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{{for|campaign scenario in [[Age of Empires]]|the food gathering method|Hunt}} |
{{for|campaign scenario in [[Age of Empires]]|the food gathering method|Hunt}} |
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+ | <tabber>Definitive Edition= |
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⚫ | |||
+ | {{Infobox Scenario |
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⚫ | |||
+ | |Name = Hunting |
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+ | |Image = [[File:Hunting_DE.png|thumb]] |
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+ | |Game = [[File:EmpiresIcon.png]] ''[[Age of Empires: Definitive Edition|Definitive Edition]]'' |
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+ | |Campaign = [[Ascent of Egypt Learning Campaign]] |
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+ | |Color = '''{{color|blue|Blue}}''' |
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+ | |Civilization = [[Egyptians (Age of Empires)|Egyptians]] |
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+ | |No = 1 |
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+ | |Previous = N/A |
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+ | |Next = [[Foraging]] |
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+ | }} |
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+ | |-|Original= |
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+ | {{Infobox Scenario |
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+ | |Name = Hunting |
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⚫ | |||
+ | |Game = [[File:EmpiresIcon.png]] ''[[Age of Empires]]'' |
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+ | |Campaign = [[Ascent of Egypt Learning Campaign]] |
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+ | |Color = '''{{color|blue|Blue}}''' |
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+ | |Civilization = [[Egyptians (Age of Empires)|Egyptians]] |
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+ | |No = 1 |
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+ | |Previous = N/A |
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+ | |Next = [[Foraging#Original|Foraging]] |
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+ | }} |
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+ | </tabber> |
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⚫ | |||
⚫ | |||
⚫ | {{quote|The Ice Age has passed; [[Food|plants and wildlife]] are plentiful thanks to the improved climate. Although the |
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+ | The scenario is designed to teach players how to hunt and build in the game. |
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− | ===Objective=== |
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+ | |||
⚫ | |||
+ | <tabber>Definitive Edition= |
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+ | === Description === |
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+ | {{quote|Island in the Nile Delta, 8000 BCE <br /><br />Egypt is a land blessed with plentiful plants and wildlife, making it an excellent place to settle your wandering tribe of hunters and gatherers. Even though your people have primitive technology and rely on stone tools, they are skilled hunters.|In-game section of the Definitive Edition}} |
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+ | |||
+ | === Starting condtitions === |
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+ | * '''Starting Age:''' [[File:StoneAgeIcon.jpg|22px]] [[Stone Age]] |
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+ | * '''Starting resources:''' {{Resources|wood = 80|food = 140|}} |
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+ | * '''Population limit:''' 50 |
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+ | * '''Starting units:''' |
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+ | ** 3 {{1icons|Villager}}s |
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+ | |||
+ | * '''[[Gaia]] units:''' None |
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+ | |||
+ | === Objectives === |
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+ | * Grow your tribe to 7 villagers. |
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+ | |||
+ | |-|Original= |
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+ | === Description === |
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⚫ | {{quote|Hunting, 8000 BC<br /><br />The Ice Age has passed; [[Food|plants and wildlife]] are plentiful thanks to the improved climate. Although the technology of your tribe is still primitive, your hunting skills are excellent. Establish a small village on this Nile Delta island and grow your tribe to seven [[Villager (Age of Empires)|people]].|In-game section of the Original Release}} |
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+ | |||
+ | === Starting conditions === |
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+ | * '''Starting Age:''' [[File:StoneAgeIcon.jpg|22px]] [[Stone Age]] |
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+ | * '''Starting resources:''' {{Resources|wood = 50|food = 30|}} |
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+ | * '''Population limit:''' 50 |
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+ | * '''Starting units:''' |
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+ | ** 1 {{1icons|Villager}} |
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+ | * '''[[Gaia]] units:''' None |
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+ | |||
+ | === Objectives === |
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* Create 7 [[Villager (Age of Empires)|Villagers]] |
* Create 7 [[Villager (Age of Empires)|Villagers]] |
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+ | </tabber> |
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+ | |||
+ | == Players == |
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+ | <tabber>Definitive Edition= |
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+ | === Player === |
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+ | * '''{{color|blue|Player}}''' ([[Egyptians (Age of Empires)|Egyptians]]): The player starts with a Town Center and a Villager in the center of the island. |
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+ | |||
+ | |-|Original= |
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+ | === Player === |
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+ | * '''{{color|blue|Player}}''' ([[Egyptians (Age of Empires)|Egyptians]]): The player starts with a Town Center and three Villagers in the center of the island. |
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+ | </tabber> |
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+ | |||
+ | == Strategy == |
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+ | ''Note: this text applies to the original release.'' |
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+ | |||
