Age of Empires Series Wiki
Advertisement
Info icon
This article is about the campaign scenario in Age of Empires. For the food gathering method, see Hunt.

Hunting is the first scenario of the Ascent of Egypt campaign, and introduces the player to the basic components on optimizing strategic game play in Age of Empires. The scenario is designed to teach players how to hunt and build in the game.

Scenario instructions[]

Description[]

AoE Ascent of Egypt icon
Island in the Nile Delta, 8000 BCE

Egypt is a land blessed with plentiful plants and wildlife, making it an excellent place to settle your wandering tribe of hunters and gatherers. Even though your people have primitive technology and rely on stone tools, they are skilled hunters.
—In-game section

Hunting, 8000 BC

The Ice Age has passed; plants and wildlife are plentiful thanks to the improved climate. Although the technology of your tribe is still primitive, your hunting skills are excellent. Establish a small village on this Nile Delta island and grow your tribe to seven people.
—In-game section

Tutorial[]

HUNTING
To assign a Villager to hunt, select the Villager, and then right-click an animal, such as a gazelle. The Villager will hunt the animal, gather food, and deposit it at the Town Center, where it is added to your stockpile (visible in the upper-left corner of the game screen).
CREATING VILLAGERS
Villagers cost food. To create a Villager, select the Town Center, and then select the Create Villager button at the bottom of the game screen. After a brief training period, the Villager appears beside the Town Center. Resources (such as food from hunting) are accumulated faster if you assign newly created Villagers to gather them.
BUILDING HOUSES
Houses cost wood. Each House supports four units. The Town Center also supports four units. To build a House, select a Villager, select the Build button at the bottom of the game screen, select the Build House button, and then left-click a location on the map. The House is shown in red if you cannot build it in a particular location.

HUNTING
To assign a villager to hunt, click the villager, and then right-click the animal to hunt. For example, to hunt a gazelle, right-click it. The villager hunts the animal, gathers food, and deposits it at the Town Center where it is added to your stockpile (as shown in the upper-left corner of the game screen).
CREATING VILLAGERS
Villagers cost 50 food. To create a villager, select a Town Center, and then click on the Create Villager button in the lower left corner of the game screen. After a brief training period, the villager appears beside the Town Center.
BUILDING HOUSES
Houses cost 30 wood and each House supports four villagers. The Town Center also supports four villagers. To build a House, select a villager, click the Build House button in the building panel in the lower-left corner of the game screen, and then click a location on the map. The House is shown in red if you cannot build in a particular location.

History[]

Since the dawn of our species, humans relied on hunting and foraging for survival. They lived and hunted in small groups, moving along the migratory tracks of large animals. Meat was complemented with berries, roots or other edible plants for a diverse diet.

Egypt was one of the first regions to be inhabited by humans due to its mild climate and its proximity to eastern Africa, where the first human ancestors evolved. At the end of the last Ice Age, the Sahara Desert was very different from its modern state. It consisted mostly of Savannah grasslands where many species of large animals grazed, making the Sahara ideal for hunter-gatherers to thrive. Cave paintings and stone tool production sites have been found from this early period as cultures like the Badarian and Naqada spread throughout Egypt. Stone circles similar to Stonehenge were built in a place called Nabta Playa to the west of the Nile River near a great and now extinct lake.
—In-game section

The Nile Valley has been inhabited by humans for perhaps millions of years due to the mild climate, the presence of fresh water, and its proximity to southern Africa, where the first human ancestors evolved. Water is necessary for all life, making the river valley a good place to find useful plants and animals. The delta area of the river is especially bountiful. It is not hard to imagine Stone Age peoples making a comfortable life, by the standard of the time, along the Nile. By 8,000 years ago, the ice was gone and the climate was comparable to what we encounter today. Stone Age hunters would have shared the Nile Valley with a variety wildlife that could be hunted for food. By this time, our ancestors had domesticated the dog and were using spear throwers (atlatls) and primitive bows.
—In-game section

Starting conditions[]

Objectives[]

  • Grow your tribe to 7 villagers.

