Hotfix 85614 is a hotfix in Age of Empires II: Definitive Edition - Return of Rome, released on 8 June 2023.
General[]
- Addressed issues with units sliding backwards while attacking.
- Fixed an issue where the Custom Scenario filter option did not show up in the Lobby & Spectator Browsers.
- Fixed an issue where the Back to Work command did not reliably send villagers back to the last task assigned.
- Fixed an issue where villagers which were luring a boar were walking needlessly curved/zagged paths.
- Fixed an issue where grouped units could turn immobile temporarily.
- Fixed an issue where monks could sometimes walk forward after a successful conversion.
- Fixed an issue where ranged units would occasionally walk forward instead of shooting visible enemy units.
- Fixed an issue with monks sometimes not healing nearby units when idle.
- Fixed an issue that could cause a crash when setting hotkeys.
- Fixed an issue where the player dropdown menu and score did not update properly when spectating.
Age of Empires II[]
- Fixed an issue where the Grey AI player would instantly get defeated at the start of the second Hautevilles scenario.
- Fixed an issue that could cause a crash when opening links for spectating.
- Fixed an issue where Caravanserais unintentionally healed additional types of units, rather than just trade carts.
- Fixed an issue where only up to 4 units were released upon the death of the unit they were garrisoned in (ex: Siege Tower).
Return of Rome[]
- Fixed issues where the Escape key would not fully function in the Lobby Browser and Spectate Games tabs.
- Fixed an issue where the Persian tech tree would show that they could make chariots.
- Fixed an issue where the 'Extreme' difficulty AI player may get its soldiers stuck at an enemy wall.
- Rebalanced AI player difficulty to be noticeably easier to beat on lower difficulty levels.
- Fixed an issue where AI could fail to stop attacking when desired.
- Fixed an issue where AI player transport behavior would be incorrectly disabled.
- Fixed localized voice over issues with the Pyrrhus campaign.
- Fixed an issue where in-game sounds could become muffled.
- Fixed an issue where the population cap of the 4th Pyrrhus campaign scenario, Savior of the Greeks, was higher than intended.
- Fixed an issue where most Watch Towers didn't show fire particles when controlled by an enemy.
- D3 mode now allows Solid Farms to be toggled off.