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โ€œ Fast cavalry effective at raiding, flanking, and countering ranged units. โ€
Age of Empires IV description

The Horseman is a light melee cavalry unit in Age of Empires IV. It can be trained at the Stables starting in the Feudal Age, except for the Mongols who can train them in the Dark Age.

It is available to all civilizations, except the Malians, Delhi Sultanate, Ottomans, Order of the Dragon and House of Lancaster.

Civilizations[]

Available Unavailable

Tactics[]

The Horseman is a light melee cavalry unit with high speed, low attack, and no melee armor. Due to its pierce armor, attack bonus, and relatively cheap cost, its main role is as a cost-effective counter to all ranged units, including ranged cavalry and siege units.

Even with the attack bonus, they do less damage than heavy cavalry, but the latter are much more expensive and are susceptible to Crossbowmen. In the Feudal Age, for civilizations without access to early Knights, Horsemen also function as the primary raiding unit due to their high mobility. They don't have the armor or hit points to survive Town Center fire for very long at this stage, so they are more useful for catching isolated Villagers off guard. They can continue performing this raiding role later in the game as well, but get outclassed by heavy cavalry due to their lower attack and lack of charge attack bonus making it more difficult to hit-and-run, and their lower survivability under defensive building fire.

The Mongols have access to Horsemen in the Dark Age, making them one of the most aggressive civilizations. This enables them to start raiding their opponents in the Dark Age. This is especially effective against the English, who lack access to the Spearman in the Dark Age.

As a cavalry unit, it is weak to the Spearman and the Camel Rider, both of which receive an attack bonus against cavalry units. Heavy units such as Lancers or Men-at-Arms can also overpower the Horseman by brute force, but the Horseman can avoid combat due to its mobility.

In practice, Horsemen are only a light counter against ranged infantry (in comparison to e.g. the Spearman, which heavily counters cavalry). This is due to multiple shortcomings of the unit: For one, its small range and large unit size can significantly limit the amount of Horsemen which can attack an archer mass at a time, especially if the enemy uses the terrain to their advantage. Another problem is that while it trades well against ranged units, it does less so against melee infantry units, and even if it wins, it takes a significant amount of time. As such, mixing in just a few melee units into an archer mass, especially Spearmen, makes Horsemen fare significantly worse. So, while melee cavalry can avoid an unfavorable matchup against Spearmen due to their mobility, ranged infantry can avoid an unfavorable matchup against Horsemen using terrain and protection by melee units.

However, Horsemen are still excellent at soaking up damage from ranged units, especially once Crossbowmen begin to appear, and can heavily punish positioning mistakes.

Once population efficiency starts to matter more than cost, the Horseman is usually replaced by heavy cavalry, as its higher base damage makes it less susceptible against melee infantry mixed into an archer mass, and its much higher hit points let it survive longer when under attack, even with Crossbowmen in the enemy army.

Further statistics[]

Strengths and weaknesses
Strong vs. Ranged units, siege engines
Weak vs. Spearmen, heavy units (melee), Camel Riders
Technologies
Hit points Biology (+25%, except French and Jeanne d'Arc)
Biology Improved (+35%, Mongols)
Royal Bloodlines (+35%, French and Jeanne d'Arc)
Boyar's Fortitude (+25 Rus)
Attack Non-Japanese:
Bloomery (+1)
Decarbonization (+1)
Damascus Steel (+1)
Awl Pikes (+2, Holy Roman Empire)
Additional Torches (+3 fire, Mongols)
Additional Torches Improved: (+5 fire, Mongols)