Hints[]

  1. You can support a population of 50.
  2. Hunt gazelles and elephants to increase your stockpile of food in order to create new Villagers.
  3. To create new units, you must build new Houses to support your growing population.
  4. Villagers can move around gazelles and herd them closer to the Town Center before hunting them. This decreases the distance Villagers must travel to drop the meat off at your Town Center.
  5. Elephants will attack Villagers hunting them, so instead of herding them like gazelles, you must select a Villager, shoot the elephant, run away, and then (when he's almost out of range) turn your Villager around and shoot it again. Repeat this process to lure the elephant to your Town Center, where you can easily kill it with multiple Villagers, also reducing the distance your Villagers must walk.
  6. Food from dead animals decays over time, so minimize waste by assigning multiple Villagers to harvest meat.
  7. Beware of crocodiles, which will eat unwary villagers who wander near the shore. Crocodiles and other predators can be hunted, but they provide less food than other animals.

    1. You must hunt gazelles and elephants to increase your stockpile of food in order to create new villagers.
    2. As your population grows, you must build new Houses to accommodate the new units or else you will not be able to create anymore new ones.
    3. Villagers can move around gazelles and herd them closer to the Town Center before hunting them. This decreases the distance the villagers must travel to carry the meat to the Town Center (where it is added to your stockpile).
    4. When you hunt elephants, you must use a different tactic than when you hunt gazelles. Elephants will attack the villagers that are hunting them so instead of moving around the elephants like you'd do with gazelles, you must select a villager, shoot the elephant, run away and then (when he's almost out of range) turn your villager around and shoot him again. If you repeat this process, you can lure the elephant to your drop off point where you can easily kill the elephant with multiple villagers, and you reduce the distance your villagers must walk.
    5. Food from dead animals deteriorates over time, so it is more efficient to assign more than one villager to gather the meat from a kill.
    6. Beware of Crocodiles—they tend to eat unwary villagers who wander near the shore. Crocodiles and other predators can be hunted and provide food like gazelles but at a much lower return rate.

      1. You must hunt gazelles to increase your stockpile of food so you can create new villagers. As your population grows, you must build new Houses before you can create new villagers.
      2. Villagers can move around gazelles and herd them closer to the Town Center before hunting them. This decreases the distance the villagers must travel to carry the meat to the Town Center, where it is added to your stockpile.
      3. Food from hunting deteriorates over time, so it is most efficient to assign more than one villager to gather the meat from a kill.
      4. Beware of alligators -- they tend to eat unwary villagers who wander near the shore. Alligators can be hunted and provide food like gazelles.

Players[]

Player[]

  • Player (Egyptians AoE Egyptians): The player starts with a Town Center and a Villager in the center of the island.

Player[]

  • Player (Egyptians AoE Egyptians): The player starts with a Town Center and three Villagers in the center of the island.

Player[]

  • Player (Egyptians AoE Egyptians): The player starts with a Town Center and a Villager in the center of the island.

Strategy[]

Original

This campaign is pretty straightforward, since no enemies are present. The only thing the player should look out for are Alligators lurking around near the coastal areas of the map. Contrary to the scenario instructions, the player only needs to create six Villagers, as one is already available. A total of 300 food is required, and a house needs to be built. Bring the Villager to the west and walk through the large herd of Gazelles. Try to judge how far the player wants the prey to be from the Town Center before hitting with a spear twice. Have the hunter collect the meat and create Villagers as the food comes in. As soon as the player has finished, build a House with one Villager while continuing to hunt. Create the required Villagers and the task will be complete.

Definitive

The same strategy as above applies in this version, with the changes being needing to train fewer Villagers, as the player already starts with three.

Postgame messages[]

Victory[]

The hunt is a success and your tribe grows! You and your people will raise many sons and daughters in this land.
—In-game section

Loss[]

When a herd of gazelles saw your approach, they stampeded you to death. Killed by small antelopes. Better luck next time.
—In-game section

Historical outcome[]

Hunting was good along the Nile and the inhabitants of the region lived well. As a result, population densities increased and the people prospered. The tiny Egyptian tribe passed its first hurdle on the long road to building a mighty empire.
—In-game section

Trivia[]

  • In the northeast, there is a small landmass which normally cannot be seen. This remains true for the Definitive Edition and Return of Rome.