⚫ | This campaign is pretty straightforward, since no enemies and threats are present. The only thing the player should look out for are [[Alligator]]s lurking around near the coastal areas of the Map. Since the player must create 6 Villagers (the scenario starts with one already available), {{resources|food=300}} is required to accomplish the objective, along with {{resources|wood=30}} to build a [[House (Age of Empires)|House]] to support enough [[Unit#Population Cap|Population]] to sustain that amount of Villagers. Collect the required resources, build or train these units and the scenario will be complete. |
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+ | |||
+ | == History == |
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+ | <tabber>Definitive Edition= |
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⚫ | |||
+ | {{quote|Since the down of our species, humans relied on hunting and foraging for survival. They lived and hunted in small groups, moving along the migratory tracks of large animals. Meat was complemented with berries, roots or other eible plants for a diverse diet.|In-game section of the Definitive Edition}} |
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+ | |||
+ | === Victory === |
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+ | {{quote|The hunt is a success and your tribe grows! You and your people will raise many sons and daughters in this land.|In-game section of the Definitive Edition}} |
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− | == |
+ | === Loss === |
+ | {{quote|When a herd of gazelles saw your approach, they stampeded you to death. Killed by small antelopes. Better luck next time.|In-game section of the Definivtie Edition}} |
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⚫ | This campaign is pretty straightforward, since no enemies and threats are present. The only thing the player should look out for are [[Alligator]]s lurking around near the coastal areas of the Map. Since the player must create 6 Villagers (the |
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+ | |-|Original= |
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⚫ | |||
+ | === Historical notes=== |
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⚫ | |||
+ | {{quote|The Nile Valley has been inhabited by humans for perhaps millions of years due to the mild climate, the presence of fresh water, and its proximity to southern Africa, where the first human ancestors evolved. Water is necessary for all life, making the river valley a good place to find useful plants and animals. The delta area of the river is especially bountiful. It is not hard to imagine Stone Age peoples making a comfortable life, by the standard of the time, along the Nile. By 8,000 years ago, the ice was gone and the climate was comparable to what we encounter today. Stone Age hunters would have shared the Nile Valley with a variety wildlife that could be hunted for food. By this time, our ancestors had domesticated the dog and were using spear throwers (atlatls) and primitive bows.|In-game section of the Original Release}} |
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+ | === Historical outcome === |
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⚫ | |||
+ | </tabber> |
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{{Campaigns (Age of Empires)}} |
{{Campaigns (Age of Empires)}} |
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[[Category:Age of Empires]] |
[[Category:Age of Empires]] |
Revision as of 10:17, 28 February 2020
This article is about the campaign scenario in Age of Empires. For the food gathering method, see Hunt. |
Hunting is the first scenario of the Ascent of Egypt Learning Campaign, and introduces the player to the basic components on optimizing strategic game play in Age of Empires.
The scenario is designed to teach players how to hunt and build in the game.
Scenario instructions
Description
“ | Island in the Nile Delta, 8000 BCE Egypt is a land blessed with plentiful plants and wildlife, making it an excellent place to settle your wandering tribe of hunters and gatherers. Even though your people have primitive technology and rely on stone tools, they are skilled hunters. | ” |
—In-game section of the Definitive Edition |
Starting condtitions
- Gaia units: None
Objectives
- Grow your tribe to 7 villagers.
Description
“ | Hunting, 8000 BC The Ice Age has passed; plants and wildlife are plentiful thanks to the improved climate. Although the technology of your tribe is still primitive, your hunting skills are excellent. Establish a small village on this Nile Delta island and grow your tribe to seven people. | ” |
—In-game section of the Original Release |
Starting conditions
- Starting Age: Stone Age
- Starting resources: 30 food, 50 wood
- Population limit: 50
- Starting units:
- 1 Villager
- Gaia units: None
Objectives
- Create 7 Villagers
Players
Player
- Player (Egyptians): The player starts with a Town Center and a Villager in the center of the island.
Player
- Player (Egyptians): The player starts with a Town Center and three Villagers in the center of the island.
Strategy
Note: this text applies to the original release.
This campaign is pretty straightforward, since no enemies and threats are present. The only thing the player should look out for are Alligators lurking around near the coastal areas of the Map. Since the player must create 6 Villagers (the scenario starts with one already available), 300 food is required to accomplish the objective, along with 30 wood to build a House to support enough Population to sustain that amount of Villagers. Collect the required resources, build or train these units and the scenario will be complete.
History
Historical notes
“ | Since the down of our species, humans relied on hunting and foraging for survival. They lived and hunted in small groups, moving along the migratory tracks of large animals. Meat was complemented with berries, roots or other eible plants for a diverse diet. | ” |
—In-game section of the Definitive Edition |
Victory
“ | The hunt is a success and your tribe grows! You and your people will raise many sons and daughters in this land. | ” |
—In-game section of the Definitive Edition |
Loss
“ | When a herd of gazelles saw your approach, they stampeded you to death. Killed by small antelopes. Better luck next time. | ” |
—In-game section of the Definivtie Edition |
Historical notes
“ | The Nile Valley has been inhabited by humans for perhaps millions of years due to the mild climate, the presence of fresh water, and its proximity to southern Africa, where the first human ancestors evolved. Water is necessary for all life, making the river valley a good place to find useful plants and animals. The delta area of the river is especially bountiful. It is not hard to imagine Stone Age peoples making a comfortable life, by the standard of the time, along the Nile. By 8,000 years ago, the ice was gone and the climate was comparable to what we encounter today. Stone Age hunters would have shared the Nile Valley with a variety wildlife that could be hunted for food. By this time, our ancestors had domesticated the dog and were using spear throwers (atlatls) and primitive bows. | ” |
—In-game section of the Original Release |
Historical outcome
“ | Hunting was good along the Nile and the inhabitants of the region lived well. As a result, population densities increased and the people prospered. The tiny Egyptian tribe passed its first hurdle on the long road to building a mighty empire. | ” |
—In-game section of the Original Release |