Historically, the Huns were a civilization with no discernible origin besides the steppes of Central Asia that was most active in Eastern Europe during the Middle Ages. They are one of the few civilizations that invaded Eastern Europe and displaced many other "barbarian" tribes which caused the Roman Empire to crumble. As a result, their unique unit is the Tarkan, a medium cavalryman armed with a torch that deals high damage to buildings. The most ferocious and courageous Hun warriors were the Tarkans, and they exemplify the Huns as horse riders who raid and pillage buildings. The Huns were known for their irreverence towards artifacts and works of art as well as architectural wonders were no exception. The destruction of Rome brought by the Goths, Vandals, Huns, and other barbarian tribes would later create the term vandalism to describe any senseless destruction, particularly the barbarian defacing of artwork. Their Imperial Age unique technology, Atheism, is a representation of that concept, forcing Wonder and Relic victories to take longer and reducing the cost of the Spies/Treason technology. Being nomads, the Huns have no need for Houses and are only restricted in building units by their resources. The Huns were among the many horse civilizations of Central Asia, and their primacy in battle was because of their horses so their Stables produce units faster. To emulate the fact that their principal fighting force were horse mounted archers, Huns also get cheaper Cavalry Archers. In spite of being nomads, the Huns were skilled in siege warfare, having laid siege to several cities in France, and thus have more accurate Trebuchets.
The Huns are a cavalry civilization. As such, they have an ample cavalry tech tree with access to the rare fully upgraded Paladin. Their Cavalry Archers are also very prominent, but the foot archers are somewhat lacking without Ring Archer Armor. Their infantry also lacks the final armor upgrade as well as the Champion, making it rather weak overall. Tech tree-wise, the Huns rank way below average in the Monk (missing four out of ten technologies), navy (no Cannon Galleon and Fast Fire Ship), and siege weapon departments (no Onager, Heavy Scorpion, and Bombard Cannon, though they do get Siege Rams); and their late-game economy is also average at best, without Crop Rotation and Stone Shaft Mining. Their defenses are horrible, lacking Fortified Walls, all Watch Tower upgrades, and most technologies affecting structures.
All in all, the Huns may not seem worthwhile, but, like the Goths, they do what they do extremely well: Rush, raze, and harass the enemy with powerful and mobile forces, due to the fact that they have several options during the early and mid-game, making them specially strong in open maps and in 1v1 games. In the late-game, they still have Paladins, Heavy Cavalry Archers, and Tarkans, all of which are powerful units in their own right.
Campaign appearances Edit
The Huns have a campaign devoted to their civilization: Attila the Hun.
They also make appearances in:
Unique unit Edit
Unique technologies Edit
Civilization bonuses Edit
Team bonus Edit
The Conquerors Edit
The Forgotten Edit
The African Kingdoms Edit
In-game dialogue language Edit
Knowledge about Hunnic language is sparse: With only three attested words, possibly borrowed from the Huns' Indo-European subjects, for two alcoholic beverages medos (cf. Polish miód "mead" < Proto-Slavic *mȇdu̯), kamos (cf. Paeonian kamon barley beer), and funeral feast strava (cf. Polish strawa "meal" < Proto-Slavic *su̯trava).
AI player names Edit
The Huns were a nomadic people from around Mongolia in Central Asia that began migrating toward the west in the third century, probably due to climatic change. They were a horse people and very adept at mounted warfare, both with spears and bows. Moving with their families and great herds of horses and domesticated animals they migrated in search of new grasslands to settle. Due to their military prowess and discipline, they proved unstoppable, displacing all in their path. They set in motion a tide of migration before them as other peoples moved to get out of their way. This domino effect of large populations passed around the hard nut of Constantinople and the Eastern Roman Empire to spill over the Danube and Rhine Rivers, and ultimately overwhelm the Western Roman Empire by 476.
Finding lands to their liking, the Huns settled on the Hungarian plain in Eastern Europe, making their headquarters at the city of Szeged on the Tisza River. They needed large expanses of grasslands to provide forage for their horses and other animals. From this area of plains the Huns controlled through alliance or conquest an empire eventually stretching from the Ural Mountains in Russia to the Rhône River in France.
The Huns were superb horsemen, trained from childhood, and some believe they invented the stirrup, critical for increasing the fighting power of a mounted man charging with a couched lance. They inspired terror in enemies due to the speed at which they could move, changing ponies several times a day to maintain their advance. A second advantage was their recurved composite bow, far superior to anything used in the West. Standing in their stirrups, they could fire forward, to the sides, and to the rear. Their tactics featured surprise, lightning attacks, and the ensuing terror. They were an army of light cavalry and their political structure required a strong leader to hold them to a purpose.
The peak of Hun power came during the rule of Attila, who became a leader of the Huns in 433 and began a series of raids into south Russia and Persia. He then turned his attention to the Balkans, causing sufficient terror and havoc on two major raids to be bribed to leave. In 450 he turned to the Western Empire, crossing the Rhine north of Mainz with perhaps 100,000 warriors. Advancing on a front of 100 miles, he sacked most of the towns in what is now northern France. The Roman general Aetius raised a Gallo-Roman army and advanced against Attila, who was besieging the city of Orleans. At the major battle of Chalôns, Attila was defeated, though not destroyed.
The defeat at Chalôns is considered one of the decisive battles of history, one that could have meant collapse of the Christian religion in Western Europe and perhaps domination of the area by Asian peoples.
Attila then invaded Italy, seeking new plunder. As he passed into Italy, refugees escaped to the islands off the coast, founding, according to tradition, the city of Venice. Though Roman forces were depleted and their main army still in Gaul, the Huns were weak as well, depleted by incessant campaigns, disease, and famine in Italy. At a momentous meeting with Pope Leo I, Attila agreed to withdraw.
The Hun empire disintegrated following the death of Attila in 453 with no strong leader of his ability to hold it together. Subject peoples revolted and factions within their group fought each other for dominance. They eventually disappeared under a tide of new invaders, such as the Avars, and disappeared from history.
Video overview Edit