Civilization Tech tree Strategy

Thundering into Europe during the 4th and 5th centuries, the Huns inspired such fear and curiosity that they seem otherworldly even to modern eyes. Take command of the dreaded horde, ride from Eurasia to Western Europe, and sack enemy towns with your marauding Tarkans. Deploy cavalry archers to shower opposing armies with storms of arrows and drive your enemies before you like sheep! The world will know you as the Scourge of God and your exploits will be remembered in lore from Italy to Scandinavia!
—Description[1]

The Huns are a Central European civilization introduced in Age of Empires II: The Conquerors. They are based on the Hunnic Empire controlled by Attila the Hun. They focus on cavalry.

Historically, the Huns were a civilization with no discernible origin besides the steppes of Central Asia that was most active in Eastern Europe during the Middle Ages. They are one of the few civilizations that invaded Eastern Europe and displaced many other "barbarian" tribes which caused the Roman Empire to crumble. As a result, their unique unit is the Tarkan, a medium cavalryman armed with a torch that deals high damage to buildings. The most ferocious and courageous Hun warriors were the Tarkans, and they exemplify the Huns as horse riders who raid and pillage buildings. The Huns were known for their irreverence towards artifacts and works of art as well as architectural wonders were no exception. The destruction of Rome brought by the Goths, Vandals, Huns, and other barbarian tribes would later create the term vandalism to describe any senseless destruction, particularly the barbarian defacing of artwork. Their Imperial Age unique technology, Atheism, is a representation of that concept, forcing Wonder and Relic victories to take longer and reducing the cost of the Spies/Treason technology. Being nomads, the Huns have no need for Houses and are only restricted in building units by their resources. The Huns were among the many horse civilizations of Central Asia, and their primacy in battle was because of their horses so their Stables produce units faster. To emulate the fact that their principal fighting force were horse mounted archers, Huns also get cheaper Cavalry Archers. In spite of being nomads, the Huns were skilled in siege warfare, having laid siege to several cities in France, and thus have more accurate Trebuchets.

Overview[edit | edit source]

The Huns are a cavalry civilization. As such, they have an ample cavalry tech tree with access to the rare fully upgraded Paladin. Their Cavalry Archers are also very prominent, but the foot archers are somewhat lacking without Ring Archer Armor. Their infantry also lacks the final armor upgrade, Supplies as well as the Champion, making it rather weak overall. Tech tree-wise, the Huns rank way below average in the Monk (missing four out of ten technologies), navy (no Cannon Galleon and Fast Fire Ship), and siege weapon departments (no Onager, Heavy Scorpion, and Bombard Cannon, though they do get Siege Rams); and their late-game economy is also average at best, without Crop Rotation and Stone Shaft Mining. Their defenses are horrible, lacking Fortified Walls, all Watch Tower upgrades, and most technologies affecting structures.

All in all, the Huns may not seem worthwhile, but, like the Goths, they do what they do extremely well: Rush, raze, and harass the enemy with powerful and mobile forces, due to the fact that they have several options during the early and mid-game, making them specially strong in open maps and in 1v1 games. In the late-game, they still have Paladins, Heavy Cavalry Archers, and Tarkans, all of which are powerful units in their own right.

Campaign appearances[edit | edit source]

The Huns have a campaign devoted to their civilization: Attila the Hun.

They also make appearances in:

Alaric (Definitive Edition)[edit | edit source]

Battles of the Forgotten[edit | edit source]

  • Bukhara
    • Hun Raiders (Cyan in the Definitive Edition)
  • Honfoglalás
    • Avars (Definitive Edition only)

Characteristics[edit | edit source]

Unique unit[edit | edit source]

TarkanIcon.jpg Tarkan: Cavalry unit that excels at razing defensive structures

Unique technologies[edit | edit source]

CastleAgeUnique.png Marauders: Allows the creation of Tarkans at the Stable.
Unique-tech-imperial.jpg Atheism: Adds 100 years to Wonder and Relic victory countdowns and halves the cost of Spies and Treason.

Civilization bonuses[edit | edit source]

Team bonus[edit | edit source]

Stables work 20% faster.

Changelog[edit | edit source]

The Conquerors[edit | edit source]

The Forgotten[edit | edit source]

  • Cavalry Archers are now 15%/25% cheaper in the Castle/Imperial Age.
  • Cannon Galleon removed from the technology tree.
  • Treadmill Crane removed from the technology tree.
  • Marauders introduced. It costs 500F/200G.
  • Non-Elite Tarkans now have 100 HP and 8 attack.

