โ | Infantry. Only good against other infantry. | โ |
—In-game description |
Hypaspists are anti-infantry infantry units in Age of Mythology available to the Greeks from the Heroic Age.
Strengths and weaknesses[]
Strengths and weaknesses |
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Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
Medium Infantry | 150 food, 150 gold 20 seconds |
Upgrades Hypaspists to Medium (+10% hit points, +10% damage, +1 Line of Sight) | |
Heavy Infantry | 300 food, 300 gold 30 seconds |
Upgrades Hypaspists to Heavy (+15% hit points, +20% damage, +1 Line of Sight); requires Medium Infantry | |
Champion Infantry | 500 food, 400 gold 40 seconds |
Upgrades Hypaspists to Champion (+20% hit points, +30% damage, +1 Line of Sight); requires Heavy Infantry |
Further statistics[]
God bonuses[]
- Zeus: 1.5x damage multiplier against buildings.
General technologies[]
- Levy Infantry, Conscript Infantry: -20% training time.
- Copper Weapons, Bronze Weapons, Iron Weapons: +10% damage.
- Copper Armor, Bronze Armor, Iron Armor: -10% hack vulnerability.
- Copper Shields, Bronze Shields, Iron Shields: -10% pierce vulnerability.
Myth technologies[]
- Deimos' Sword of Dread (Ares): +15% damage, available in the Classical Age.
- Aegis Shield (Athena): -15% pierce vulnerability.
- Oracle (Apollo): +4 Line of Sight.
- Dionysia (Dionysus): +5% hit points.
Relics[]
- Armor of Achilles: -5% hack vulnerability.
- Canopic Jar of Imsety: +25% training speed.
- Eye of Ornlu: +5% attack.
- Gaia's Book of Knowledge: +3.0 attack multiplier vs. Titans.
- Pelt of Argus: +6 Line of Sight.
- Thundercloud Shawl: -5% pierce vulnerability.
Strategy[]
As counter-infantry, Hypaspists will destroy infantry with ease but that is essentially their only use. They are very vulnerable to ranged units due to their poor pierce armor. Cavalry will defeat them as well though at some cost. Like many other counter units, Hypaspists are not cost effective in general use. Toxotes fill the anti-infantry role well enough in most situations. However Hypaspists cost less gold and are around twice as good at defeating infantry as Toxotai are. Additionally, Hypaspists are able to effectively combat Destroyers and Huskarls, which have high pierce armor, making Toxotai very ineffective against them. If an opponent is building a large infantry force, it can be worth training Hypaspists in large numbers. Furthermore, Zeus' Hypaspists do reasonable damage to buildings.
Changelog[]
Age of Mythology[]
- Hypaspists have 85 hit points and a Rate of Fire of 1.1.
- Hypatists have 5 hack attack, a ร3.75 multiplier vs. infantry, and train in 9 seconds.
The Titans[]
- Hypaspists have 95 hit points.
Retold[]
- Hypatists have 6 hack attack, a ร5 multiplier vs. infantry, and train in 9.5 seconds.
- With update 17.27932, Hypaspists have a Rate of Fire of 1.2.
History[]
โ | Alexander's great army of conquest included three regiments of Hypaspists. These were apparently the best of his peasant infantry and of equal status and ability to his Foot Companions, most of noble blood. The Hypaspists were capable of fighting as traditional Hoplite infantry, or could switch to javelins and lighter armor for rapid movement in rough terrain. They were used to rapidly close with the enemy and distract them, allowing the Companion cavalry to hit the enemy from a side or the rear. | โ |
—In-game help section |
Trivia[]
- Historically, Hypaspists were armed in a similar manner to Hoplites, and only used swords when their spears broke. The in-game Hypaspists could be based on another infantry unit developed during the Peloponnesian War, the Ekdromoi. Armed with sword and shield, their job was to try and break apart the enemy phalanx. They also wore lighter armor to make them more mobile than a Hoplite.