|This article is about the unit in Age of Empires II. For the unit in Age of Empires III, see Hussar (Age of Empires III).|
|“||Stronger than Light Cavalry. Fast with extensive line of sight.||”|
|—Age of Empires II description|
The Hussar is a light cavalry unit in Age of Empires II: The Conquerors that can be trained at the Stable once the Imperial Age is reached. They are quick, have decent pierce armor and high Line of Sight as well as an innate resistance to conversion and an attack bonus against Monks.
The * indicates that the civilization can fully upgrade their Hussars, i.e. gets Blast Furnace, Plate Barding Armor, Bloodlines, and Husbandry. Faith and Heresy are not taken into account because they only contribute to their combat strength in a very situational manner.
The ‡ indicates Hussars were previously available for this civilization.
The Hussar upgrade's main advantage is the extra 15 hit points after upgrading, as none of its other listed stats like armor or attack damage change. However, the Hussar and Light Cavalry have two little combat differences not displayed in game. Firstly, Hussars have an attack bonus of 12 against Monks, 2 more than Light Cavalry. Secondly, Hussars also have a slightly higher attacking speed, attacking once every 1.9 seconds instead of every 2.0 seconds a Light Cavalry needs. Due to their faster attack, a Hussar without Bloodlines can defeat a Light Cavalry with Bloodlines, despite having a 5 hit point disadvantage.
At first glance, it is easy to dismiss the Scout Cavalry line's usefulness as combat units. But the Hussar's main advantages are its speed and cheapness. Hussars can be used to skirmish small towns and small armies before they can become a real threat, they can defend against small attacks from siege weapons and are adept at destroying small armies of archers since they move fast and have decent pierce armor. Hussars are also the mainstays of cavalry civilizations when gold is scarce or runs out. Because of their food cost, they are considered "trash units", and as such, they became especially important in the late game when the players must rely on their wood and food economy. They form a classic tactical rock-paper-scissors with other trash units by countering Skirmishers and being countered by Pikemen.
A preferred combination for the Cumans, Huns, Hindustanis, Magyars, Mongols, Saracens, Tatars, and Turks is the pairing of Hussars with Cavalry Archers. While a few other cavalry- and/or archer-based civilizations can utilize this as well, it is not as effective for them. Arguably, it is the signature attacking technique of the Mongols, since in addition to faster attacking Cavalry Archers, their Hussars have 30% more HP. Likewise, the Huns have cheaper Cavalry Archers and their Hussars are created quicker, and the Cumans have the fastest Hussars and the fastest Cavalry Archers (and both are created extremely fast thanks to Steppe Husbandry, making the pairing totally a viable strategy). The Indians, Tatars and Turks can also use this strategy, thanks to their bonuses and unique technologies that make them more resistant and tanky in combat. Since Hussars only cost food, precious gold can be invested in Cavalry Archers and siege weapons to create a mobile yet devastating force. The Hussar's contribution to the pair mainly consists of neutralizing Skirmishers, siege equipment, and Monks. They can also act as cheap cannon fodder to engage and block infantry, heavy cavalry, and Camel Riders, while the Cavalry Archers pick them off safely, using the cover.
The Berbers have the second cheapest Hussar in the game, thanks to the 20% discount on Stable units, costing only 64 food, making them a great choice for the late-game. They are usually paired with the Genitour and Camel Archer to cover each other's weaknesses, making them a dangerous army.
With a 50% food discount for Blacksmith technologies, and also all being researched 80% faster, plus having the Stirrups technology to boost the attack speed by 33%, the Bulgarians get, by far, the strongest Hussars in the game, resulting a extremely powerful cavalry unit to raid and disrupt enemy economy, and fending off other units much better than other Hussars.
Despite lacking Bloodlines, the Burgundians can have the second-fastest appearance for Hussars, thanks to the civilization bonus which makes all Stable technologies 50% cheaper. In combination with the economic upgrades researched one age earlier than other, the Burgundian Hussar spam cannot be underestimated, especially in the early Imperial Age.
The Burmese Hussars are the most effective against archers, thanks to the Manipur Cavalry technology, which grants all cavalry units +5 attack against archers. As a result they can kill most archers in one less hit.
Despite lacking Husbandry, the Cumans have the fastest Hussars in the game, thanks to their civilization bonus which makes all cavalry move 15% faster. They have also the most easily massed Hussar once Steppe Husbandry is researched, which makes them train 100% faster. They are key units for the Cumans, especially when paired with the already fast-moving and fast-trained Cuman Cavalry Archers, but more particularly with the Kipchak, resulting in a very deadly mobile army.