The African Kingdoms[edit | edit source]

  • Cavalry Archers are now 10%/20% cheaper in the Castle/Imperial Age.
  • Marauders now cost 300W/200G.
  • Initially can research Arrowslits. With patch 4.8, it was removed from the technology tree.
  • With patch 4.8, Tarkans now have 3 pierce armor (4 for Elite).

Definitive Edition[edit | edit source]

In-game dialogue language[edit | edit source]

Historically, the Hunnic Empire's lingua franca is Gothic. In-game, the Hun units say the same lines in Mongolian as Mongolian ones, since Priscus' physical description of Attila strongly suggested the Huns' North-East Asian origin.

Knowledge about Hunnic language is sparse: With only three attested words, possibly borrowed from the Huns' Indo-European subjects, for two alcoholic beverages medos (cf. Polish miód "mead" < Proto-Slavic *mȇdu̯), kamos (cf. Paeonian kamon barley beer), and funeral feast strava (cf. Polish strawa "meal" < Proto-Slavic *su̯trava).

General
  • tiim uu? (тийм уу?/ᠲᠡᠶᠢᠮᠦ ᠤᠤ?) - Yes?
  • züitei (зүйтэй/ᠵᠦᠢᠲᠡᠢ) - Correct; translates to 'it is advisable'
  • za za (за за/ᠵ? ᠵ? ) - Okay
  • belen baina (бэлэн байна/ᠪᠡᠯᠡᠨ ᠪ? ᠶᠢᠨ᠎? ) - I am ready
  • bi bolgoyo (би болгоё/ᠪᠢ ᠪᠣᠯᠭ? ᠶ᠎? ) - I fulfill; translates to 'I make it'
  • zakhir (захир/ᠵ? ᠬᠢᠷ) - Command
  • amar mend uu? (амар мэнд уу?/? ᠮᠤᠷ ᠮᠡᠨᠳᠦ ᠤᠤ?) - Hello; also means 'How are you doing?'
  • tekh khim (тэх хийм/ᠲᠡᠬᠡ ᠬᠢᠮ᠎ᠡ)
  • modchin (модчин/ᠮᠣᠳᠣᠴᠢᠨ) - Lumberer; translates to 'carpenter'
  • amitan tejeegch (амьтан тэжээгч/? ᠮᠢᠲ? ᠨ ᠲᠡᠵᠢᠭᠡᠭᠴᠢ) - Bad translation, it means 'animal raiser'
  • anchin (анчин/? ᠩᠴᠢᠨ) - Hunter
  • zagaschin (загасчин/ᠵᠢᠭ? ᠰᠤᠴᠢᠨ) - Fisher
  • khuduh aj akui erklegch (худух аж ахуй эрхлэгч/ᠬᠤᠳᠤᠬᠤ ? ᠵᠤ ? ᠬᠤᠢ ᠡᠷᠬᠢᠯᠡᠭᠴᠢ)- Farmer, also bad translation
  • uurhaichin (уурхайчин/? ᠭᠤᠷᠬ? ᠶᠢᠴᠢᠨ) - Miner
  • barilgachin (барилгачин/ᠪ? ᠷᠢᠯᠭ? ᠴᠢᠨ) - Builder
  • zasvarchin (засварчин/ᠵ? ᠰ? ᠪᠤᠷᠢᠴᠢᠨ) - Repairer
  • tushaal sons (тушаал сонс/ᠲᠤᠰᠢᠶ? ᠯ ᠰᠣᠨᠣᠰ) - Listen to a command
  • belen (бэлэн/ᠪᠡᠯᠡᠨ) - Ready
  • tiim (тийм/ᠲᠡᠶᠢᠮᠦ) - Yes
  • güitsetgey (гүйцэтгэй/ᠭᠦᠢᠴᠡᠳᠭᠡᠢ) - Will do
  • medlee, guitsetgey (мэдлээ, гүйцэтгэй/ᠮᠡᠳᠡᠯ᠎ᠡ᠂ ᠭᠦᠢᠴᠡᠳᠭᠡᠢ) - Got it, will do
  • hurailan davsh! (хурайлан давш!/ᠬᠤᠷᠤᠶᠢᠯ? ᠨ ᠳ? ᠪᠰᠢ!) - Advance with a "hurray"
  • bayldahnd! (байлдахнд!/ᠪ? ᠶᠢᠯᠳᠤᠬᠢᠨ ᠳᠤ!) - Engage!
  • uragshaa davshaad!  (урагшаа давшад!/ᠤᠷᠤᠭᠰᠢ ᠪ? ᠨ ᠳ? ᠪᠰᠢ ᠳᠤ!) - Advance forward!
Monk
  • soyorkhi (соёрхи/ᠰᠣᠶᠣᠷᠬᠢ) - Bless you
  • amar mend uu? (амар мэнд уу?/? ᠮᠤᠷ ᠮᠡᠨᠳᠦ ᠤᠤ?) - Hello, how are you?
  • surgahli sons (сургахли сонс/ᠰᠤᠷᠭ? ᠬᠤᠯ ᠰᠣᠨᠣᠰ) - Listen to wise words
  • za zuite (за зүйтэй/ᠵ? ᠵᠦᠢ ᠲᠡᠢ) - Yes, correct
  • bolgohson uu? (болгохсон уу?/ᠪᠣᠯᠭᠣᠬᠣᠭᠰ? ᠨ ᠤᠤ?) - Have you done it?
  • bolgoyo (болгоё/ᠪᠣᠯᠭ? ᠶ᠎? ) - I fulfill; translates to 'make it'
  • tiim uu? (тийм уу?/ᠲᠡᠶᠢᠮᠦ ᠤᠤ?) - Yes?

