This article is about the unit in Age of Empires III. For the unit in Age of Empires II, see Hussar (Age of Empires II). |
“ | Hand cavalry armed with cold steel. Good against light infantry. | ” |
—In-game description |
The Hussar is a melee heavy cavalry unit in Age of Empires III that can be trained at Stables, Forts, and Galleons/Fluyts.
Hussars are available to the United States and European civilizations except Germans, John Black's Mercenaries (both of which have Uhlans instead), Ottomans (who have Delis instead), and Russians (who have Cossacks instead).
Overview[]
Hussars are the basic cavalry for most of the European civilizations. They have the most hit points of all basic cavalry, but otherwise lack distinguishing characteristics.
They are effective at raiding Settlers due to their speed and high damage. Due to Settlers' 20% hand resistance, 7 hits are required to kill a Settler; a raiding party of 10 is usually sufficient.[1] As with all units, be sure to queue one up as soon as the Stable finishes to start the training, adding more units as resources become available towards the completion of the group's training.
Hussars, like all melee cavalry, are effective against frail ranged infantry, which cannot withstand melee combat. Hussars' speed helps in getting in close with small numbers of early artillery. However, Hussars are weak against heavy infantry and light ranged cavalry. Because Hussars are quite fast, it is often better to run away from groups of those units and work with nearby infantry so that each unit can cover for the other's weakness.
Hussars tend to be used less as the primary unit of an army in the late game because Dragoons and massed Musketeers can reach a critical mass with enough firepower to significantly weaken their force without even giving them a chance to cause damage. They are also not as well suited as the Cuirassier for dealing raw hand damage against large groups of vulnerable infantry or for simply overpowering heavy infantry because they lack the latter's Area of Effect attack. They can, however, still be useful to soak up initial artillery/Skirmisher fire in large battles to protect infantry or used for flanking to destroy expensive enemy artillery.
The Spanish can use unction to boost their Hussars in combat, providing a sizable damage increase.
Upgrades[]
Age | Upgrade | Cost | Effect | Civ. |
---|---|---|---|---|
Veteran Hussars | 200 wood 200 coin |
Upgrades Hussars to Veteran (+20% hit points and attack) | ||
Guard Hussars | 600 wood 600 coin |
Upgrades Hussars to Guard (+30% hit points and attack); requires Veteran Hussars | ||
Life Guard Hussars | 850 wood 850 coin |
Upgrades Hussars to King's Life Guards (Guard Hussars with +10% hit points and attack); requires Veteran Hussars | ||
Imperial Hussars | 1,500 wood 1,500 coin |
Upgrades Hussars to Imperial (+50% hit points and attack); requires Guard Hussars | ||
Imperial Life Guards | Upgrades King's Life Guards to Imperial Life Guards (+50% hit points and attack); requires Life Guard Hussars |
Civilization differences[]
- As seen above, British can upgrade Hussars to Royal Guard and Imperial Guard.
- The Germans can turn Settler Wagons into Guard Hussars through the "March Revolution" Home City Card.
- The Russians can get Hussars through the "Georgian Hussars" Home City Card, which ships 17 Guard Hussars and can be sent a second time in the Imperial Age (total 34 Hussars).
- Knights of St. John can only upgrade Hussars to Veteran.
- United States in the Act III: Steel campaign can upgrade Hussars to the Imperial.
- The Inca can get Hussars through the "Tupac Rebellion" Home City Card, which turns Chimu Runners into Guard Hussars.
Revolutionary[]
- Hungary can get Hussars through the "Magyar Hussars" Home City Card, which spawns 1 Hussar from every Outpost or Blockhouse built by the player, or through the "Kovat's Legion" Home City Card, which ships 15 Hussars and allows them to be trained at Forts; both of these cards upgrade Hussars to Magyar Hussars (Normal Hussar without Guard upgrades; it should not be confused with the United States' Consulate Magyar Hussars, which can only be trained in Forts). Magyar Hussars gives them +100% hit points and changes their visual. It is better to combine it with the German "March Revolution" or Russian "Georgian Hussars" Home City Cards, which will upgrade Hussars to Guard level.
Hussar of Death[]
The Hussar of Death is an upgrade of the Hussar unique to Chile, which gives +100% attack and changes his visual.
