Age of Empires Series Wiki

Quick moving artillery. Strong against infantry.
—In-game description

The Horse Artillery is an artillery unit in Age of Empires III: The WarChiefs that can be trained at the Artillery Foundry once the Fortress Age is reached. It is similar to the Falconet but has slightly more attack and moves faster.

Horse Artillery is available to European civilizations except John Black's Mercenaries (Act II: Ice campaign) and Knights of St. John (Act I: Blood campaign).


The Horse Artillery is similar to the Falconet in that it has high damage, a medium-low rate of fire, low hit points, and a ranged resistance of 75%. It is designed to counter all infantry and naval units, and destroys buildings with relative ease. The Horse Artillery deals 25% more damage than the Falconet and is very fast for an artillery unit, moving faster than a Falconet or any normal Infantry, but still not quite as fast as a normal cavalry unit. It costs 100 coin and 1 population more than a Falconet, and cannot be built until the Industrial Age. In general, Horse Artillery is a better choice than a Falconet, as it is more cost and population effective and is faster. Trunion can aid the horse artillery well, as it makes them fast enough to flee from most cavalry units such as ranged cavalry and melee cavalry such as Hussars.


Age Upgrade Cost Effect
Age IV tech tree aoe 3.png
Guard artillery.png Heavy Horse Guns 250 food,
250 wood
Upgrades Horse Artillery to Heavy Horse Guns (+25% hit points and attack)
Imperial Age
Imperial artillery.png Imperial Horse Artillery 1,500 wood,
1,500 coin
Upgrades Heavy Horse Guns to Imperial Horse Guns (+50% hit points and attack); requires Heavy Horse Guns

Civilization differences[]

Further statistics[]

Unit strengths and weaknesses
Strong vs. Infantry, ships, buildings
Weak vs. Cavalry, Culverins, Arrow Knights
Hit points Professional gunners.png Professional Gunners (+10%)
Attack Heated Shot.png Heated Shot (+1.5x multiplier vs. ships)
Sight Town Watch.png Town Watch (+2)
Gunners Quadrant.png Gunner's Quadrant (+6)
Speed Trunion.png Trunion (+15%)
Apache Endurance.png Apache Endurance (+5%)
Creation speed Inca Chaquis Messengers.png Quechuan Diet (-10%)
Other Merritocracy.png Meritocracy (-20% upgrade cost)
Penalties Coffee Trade.png Coffee Trade (-10% speed, Dutch only)

Home City Cards[]


Sometime around the sixteenth century, military planners began to see the value of using horses to maneuver light artillery to the front lines of battle. European records show that some commanders integrated their horse artillery units with infantry units and even cavalry. The mobility of horse artillery units offered military leaders increased options in dealing with fluid and rapidly changing battlefield conditions.