AI player names[edit | edit source]

When playing a random map game against the computer, the player may encounter any of the following Hun AI characters:

  • Attila the Hun: The ruler of the Huns from 434 until his death in March 453. He was also the leader of a tribal empire consisting of Huns, Ostrogoths, and Alans among others, on the territory of Central and Eastern Europe.During his reign, he was one of the most feared enemies of the Western and Eastern Roman Empires. He crossed the Danube twice and plundered the Balkans, but was unable to take Constantinople. His unsuccessful campaign in Persia was followed in 441 by an invasion of the Eastern Roman (Byzantine) Empire, the success of which emboldened Attila to invade the West. He also attempted to conquer Roman Gaul (modern France), crossing the Rhine in 451 and marching as far as Aurelianum (Orléans) before being defeated at the Battle of the Catalaunian Plains.
  • Balamber the Hun: A Hun king notable for crushing the Ostrogoths between 370 and 376.
  • Bleda the Hun: A Hunnic ruler, the brother of Attila the Hun. As nephews to Rugila, Attila and his elder brother Bleda succeeded him to the throne. Bleda's reign lasted for eleven years until his death. While it has been speculated by Jordanes that Attila murdered him on a hunting trip, it is unknown exactly how he died. However, there is an alternative theory that Bleda attempted to kill Attila on a hunting trip, but Attila being a skilled warrior defeated Bleda.
  • Charaton the Hun: was one of the first kings of the Huns.
  • Dengizk the Hun: Alternative spelling of Dengizich, second son of Attila and brother of Ellak and Ernak who ruled the Huns together after Attila's death; died 469.
  • Ellak the Hun: First son of Attila and brother of Dengizk and Ernak who ruled the Huns together after Attila's death; died 454.
  • Ernak the Hun: Third son of Attila and brother of Ellak and Dengizk who ruled the Huns together after Attila's death.
  • Mundzuk the Hun: Father of Attila and Bleda, and brother of Rugila.
  • Octar the Hun: was a Hunnic ruler. He ruled along brother Rugila.
  • Onegesius the Hun: was a powerful Hunnic logades (minister) who supposedly held power second only to Attila the Hun.
  • Ruga the Hun: Alternative spelling of Rugila, a Hun ruler who ruled over the Eastern Huns during the 5th century AD and the brother of Mundzuk; died ca. 430.
  • Uldin the Hun: A Hun ruler; died ca. 412.