As soon as the player revolts to Chile, 8 Hussars of Death appears in the Home City shipment point and all existing Hussars are upgraded to Hussars of Death (as well as granting both the Veteran and Guard upgrades, if the player haven't yet).
Variants[]
“ | Hand cavalry armed with cold steel. Good against light infantry and artillery. | ” |
—In-game description |
The Life Guard is a counterpart of the Hussar, which starts with +10% hit points and attack.
Upgrades[]
The Life Guard is automatically upgraded in the Fortress Age, Industrial Age, and Imperial Age:
Civilization differences[]
- The Chinese and Indians can get Life Guards by allying with British at the Consulate, which provides British Expeditionary Army (7 Life Guards).
- The Maltese can train Life Guards named Order Hussars at Commanderies and Forts. These Order Hussars have 22 XP train and kill bounty, 130 food, 90 coin cost and 44 seconds train time.
“ | Hand cavalry armed with cold steel. Good against light infantry and artillery. | ” |
—In-game description |
The Magyar Hussar is a variant of the Hussar unique to the United States and the House of Habsburg, which have twice the hit points of regular Hussars.
Upgrades[]
The Magyar Hussar is automatically upgraded in the Fortress Age, Industrial Age and Imperial Age:
- +20% hit points and attack
- +30% hit points and attack
- +50% hit points and attack
Civilization differences[]
- The United States can acquire Magyar Hussars through the "Kovat's Legion" Home City Card, which ships 9 Magyar Hussars and allows them to be trained at Forts. Additionally, United States Forts can spawn Magyar Hussars in batches of 2 for free if the "Texas Forts" Home City Card is sent, but this takes 109 seconds.
- On some European maps, they can also be spawned using the Radetzky March ability, available after building a Trading Post on a House of Habsburg palace.
The Deserted Hussar is a treasure guardian variant of the Hussar. It uses slightly modified stats from the base unit.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Light infantry, artillery |
Weak vs. | Heavy infantry, light ranged cavalry, ranged shock infantry |
Improvements | |
Hit points | Cavalry Cuirass (+10%) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Yoga (+5%) Pillage (+25% siege attack multiplier vs. buildings) Wind Horses (-10% Rate of Fire) |
Resistance | Sudanese Quilted Armor (+10% hand resistance) Pancerni (+10% ranged resistance) |
Line of Sight | Town Watch (+3) |
Speed | Apache Endurance (+5%) Comanche Mustangs (+5%) Wind Horses (+0.5) |
Train time | Cheyenne Horse Trading (-40%) Mass Cavalry (-35%) Quechuan Diet (-15%) Immigrants (-10%) New Mexico Immigration (-10%; -5% spawn time; United States only) Shaman Drums (-10%) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Jagiellonian Legacy (delivers 4 Hussars if The Scout was chosen for the Spanish) Meritocracy (-20% upgrade cost) |
Home City Cards[]
- Click for a list of Home City Cards related to the Hussar
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
Asian[]
Card | Description | Age |
---|---|---|
Good Faith Agreements | Consulate units' train time -50%; Consulate technologies' cost -40% (-300 export for Brigades) and research time -50% (except Brigades) |
British[]
Card | Description | Age |
---|---|---|
Cavalry Damage | Cavalry get +15% attack | |
Cavalry Hitpoints | Cavalry get +15% hit points |
Chinese[]
Card | Description | Age |
---|---|---|
Western Reforms | All units get +8% hit points and attack | |
Acupuncture | All units' train time -20% |
Dutch[]
Card | Description | Age |
---|---|---|
Dutch States Army | Mercenary train time -15% and shipments arrive time -20%, and get +7% speed (except Napoleon Guns and Li'l Bombards); enables training of Highlanders at Barracks, Royal Horsemen at Stables, and both at the Tavern; Pikeman, Halberdier, Skirmisher, Hussars, and Ruyters cost +10% |
Europeans[]
Card | Description | Age |
---|---|---|
3 Hussars | Ships 3 Hussars | |
4 Hussars | Ships 4 Hussars | |
7 Hussars | Ships 7 Hussars | |
5 Hussars | Ships 5 Hussars | |
8 Hussars | Ships 8 Hussars | |
Cavalry Combat | Cavalry get +15% hit points and attack | |
Riding School | Cavalry train time -40% | |
Blandengues | Hand cavalry cost -20% | |
