Hotfix 113358 is a patch in Age of Empires II: Definitive Edition - Victors and Vanquished, released on May 16, 2024. It addresses the bugs introduced with the previous patch.
Game[]
Stability and Performance[]
- Fixed a variety of crashes.
- Addressed an issue preventing the game from starting on certain Windows 10 and earlier systems.
Graphics[]
- Animated Profile Icons are now moving as intended in the Player Icons menu.
Settings[]
- Clamping mouse to window now works properly with multi-monitor setups on any monitor.
Xbox[]
- Fixed an issue that caused navigation issues in the Radial Menu when playing with a controller. Positions of items in the radial menu should be back to normal.
- Fixed an issue that caused the Y button in the controller to behave unintendedly when a building was selected depending on the current Age or the player's civilization. The Y button should now produce the intended unit for each building no matter the Age or civilization.
Random Maps[]
General[]
- Fixed a bug that caused Villagers to sometimes generate on top of forest trees, making them unable to work or move, when playing Empire Wars.
- Fixed Foragers or Miners sometimes not generating in the appropriate number when playing Empire Wars.
- Fixed Mills and Mining camps sometimes generating off-grid.
- Fixed villagers sometimes not properly depositing resources to mills and mining camps.
Map Balance[]
- Cliffbound:
- Added preventative measures to ensure Villagers no longer generate trapped inside forests when playing Empire Wars.
- Dunesprings:
- Relics are now more evenly spread out across the map.
- The player's starting gold deposit has been reduced from seven to five tiles.
- Golden Stream:
- The middle now scales more appropriately when playing on larger map sizes.
- Hollow Woodlands:
- The spacing between the player's Town Centers and the water is now more even.
- Adjusted resources to ensure a more balanced distribution between players.
- Heavily decreased the chance of Villagers generating trapped between forest trees.
- Neutral huntable animals now spawn in groups of three, instead of groups of four.
- Isthmus:
- Fixed a bug that allowed players to sometimes wall across the unbuildable terrain.
- Increased the width of the unbuildable terrain.
- Fixed stone not generating on the small islets when said islets are generating too close to the edge of the map.
- Islets now generate more evenly between the two bodies of water.
- Islets have been increased in size, allowing for more resources and easier building placement.
- Fixed islets not generating appropriately when playing on larger map sizes.
- Fixed units behaving strangely when fighting around the central pyramid.
- Karsts:
- The player's starting stone deposit has been reduced from five to three tiles.
- Minor aesthetic adjustments have been made.
- Mountain Dunes:
- The elevation on the map now scales more appropriately on larger map sizes.
- River Divide:
- Shore Fish now consistently spawn on the player's side of the river.
- Sandrift:
- Fixed some incorrect terrains occasionally appearing out of place on the map.
- Fixed a bug that caused forests to not generate correctly for all players.
- The Passage:
- Fixed some forests acting like straggler trees, making them removable by placing buildings on top of them.
- Fixed Relics sometimes not being retrievable when generating on shallows that were too small.
- Fixed resources sometimes generating further away from the player's Town Centers than intended.
- Docks and Watch Towers are now exclusive to Empire Wars and generate much farther away from enemy Docks.
- Fixed player-specific resources sometimes not generating on larger map sizes.
- Fixed a bug that caused forests to not generate correctly for all players.
- Shrubland:
- Added preventative measures to ensure Villagers no longer generate trapped inside forests when playing Empire Wars.
- Relics are now more evenly spread out between the players.
- Fixed Relics sometimes being inaccessible after generating inside forests.
- Fixed the Relic on Capture the Relic being entrapped and impossible to retrieve.
- Slightly reduced the number of Forage Bushes on the map.
- The player's starting gold deposit has been reduced from seven to five tiles.
- Fixed Relics sometimes generating trapped between forage bushes.
Return of Rome[]
- Resolved a crash when loading old Return of Rome saves in Single Player mode.