Age of Empires Series Wiki
Advertisement
Info icon
This article is about the scenario in Age of Empires II: Definitive Edition. For other uses, see Honfoglalás.

Pushed westward into Europe by rival tribes, the Magyars entered the rich Pannonian plain. Here, they will find grazing lands for their horses and, eventually, a home for a new Hungarian state.
—In-game scenario description

Honfoglalás (literally meaning "settling [foglalás] of the fatherland [hon]" in Hungarian) in Age of Empires II: Definitive Edition is a reworked version of one of the scenarios introduced in the Battles of the Forgotten in Age of Empires II HD: The Forgotten. It depicts the westward migration of the Hungarian people at around 900 AD.

Intro[]

Throughout Europe, church bells ring while screams and the smell of burning wood fill the air. Everybody knows of the terror of the Vikings and their feared longships, but those who dwell inland face another horror.

Magyar horsemen strike deep into the European heartland, raiding, plundering, and killing without distinction. These nomadic pagans come from far to the east where they were driven out from their homelands by their aggressive neighbors.

Now they have arrived in Europe, and their lightning-quick raids terrify the locals. The rulers of Europe are powerless to stop these swift, mounted marauders.

Raiding, however successful, cannot sustain the Magyar tribes forever, and they are ready to settle down. Scouts have found a suitable location in the south: large open grasslands, similar to the steppes of the Magyar's ancestral home, lie within the Carpathian Basin.

Only the Eastern Franks, Moravians, and Bulgarians stand in their way. If the Magyars can defeat them, the tribes will once again have a land to call their own.

Scenario instructions[]

Starting conditions[]

Objectives[]

  • Defeat 2 of the 3 main factions (Bulgaria, Great Moravia, and East Francia.)
Secondary
  • If you build a Town Center, you will lose the benefits of nomadism.
  • To be allowed to advance to the Castle Age, you must first defeat the Avar tribes (having a Town Center is optional).
    • (After defeating the Avars) Make war on the Bulgarians to receive 2,000 gold and the Imperial Age research from the Byzantines. Additionally, for every Krepost and Castle of theirs that you raze, you will pillage 500 gold.
  • While nomadic, bring Sheep to the enclosure to generate food.
  • While nomadic, raze buildings to loot additional resources.
  • While nomadic, destroy Town Centers to capture Villagers.

Hints[]

  1. The Magyars can support a population limit of 100 when nomadic and 150 when sedentary. There are other restrictions as well (unique to this scenario), since they are a nomadic people. For example, the Castle Age research will only become available once the Avars are defeated, and the Imperial Age research will only become available once one of the other main factions - Great Moravia, East Francia, or the Bulgarians - is defeated.*
  2. The Magyars gain resources from looting enemy buildings, and sending captured animals to their pen. They also capture enemy Villagers when they destroy an enemy Town Center.
  3. Think carefully about when you want to build your Town Center. You will lose the benefits of the nomadic way of life, and the conversion to a sedentary lifestyle will be slow. However, it will be difficult to hold on to nomadism for the entire game.
  4. The enemy will not sit idle while you raid, so keep them on their toes and harass their economies to keep them weak.
  5. The Bulgarians are a tempting target for raids, so you could consider opening hostilities and attacking their lands. Just be careful to not take on too many enemies at once.

Scouts[]

Your scout reports:

  • The Magyars (1, Cyan) have left their old homeland on the steppe in exchange for the rich pastures of the Carpathian Basin in Eastern Europe. They rely on livestock and raiding to fuel their expansion - if that ceases, the only way to survive will be to become like the Europeans and build Town Centers, Houses, Castles, and Farms.
  • The Avars (5, Orange) reside next to the Magyars. Once a powerful nomadic people themselves, they are now scattered and weak. It is advisable to raid and pillage their camps in order to grow stronger. Their army consists of Cavalry Archers, Scout Cavalry, and Tarkans.
  • To the north, Great Moravia (4, Yellow) dominated Bohemia and its surrounding lands for centuries, but they too have become weak because of internal conflicts and rivalries with their neighbors. They have a few Castles, but those can be easily evaded. The Moravians train swordsmen and Pikemen, which are no match for the Magyar mobile cavalry forces.
  • East Francia (2, Red) lies to the west and is one of the strongest powers in the region. Previously part of the great Carolingian Empire, they remain powerful even after its division and can field a powerful army behind the strong fortifications that defend their lands. They will train Crossbowmen, Skirmishers, heavy cavalry, Teutonic Knights, and Mangonels.
  • The Bulgarians (3, Green) to the south have no quarrel with the Magyars and are on friendly terms. However, that does not mean that they should be left in peace. They have many fortified bases, but their villages are poorly defended. They will train swordsmen, Light Cavalry, and Konniks.
  • There are rumors that the Byzantines (6, Blue) have sent a delegation to these lands to seek allies in their war against the Bulgarians. Their proposal may be of interest to the Magyars.

