This article contains all dialogue lines of the Rus Horse Archer in Age of Empires IV.
Note: Due to a known issue, the dialogue files on this page may not play on Chromium-based browsers and may perform better on Firefox.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command. Although not included here, the Horse Archer shares the exact same stealth dialogue as the Rus Horseman.
- Castle
- 01 Slushayus'a (Слушаюсьа) - I'm obeying
- 02 Povinuyus'a (Повинуюсьа) - I'm obeying
- 03
- 04 Da (Да) - Yes
- 05 Seychas (Сейчас) - Right away (lit. 'now')
- Imperial
- 01 Sdelano budet (Сделано будет) - It will be done
- 02 Ispolneno budet (Исполнено будет) - It will be fulfilled
- 03 Ispolnyayu nakaz (Исполняю наказ) - I am fulfilling the order
- 04
- 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Castle
- 01 Dobro yest' (Добро есть) - Good
- 02 Ladno yest' (Ладно есть) - All right
- 03 Da (Да) - Yes
- 04 Blago yest' (Благо есть) - Good
- 05 Slushayus'a (Слушаюсьа) - I'm obeying
- 06
- Imperial
- 01 Dobro yest' (Добро есть) - Good
- 02 Ladno yest' (Ладно есть) - All right
- 03 Da (Да) - Yes
- 04 Blago yest' (Благо есть) - Good
- 05 Slushayus'a (Слушаюсьа) - I'm obeying
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit. Although not included here, the Horse Archer shares the exact same stealth dialogue as the Rus Horseman.
Select[]
- Castle
- 01 Luchnik konnyy gotov (Лучник конный готов) - Mounted archer ready
- 02 Gotov yesm (Готов есм) - I'm ready
- 03
- 04
- Imperial
- 01
- 02 Vsedley na bran' gotov yesm (Вседлей на брань готов есм) - I'm always ready for battle
- 03 Luchnik konnyy ozhidayet nakazov (Лучник конный ожидает наказов) - I'm waiting for orders
- 04 Yest' li nakaz luchnika konnogo dela? (Есть ли наказ лучника конного дела?) - Is there a command for me?
Move[]
- Castle
- 01 Skachu, kuda velina yest (Скачу, куда велина есть) - I'll ride wherever I can
- 02 Napravlyayus'a (Направляюсьа) - I'm heading [there]
- 03
- 04
- Imperial
- 01
- 02 Nastupayu tuda (Наступаю туда) - I'm stepping there
- 03
- 04
Attack[]
- Castle
- 01 Sokrushayte! (Сокрушайте!) - I crush!
- 02 Unichtozhite! (Уничтожите!) - I destroy!
- 03 Speshite na bran'! (Спешите на брань!) - I hurry to battle!
- 04 Idu na bran'! (Иду на брань!) - I'm going to battle!
- 05 Gotov sokrushat' yesm! (Готов сокрушать есм!) - I'm ready to crush [them]!
- Imperial
- 01
- 02
- 03
- 04
- 05
Attack Move[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
- 04
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Castle
- 01 Luchnitsy koney gotovy sut (Лучницы коней готовы суть) - Horse archers ready
- 02
- 03
- 04 Ozhidayem nakaz (Ожидаем наказ) - We are waiting for the order
- Imperial
- 01 Zhdem nakaza (Ждем наказа) - We are waiting for the order
- 02 Luchniki konnyye gotovy nakaz ispolnit (Лучники конные готовы наказ исполнить ) - Mounted archers ready to carry out the order
- 03
- 04 Luchniki konnyye gotovy k braniye (Лучники конные готовы к брание) - Mounted archers ready for battle
Move or Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Attack Move[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
- '04
Change Formation[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Stand Ground[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Stop[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While Marching[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
While In Combat[]
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
While In Combat - Aiming Weapon[]
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
While In Combat - Shooting Weapon[]
- Castle
- 01 Sokrushayte! (Сокрушайте!) - Crush [them]!
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- Imperial
- 01
- 02
- 03
- 04 Sokrushayte! (Сокрушайте!) - Crush [them]!
- 05
- 06
- 07
- 08
When Spotting an Enemy[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Destroying a Target[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
When Under Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
When Charging[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
- cnone
- 01
- 02
- 03
- 04
- 05
Celebrating[]
- Castle
- 01 Da! Da! (Да! Да!) - Yes! Yes!
- 02
- 03
- 04
- Imperial
- 01 Da! Da! (Да! Да!) - Yes! Yes!
- 02
- 03
- 04
- cnone
- 01
- 02
- 03
- 04
- 05
Unused Dialogue[]
resourcehunt[]
Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead.
- Castle
- 01
- 02
- Imperial
- 01
- 02
engage[]
It is unknown when this dialogue was originally meant to be played, especially since it is not allotted to any particular age.
- cnone
- 01
- 02
- 03
- 04
- 05