Japanese:
Tatara (+1)
Hizukuri (+1)
Kobuse-gitae (+1)
Yaki-ire (+1)
Armor Fitted Leatherwork (+1 melee)
Insulated Helm (+1 melee)
Master Smiths (+1 melee)
Iron Undermesh (+1 ranged)
Wedge Rivets (+1 ranged)
Angled Surfaces (+1 ranged)
Brigandine (+2 melee/ranged, Knights Templar)
Attack speed Dali Horses (+20%, Zhu Xi's Legacy)
Creation speed Military Academy (+33%); Improved: (+53%, Mongols)
Ability Miltary Wing - Reinforcement (Can build Battering Rams, Siege Towers, Springalds, and Mangonels, Ayyubids)
Other Expilatores (+30 gold per villager killed, Byzantines)
Roar of the Dragon (Charge attack gains Area of Effect, Zhu Xi's Legacy)
Aura and ability enhancements
Hit points Atabeg Supervision (+20%, Ayyubids)
Regeneration Pilgrim Flask (25 hp/s for 6 seconds, Byzantines)
Triumph (+2 hp/s while active, Byzantines)
Divine Vitality (+2 hp/s out of combat, Zhu Xi's Legacy)
Attack Improved Torch (+25% torch attack, requires Trapezites, Byzantines)
Triumph (+4 while active, Byzantines)
Inspiration Bonus (+15%, Holy Roman Empire)
Buddhist Conversion (+20% for 20 seconds, Japanese)
Uma Bannerman Aura (+15%, Japanese)
Kurultai Aura (+20%, Mongols)
Saint's Blessing (+2, or +3 with Fervor, Rus)
Divine Charge (+20%, Zhu Xi's Legacy)
Range Desert Outposts (15% torch range. requires Desert Citadels, Knights Templar
Armor Inspiration Bonus (+1 melee/ranged, Holy Roman Empire)
Desert Outposts (+1 melee/ranged. requires Desert Citadels, Knights Templar
Defense Arrow (+2 melee and ranged for 5/10/12 seconds, depending on Whistling Arrows, Mongols)
Saint's Blessing (+1 melee/ranged, Rus)
Attack speed Network of Castles (+20%, or +30% with Network of Citadels, English)
Valorous Inspiration (+35% for 20 seconds, Jeanne d'Arc)
Line of Sight Set up Camp (+30%, English)
Movement speed Naval Deployment (+50% speed for 12 seconds after unloading from a Transport Ship, Byzantines)
Triumph (+10% while active, Byzantines)
Nehan Conversion (+25% for 20 seconds, Japanese)
Yam Aura (+15%, Mongols)
Maneuver Arrow (+33% for 5/10/12 seconds, depending on Whistling Arrows, Mongols)
Resource cost Keep influence (-20%, or -25% with Enlistment Incentives, French)
Consecrate (-25% food, or -25% total with Ordinance Company, Jeanne d'Arc)
Creation speed Golden Age Tier 3 (+20%, Abbasid Dynasty and Ayyubids)
Conscriptio Influence (+20% per Cistern water level, Byzantines)
Supervision (+150% for Chinese; +150% for Zhu Xi's Legacy or +300% with Regional Inspection)
Yorishiro Bonus (+125%, Japanese)
Civilization bonuses
Hit points Chinese (+15% in Ming Dynasty)
Knights Templar (+10% with Kingdom of Poland)
Attack Knights Templar (+10% with Principality of Antioch)
Knights Templar (+20% near Sacred Sites with Kingdom of Castile)
Knights Templar (+50% charge damage with Kingdom of Poland)
Movement speed Chinese (+15% in Yuan Dynasty)
Resource cost Zhu Xi's Legacy (-10% in Yuan Dynasty)
Creation speed English (+75% from The White Tower)
French (+20% with School of Cavalry)
Knights Templar (+15% with Kingdom of France)
Ability Byzantines (Gain Pilgrim Flask ability with Cistern of the First Hill)
Other English (Can be created at Keeps)
Mongols (Available in Dark Age)

Dialogue lines[]

Changelog[]

  • Originally, all ranks of Horsemen had 0 ranged armor. With update 8324, all ranks have 1 ranged armor. With patch 10257, Regular, Veteran and Elite have 2 ranged armor. With Season Two Update 17718, Veteran and Elite have 3 and 4 ranged armor respectively. With update 11.0.782, Early Horsemen have 2 ranged armor. With update 12.0.1974, Elite Horsemen have 5 ranged armor.
  • Originally, Early Horsemen had 125/155/190/225 hit points per upgrade level. With update 8324, this was reduced to 100/125/155/180 hit points. With update 24916, Early Horsemen have 110 hit points.
  • Originally, the elite upgrade took 90 seconds. With update 8324, it takes 60 seconds.
  • Originally, Horsemen had +10 torch damage vs siege. With patch 11009, it is +20. With Season Two Update 17718, the bonus damage was reverted to +10, but now applies to the Horsemen's melee attack instead of their torch attack. With update 12.0.1974, the bonus now matches their ranged bonus, at +8/+9/+11/+13 per Age.
  • Originally, upgrading Early Horsemen to Regular Horsemen took 30 seconds and cost 25 food, 75 gold. With patch 20249, it takes 15 seconds and costs 15 food, 35 gold.
  • Originally, Early Horsemen had 7 melee attack. With update 24916, they have 8 melee attack.
  • Originally, Horsemen had 0.29 range. With update 11.0.782, they have 0.38 range.

Campaign version[]

Because the original four campaigns have not been rebalanced since the release of the game, Horsemen have the following main differences in those campaigns

  • They cost 110 food, 10 wood.
  • They have zero pierce armor, but have 155/195/240/280 hit points per upgrade level.
  • They deal 7/9/11/13 damage per upgrade level with only a +4/+5/+6/+7 (x1.5 base damage multiplier) vs Archers.
  • They deal 12/30/30/30 fire damage with their torch attack per upgrade level every 4.12 seconds.
  • The Regular, Veteran, and Elite upgrades cost 50 food, 150 gold / 100 food, 300 gold /and 200 food, 600 gold respectively, and take 60/60/90 seconds to upgrade respectively.