Players[]

Player[]

  • Player (Magyars AoE2 Magyars): The player starts with a small cavalry force and Villagers, and still maintains nomadic traditions.

Ally (Possible Enemy)[]

  • Bulgaria (Bulgarians AoE2 Bulgarians): Bulgaria has several walled territories in the east to southeast parts of the map. They are friendly and will not attack, but Byzantines will eventually request the player to declare war on Bulgaria and to plunder Bulgaria's Kreposts and Castles. They will send units consisting of Two-Handed Swordsmen, Siege Rams, Konniks, and Hussars.

Ally[]

  • Byzantines (Byzantines AoE2 Byzantines): The Byzantines only have a tiny encampment with some units in the east. However, the Byzantines will award the player 2,000 gold and the Imperial Age for free for declaring war on Bulgaria, and 500 gold for each Bulgarian Castle or Krepost destroyed.

Enemies[]

  • East Francia (Teutons AoE2 Teutons): East Francia has a heavily defended city in the far west of the map and is slow to building up an army. However, they will eventually send throngs of Crossbowmen, Knights/Cavaliers/Paladins, Teutonic Knights, and some Mangonels/Onagers in the later stages of the game.
  • Avars (Huns AoE2 Huns): The Avars have structures littered across flagged areas consisting of towers, a few Stables, huts and a Town Center and will not advance in age or build up an army. They are not much of a threat, but are required to be destroyed as part of the scenario objectives or in order to advance to the Castle Age.
  • Great Moravia (Slavs AoE2 Slavs): Great Moravia has a large territory consisting of three Town Centers, two Castles, and several unit-producing buildings. If not destroyed immediately in the earlier parts of the game, they can ally with East Francia and will eventually send Pikemen, Long Swordsmen/Two-Handed Swordsmen/Champions, Boyars, Scorpions, and Siege Rams and will also advance in age.

Strategy[]

Starting units consists of a few Villagers, Light Cavalry, and Cavalry Archers, which will be scattered across the map. Regroup all military units to the middle territory in the east, where a Blacksmith and a Archery range is present, and have two Villagers gather lumber, one gather stone, and have one Villager build a Dock, where Fishing Ships will be made to generate food. Use the same Villager to build a Mill in the middle base, where they would either fish or bring Sheep to the enclosure with the Palisade Walls - doing the latter will produce a steady stream of food as long as the player remains nomadic, which is important as the player cannot build Farms while nomadic. Once the Villagers have been given tasks, start production of Light Cavalry in the far north base, and have these units gather at the middle base. Do not build a Town Center just yet, as it is important to take advantage of the nomadic bonuses until at least the Avars and Great Moravia have been defeated.

After following the above, raid on enemy forces as soon as possible, as they are lightly defended and can be eliminated with just starting units with the right tactics. Something important to note is that the Avars must be eliminated in order to advance to the Castle Age (note: if the player builds a Town Center before defeating the Avars, Castle Age will not be automatically researched and so the player will have to spend 800 food, 200 gold to advance to the Castle Age); despite this and the fact that the Avars do not pose any threat, shift focus on eliminating Great Moravia instead, as they can be extremely dangerous later on, for they can produce Pikemen, Long Swordsmen, and several siege weapons that can make it much more difficult to deal with when East Francia begins its onslaught. It is vital to destroy Great Moravia now while they do not have a substantial force, thus have all Light Cavalry and Cavalry Archers ride westwards, where a Moravian Town Center can be seen in a flagged area.

Before sending Light Cavalry to attack the base, have the Cavalry Archers attack one of the Houses. This will lure out some Spearmen which must be eliminated before attacking the base. Once the Spearmen in the surrounding area have been eliminated, start assaulting the Town Center and any Villagers in the area. Once the Town Center has been destroyed, two free Villagers will spawn, which can be used to gather the stone deposit near the Outpost in the area. Continue scanning the Moravian territory for any lone Villagers and ignore any Castles or towers that may be in the vicinity, while using the strategy of using the Cavalry Archers to lure out Spearmen and using the Light Cavalry to destroy Town Centers and villagers until Great Moravia resigns from the game, which can be easily done once all three Town Centers (one in the far north from the first Town Center and one southwest, past a Moravian Castle) have been destroyed.