Finnhorses | Hussars, Hakkapelits, Cossacks, Dragoons, Oprichniks, and Cavalry Archers get +15% hit points | |
Magyar Hussars | Each Outpost/Blockhouse spawns 1 Magyar Hussar (Hussar with +100% hit points); +1 Outpost/Blockhouse Wagon; Outpost/Blockhouse build limit +1 | |
Kovat's Legion | Ships 15 Magyar Hussars; Magyar Hussars get +15% hit points and can be trained at Forts; +1 Outpost/Blockhouse Wagon; Outpost/Blockhouse build limit +1; costs 1,500 food | |
Junín Hussars | Hand cavalry and hand shock infantry get +5% speed and -30% train time (-20% train time only if stacked with "Liberation March") | |
Wanderlust | Land units get +5% hit points; land villagers and wagons get +5% speed | |
Pulaski's Continental Cavalry | Ships 12 Prussian Uhlans; Prussian Uhlans can be trained at Forts; Hussars cost -10% and their upgrades cost -50%; costs 1,000 food |
- "3 Hussars" is available to the Dutch, French, and Swedes.
- "4 Hussars" is available to the British, French, Spanish, and Swedes.
- "7 Hussars" is available to the British, Dutch, French, Spanish.
- "5 Hussars" is available to the British, Dutch, French, Spanish, and Swedes.
- "8 Hussars" is available to the British and Swedes.
- "Cavalry Combat" is available to the British, Dutch, French, Italians, Russians, and Spanish.
- "Riding School" is not available to the Maltese and Spanish.
- "Blandengues" is available to the Italians and Spanish upon revolting to Argentina.
- "Finnhorses" is available to the Russians and Swedes upon revolting to Finland.
- "Magyar Hussars" and "Kovat's Legion" are available to the Germans, Maltese, Ottomans, and Russians upon revolting to Hungary.
- "Junín Hussars" is available to the Portuguese and Spanish upon revolting to Peru.
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
- "Pulaski's Continental Cavalry" is available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
French[]
Card | Description | Age |
---|---|---|
Richelieu's Regiment | Ships 6 Hussars and 2 Cuirassiers | |
Thoroughbreds | Cuirassiers, Hussars, and Dragoons cost -15% | |
TEAM Hand Cavalry Attack | Hand cavalry and hand shock infantry get +15% attack | |
Hand Cavalry Hitpoints | Hussars and Cuirassiers get +15% hit points |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead | |
March Revolution | Turns all Settlers and Pikemen into Revolutionaries, and Settler Wagons into Guard Hussars; costs 1,000 food, 1,000 wood, 1,000 coin | |
Spanish Riding School | Cavalry get +10% speed; +4 Uhlans |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Inca[]
Card | Description | Age |
---|---|---|
Road Building | Land military units get +10% speed | |
Tupac Rebellion | Turns all villagers into Revolutionaries, Plumed Spearmen into Guard Musketeers, Chimu Runners into Guard Hussars, Jungle Bowmen into Guard Skirmishers, Bolas Warriors into Veteran Dragoons, Huaracas into Guard Grenadiers, and Macemen into Guard Soldados; costs 1,500 food, 1,500 wood, 1,500 coin |
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; Rajputs get +20% hand attack instead; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead | |
Schiavoni Swords | Infantry and cavalry get +15% hand attack |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Lakota[]
Card | Description | Age |
---|---|---|
TEAM Mustangs | Cavalry and shock infantry cost -10% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points | |
Auberges | Commanderies support 10 population; Order Units get -10% resources cost (rounded to 5, 10, or 15 less resources) and -10% train and kill bounty | |
Squires | Military buildings train and research work 80% faster, except Forts which train and research work 260% faster |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Portuguese[]
Card | Description | Age |
---|---|---|
Constable | Pikemen, Halberdiers, Hussars, and Llaneros get +15% hit points and attack; Spies get +15% hit points and +10 hand attack |
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight | |
Georgian Hussars | Ships 17 Guard Hussars; costs 2,000 coin |
Spanish[]
Card | Description | Age |
---|---|---|
Hand Cavalry Attack | Hand cavalry get +15% attack | |
Hand Cavalry Hitpoints | Hand cavalry get +15% hit points | |
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
- "Liberation March" is also available upon revolting to Chile.