Gallery[]

Campaigns in Age of Empires
ReturnRome-AoEIcon Age of Empires
AoE Ascent of Egypt icon Ascent of EgyptAoE Ascent of Egypt icon Hunting · NuRoR villager forager gather Foraging  · NuRoR scout idle Exploration (Discoveries before RoR) · NuRoR villager fisher Dawn of a New Age (Advancing to the next Age in DE) · NuRoR bowman attack Skirmish · NuRoR villager farmer gather Farming · NuRoR trade boat Trade · NuRoR priest converting Religion (Crusade originally) · NuRoR transport ship River Outpost (The River Outpost in DE) · NuRoR scout ship Naval Battle · NuRoR villager builder A Wonder of the World · NuRoR chariot idle Siege in Canaan (The Siege in Canaan in DE)
NuRoR hoplite idle Glory of GreeceOriginal: Land Grab · Citadel · Ionian Expansion · Trojan War · I'll Be Back · Siege of Athens · Xenophon's March · Wonder
DE: NuRoR clubman attack Claiming Territory · NuRoR bowman idle Acropolis · NuRoR cavalry idle The Conquest of Crete · NuRoR hoplite attack The Trojan War · NuRoR heavy transport idle Colonization of Ionia · NuRoR phalanx walk The Siege of Athens · NuRoR centurion attack Xenophon's March · NuRoR alexander attack Alexander the Great
NuRoR priest idle Voices of BabylonNuRoR priest converting The Holy Man (Holy Man originally) · NuRoR war galley idle The Tigris Valley (Tigris Valley originally) · NuRoR composite bowman idle Lost (Vengeance in DE) · NuRoR light transport idle I Shall Return · NuRoR artifact The Great Hunt  · NuRoR scythe chariot idle The Caravan · NuRoR chariot archer attack Lord of the Euphrates · NuRoR heavy catapult The Conquest of Nineveh (Nineveh originally)
Yamato, Empire of
the Rising Sun
The Assassins · Island Hopping · Capture (Definitive Edition) · Mountain Temple (The Mountain Temple) · The Canyon of Death · Oppression (Coup) · A Friend in Need (Jinshin War) · Kyushu Revolts (Fujiwara Revolts)
RomeIcon The Rise of Rome
The Rise of RomeThe Birth of Rome · Pyrrhus of Epirus · Syracuse (The Siege of Syracuse) · Metaurus (The Battle of the Metaurus) · Zama (The Battle of Zama) · Mithridates
Ave CaesarCaesar vs Pirates (Caesar's Revenge) · Britain (The Invasion of Britain) · Alesia (The Siege of Alesia) · Caesar vs Pompey (The Battle of Pharsalus)
Pax Romana
(Imperium Romanum)
Actium (The Battle of Actium) · Year of the Four Emperors (The Year of the Four Emperors) · Ctesiphon (Ransom at Ctesiphon) · Queen Zenobia (Zenobia, Queen of Palmyra) · Coming of the Huns (The Coming of the Huns)
Enemies of RomeCrossing the Alps · Third Greek War (Third Macedonian War) · Spartacus (The Revolt of Spartacus) · Odenathus vs Persians (Odaenathus, Lord of Palmyra)
Age of Empires Definitive Edition icon Definitive Edition
Reign of the HittitesDemo: Homelands  · Growing Pains  · Opening Moves  · Fall of the Mitanni  · Battle of Kadesh
DE: Opening Moves  · Raid on Babylon  · The Battle of Kadesh
AoE The First Punic War icon The First Punic WarDemo/RoR: NuRoR axeman attack Struggle for Sicily · NuRoR war galley Battle of Mylae · NuRoR war elephant attack Battle of Tunis
DE: The Battle of Agrigentum · Battle of Mylae · Battle of Tunis
AoE2Icon-ReturnRome Return of Rome
RoR Trajan TrajanLegates and Legions · Roman Repute · Heads Will Roll · An Old Enemy · Blood in the Water
RoR Pyrrhus of Epirus Pyrrhus of EpirusA Second Alexander · The Many Kings of Macedon · Pyrrhic Victories · Savior of the Greeks · Sisyphus
RoR Sargon of Akkad Sargon of AkkadThe Chosen One · Divine Will · The Prophecy · The Land of Kings · Subartu
Demo versions
Dawn of CivilizationDawn of a New Age  · Skirmish · Crusade · The Wreck of the Hyskos  · Last Stand
Bronze Age Art of War
Shorthands: DE - Definitive Edition, RoR - Return of Rome, originally - in the release version
If no shorthands are written, names in brackets represent campaigns and scenarios renamed and/or reworked in the Definitive Edition.
Advertisement