Once Great Moravia has been defeated, shift focus on the Avars. Unlike Great Moravia, the Avars do not focus on building up an army or even aging, and their base only consists of several mounted units (namely Tarkans, Light Cavalry, and some Cavalry Archers) and some unit producing buildings, including one Town Center, that must be destroyed, in order for them to resign. If needed, retrain additional Light Cavalry if the raiding units are low in number. Ignore any towers in the vicinity and focus on destroying all opposition in the Avars' territory until they are out of the game.

After both the Avars and Great Moravia have been eliminated, the player can now shift focus on establishing a Town Center. While this will end the "nomadic ways" of the Magyars, it is nonetheless imperative as East Francia will be formidable later in the game and the player will not be able to build Castles until they make the Town Center. East Francia will assault with Paladins, Crossbowmen, Teutonic Knights, and Mangonels. Therefore, prepare a base, preferably on the same "islands" where the initial bases are, as they are abundant with resources needed to develop an army and some structures.

When defending against East Francia's assault, it is ideal to have some War Galleys/Galleons (Cannon Galleons are unavailable in this scenario) at the ready in the rivers, as enemy units seldom target the ships, and as a counter for any siege weapons the enemies might send. Furthermore, consider turtling with walls, towers, and Castles, as it would help drain East Francia's resources until they are forced to produce nothing but Skirmishers to attack. A blind spot in the river close to their walls can be used to pick off Villagers trying to mine gold without retaliation from nearby towers.

The player will encounter the Byzantines just east of their starting base, where they will encourage a declaration of war on the Bulgarians and their bases nearby. Regardless of whether or not the player chooses to help the Byzantines, the Bulgarians will declare war if the player attempt to build a base inside their territory. Eliminating the Bulgarians is arguably the easier way to complete the campaign, as the player will advance to the Imperial Age for free (even if they are still nomadic, thus saving 1,000 food, 800 gold) and the Byzantines tribute gold for each Castle/Krepost the player destroys; this gold can be crucial in late stages of the game, as gold mines are relatively scarce in this scenario and scattered at great distances from each other. The player can also choose to leave the Bulgarians alone to obtain extra wealth through trading with them.

Outro[]

The Magyar horsemen annihilated the Frankish army and utterly destroyed the empire of Great Moravia. After centuries of wandering the steppes, they could finally settle down to create their own kingdom.

Many, however, rejected the thought of exchanging their bows for plows. Not until Otto the Great, founder of the Holy Roman Empire, defeated them at the Battle of Lechfeld did the Magyar raids finally come to an end. After this defeat, the Magyar nomads adopted European ways, converted to the Christian faith, and transformed into farmers.

They founded the Kingdom of Hungary, whose army was famed for its combined elements of nomadic horsemen and heavy cavalry. For centuries, Hungary would stand firm as the frontier stronghold of Europe, resisting invaders from the east - invaders much like the first Magyar raiders who ventured into Europe.

Changes from the original[]

  • The Definitive Edition version has been completely redesigned, with a number of factions removed and some mechanics revamped. The Definitive Edition of the scenario no longer has the phases telling the story of the Magyars; therefore, the scenario is significantly shorter and simplified compared to the that of the HD Edition. Players are also given a choice to remain nomadic, which grants additional bonuses when raiding enemy bases, or settle down by building a Town Center, which eliminates these bonuses, but raises the population cap to 150 instead of 100, and is necessary to reach the Imperial Age (unless the player chooses to declare war on Bulgaria).
  • The Pechenegs, Khazars, Kabars, and the stranded Magyars will be absent, whereas several new enemy factions, as well as reworked versions of the original enemy factions, will be there. The player must contend with East Francia, Great Moravia (rework of the Moravians from the HD Edition), Avars, and, later in the game, Bulgaria (rework of the Bulgars from the HD Edition); fortunately, only two of these factions must be destroyed in order to complete the scenario, with the exception of the Avars, as they are a separate objective. The Byzantines are also present in the game, but play a much smaller, yet useful, role, as they will eventually issue an objective to assault the Bulgarians to eliminate their Kreposts and Castles.

Trivia[]