Despite lacking Blast Furnace, the Gurjaras have the most bonus against Monks. It significantly gets an advantage against Aztec Monks, who add hit points by researching technologies. For example, if the Aztecs only researched Sancinty, then common Hussars will need one more hit than Gurjaras, which will get 27 damage. And if the Aztecs researched every technology except Herbal Medicine, Heresy and Faith, the Gurjaras only need 3 hits to kill it. When combined with a Polish and Hindustan ally, their team bonuses will also affect it, which compensates for the lack of Blast Furnace. They have the cheapest Hussar, since Kshatriyas gives -25% food cost. As a result, they only need 60 food to train it.
The Huns come up with the second-fastest-trained Hussars in the game as a result of their team bonus which makes the Stables work 20% faster. They are usually paired with their cheaper Cavalry Archers, ending up with a numerous army.
The Hindustanis have +2 attack against buildings as a team bonus for themselves. As a result, they have a minor advantage at taking down buildings, while also having all upgrades for their Hussars.
The Magyars have the third cheapest Hussars in the game, costing only 68 food, thanks to the 15% discount for the Scout Cavalry line. They also have the attack upgrades for free, saving a good amount of resources. They are common to use with their exceptional Cavalry Archers, especially in the late Imperial Age.
The Mongols also lack Plate Barding Armor, but are compensated with extra 30% hit points, making them the most resistant Hussar in the game with 118 hit points. They are especially strong in melee combat, but weaker against ranged units. They are the most common choice to act as damage soaker for the already powerful Mongol Cavalry Archers, but mostly specifically with the Mangudai, resulting in one of the deadliest armies in the game.
The Tatars have the most armored Hussars, thanks to the Silk Armor technology which increases melee and pierce armor to 4 and 7, respectively. They also deal 50% more damage from higher ground. Combined with the armored Tatar Cavalry Archers, the Tatar Hussars are a tough force to fight off, and they excel at raiding and taking down archers.
The Turks may have the most easily used Hussars in the game, with also the fastest appearance in the game, thanks to the free Light Cavalry and Hussar upgrades. They also get +1 pierce armor, resulting in a very quick and effective option to raid and fend off archers. Turks are heavily dependent on Hussars, as they cannot upgrade their Skirmishers, so end up very prone to archer civilizations, which Hussars can make up for. Like the Tatars, the Turks have also very resistant Cavalry Archers, resulting in an appealing combination.
|Unit strengths and weaknesses|
|Strong vs.||Archers, siege weapons, and Monks|
|Weak vs.||Most melee units, Genoese Crossbowmen, and Spearman-line|
|Hit points||Bloodlines (+20)|
|Attack|| Forging (+1)|
Iron Casting (+1)
Blast Furnace (+2)
Manipur Cavalry (+5 against archers, Burmese only)
|Firing Rate||Stirrups (+33% attack speed, Bulgarians only)|
|Armor|| Scale Barding Armor (+1/+1)|
Chain Barding Armor (+1/+1)
Plate Barding Armor (+1/+2)
Silk Armor ( , Tatars only)
|Conversion defense|| Faith|
|Creation speed|| Conscription (+33%)|
Steppe Husbandry (+100%, Cumans only)
|Train cost||Kshatriyas (-25%, Gurjaras only)|
- Berbers: Hussars are 20% cheaper.
- Bulgarians: Blacksmith upgrades that benefit Hussars cost -50% food.
- Burgundians: Researching Husbandry and upgrading to Hussar is 50% cheaper.
- Burmese: Researching Faith is 50% cheaper.
- Celts: Hussars can convert herdables even if enemy units are next to them.
- Cumans: Hussars move 15% faster.
- Gurjaras: Hussars deal +50% bonus damage.[note 1]
- Magyars: Forging, Iron Casting, and Blast Furnace are free. Hussars are cheaper.
- Mongols: Hussars have +30% HP.
- Spanish: Blacksmith upgrades that benefit Hussars do not cost gold.
- Tatars: Hussars deal 50% bonus damage from elevations (instead of 25%).
- Turks: The Hussar upgrade is free. Hussars have +1 pierce armor.
- A team containing Bulgarians: Blacksmith upgrades are researched faster.
- A team containing Hindustanis: Hussar have +2 attack against standard buildings.
- A team containing Huns: Hussars are created 20% faster. Researching Bloodlines and Husbandry is 20% faster.
- A team containing Lithuanians: Researching Heresy and Faith is 20% faster.
- A team containing Mongols: Hussars have +2 Line of Sight.
- A Team containing Poles: Hussars have +1 attack vs archers.
- A team containing Teutons: Hussars are more resistant to conversion.
The African Kingdoms
- Italians: Hussars added to the technology tree.