Swedes[]
Card | Description | Age |
---|---|---|
Hand Infantry/Hand Cavalry Attack | Hand infantry and hand cavalry get +15% attack | |
Hand Infantry/Hand Cavalry Hitpoints | Hand infantry and hand cavalry get +15% hit points | |
Finnhorses | Hussars and Hakkapelits get +15% hit points | |
Trample Tactics | Hussars and Hakkapelits get +15% hit points and -0.5 Rate of Fire in the Trample Mode |
United States[]
Card | Description | Age |
---|---|---|
Georgia Hussars | Upgrades Hussars to Veteran (if not already); Hussars cost -15% | |
Patriotism | State Militia train time -45%; Regular and Sharpshooter train time -35%; Hussar and Carbine Cavalry train time -25% | |
Kovat's Legion | [Legion] Ships 9 Magyar Hussars; Magyar Hussars can be trained at Forts; costs 1,000 food, 1,000 wood | |
Indiana Mobilization | Ships 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood | |
Seminole Ponies | Ships 9 Hussars; hand cavalry get +15% hit points and attack, and +5% speed; cavalry train time -10% |
- "Indiana Mobilization" is available upon selecting the Indiana Federal State.
- "Seminole Ponies" is available upon selecting the Florida Federal State.
Asian[]
Card | Description | Age | HC level |
---|---|---|---|
Good Faith Agreements | Consulate units' train time -50%; Consulate technologies' cost -40% (-400 export for Brigades) and research time -50% (except Brigades) | 1 |
British[]
Card | Description | Age | HC level |
---|---|---|---|
Cavalry Damage | Hussars and Dragoons get +15% attack | 10 | |
Cavalry Hitpoints | Hussars and Dragoons get +15% hit points | 10 | |
Cavalry Combat | Hussars and Dragoons get +15% hit points and attack | 10 |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Western Reforms | All units get +8% hit points and attack | 40 | |
Acupuncture | All units' train time -20% | 40 |
Europeans[]
Card | Description | Age | HC level |
---|---|---|---|
3 Hussars | Ships 3 Hussars | 1 | |
4 Hussars | Ships 4 Hussars | 1 | |
7 Hussars | Ships 7 Hussars | 10 | |
5 Hussars | Ships 5 Hussars | 10 | |
8 Hussars | Ships 8 Hussars | 25 | |
Cavalry Combat | Cavalry get +15% hit points and attack | 10 | |
Riding School | Cavalry train time -40% | 10 |
- "3 Hussars" is available to the Dutch, French, and Ottomans.
- "4 Hussars" is available to the British, French, Spanish, and Ottomans.
- "7 Hussars" and "5 Hussars" are available to the British, Dutch, French, Spanish, and Ottomans.
- "8 Hussars" is available to the British and Ottomans.
- "Cavalry Combat" is available to the Dutch, French, Ottomans, and Russians.
French[]
Card | Description | Age | HC level |
---|---|---|---|
Richelieu's Regiment | Ships 6 Hussars and 2 Cuirassiers | 25 | |
TEAM Hand Cavalry Attack | Heavy cavalry and Coyote Runners get +15% attack | 10 | |
Hand Cavalry Hitpoints | Hussars and Cuirassiers get +15% hit points | 10 |
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +15% attack | 10 | |
Polish Winged Hussars | Ships 10 Hussars and upgrades them to Veteran and Guard | 25 | |
Spanish Riding School | Cavalry get +10% speed; +4 Uhlans | 25 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; +1 Villager | 40 | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cheaper Unit Upgrades | Unit upgrades cost -20% | 1 |
Portuguese[]
Card | Description | Age | HC level |
---|---|---|---|
Dragoon Combat | Dragoons get +20% hit points and attack; Hussars get +15% hit points and attack | 10 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Scout | Cavalry and shock infantry get +10% hit points and +4 Line of Sight | 1 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
Hand Cavalry Attack | Hussars and Lancers get +15% attack | 10 | |
Hand Cavalry Hitpoints | Hussars and Lancers get +15% hit points | 10 | |
Cavalry Combat | Hand cavalry get +15% hit points and attack | 10 | |
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
Age of Empires III[]
- The in-game description is "Light cavalry[sic] armed with cold steel."
