This article is about the Inca unit in Age of Empires III: Definitive Edition. For the related Inca unit in Age of Empires II HD: The Forgotten, see Slinger (Age of Empires II). |
“ | Anti-building ranged infantry. Good against Infantry, Artillery and Buildings. | ” |
—In-game description |
The Huaraca is a ranged infantry in Age of Empires III: Definitive Edition that is unique to the Inca and can be trained at the Kallanka and Stronghold. It is similar to that of the Slinger in Age of Empires II HD: The Forgotten, but effective against artillery and buildings instead of infantry.
Overview[]
The Huaraca is an Inca unique unit available at the Kallanka and the Stronghold starting in the Fortress Age. It is armed with a sling and hurls incendiary stones from a long range. While effective against buildings, artillery, ships, Huaracas are extremely vulnerable to hand attacks due to their poor armor and long reloading time. When fielded in numbers, Huaracas can be deadly to infantry.
In the late stages of the game, combined with Kallanka overpopulation, Huaraca can replace Jungle Bowmen as the Incan Skirmisher unit, as they outrange all Skirmisher-type units, deal high siege damage per hit, and can take down enemy artillery relatively quickly. Since they possess little hand attack and negative multipliers against cavalry, they need be surrounded with Macemen at all times.
Upgrades[]
The Huaraca starts at the Elite level, giving them +25% hit points and attack, +12 Line of Sight and +7 ranged and siege attack range. They also automatically get +0.75 siege attack multiplier against Walls in the Industrial Age*.
Age | Upgrade | Cost | Effect |
---|---|---|---|
Champion Huaracas | 400 wood 200 coin |
Upgrades Huaracas to Champion (+25% hit points and attack, +2 Line of Sight, +1 range, and +0.5 multiplier vs. artillery) | |
Legendary Huaracas | 1,500 wood 1,500 coin |
Upgrades Huaracas to Legendary (+50% hit points and attack, and +1 range); requires Champion Huaracas |
Civilization differences[]
- The Portuguese and Spanish can get Huaracas upon revolting to Peru through the "Andean Warriors" Home City Card which ships 6 Huaracas, or train them at the Stronghold when the "Machu Picchu" card is sent. These Huaracas are automatically upgraded to Champion.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Heavy infantry, artillery, ships, buildings |
Weak vs. | Cavalry, shock infantry |
Improvements | |
Hit points | Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Armatoloi (+5%) Yoga (+5%) Clenched Fist (+25% hand attack) Somali Ajuran Engineers (+20% multiplier vs. Frontier fortification) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) Hualcana (+5%; Inca only) |
Line of Sight | Town Watch (+3) |
Speed | Military Drummers (+10%) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Standing Army (-25%) Akan Fontomfrom (-20%) Quechuan Diet (-15%) Immigrants (-10%) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Jagiellonian Legacy (delivers 8 Huaracas if The Warrior was chosen for the Inca to reach the Industrial Age) Meritocracy (-20% upgrade cost) |
Home City Cards[]
- Click for a list of Home City Cards related to the Huaraca
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% attack; French and Hausa-only ranged infantry get +15% attack instead |
- "TEAM Senegalese Riflemen" is available to the French and Hausa.
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed |
Europeans[]
Card | Description | Age |
---|---|---|
Andean Warriors | Ships 6 Huaracas |
- "Andean Warriors" is available to the Portuguese and Spanish upon revolting to Peru.
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Infantry get +8 Line of Sight; +1 Native Scout |
Inca[]
Card | Description | Age |
---|---|---|
Ranged Infantry Attack | Jungle Bowmen, Bolas Warriors, and Huaracas get +15% attack | |
13 Huaracas | Ships 13 Huaracas | |
Ranged Infantry Hitpoints | Jungle Bowmen, Bolas Warriors, and Huaracas get +15% hit points | |
7 Huaracas | Ships 7 Huaracas | |
11 Huaracas | Ships 11 Huaracas | |
Road Building | Land military units get +10% speed | |
Couriers | Infantry, cavalry, and shock infantry train time -45% | |
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed | |
Tupac Rebellion | Turns all villagers into Revolutionaries, Plumed Spearmen into Guard Musketeers, Chimu Runners into Guard Hussars, Jungle Bowmen into Guard Skirmishers, Bolas Warriors into Veteran Dragoons, Huaracas into Guard Grenadiers, and Macemen into Guard Soldados; costs 1,500 food, 1,500 wood, 1,500 coin | |
Chachapoya Support | Ships 22 Huaracas; Huaracas get +5 siege attack range and +5 Line of Sight; costs 1,500 coin |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Portuguese[]
Card | Description | Age |
---|---|---|
Fencing School | Infantry and shock infantry train time -40% |
Spanish[]
Card | Description | Age |
---|---|---|
Peninsular Guerrillas | Ranged infantry get +20% attack; musket infantry get +10% attack instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds | |
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Changelog[]
Definitive Edition[]
- Originally, Huaracas were tagged as artillery, had a ×0.75 multiplier against artillery, and 19 range. With update 3552, Huaracas are no longer tagged as artillery, have a ×1.0 multiplier against artillery, and 20 range.
- Huaracas have 40 ranged damage, a ×0.5 multiplier against cavalry and shock infantry, ×0.25 against villager, no multipliers against infantry, and the Elite Huaracas upgrade gives +8 range.
Knights of the Mediterranean[]
- With update 13.12327, Huaracas have 20 ranged damage and a ×2.0 multiplier against infantry.
- With update 13.18214, Huaracas have 16 ranged damage, a ×2.0 multiplier against artillery, ×1.5 multiplier against infantry, and ×1.0 against villager, and 12 range.
- With update 13.58326, Huaracas have a ×1.25 multiplier against Walls in the Fortress Age, which is increased to ×2.0 upon reaching the Industrial Age.
- With update 14.43676, Huaracas have a ×2.5 multiplier against artillery, ×1.2 against infantry, ×0.3 against cavalry and shock infantry, the Elite Huaracas upgrade gives +11 range, and the Champion and Legendary Huaracas upgrades give +1 range.
- With update 15.30007, Huaracas have a ×2.0 multiplier against artillery and the Champion Huaracas upgrade gives +0.5 multiplier against artillery.
- With update 15.59076, Huaracas' damage multiplier now applies to heavy infantry instead of all infantry, have 14 range and the Elite Huaracas upgrade gives +7 range.
History[]
“ | The standing army of the Inca was formed primarily by nobles, but the Sapa Inca could raise an army of able-bodied men from the general populace at will. Military discipline was strictly enforced when the troops were on the march and the army, although variously specialized, was extremely well trained. They wore cloth armor that breathed well, allowed for free movement, and dissipated the force of blows. Battles tended to open with a hail of projectile weaponry before the forces closed in melee combat. One such ranged weapon was the Huaraca, or sling, which was used to hurl stones with great speed and force over considerable distance. Slings were deadly in the field, their stones capable of shattering bones and causing severe internal bleeding upon impact; their ranged nature also made them an effective tool for attacking defenders while assailing fortifications | ” |
—In-game history section |