This article is about the campaign scenario in Age of Empires. For the food gathering method, see Hunt. |
Hunting is the first scenario of the Ascent of Egypt Learning Campaign, and introduces the player to the basic components on optimizing strategic game play in Age of Empires.
The scenario is designed to teach players how to hunt and build in the game.
Scenario Instructions
Description
“ | The Ice Age has passed; plants and wildlife are plentiful thanks to the improved climate. Although the technology of your tribe is still primitive, your hunting skills are excellent. Establish a small village on this Nile Delta island and grow your tribe to seven people. | ” |
—In-game section of the Original Release |
Starting conditions
- Starting Age: Stone Age
- Starting resources: 30 food, 50 wood
- Population limit: 50
- Starting units:
- 1 Villager
- Gaia units: None
Objective
- Create 7 Villagers
Hints
- You must hunt gazelles to increase your stockpile of food so you can create new villagers. As your population grows, you must build new Houses before you can create new villagers.
- Villagers can move around gazelles and herd them closer to the Town Center before hunting them. This decreases the distance the villagers must travel to carry the meat to the Town Center, where it is added to your stockpile.
- Food from hunting deteriorates over time, so it is most efficient to assign more than one villager to gather the meat from a kill.
- Beware of alligators -- they tend to eat unwary villagers who wander near the shore. Alligators can be hunted and provide food like gazelles.
Strategy
This campaign is pretty straightforward, since no enemies and threats are present. The only thing the player should look out for are Alligators lurking around near the coastal areas of the Map. Since the player must create 6 Villagers (the scenario starts with one already available), 300 food is required to accomplish the objective, along with 30 wood to build a House to support enough Population to sustain that amount of Villagers. Collect the required resources, build or train these units and the scenario will be complete.
History
Historical Notes
“ | The Nile Valley has been inhabited by humans for perhaps millions of years due to the mild climate, the presence of fresh water, and its proximity to southern Africa, where the first human ancestors evolved. Water is necessary for all life, making the river valley a good place to find useful plants and animals. The delta area of the river is especially bountiful. It is not hard to imagine Stone Age peoples making a comfortable life, by the standard of the time, along the Nile. | ” |
—In-game section of the Original realease |
By 8,000 years ago, the ice was gone and the climate was comparable to what we encounter today. Stone Age hunters would have shared the Nile Valley with a variety wildlife that could be hunted for food. By this time, our ancestors had domesticated the dog and were using spear throwers (atlatls) and primitive bows.
Historical Outcome
“ | Hunting was good along the Nile and the inhabitants of the region lived well. As a result, population densities increased and the people prospered. The tiny Egyptian tribe passed its first hurdle on the long road to building a mighty empire. | ” |
—In-game section of the Original Release |