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Age of Empires Series Wiki
Age of Empires Series Wiki
Civilization Technology tree Strategy
Civilization Technology tree Strategy

In-game, the Huns are specified as a cavalry civilization.

Overview[]

Unique unit[]

Tarkan: Cavalry unit that excels at razing defensive structures.

Unique technologies[]

  • Marauders: Allows the creation of Tarkans at the Stable.
  • Atheism: Adds 100 years to Wonder and Relic victory countdowns and reduces enemy Relic resource generation by 50%.

Civilization bonuses[]

Team bonus[]

Stables work 20% faster.

Tech tree key[]

Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings

Clicking on the icon links to the corresponding page.

Military[]

Barracks[]

Barracks
Dark Age
Feudal Age
Castle Age
Imperial Age
Militia
Man-at-Arms
Long Swordsman
Spearman
Pikeman
Halberdier
Gambesons

Archery Range[]

Archery Range
Requires
Barracks
Dark Age
Feudal Age
Castle Age
Imperial Age
Archer
Crossbowman
Skirmisher
Elite Skirmisher
Cavalry Archer
Heavy Cavalry Archer
Thumb Ring Parthian Tactics

Stable[]

Stable
Requires
Barracks
Dark Age
Feudal Age
Castle Age
Imperial Age
Scout Cavalry
Light Cavalry
Hussar
Knight

Requires
Marauders
Elite Tarkan
Bloodlines Husbandry

Siege Workshop[]

Siege Workshop
Requires
Blacksmith
Dark Age
Feudal Age
Castle Age
Imperial Age
Battering Ram
Capped Ram
Siege Ram
Mangonel
Onager
Scorpion
Heavy Scorpion
Siege Tower


Castle[]

Castle
Dark Age
Feudal Age
Castle Age
Imperial Age
Tarkan
Elite Tarkan
Petard
Marauders Atheism Conscription
Spies

Dock[]

Dock
Dark Age
Feudal Age
Castle Age
Imperial Age
Fishing Ship
Transport Ship
Galley
War Galley
Galleon
Fire Galley
Fire Ship
Requires
War Galley

Requires
War Galley
Dromon

Monastery[]

Monastery
Dark Age
Feudal Age
Castle Age
Imperial Age
Monk
Sanctity
Herbal Medicine
Theocracy
Fervor

Defensive structures[]

Outpost Watch Tower
Guard Tower
Keep
Palisade Wall Stone Wall
Fortified Wall
Palisade Gate Gate
Dark Age
Feudal Age
Castle Age
Imperial Age

Research[]

Blacksmith[]

Blacksmith
Dark Age
Feudal Age
Castle Age
Imperial Age

University[]

University
Dark Age
Feudal Age
Castle Age
Imperial Age
Architecture
Fortified Wall
Ballistics
Guard Tower
Keep
Heated Shot Arrowslits

Economy[]

Town Center[]

Town Center Town Center
Additional
Dark Age
Feudal Age
Castle Age
Imperial Age
Villager Town Watch
Feudal Age
Castle Age
Imperial Age
Wheelbarrow

Mining Camp[]

Mining Camp
Dark Age
Feudal Age
Castle Age
Imperial Age
Gold Mining
Stone Mining

Lumber Camp[]

Lumber Camp
Dark Age
Feudal Age
Castle Age
Imperial Age
Bow Saw

Mill[]

Mill Farm
Dark Age
Feudal Age
Castle Age
Imperial Age
Crop Rotation

Market[]

Market
Requires
Mill
Dark Age
Feudal Age
Castle Age
Imperial Age
Trade Cart Coinage
Caravan

Others[]

House Wonder
Dark Age
Feudal Age
Castle Age
Imperial Age

Notes[]

  1. Their accuracy against units is raised from 15% to 50%.
Technology trees in Age of Empires II
African Ethiopians · Malians
Central Asian Cumans · Tatars
Central European Goths · Huns · Teutons · Vikings
East Asian Chinese · Japanese · Jurchens · Khitans · Koreans · Mongols · Shu · Vietnamese · Wei · Wu
Eastern European Bohemians · Bulgarians · Lithuanians · Magyars · Poles · Slavs
Mediterranean Armenians · Byzantines · Georgians · Italians · Portuguese · Romans · Sicilians · Spanish
Middle Eastern Berbers · Persians · Saracens · Turks
Native American Aztecs · Inca · Maya
South Asian/Indian Bengalis · Dravidians · Gurjaras · Hindustanis · Indians (legacy)
Southeast Asian Burmese · Khmer · Malay
Western European Britons · Burgundians · Celts · Franks