Defeat 2 of the 3 main factions (Bulgaria, Great Moravia, and East Francia.)
Secondary Objectives
If you build a Town Center, you will lose the benefits of nomadism.
To be allowed to advance to the Castle Age, you must first defeat the Avar tribes (having a Town Center is optional).
To be allowed to advance to the Imperial Age, you must defeat one other faction and construct a Town Center.
While nomadic, bring Sheep to the enclosure to generate food.
While nomadic, raze buildings to loot additional resources.
While nomadic, destroy Town Centers to capture Villagers.
Declare war on the Bulgarians to receive 2,000 gold and the Imperial Age research from the Byzantines.
Hints[]
The Magyars and Kabars can each support a population limit of 50 when nomadic and 125 when sedentary. There are other restrictions as well (unique to this scenario), since they are a nomadic people. For example, the Castle Age research will only become available once the Avars are defeated, and the Imperial Age research will only become available once one of the other main factions—Great Moravia, East Francia, or the Bulgarians—is defeated.
The Magyars and Kabars gain resources from looting enemy buildings and sending captured animals to their pens. They also capture enemy Villagers when they destroy an enemy Town Center.
Think carefully about when you want to build your Town Center. Each player will lose the benefits of the nomadic way of life when they settle down, and the conversion to a sedentary lifestyle will be slow. However, it will be difficult to hold on to nomadism for the entire game.
You cannot train new villagers while nomadic.
The enemy will not sit idle while you raid, so keep them on their toes and harass their economies to keep them weak.
The Bulgarians are a tempting target for raids, so you could consider opening hostilities and attacking their lands. Just be careful to not take on too many enemies at once.
Scouts[]
The Magyars (Cyan) and Kabars (Blue) have left their old homeland on the steppe in exchange for the rich pastures of the Carpathian Basin in Eastern Europe. They rely on livestock and raiding to fuel their expansion; if that ceases, the only way to survive will be to become like the Europeans and build Town Centers, Houses, Castles, and Farms.
The Avars (Orange) reside next to the Magyars. Once a powerful nomadic people themselves, they are now scattered and weak. It is advisable to raid and pillage their camps in order to grow stronger. Their army consists of Cavalry Archers, Scout Cavalry, and Tarkans.
To the north, Great Moravia (Yellow) dominated Bohemia and its surounding lands for centuries, but they too have become weak because of internal conflicts and rivalries with their neighbours. They have a few Castles, but those can be easily evaded. The Moravians train swordsmen and Pikemen, which are no match for our mobile cavalry force.
East Francia (Red) lies to the west and is one of the strongest powers in the region. Prevously part of the great Carolingian Empire, they remain powerful even after its division and can field a powerful army behind the strong fortifications that defend their lands. They will train Crossbowmen, Skirmishers, heavy cavalry, Teutonic Knights, and Mangonels.
The Bulgarians (Green) to the south have no quarrel with the Magyars and are on friendly terms. However, that does not mean that they should be left in peace. They have many fortified bases, but their villages are poorly defended. They will train swordsmen, Light Cavalry, and Konniks.
There are rumors that the Byzantines (Purple) have sent a delegation to these lands to seek allies in their war against the Bulgarians. Their proposal may be of interest to the Magyars.
Players[]
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Player A (AI name: Magyars) (Magyars): The player starts with a small cavalry force and Villagers, and still maintains nomadic traditions.
Player B (AI name: Kabars) ( Magyars): The player starts near player A with a small cavalry force and Villagers, and still maintains nomadic traditions.
Ally (Possible Enemy)[]
Bulgaria (Bulgarians): Bulgaria has several walled territories in the east to southeast parts of the map. They are friendly and will not attack, but Byzantines will eventually request the player to declare war on Bulgaria and to plunder Bulgaria's Kreposts and Castles. They will send units consisting of Two-Handed Swordsmen, Siege Rams, Konniks, and Hussars.
Ally[]
Byzantines (Byzantines): The Byzantines only have a tiny encampment with some units in the east. However, the Byzantines will award the player 2,000 gold and the Imperial Age for free for declaring war on Bulgaria, and 500 gold for each Bulgarian Castle or Krepost destroyed.
Enemies[]
East Francia (Teutons): East Francia has a heavily defended city in the far west of the map and is slow to building up an army. However, they will eventually send throngs of Crossbowmen, Knights/Cavaliers/Paladins, Teutonic Knights, and some Mangonels/Onagers in the later stages of the game.
Avars (Huns): The Avars have structures littered across flagged areas consisting of towers, a few Stables, huts and a Town Center and will not advance in age or build up an army. They are not much of a threat, but are required to be destroyed as part of the scenario objectives or in order to advance to the Castle Age.
Great Moravia (Slavs): Great Moravia has a large territory consisting of three Town Centers, two Castles, and several unit-producing buildings. If not destroyed immediately in the earlier parts of the game, they can ally with East Francia and will eventually send Pikemen, Long Swordsmen/Two-Handed Swordsmen/Champions, Boyars, Scorpions, and Siege Rams and will also advance in age.
Strategy[]
This section needs expansion. You can help by adding to it.
Algiers·Christopher da Gama's Expedition·Chuvash Cape·Raid on the Caribbean·Fort Duquesne·Battle of New Orleans·The Battle of the Three Kings·Fall of the Hausa·The Era of the Princes·The Burning of USS Philadelphia·Grito de Dolores·Battle of Queenston Heights