The Horse is an animal that appears as a campaign unit in Age of Empires II and Age of Empires III. In Age of Empires and Age of Mythology, it is a beta unit cut from the retail releases of both titles.
Age of Empires Edit
In Age of Empires, the Horse does not appear in-game. However, it can be seen on the pre-game map for the Holy Man scenario. If accessed via special game editors, the Horse can be placed in a scenario as a Gaia unit. It is a large black Horse with spots near its tail, and much bigger than other cavalry in the game. It produces the same sounds as other horses in the game. It has 20 HP and no other stats. If other units approach it, it will run away much like a Gazelle, but is startled more easily and will disappear while running (due to missing assets), reappearing every time it comes to a stop. If the mouse is hovered over it, the words "Right-click to hunt this animal" will appear, but this is impossible to do so; right-clicking will just send the player's Villagers to the spot where it is/was standing. Likewise it cannot be attacked, either. CPU Villagers will approach it to hunt it, but they will simply follow it around without ever turning into Hunters.
If "gaia" is typed in as a cheat, the Horse can be controlled just like any other animal in the game, although it cannot attack and still cannot be attacked itself. It does not disappear if the player is moving it around, but it will still disappear when other units come near. Although it cannot be attacked, it can be killed if the player presses "Delete". The only other way to kill it is by activating "Attack Ground" at the spot where it is standing, with a Catapult or other similar unit. The Horse has the dying animation of a Gazelle and the carcass of a Lion.
Age of Empires II Edit
In the third scenario of the Montezuma campaign, the player may opt to defeat Cortéz by capturing 20 Horses from him and keeping them in the player's own horse pen. In the fifth scenario, the player may capture Horses and put each of them in the plaza outside the Castle to create Elite Tarkans.
In the first scenario of the Attila campaign, the Scythians, in gratitude of Attila's rescue of their prince from the Western Romans, pledge to ally themselves with the Huns if the Huns would bring them ten Horses.
Horses can be controlled like other units, and when a player-controlled unit moves close to it, it will automatically transfer its allegiance to the player's side, like Gaia soldiers, whereupon the player can send the Horses directly to the Scythian camp.
Horses can be killed but cannot be used for food.
|Scenario Editor units in Age of Empires II|
|The Age of Kings|
|Cobra Car · Heavy Swordsman · Junk · King|
|Furious the Monkey Boy · Genitour (infantry) · Horse|
|Alfred the Alpaca · Amazon Archer · Amazon Warrior · Camel (Gaia) · Canoe · Centurion · Donkey · Dragon Ship · Eastern Swordsman · Flamethrower · Heavy Pikeman · Legionary · Nordic Swordsman · Penguin · Relic Cart · Royal Janissary|
|The African Kingdoms|
|Rise of the Rajas|
|Animals in Age of Empires II|
|Friendly huntables||Deer · Ostrich · Zebra|
|Aggressive huntables||Wild Boar · Javelina · Elephant · Rhinoceros|
|Wild animals||Wolf · Jaguar · Bear · Lion · Crocodile · Tiger · Komodo Dragon|
|Marine creatures||Shore Fish · Snapper · Tuna · Perch · Salmon · Marlin · Dorado · Dolphin · Box Turtles|
|Herdables||Sheep · Turkey · Cow · Llama · Goat · Water Buffalo|
|Other||Horse · Wild Horse · Camel · Iron Boar|
Age of Mythology Edit
Horses were huntable nature units that were cut from Age of Mythology.
Age of Empires III Edit
In the Respect scenario of the Act II: Ice campaign, the player earns respect from the Lakota tribesmen if they bring them five horses. Like in previous Age of Empires games, these cannot be killed, nor can they attack. However, with decent speed, they are useful for scouting. The horses coats come in a range of colors from white, brown, or a mix of both.
"Scientific Name: Equus caballus
Approx. Size: 5 ft. at the shoulder, 1,000 lb.
Diet: Grasses, feed
Horses are long-legged, single-toed mammals that rely on speed and awareness to flee predators. They are social animals, living in herds led by matriarchs. Horses use elaborate body language to communicate with one another, which humans can learn and use to better communicate with horses. Though domesticated, horses are prey animals and their cooperation with man must be learned. There are many characteristics that define various breeds: color, gait, temperament, and size are just a few. Almost all modern horse breeds trace their ancestry back to Arabian horses.
When the Europeans arrived in the New World, they brought horses. Many Native American nations saw and embraced the power and utility of horses. Equus is thought to have evolved in North America millions of years ago, spreading to other parts of the world. Around 10,000 years ago they mysteriously vanished from North America and were unknown on the continent until Europeans reintroduced them."