Gallery[]

Units in Age of Empires IV
Common/Generic
Miscellaneous Villager ยท Trader ยท Fishing Boat ยท Trade Ship ยท Transport Ship ยท Monk/Imam/Shaman ยท Monarch
Melee infantry Spearman ยท Man-at-Arms ยท Ronin
Ranged infantry Archer ยท Crossbowman ยท Handcannoneer
Melee cavalry Scout ยท Horseman ยท Lancer/Knight
Siege Siege Tower ยท Battering Ram ยท Springald ยท Mangonel ยท Counterweight Trebuchet ยท Bombard ยท Ribauldequin ยท Culverin
Military ship Archer ship: Dhow, Galley, Hunting Canoe, Junk, Light Junk, Lodya Galley
Springald ship: Baghlah, Hulk, Lodya Attack Ship, War Canoe, War Cog, War Junk
Incendiary ship: Demolition Ship, Explosive Dhow, Explosive Junk, Lodya Demolition Ship
Warship: Baochuan, Carrack, Xebec
Cheat Photon Man
Unique
Abbasid Dynasty Camel Rider ยท Camel Archer ยท Ghulam ยท Trade Caravan
Ayyubids Atabeg ยท Bedouin Skirmisher ยท Bedouin Swordsman ยท Camel Lancer ยท Dervish ยท Desert Raider ยท Ghulam ยท Tower of the Sultan ยท Trade Caravan
Byzantines Cataphract ยท Varangian Guard ยท Cheirosiphon ยท Limitanei ยท Dromon ยท Huihui Pao
Chinese Imperial Official ยท Zhuge Nu ยท Palace Guard ยท Nest of Bees ยท Fire Lancer ยท Grenadier
Delhi Sultanate Scholar ยท War Elephant ยท Tower Elephant ยท Sultan's Elite Tower Elephant ยท Ghazi Raider
English Longbowman ยท King ยท Wynguard Ranger ยท Wynguard Footman
French Royal Knight ยท Arbalรฉtrier ยท Galleass ยท Cannon
Golden Horde Batu Khan ยท Torguud ยท Kipchak Archer ยท Kharash ยท Rus Tribute ยท Traction Trebuchet
Holy Roman Empire Prelate ยท Landsknecht ยท Black Rider
House of Lancaster Demilancer ยท Earl's Guard ยท Hobelar ยท Lord of Lancaster ยท Yeoman
Japanese Atakebune ยท Buddhist Monk ยท Katana Bannerman ยท Mounted Samurai ยท Onna-Bugeisha ยท Onna-Musha ยท Ozutsu ยท Samurai ยท Shinobi ยท Shinto Priest ยท Treasure Caravan ยท Uma Bannerman ยท Yumi Ashigaru ยท Yumi Bannerman
Jeanne d'Arc Jeanne's Champion ยท Jeanne's Rider ยท Royal Knight ยท Arbalรฉtrier ยท Galleass ยท Cannon ยท Jeanne d'Arc [ Peasant ยท Woman-at-Arms ยท Hunter ยท Knight ยท Mounted Archer ยท Blast Cannon ยท Markswoman]
Knights Templar Chevalier Confrere ยท Condottiero ยท Genitour ยท Genoese Crossbowman ยท Heavy Spearman ยท Hospitaller Knight ยท Pilgrim ยท Serjeant ยท Szlachta Cavalry ยท Templar Brother ยท Teutonic Knight ยท Venetian Trader ยท Venetian Galley
Macedonian Dynasty Cataphract ยท Varangian Guard ยท Cheirosiphon ยท Bogmaรฐr ยท Atgeirmaรฐr ยท Riddari ยท Dromon ยท Hippodrome Scout ยท Hippodrome Horseman ยท Hippodrome Scout ยท Huihui Pao
Malians Donso ยท Musofadi Warrior ยท Javelin Thrower ยท Warrior Scout ยท Sofa ยท Freeborn Warrior ยท Cattle ยท Musofadi Gunner
Mongols Khan ยท Mangudai ยท Khan's Hunter ยท Traction Trebuchet ยท Huihui Pao ยท Keshik
Order of the Dragon Gilded Spearman ยท Gilded Man-at-Arms ยท Gilded Landsknecht ยท Gilded Archer ยท Gilded Crossbowman ยท Gilded Handcannoneer ยท Gilded Horseman ยท Gilded Knight ยท Gilded Villager ยท Prelate
Ottomans Mehter ยท Sipahi ยท Akinji ยท Janissary ยท Great Bombard ยท Grand Galley
Rus Lodya Fishing Boat ยท Warrior Monk ยท Horse Archer ยท Streltsy ยท Militia
Sengoku Daimyo Yatai ยท Yumi Ashigaru ยท Naginata Samurai ยท Kanabo Samurai ยท Tanegashima Ashigaru ยท Ozutsu ยท Ikko-Ikki Monk ยท Yari Cavalry ยท Daimyo ยท Mounted Samurai ยท Atakebune
Tughlaq Dynasty Worker Elephant ยท Amir Warrior ยท Raider Elephant ยท Healer Elephant ยท Ballista Elephant ยท War Elephant
Zhu Xi's Legacy Imperial Official ยท Zhuge Nu ยท Palace Guard ยท Nest of Bees ยท Grenadier ยท Imperial Guard ยท Yuan Raider ยท Shaolin Monk