- Ottomans can train Hussars.
Definitive Edition[]
- The in-game description is "Hand cavalry armed with cold steel."
- United States Steamers can train Hussars.
The African Royals[]
- Although it is not listed in the patch notes, with update 47581, the in-game description is "Hand cavalry armed with cold steel. Good against light infantry."
Knights of the Mediterranean[]
- Originally, Deserted Hussars had 320 hit points and 30 hand damage, and gave 25 XP when killed. With update 14.43676, Deserted Hussars have 290 hit points and 21 hand damage, and give 24 XP when killed.
- With update 13.9057, United States Steamers no longer train Hussars.
- With update 13.27885, Ottomans can train Delis instead of Hussars.
- With update 14.43676, the Life Guard upgrade received a new model.
- With update 15.30007, Hussars shipped with the "Georgian Hussars" Home City Cards received new models.
History[]
“ | Lasalle, Napoleon's most dashing and competent light cavalry commander, boldly stated that any Hussar who lived to see the age of 30 was "a blackguard." Hussars were known for their daring and flamboyant displays in and out of combat. They could be an unruly and rowdy lot, though some, like the Prussian Death's Head Hussars, looked quite severe. Hussars were used to scout, gather intelligence, run down their enemy counterparts, and in flanking and screening maneuvers. They were excellent horsemen and daring to a fault. The Prussian hussars, who served under Wellington at Waterloo, wore uniforms of almost entirely unrelieved black, with a large white skull and crossbones on the front of their short-brimmed, tall cylindrical hats. Hussars were typically armed with curved cavalry sabers and sometimes muskets or pistols. |
” |
Trivia[]
- Although the unit description before the Definitive Edition said that the Hussar is a light cavalry unit, it is classified as a heavy cavalry.
- That is because during the development of the game, the concept of light ranged cavalry was different from that shown in the final game: it was a melee cavalry unit that was good against Skirmisher-type, foot archer-type and artillery units, and the Hussar was the generic unit of this light cavalry (while the Cossack and Uhlan were intended to be unique versions of this unit, and the Stradiot would be the mercenary version). However, in the final game, the nomenclature of light cavalry was given to ranged cavalry units good against cavalry, such as the Dragoon-type and Cavalry Archer-type units, remaining only in-game descriptions incorrectly describing the Hussar (and the Cossack, Uhlan, Stradiot, and Kanya Horseman in The WarChiefs) as light cavalry.
- British Royal Guard/Consulate Hussars are named after the Life Guards.
- German Hussars before update 13.9057 were named after the Polish Hussars, who are notable for their huge wing ornament (though their in-game model were not changed to reflect this).
- Chilean Hussars of Death are inspired by the "Húsares de la Muerte", a cavalry militia who vowed to fight to the death to protect Santiago after a great defeat during the Chilean independence war.
- The United States' ability to access Magyar Hussars through the "Kovat's Legion" Home City Card is a reference to Michael Kovats de Fabriczy, a Hungarian nobleman who fought for the Continental Army during the American Revolutionary War and are known as the one of the founding fathers of U.S. cavalry units.
- The Magyar Hussar speaks Hungarian reusing the in-game dialogue of military Magyar units from Age of Empires II HD: The Forgotten, but with the pitch raised slightly.
- Due to a bug, if the Russians ship the "Georgian Hussars" Home City Card before revolting, Magyar Hussars will keep the unique Georgian Hussars model.
Gallery[]
See also[]
- Uhlan – German counterpart
- Cossack – Russian counterpart
- Kanya Horseman – Haudenosaunee counterpart
- Axe Rider – Lakota counterpart
- Steppe Rider – Chinese counterpart
- Raider – Hausa counterpart
- Deli – Ottoman counterpart
References[]
- ↑ The British Hussar Musket Combo Valckrie1. HeavenGames AoE3. 15 Febuary 2009. Retrieved 24 March 2020