Trivia[edit | edit source]

  • During the development of The Conquerors, the Magyars (along with even the Huns, Swiss, Habsburgs, and Slavs) had been considered to appear as the new civilization representing Eastern Europe. However, the Ensemble Studios team eventually picked the Huns because they were impressed by Attila the Hun's story and the medieval Magyars are less famous than the Huns.[2]
  • The Hunnic wonder, the Arch of Constantine, was actually built by the Roman Emperor Constantine the Great a century before the arrival of the Huns in Europe. Its appearance in the game symbolizes the threat the Huns posed to Rome (though they never captured the city itself).
  • Despite being a civilization that originated from the steppes and continued their nomadic lifestyle during their lifetime, the Huns don't have access to Steppe Lancer units, possibly for balance reasons.
  • The in-game Huns possess the full Knight line, even though Huns historically fielded mostly light cavalry, as they valued mobility. Because the Steppe Lancer line was conceived long after the Huns had been introduced with The Conquerors, developers provided the Huns with the full Knight line for balancing's sake.
  • The Huns' mechanic of starting with their population cap at the maximum and strong focus on cavalry can be compared to the Sioux in Age of Empires III: The WarChiefs.
  • Despite their unique tech being called Atheism, Huns were religious. Huns, pre-Christian Magyars and Bulgars shared the worship of Tengri, a common religion in the Eurasian steppes.
  • Despite worshipping Tengri, Hunnic Monastery has the outlook of a catholic church. This is due to them using the Central European architecture set.

History[edit | edit source]

The Huns were a nomadic people from around Mongolia in Central Asia that began migrating toward the west in the third century, probably due to climatic change. They were a horse people and very adept at mounted warfare, both with spears and bows. Moving with their families and great herds of horses and domesticated animals they migrated in search of new grasslands to settle. Due to their military prowess and discipline, they proved unstoppable, displacing all in their path. They set in motion a tide of migration before them as other peoples moved to get out of their way. This domino effect of large populations passed around the hard nut of Constantinople and the Eastern Roman Empire to spill over the Danube and Rhine Rivers, and ultimately overwhelm the Western Roman Empire by 476.

Finding lands to their liking, the Huns settled on the Hungarian plain in Eastern Europe, making their headquarters at the city of Szeged on the Tisza River. They needed large expanses of grasslands to provide forage for their horses and other animals. From this area of plains the Huns controlled through alliance or conquest an empire eventually stretching from the Ural Mountains in Russia to the Rhône River in France.

The Huns were superb horsemen, trained from childhood, and some believe they invented the stirrup, critical for increasing the fighting power of a mounted man charging with a couched lance. They inspired terror in enemies due to the speed at which they could move, changing ponies several times a day to maintain their advance. A second advantage was their recurved composite bow, far superior to anything used in the West. Standing in their stirrups, they could fire forward, to the sides, and to the rear. Their tactics featured surprise, lightning attacks, and the ensuing terror. They were an army of light cavalry and their political structure required a strong leader to hold them to a purpose.

The peak of Hun power came during the rule of Attila, who became a leader of the Huns in 433 and began a series of raids into south Russia and Persia. He then turned his attention to the Balkans, causing sufficient terror and havoc on two major raids to be bribed to leave. In 450 he turned to the Western Empire, crossing the Rhine north of Mainz with perhaps 100,000 warriors. Advancing on a front of 100 miles, he sacked most of the towns in what is now northern France. The Roman general Aetius raised a Gallo-Roman army and advanced against Attila, who was besieging the city of Orleans. At the major battle of Chalôns, Attila was defeated, though not destroyed.

The defeat at Chalôns is considered one of the decisive battles of history, one that could have meant collapse of the Christian religion in Western Europe and perhaps domination of the area by Asian peoples.

Attila then invaded Italy, seeking new plunder. As he passed into Italy, refugees escaped to the islands off the coast, founding, according to tradition, the city of Venice. Though Roman forces were depleted and their main army still in Gaul, the Huns were weak as well, depleted by incessant campaigns, disease, and famine in Italy. At a momentous meeting with Pope Leo I, Attila agreed to withdraw.

The Hun empire disintegrated following the death of Attila in 453 with no strong leader of his ability to hold it together. Subject peoples revolted and factions within their group fought each other for dominance. They eventually disappeared under a tide of new invaders, such as the Avars, and disappeared from history.
[3]

Despite their disappearance from history, the Huns influenced many tribes and peoples that appeared in Europe in the centuries that follow. Among them are the Magyars, whose exonym "Hungarians" comes from the Latin word for Huns[4] and the Bulgars, whose legendary first ruler is identified as Attila or a descendant of his.[5]

Gallery[edit | edit source]

Video overview[edit | edit source]

References[edit | edit source]

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