → Siege Ram - anti-building siege unit that is almost immune to missiles
- Onager (upgrade of Mangonel) - ranged siege unit with splash attack
- Heavy Scorpion (upgrade of Scorpion) - ranged siege unit with pass-through attack along a line
At the Port:
- Elite Lembos (upgrade of Heavy Lembos) - fast scouting ship with a flamethrower
At the Shipyard:
- Elite Galley (upgrade of War Galley) - basic war ship with a ranged attack
- Heavy Incendiary Ship (upgrade of Incendiary Ship) - self-destructive vessel
- Trireme (upgrade of Bireme) - melee ship with a charged attack
- Onager Ship (upgrade of Catapult Ship) - siege ship with a splash attack
- Leviathan1 - anti-building siege warship with long range and an aura buff for allied ships
- Requires Flaming Arrows
Available technologies[]
Economic technologies[]
At the Mill:
- Crop Rotation - gives Farms extra food
At the Lumber Camp:
- Two-Man Saw - increases wood-chopping speed
At the Market:
- Banking - removes tribute fee (since patch 5.8; moved from Castle Age)
- Guilds - reduces commodity trading fee
At the Academy:
- Architecture - strengthens buildings
Military technologies[]
At the Barracks:
- Battle Drills - gives Levy-line +3 melee attack, +1 Line of Sight, +2 attack vs Eagle Warriors, +1 vs buildings
At the Archery Range:
- Parthian Tactics - increases armor and attack against Spearmen of mounted archers
At the Shipyard:
- Shipwright - makes ships cheaper and increases their creation speed
At the Blacksmith:
- Ring Archer Armor - increases archer armor
- Bracer - improves missiles
- Blast Furnace - increases infantry and cavalry attack
- Plate Mail Armor - increases infantry armor
- Plate Barding Armor - increases cavalry armor
At the Academy:
- Flaming Arrows - increases missiles and siege units and allows the creation of Gastraphetoroi and Leviathans
- Siege Engineers - increases siege unit range and attack against buildings
- Arrowslits - increases Tower attack
At the Fort:
- Unique technology1 - special technology that only one civilization can research (choice of two per civilization)
- Hoardings - increases Fort hit points
- Sappers - increases the attack of Villagers against buildings
- Conscription - increases the working rate of Barracks, Archery Ranges, Stables, and Forts
- Spies2 - shares enemy Line of Sight
- Treason3 - reveals enemy Kings for a short time
- Not all unique technologies are military technologies.
- Spies is not available in Regicide and Deathmatch games.
- Treason is only available in Regicide games.
At the Town Center:
- Hippagretai (Spartans only)
Religious technologies[]
At the Temple:
- Purification - Priestesses regain their faith faster after a successful conversion
- Exorcism (+4 min, +4 max) - increases conversion resistance of all units
- Haruspicy increases conversion range
- Mystery Cults - only one Priestess must rest after a successful conversion
Trivia[]
- Like the Imperial Age icon for Age of Empires II, this icon also resembles late medieval jousting shields, such as this one, which is a bit too late for the time period depicted in Chronicles.
- This shield in this Age's icon utilizes the patterns of all three previous Age icon shields, while adding a laurel wreath on a royal purple background.
Gallery[]
Ages in the Age of Empires series | |
---|---|
Age of Empires | |
Stone Age · Tool Age · Bronze Age · Iron Age Cut: Prehistoric Age · Republic Age | |
Age of Empires II | |
Dark Age · Feudal Age · Castle Age · Imperial Age | |
Age of Mythology | |
Archaic Age · Classical Age · Heroic Age · Mythic Age · Titan Age (Removed) · Wonder Age | |
Age of Empires III | |
Exploration Age · Commerce Age · Fortress Age · Industrial Age · Imperial Age Revolution | |
Age of Empires IV | |
Dark Age · Feudal Age · Castle Age · Imperial Age | |
Chronicles | |
Archaic Age · Civic Age · Classical Age · Imperial Age |