This horse-drawn artillery unit offers good speed and mobility at a relatively low cost. The Horse Artillery unit enables you to position cannon easily and quickly during a battle.
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Overview[]
The Horse Artillery is similar to the Falconet in that it has high damage, a medium-low Rate of Fire, low hit points, and a ranged resistance of 75%. It is designed to counter all infantry and naval units, and destroys buildings with relative ease. The Horse Artillery deals 25% more damage than the Falconet and is very fast for an artillery unit, moving faster than a Falconet or any normal infantry unit, but still not quite as fast as a normal cavalry unit. It costs 100 coin and 1 population more than a Falconet, and cannot be built until the Industrial Age. In general, Horse Artillery is a better choice than a Falconet, as it is more cost and population effective and is faster. Trunion can aid the Horse Artillery well, as it makes them fast enough to flee from most cavalry units such as light ranged cavalry and heavy cavalry such as Hussars.
Asian civilizations can get Consulate Horse Artillery by allying with French and Portuguese at the Consulate which provides armies and technologies that includes Horse Artillery listed below:
"3 Horse Artillery" is available to the British, Germans, Portuguese, Swedes, and United States.
"Marion's Diversions" is available to the United States upon selecting the South CarolinaFederal State, and also British, Dutch, French, Italians, and Swedes upon revolting to the United States.
Artillery (except Fixed Gun) speed +1.1; Falconet, Culverin, Mortar, Horse Artillery, Heavy Cannon, and Li'l Bombard bombard attack Rate of Fire -10%; Napoleon Gun bombard and caseshot attack Rate of Fire -10%
Delivers 5 Consulate Culverins; artillery train time -10%, hit points +10%; Culverin train time -25%, hit points +20% instead; costs 500 wood
"Engineering School" is available to the French, Ottomans, Portuguese, Russians, and Swedes.
"2 Horse Artillery" is available to the French (upon revolting to Revolutionary France), Ottomans (upon revolting to Egypt and Romania), and Russians (upon revolting to Romania).
"Flying Battery" is available to the Germans, Italians, and Spanish upon revolting to Argentina, and French upon revolting to Revolutionary France.
"Lantakas" is available to the Dutch and Portuguese upon revolting to Indonesia.
"Wanderlust" is available to the British and Dutch upon revolting to South Africa.
"Knox's Continental Artillery" is available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
Falconet, Culverin, and Horse Artillery damage +25%; Heavy Cannon damage +20%
Cult of the Supreme Being
Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Grand Battery
Delivers 3 Horse Artillery and 3 Heavy Cannons; costs 1,804 coin
Grande Armée
Enables Imperial upgrades for military units to be researched at -50% cost; Sansculotte cost +25%
"Cult of the Supreme Being", "Grand Battery", and "Grande Armée" are available upon revolting to Revolutionary France.
Adds 0.75 to export trickle rate; banner army export cost -15%; Indian unit cost +2.5% (Hindu Villager, Fishing Boat, and Sacred Cow cost +5% instead), +1 Hindu Villager
Transforms all Outposts into Falconets; grants Field Guns; artillery Line of Sight +4; costs 250 food, 250 wood
TEAM Mariachi
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Artillery
Delivers 2 Quaker Guns and random 1 Falconet, Gatling Gun, or Horse Artillery
Horse Artillery hit points +20%, train time -20%; Heavy Cannon hit points +20%, train time -10%; Grants Heavy Horse Guns
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Connecticut Shipwrights
War ship train time -50%; building build time -35%; artillery train time -15%, Heavy Cannon train time -10% instead
Imperial Age
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
"Connecticut Shipwrights" is available upon selecting the Connecticut Federal State.
Sometime around the sixteenth century, military planners began to see the value of using horses to maneuver light artillery to the front lines of battle. European records show that some commanders integrated their horse artillery units with infantry units and even cavalry. The mobility of horse artillery units offered military leaders increased options in dealing with fluid and rapidly changing battlefield conditions.
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Gallery[]
A Horse Artillery in Bombard mode
A Horse Artillery in Limber mode
A lifesize model of a Swedish 1850s horse artillery team towing a light artillery piece (Swedish Army Museum, Stockholm.)
A Heavy/Imperial Horse Gun in Limber mode
A Heavy/Imperial Horse Gun in Bombard mode
A Horse Artillery in Limber mode in the Definitive Edition
A Horse Artillery in Bombard mode in the Definitive Edition
A Heavy/Imperial Horse Gun in Limber mode in the Definitive Edition
In-game Ottoman Horse Artillery (the in-game model required the "Topçular" Home City Card before update 14.43676)