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{{for|campaign scenario in [[Age of Empires]]|the food gathering method|Hunt}}
 
{{for|campaign scenario in [[Age of Empires]]|the food gathering method|Hunt}}
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<tabber>Definitive Edition=
[[File:Hunting.png|thumb]]
 
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{{Infobox Scenario
'''Hunting''' is the first scenario of the [[Ascent of Egypt Learning Campaign]], and introduces the player to the basic components on optimizing strategic game play in ''[[Age of Empires]]''. The scenario is designed to teach players how to hunt and build in the game.
 
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|Name = Hunting
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|Image = [[File:Hunting_DE.png|thumb]]
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|Game = [[File:EmpiresIcon.png]] ''[[Age of Empires: Definitive Edition|Definitive Edition]]''
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|Campaign = [[Ascent of Egypt Learning Campaign]]
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|Color = '''{{color|blue|Blue}}'''
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|Civilization = [[Egyptians (Age of Empires)|Egyptians]]
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|No = 1
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|Previous = N/A
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|Next = [[Foraging]]
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}}
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|-|Original=
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{{Infobox Scenario
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|Name = Hunting
 
|Image = [[File:Hunting.png|thumb]]
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|Game = [[File:EmpiresIcon.png]] ''[[Age of Empires]]''
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|Campaign = [[Ascent of Egypt Learning Campaign]]
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|Color = '''{{color|blue|Blue}}'''
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|Civilization = [[Egyptians (Age of Empires)|Egyptians]]
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|No = 1
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|Previous = N/A
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|Next = [[Foraging#Original|Foraging]]
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}}
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</tabber>
   
 
'''Hunting''' is the first scenario of the [[Ascent of Egypt Learning Campaign]], and introduces the player to the basic components on optimizing strategic game play in ''[[Age of Empires]]''.
==Scenario Instructions==
 
{{quote|The Ice Age has passed; [[Food|plants and wildlife]] are plentiful thanks to the improved climate. Although the Technology of your tribe is still primitive, your hunting skills are excellent. Establish a small village on this Nile Delta island and grow your tribe to seven [[Villager (Age of Empires)|people]].}}
 
   
  +
The scenario is designed to teach players how to hunt and build in the game.
===Objective===
 
  +
 
== Scenario instructions ==
  +
<tabber>Definitive Edition=
  +
=== Description ===
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{{quote|Island in the Nile Delta, 8000 BCE <br /><br />Egypt is a land blessed with plentiful plants and wildlife, making it an excellent place to settle your wandering tribe of hunters and gatherers. Even though your people have primitive technology and rely on stone tools, they are skilled hunters.|In-game section of the Definitive Edition}}
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=== Starting condtitions ===
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* '''Starting Age:''' [[File:StoneAgeIcon.jpg|22px]] [[Stone Age]]
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* '''Starting resources:''' {{Resources|wood = 80|food = 140|}}
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* '''Population limit:''' 50
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* '''Starting units:'''
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** 3 {{1icons|Villager}}s
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* '''[[Gaia]] units:''' None
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=== Objectives ===
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* Grow your tribe to 7 villagers.
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|-|Original=
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=== Description ===
 
{{quote|Hunting, 8000 BC<br /><br />The Ice Age has passed; [[Food|plants and wildlife]] are plentiful thanks to the improved climate. Although the technology of your tribe is still primitive, your hunting skills are excellent. Establish a small village on this Nile Delta island and grow your tribe to seven [[Villager (Age of Empires)|people]].|In-game section of the Original Release}}
  +
  +
=== Starting conditions ===
  +
* '''Starting Age:''' [[File:StoneAgeIcon.jpg|22px]] [[Stone Age]]
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* '''Starting resources:''' {{Resources|wood = 50|food = 30|}}
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* '''Population limit:''' 50
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* '''Starting units:'''
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** 1 {{1icons|Villager}}
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* '''[[Gaia]] units:''' None
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  +
=== Objectives ===
 
* Create 7 [[Villager (Age of Empires)|Villagers]]
 
* Create 7 [[Villager (Age of Empires)|Villagers]]
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</tabber>
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== Players ==
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<tabber>Definitive Edition=
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=== Player ===
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* '''{{color|blue|Player}}''' ([[Egyptians (Age of Empires)|Egyptians]]): The player starts with a Town Center and a Villager in the center of the island.
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|-|Original=
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=== Player ===
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* '''{{color|blue|Player}}''' ([[Egyptians (Age of Empires)|Egyptians]]): The player starts with a Town Center and three Villagers in the center of the island.
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</tabber>
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== Strategy ==
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''Note: this text applies to the original release.''
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This campaign is pretty straightforward, since no enemies and threats are present. The only thing the player should look out for are [[Alligator]]s lurking around near the coastal areas of the Map. Since the player must create 6 Villagers (the scenario starts with one already available), {{resources|food=300}} is required to accomplish the objective, along with {{resources|wood=30}} to build a [[House (Age of Empires)|House]] to support enough [[Unit#Population Cap|Population]] to sustain that amount of Villagers. Collect the required resources, build or train these units and the scenario will be complete.
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  +
== History ==
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<tabber>Definitive Edition=
 
