This article is about the unit in Age of Mythology. For the unit in Chronicles, see Immortal (Chronicles). |
The Immortal is one of the Chinese hero units in Age of Mythology: Tale of the Dragon. Immortals are unique, as they have both a melee and a ranged attack, and will use whichever weapon is best suited for their opponent. Like other heroes, Immortals are strong against myth units.
The Immortal's melee attack does 9 hack damage and the ranged attack deals 6 pierce damage.
The player can train up to eight Immortals. For players worshiping Nü Wa and Shennong, two Immortals are available per age, while players worshiping Fu Xi can train all eight Immortals from the Archaic Age.
Attack[]
Melee attack[]
Immortals use melee attack against the following units:
- All infantry and cavalry units except Throwing Axemen and Mounted Archers
- All siege weapons
- All non-ranged Greek heroes, Hersirs
- All non-ranged myth units including Titans
- Fire Giants
- All buildings
- All Atlantean heroes, including ranged ones (before patch 2.0)
- Monks
- Other Immortals
Ranged attack[]
Immortals use ranged attack against the following units:
- All ranged soldier units, Throwing Axemen, and Sentinels.
- All ranged Greek heroes, Pharaohs, and Priests
- All ranged myth units except Fire Giants
- All naval units
- All Atlantean heroes, including ranged ones (after patch 2.0)
Further statistics[]
God bonuses[]
- Fu Xi: All eight Immortals can be trained right from the Archaic Age.
General technologies[]
- Copper Weapons, Bronze Weapons, and Iron Weapons: +10% attack.
- Copper Armor, Bronze Armor, and Iron Armor: -15% hack vulnerability.
- Copper Shields, Bronze Shields, and Iron Shields: -15% pierce vulnerability.
Myth technologies[]
- Elixir of Immortality ( Chang'e): Regenerate 2 hit points per second.
- Demon Slayer ( Zhong Kui): +2.0 attack multiplier vs. myth units.
- Jade Rabbit (Chang'e): +10% movement speed.
- Dragon Scales ( Ao Kuang): -10% hack vulnerability..
- Golden Peaches ( Xi Wangmu): +25% hit points.
- Celestial Palace (Xi Wangmu): -20% training time.
Relic bonuses[]
- Boots of Kick Everything: +10% movement speed.
- The Khopesh of Horus: +1.0 attack bonus multiplier vs. myth units.
- Pelt of Argus: +6 Line of Sight.
Tactics[]
Being hero units, they are necessary in order to combat enemy myth units, but also in order to collect Relics (particularly since Monks could not pick them up).
In comparison to other, similar mass-trainable heroes, such as the Hersir, Immortals excel as far as combat is concerned. Unlike other heroes, they have two attacks, a melee that causes melee damage, and a ranged one dealing pierce damage with 14 range. They will usually use whichever weapon their target uses: ranged against ranged units and melee against melee units. Combined with the worship of Chang'e and Zhong Kui, Immortals can become even more versatile, as they will combine regeneration with better speed and an even better bonus against myth units.
They are especially dangerous against flying units, as their substantial attack bonus (especially with Demon Slayer researched), combined with their decent attack, can spell doom to flying scouts, such as Ravens and Pegasi, whereas a group of 2-3 Immortals can easily fell even more powerful units, such as Stymphalian Birds and Phoenixes. Their stats are decent in comparison to Priests' and Hersirs, but Immortals also have two notable drawbacks: they are available solely at the Town Center and Castle, meaning that their production can halt down Peasant production, and have a build limit of only 8. This means that they cannot be massed and should therefore not be trained and upgraded without purpose and reason.
Changelog[]
Tale of the Dragon[]
- With patch 2.0, Fu Xi's Immortal bonus now works correctly in all ages.
- With patch 2.0, Immortals now attack ranged heroes with their ranged attack.
- With patch 2.0, Immortals now have proper train sound for being a hero unit.
- With patch 2.4, Immortals dealt 50% less damage in the Archaic Age. After patch 2.7, they deal 75% less damage in the Archaic Age.
- Initially, Immortals have 130 hit points and do not require a Temple to be built to be available. With patch 2.7, they have 150 hit points and are only available when a Temple has been built.
- With patch 2.8, Immortals benefit from Dragon Scales.
- Initially, Immortals have 6 pierce attack and 14 range, and can only be trained at the Town Center. With patch 2.8, they have 7 pierce attack and 13 range, gain +1 range per age, and can also be trained at the Castle (and thus benefit from Golden Peaches and Celestial Palace).
History[]
“ | Great feats and extreme acts of devotion, fervor, or piety might be enough to grant mortals the opportunity to ascend to a higher plane of immortal existence. The Eight immortals of the Taoist pantheon were a diverse group of men and women who achieved immortality through fasting, kindness to the poor, and sometimes divine intervention. Lan Caihe even ascended to heaven while totally drunk after inadvertently climbing onto a celestial swan. Sun Wukong was so amused that he granted La Caihe 500 years of his magical powers. |
” |
—In-game history section |
Trivia[]
- Excluding Gaia (that has a unique attack against her son, Kronos), Immortals are the only unit to have multiple types of (non-rechargeable) attacks.
- They are also the only non-unique heroes to have a build limit.
- In-game, all Eight Immortals are male and identical, and lack names. In reality, at least one Immortal was female (He Xian'gu, but also probably Lan Caihe, whose gender is ambiguous), and they all have had different depictions in Chinese mythology.
- Immortals are ineffective against Hades' Sentinels, as they will mimic the statue's pierce attack even though Sentinels have high pierce armor.
- Like Pharaohs and Hersirs, Immortals were meant to have eight different names: He Xiangu, Cao Goujiu, Li Tieguai, Lan Caihe, Lü Dongbin, Han Xiangzi, Zhang Goulao, and Zhongli Quan. The names were not implemented, but can be found in a file in the data folder.
- This unit is very similar to the Immortal in Age of Empires II: Definitive Edition - Chronicles: Battle for Greece, as they not only share the same name, but also have the function of switching between melee and ranged modes of attack. However, the former switches attack modes with player input, rather than doing so automatically based on what units they fight.
Gallery[]
Heroes obtainable in random maps in Age of Mythology | ||||
---|---|---|---|---|
God | Archaic Age | Classical Age | Heroic Age | Mythic Age |
Greeks (1 each) | ||||
All | Hippocrates* | |||
Zeus | Jason | Heracles | Odysseus | Bellerophon |
Poseidon | Theseus | Atalanta | Hippolyta | Polyphemus |
Hades | Ajax | Achilles | Chiron | Perseus |
Aphrodite | The Argo | |||
Egyptians | ||||
All | Pharaoh (1) | |||
Priest | ||||
Osiris | Son of Osiris | |||
Pharaoh (more) | ||||
Norse | ||||
All | Hersir | Godi | ||
Freyr | Gullinbursti (1) | |||
Baldr | Hero of Ragnarok | |||
Atlanteans | ||||
All | Citizen (Hero) | Murmillo (Hero) | Arcus (Hero) | Fanatic (Hero) |
Katapeltes (Hero) | Contarius (Hero) | |||
Oracle (Hero) | Turma (Hero) | |||
Cheiroballista (Hero) | Destroyer (Hero) | |||
Chinese | ||||
All | Monk | |||
Fu Xi | Immortal (8) | |||
Others | Immortal (2) | Immortal (2) | Immortal (2) | Immortal (2) |
Regicide game mode | ||||
All | Regent (1) |