| This article is about the Age in Age of Empires III. For other uses, see Imperial Age. |
The Imperial Age is the fifth and final Age in Age of Empires III. It is an important era, because researching the technologies available in this Age will usually determine the difference between victory and defeat, thus breaking a long game.
All Home City Cards that deliver one-time troops and resource crates, can be sent again after reaching Imperial Age. This means if the player had sent for 8 Cavalry Archers prior to advancing to the Imperial Age, the player can send for them again. Therefore, the player should make sure they send any special units (e.g. Sipahis for Ottoman players) before advancing so they can double the amount of Sipahis they can obtain per match.
Advancing to the Imperial Age will have following effects:
- Building Line of Sight +4
- Explorer, Grand Master, Spy, Muhbir, Petard, and Native Scout hit points +50%
- Pet hit points and damage +60% (Explorer's Dog hit points +110% instead; War Dog hit points +160% instead)
- Battleship, basilica unit, and consulate unit hit points and damage +50%
- American Citadel hit points and damage +20%
- Depot damage +50%
- Unit train time -10%, spawn time -5%
- Home City shipment arrive time -33.33%
- Basilica shipment arrive time -20%
Methods[]
Advancement to the next Age requires the selection of a method to advance with. Different civilizations will have different methods available:
| Politician | Bonuses | Civilization(s) |
|---|---|---|
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Ships 6 Drummers | |
| Ships 16 Black Brunswickers | ||
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Ships 2,000 coin; +1,000 coin* | All |
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Ships 2 Heavy Cannons | |
| Ships 3 Rockets | ||
| Ships 2 Great Bombards | ||
| Ships 2 Papal Bombards; +1 Papal Bombard* | ||
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Ships an Advanced Hot Air Balloon; Ships 1 Leonardo's Tank instead* | |
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Grants Knighthood and Peerage | All except Italians |
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Outlaws and Fortress Age mercenaries get +50% hit points and attack; Industrial Age mercenaries get +35% hit points and attack; +2 Royal Horsemen* | All |
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Ships 17 Line Infantry | |
| Ships 18 Royal Musketeers | ||
| Ships 18 Royal Musketeers; Ships 15 Royal Dragoons instead* | ||
| Ships 18 Northern Musketeers | ||
| Ships 17 Mountain Troopers | ||
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Enables Grand Master with a devastating Swashbuckler Ability |
- Main article: Tribal Council
- Main article: Wonder (Age of Empires III)
- Main article: Federal State
- Main article: Alliance
Available units, buildings and technologies[]
| Ages in the Age of Empires series | |
|---|---|
Cut: Prehistoric Age · Republic Age | |