=== Historical notes ===
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{{quote|Since the down of our species, humans relied on hunting and foraging for survival. They lived and hunted in small groups, moving along the migratory tracks of large animals. Meat was complemented with berries, roots or other eible plants for a diverse diet.|In-game section of the Definitive Edition}}
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=== Victory ===
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{{quote|The hunt is a success and your tribe grows! You and your people will raise many sons and daughters in this land.|In-game section of the Definitive Edition}}
   
==Strategy==
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=== Loss ===
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{{quote|When a herd of gazelles saw your approach, they stampeded you to death. Killed by small antelopes. Better luck next time.|In-game section of the Definivtie Edition}}
This campaign is pretty straightforward, since no enemies and threats are present. The only thing the player should look out for are [[Alligator]]s lurking around near the coastal areas of the Map. Since the player must create 6 Villagers (the mission starts with one already available), {{resources|food=300}} is required to accomplish the mission, along with {{resources|wood=30}} to build a [[House (Age of Empires)|House]] to support enough [[Unit#Population Cap|Population]] to sustain that amount of Villagers. Collect the required resources, build or train these units and the mission will be complete.
 
   
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|-|Original=
== Historical Result ==
 
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=== Historical notes===
{{quote|The hunting along the Nile was good and the inhabitants of the region lived well. The result was an increase in population density and the prosperity of the people. The tiny egyptian tribe had taken the first step on the long road to the creation of a mighty empire.}}
 
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{{quote|The Nile Valley has been inhabited by humans for perhaps millions of years due to the mild climate, the presence of fresh water, and its proximity to southern Africa, where the first human ancestors evolved. Water is necessary for all life, making the river valley a good place to find useful plants and animals. The delta area of the river is especially bountiful. It is not hard to imagine Stone Age peoples making a comfortable life, by the standard of the time, along the Nile. By 8,000 years ago, the ice was gone and the climate was comparable to what we encounter today. Stone Age hunters would have shared the Nile Valley with a variety wildlife that could be hunted for food. By this time, our ancestors had domesticated the dog and were using spear throwers (atlatls) and primitive bows.|In-game section of the Original Release}}
   
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=== Historical outcome ===
 
{{quote|Hunting was good along the Nile and the inhabitants of the region lived well. As a result, population densities increased and the people prospered. The tiny Egyptian tribe passed its first hurdle on the long road to building a mighty empire.|In-game section of the Original Release}}
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</tabber>
 
{{Campaigns (Age of Empires)}}
 
{{Campaigns (Age of Empires)}}
 
[[Category:Age of Empires]]
 
[[Category:Age of Empires]]

Revision as of 10:17, 28 February 2020

Info icon
This article is about the campaign scenario in Age of Empires. For the food gathering method, see Hunt.

Hunting is the first scenario of the Ascent of Egypt Learning Campaign, and introduces the player to the basic components on optimizing strategic game play in Age of Empires.

The scenario is designed to teach players how to hunt and build in the game.

Scenario instructions

Description

Island in the Nile Delta, 8000 BCE

Egypt is a land blessed with plentiful plants and wildlife, making it an excellent place to settle your wandering tribe of hunters and gatherers. Even though your people have primitive technology and rely on stone tools, they are skilled hunters.
—In-game section of the Definitive Edition

Starting condtitions

Objectives

  • Grow your tribe to 7 villagers.

Description

Hunting, 8000 BC

The Ice Age has passed; plants and wildlife are plentiful thanks to the improved climate. Although the technology of your tribe is still primitive, your hunting skills are excellent. Establish a small village on this Nile Delta island and grow your tribe to seven people.
—In-game section of the Original Release

Starting conditions

Objectives

Players

Player

  • Player (Egyptians): The player starts with a Town Center and a Villager in the center of the island.

Player

  • Player (Egyptians): The player starts with a Town Center and three Villagers in the center of the island.

Strategy

Note: this text applies to the original release.

This campaign is pretty straightforward, since no enemies and threats are present. The only thing the player should look out for are Alligators lurking around near the coastal areas of the Map. Since the player must create 6 Villagers (the scenario starts with one already available), 300 food is required to accomplish the objective, along with 30 wood to build a House to support enough Population to sustain that amount of Villagers. Collect the required resources, build or train these units and the scenario will be complete.

