Hunting wild animals is an early means of gathering food throughout the Age of Empires series. Wild animals come in all shapes and sizes, including Deer, Elephants, and Wolves (see below for the full lists), and can be found alone or in groups all over most maps. Some animals just flee when hunted, while others will fight back and others will hunt any Villagers that come near them.
The food held by huntable animals depends on the type of animal. After a huntable animal is killed the quantity of food it provides slowly decreases, simulating decay. In Age of Empires III, hunted food rots away at 0.76 food per second. Hunting is finite; as soon as the last animal is killed, there is no more hunting to be done.
Hunting is very attractive in the early game as it requires few resources to set up and its gather rate is faster than that of all other methods of obtaining food. Additionally, as it involves having Villagers roving across the map, it is normally best to get hunting out of the way before there are standing armies around.
In Age of Empires and Age of Empires II, players should not send military units to assist Villagers in hunting, since military units might kill the huntables. If they do, the prey dies without leaving any meat. In Age of Mythology, even if a military unit gets the last hit to the animal, Villagers can still gather food from them. In Age of Empires III, military units are no longer able to attack huntable animals.
Huntable animals Edit
Age of Empires Edit
Age of Empires II Edit
The Conquerors Edit
The African Kingdoms Edit
Rise of the Rajas Edit
Age of Mythology Edit
- Brown Bear
- Crowned Crane
- Polar Bear
- Wild Boar
The Titans Edit
Tale of the Dragon Edit
Age of Empires III Edit
"Harvest for Food."—In-game description
"Attracted to nearby Shrines. Enhances resources generated by Shrines."—Japanese in-game description
All huntable and herdable animals in the game decay at a rate of 0.76 per second.