Rise of the Rajas
- Burmese: Initially, Manipur Cavalry gives Hussars +6 attack against buildings. With patch 5.3, the bonus is spread over the two building classes (building and standard building) equally.
- Khmer: Cannot train Hussars.
- Magyars: With patch 5.5, Hussars are 15% cheaper.
- With update 37650, the Hussar's attack animation is shorter (1.89 → 1.35 sec). While this mildly affects damage output (first attack is inflicted slightly faster), it allows it to chase units better.
- Bulgarians: With update 42848, Blacksmith upgrades that benefit Hussars cost -50% food. As team bonus, Blacksmiths work 80% faster (up from 50% faster).
- Burmese: With update 37650, Manipur Cavalry gives Hussars +6 attack against standard buildings and no damage against buildings.
- Cumans: Initially, Hussars moved 10% faster and had access to Husbandry, and Steppe Husbandry increased their creation speed by 400%. With update 34055, they move 15% faster but lost access to Husbandry, and with update 36202, Steppe Husbandry increases their creation speed by 100%.
- Hindustanis: With update 42848, Hussars have +2 pierce armor. Indians lose access to Plate Barding Armor.
- Khmer: Hussar added to their technology tree.
- Lithuanians: Initially, Hussars gained +1 attack for each garrisoned Relic, up to +5. With update 34055, this bonus no longer affects Hussars.
- Turks: With update 42848, Hussars have +1 pierce armor.
Dawn of the Dukes
- Burmese: With update 56005, Manipur Cavalry gives Hussars +5 attack against archers.
- Lithuanians: With update 51737, they lost access to Hussars, which were replaced with Winged Hussars.
- The appearance of the Hussars, while not entirely anachronistic, is incorrect, as they resemble Polish Winged Hussars, a soldier unique to the Renaissance Polish Army. The term 'Hussar' is also entirely unique to Eastern-Central European ethnicities (Serbs, Magyars, Poles, etc.), and is not suitable for Western European (among whom Celtic Irish Hobelars emerged), Byzantine, Middle Eastern, or Asian civilizations. A more correct & encompassing term would be simply Elite Light Cavalry.
- The Polish Winged Hussar was seen as a heavy cavalry unit instead of a light cavalry unit; however, the Eastern European Hussars (Also called Huszars) were meant for raiding.
- Hussars were generally available to civilizations with gold bonuses in The Conquerors, such as the Spanish or Turks. They were not generally available to civilizations with food or farm bonuses.
- With 118 HP, the Mongol Hussar has the highest hit points among all trash units.
- With the Stirrups upgrade, the Bulgarian Hussar is the second fastest-attacking cavalry in the game, with a rate of fire of 1.45, only behind of the Bulgarian Cavalier with 1.35. It is also the trash unit with the highest damage output by attack.
- At the release of the Definitive Edition, all newly introduced civilizations could fully upgrade their Hussars and got either a bonus or unique technology to benefit their combat strength. However, the Cumans lost Husbandry (though they still have the fastest Hussars in the game due to their civilization bonus giving them +15% speed) and Lithuanian Hussars no longer benefit from the Relic attack bonus. In Dawn of the Dukes, Lithuanians lost access to the Hussar, which was replaced by the Winged Hussar.
- With all 5 Relics collected, Lithuanian Hussars had the highest attack of all trash units, with 16 attack.
- The Cuman Hussar is still the fastest fully upgraded land unit in the game at 1.725 speed.
- Before update 37650, researching Hussar came with a slight disadvantage as the unit itself received almost a 1 second (0.95 sec) – in comparison with 0.7 seconds of a Scout / Light Cavalry unit and 0.5 seconds of a Spearman-line unit. This meant that a melee unit that a Hussar engaged would always deal the initial blow, given it had targeted the engaging Hussar. It also slightly limited the raiding and micro capabilities of the Hussar.
- Most civilizations with Hussar will lose against Malian Light Cavalry when all technologies are researched.
- Neither of the two civilizations introduced in Dawn of the Dukes have access to the Hussar.
|“||In the 15th century the Hungarians deployed a corps of light cavalry soldiers that came to be known as Hussars. They were excellent horsemen, trained to ride from their youth on the grasslands of the Hungarian plain. They wore brightly colored uniforms that gave them added dash and distinction. On the march they scouted and raided as needed. In an emergency they could charge in battle, but were usually too lightly armed and armored to engage heavy cavalry or infantry. They were especially useful after an enemy routed and had become disorganized because the fast Hussar could easily run over and cut down the undisciplined troops. The bright uniforms and dashing demeanor were very attractive to other nations and Hussars were prominent in later armies, especially during the Napoleonic era. A British Hussar unit was deployed in the Korean War, although it was fighting in tanks by that time.||”|
- Meaning they get +6 attack against Monks.