History

Historical notes

Since the down of our species, humans relied on hunting and foraging for survival. They lived and hunted in small groups, moving along the migratory tracks of large animals. Meat was complemented with berries, roots or other eible plants for a diverse diet.
—In-game section of the Definitive Edition

Victory

The hunt is a success and your tribe grows! You and your people will raise many sons and daughters in this land.
—In-game section of the Definitive Edition

Loss

When a herd of gazelles saw your approach, they stampeded you to death. Killed by small antelopes. Better luck next time.
—In-game section of the Definivtie Edition

Historical notes

The Nile Valley has been inhabited by humans for perhaps millions of years due to the mild climate, the presence of fresh water, and its proximity to southern Africa, where the first human ancestors evolved. Water is necessary for all life, making the river valley a good place to find useful plants and animals. The delta area of the river is especially bountiful. It is not hard to imagine Stone Age peoples making a comfortable life, by the standard of the time, along the Nile. By 8,000 years ago, the ice was gone and the climate was comparable to what we encounter today. Stone Age hunters would have shared the Nile Valley with a variety wildlife that could be hunted for food. By this time, our ancestors had domesticated the dog and were using spear throwers (atlatls) and primitive bows.
—In-game section of the Original Release

Historical outcome

Hunting was good along the Nile and the inhabitants of the region lived well. As a result, population densities increased and the people prospered. The tiny Egyptian tribe passed its first hurdle on the long road to building a mighty empire.
—In-game section of the Original Release

Campaigns in Age of Empires
ReturnRome-AoEIcon Age of Empires
AoE Ascent of Egypt icon Ascent of EgyptHunting · Foraging  · Exploration · Dawn of a New Age · Skirmish · Farming · Trade · Religion · River Outpost · Naval Battle · A Wonder of the World · Siege in Canaan
NuRoR hoplite idle Glory of GreeceLand Grab (Claiming Territory) · Citadel (Acropolis) · Ionian Expansion (The Conquest of Crete) · The Trojan War · I'll Be Back (Colonization of Ionia) · The Siege of Athens · Xenophon's March · Wonder (Alexander the Great)
NuRoR priest idle Voices of BabylonThe Holy Man · The Tigris Valley · Lost (Vengeance) · I Shall Return · The Great Hunt  · The Caravan · Lord of the Euphrates · Nineveh (The Conquest of Nineveh)
Yamato, Empire of
the Rising Sun
The Assassins · Island Hopping · Capture (Definitive Edition) · Mountain Temple (The Mountain Temple) · The Canyon of Death · Oppression (Coup) · A Friend in Need (Jinshin War) · Kyushu Revolts (Fujiwara Revolts)
RomeIcon Age of Empires: The Rise of Rome
The Rise of RomeThe Birth of Rome · Pyrrhus of Epirus · Syracuse (The Siege of Syracuse) · Metaurus (The Battle of the Metaurus) · Zama (The Battle of Zama) · Mithridates
Ave CaesarCaesar vs Pirates (Caesar's Revenge) · Britain (The Invasion of Britain) · Alesia (The Siege of Alesia) · Caesar vs Pompey (The Battle of Pharsalus)
Pax Romana
(Imperium Romanum)
Actium (The Battle of Actium) · Year of the Four Emperors (The Year of the Four Emperors) · Ctesiphon (Ransom at Ctesiphon) · Queen Zenobia (Zenobia, Queen of Palmyra) · Coming of the Huns (The Coming of the Huns)
Enemies of RomeCrossing the Alps · Third Greek War (Third Macedonian War) · Spartacus (The Revolt of Spartacus) · Odenathus vs Persians (Odaenathus, Lord of Palmyra)
Age of Empires Definitive Edition icon Age of Empires: Definitive Edition
Reign of the HittitesDemo: Homelands  · Growing Pains  · Opening Moves  · Fall of the Mitanni  · Battle of Kadesh
DE: Opening Moves  · Raid on Babylon  · The Battle of Kadesh
AoE The First Punic War icon The First Punic WarStruggle for Sicily (The Battle of Agrigentum) · Battle of Mylae · Battle of Tunis
AoE2Icon-ReturnRome Age of Empires II: Definitive Edition - Return of Rome
RoR Trajan TrajanLegates and Legions · Roman Repute · Heads Will Roll · An Old Enemy · Blood in the Water
RoR Pyrrhus of Epirus Pyrrhus of EpirusA Second Alexander · The Many Kings of Macedon · Pyrrhic Victories · Savior of the Greeks · Sisyphus
RoR Sargon of Akkad Sargon of AkkadThe Chosen One · Divine Will · The Prophecy · The Land of Kings · Subartu
Demo versions
Dawn of CivilizationDawn of a New Age  · Skirmish · Crusade · The Wreck of the Hyskos  · Last Stand
Bronze Age Art of War
Names in brackets represent campaigns and scenarios renamed and/or reworked in the Definitive Edition.