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This article is about the technology in Age of Empires II. For other uses, see Husbandry.

Husbandry is a technology in Age of Empires II that can be researched at the Stable once the Castle Age is reached. Once researched, it increases the movement speed of Missionaries, cavalry, and mounted archers by +10%.

Even though the Cumans cannot research Husbandry, they have the most mobile cavalry units in the game, thanks to their civilization bonus which increases cavalry movement speed by +5%/+10%/+15% in the Feudal/Castle/Imperial Age. The Khmer have the most mobile Battle Elephants thanks to their civilization bonus that increases their speed by 10%, while also having access to Husbandry.

Availability chart[]

Available Unavailable
+ The Cumans had access to Husbandry in the past. Currently, they have a civilization bonus which compensates for the missing technology.

Tactics[]

Husbandry is good to research once it is available, as it makes mounted units even better at evading archer fire and cover distances more quickly - traits essential for both closing a gap with an enemy and scouting. Researching Husbandry is an absolute must for cavalry-focused civilizations like the Berbers, Franks, Huns, Lithuanians, Poles, or Saracens.

Civilizations bonuses[]

  • Burgundians: Husbandry is 50% cheaper.
  • Chinese: Husbandry is 10%/15% cheaper in the Castle/Imperial Age.
  • Spanish: Receive 20 gold after researching Husbandry.

Team bonuses[]

  • Huns: Researching Husbandry is 20% faster.
  • Portuguese: Researching Husbandry is 25% faster.

Changelog[]

The Age of Kings[]

  • Husbandry costs 250 food and takes 50 seconds to research.

The Conquerors[]

The African Kingdoms[]

  • With patch 4.8, Husbandry costs 150 food and takes 40 seconds to research.

Rise of the Rajas[]

Definitive Edition[]

Dynasties of India[]

Chronicles: Battle for Greece[]

History[]

In an age dominated for centuries by Knights, the breeding and provision of horses, a branch of animal husbandry, became an important skill. Knights needed heavy chargers to carry them into battle but also dependable lighter horses with stamina for campaigning in the country. Scouts and light cavalry needed fast and nimble horses when traveling cross-country in enemy territory. Horse breeders of the Middle Ages selected for these traits, and horses of different abilities were the result.
The Age of Kings manual
Technologies in Age of Empires II
Economic technologies
Villager Wheelbarrow Hand Cart
Food Horse Collar Heavy Plow Crop Rotation
Gillnets
Domestication Pastoralism Transhumance
Wood Double-Bit Axe Bow Saw Two-Man Saw
Gold Gold Mining Gold Shaft Mining
Caravan
Stone Stone Mining Stone Shaft Mining
Civilian ships Dry Dock · Shipwright
Market Coinage Banking
Guilds
Military technologies
General Conscription
Heresy · Devotion Faith
Upgrades
Melee units Forging Iron Casting Blast Furnace
Cavalry Bloodlines · Husbandry
Scale Barding Armor Chain Barding Armor Plate Barding Armor
Infantry Gambesons · Squires · Arson
Scale Mail Armor Chain Mail Armor Plate Mail Armor
Ranged units Ballistics · Chemistry
Fletching Bodkin Arrow Bracer
Archers Padded Archer Armor Leather Archer Armor Ring Archer Armor
Thumb Ring · Parthian Tactics
Siege Siege Engineers
Ship Careening Dry Dock
Shipwright
War Galley
Building Town Watch Town Patrol
Masonry Architecture
Heated Shot · Arrowslits · Murder Holes · Treadmill Crane · Hoardings · Bombard Tower
Herbal Medicine
Monk Redemption · Atonement · Sanctity · Fervor · Illumination · Block Printing · Theocracy
Villager Loom · Sappers
Miscellaneous technologies
Spies · Treason · Unique technologies
Removed/cut generic technologies
Bombard Cannon · Cannon Galleon · Cartography · Hand Cannon · Hunting Dogs · Revetments · Supplies · Tracking
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