  • The map used in the HD Edition version of the scenario showed the Caucasus area, the "virtual" border between Europe and Asia. Prominent geographical objects like the Caspian Sea, the Black Sea, the Crimean peninsula, the Balkans (where the Byzantine base is located), and Asia Minor to the south are visible. In contrast, the map in this scenario represents the plains enclosed by the Danube and Tisa rivers.
  • This is the only Historical Battle where the name of the battle is not a location or city.
  • The Byzantine envoy probably refers to Niketas Skleros, who was sent by Leo VI to provoke the conflicts between Magyars and Bulgarians.
  • While the hint stating that the Imperial Age research only becomes available once one of the other main factions is defeated was originally correct, this is no longer the case as, after certain updates, the player can also advance to the Imperial Age (for free) if they choose to declare war on Bulgaria (regardless of whether they have defeated one of the other two factions or have built a Town Center).
  • In the co-op campaign mode, Player 2 has the Blue color, while the Byzantines have the Purple color. The Byzantine tributes will be split between the two players. Player 2 will be represented as Kabars, while Player 1 is still labelled as Magyars.
    • Though player 2 is labelled Kabars, a civilization that has connections with the in-game Cumans, they are represented by the Magyars.
  • Despite Great Moravia being predecessors of the Bohemians, they still use the Slavs as their civilization.
  • Upon release, players had reported that they could not complete the scenario even after defeating Bulgaria, East Francia, and/or Great Moravia, which would exceed the 2 out 3 requirement to beat the scenario.
    • To remedy this, players had reported success in completion after setting the diplomacy towards the Byzantines to enemy, as destruction of all factions guarantees victory.
    • This bug was later fixed. If the player has defeated Great Moravia and East Francia, the game will come to the end, which also means that it is not necessary to declare war and defeat Bulgaria.

Gallery[]

Campaigns in Age of Empires II
AoE2-DLCicon-0 The Age of Kings
CampaignIcon-WilliamDE William Wallace Difficulty easy PC: Marching and Fighting · Feeding the Army · Training the Troops · Research and Technology · The Battle of Stirling · Forge an Alliance · The Battle of Falkirk
Xbox: Preparing for Battle · The Battle of Stirling · Forge an Alliance · The Battle of Falkirk
CampaignIcon-JoanDE Joan of Arc Difficulty easy An Unlikely Messiah · The Maid of Orleans · The Cleansing of the Loire · The Rising · The Siege of Paris · A Perfect Martyr
CampaignIcon-SaladinDE Saladin Difficulty medium An Arabian Knight · Lord of Arabia · The Horns of Hattin · The Siege of Jerusalem · Jihad! · The Lion and the Demon
CampaignIcon-KhanDE Genghis Khan Difficulty easy Crucible · A Life of Revenge · Into China · The Horde Rides West · The Promise · Pax Mongolica
CampaignIcon-BarbarossaDE Barbarossa Difficulty easy Holy Roman Emperor · Henry the Lion · Pope and Antipope · The Lombard League · Barbarossa's March · The Emperor Sleeping
AoE2-DLCicon-1 The Conquerors
CampaignIcon-AttilaDE Attila the Hun Difficulty easy The Scourge of God · The Great Ride · The Walls of Constantinople · A Barbarian Betrothal · The Catalaunian Fields · The Fall of Rome
CampaignIcon-ElCidDE El Cid Difficulty easy Brother against Brother · The Enemy of my Enemy · The Exile of the Cid · Black Guards · King of Valencia · Reconquista
CampaignIcon-MontezumaDE Montezuma Difficulty easy Reign of Blood · The Triple Alliance · Quetzalcoatl · La Noche Triste · The Boiling Lake · Broken Spears
Battles of the Conquerors Icon Battles of the Conquerors Tours · Vinlandsaga · Hastings · Manzikert · Agincourt · Lepanto · Kyoto · Noryang Point
Hidden scenario The Saxon Revolt
AoE2-DLCicon-2 The Forgotten
CampaignIcon-AlaricDE Alaric Difficulty hard HD: All Roads Lead to a Besieged City · Legionaries on the Horizon! · Emperor of the West · The Sack of Rome
DE: The Battle of the Frigidus · Razing Hellas · The Belly of the Beast · The Giant Falls · A Kingdom of Our Own
CampaignIcon-DraculaDE Vlad Dracula Difficulty medium The Dragon Spreads His Wings · The Return of the Dragon · The Breath of the Dragon · The Moon Rises · The Night Falls
CampaignIcon-BariDE Bari Difficulty medium HD: Arrival at Bari · The Rebellion of Melus · The Great Siege
DE: Arrival at Bari · The Rebellion of Melus · Loose Ends · The Best Laid Plans · The Onrushing Tide
CampaignIcon-SforzaDE Sforza Difficulty medium HD: An End and a Beginning · O Fortuna · The Hand of a Daughter · The Ambrosian Republic · A New Duke of Milan
DE: Mercenaries and Masters · His Own Man · Prodigal Son · Blood and Betrayal · Viva Sforza!
El Dorado Icon El Dorado (removed) Tales of La Canela · The Split · The Amazones · The Cannibals
CampaignIcon-PrithvirajDE Prithviraj Difficulty medium HD: A Promising Warrior · The Digvijaya · The Elopement · Battles of Tarain
DE: Born of Fire · The Digvijaya · Hand of a Princess · The Fate of India · The Legend of Prithviraj
Battles of the Forgotten Icon Battles of the Forgotten Bukhara · Dos Pilas · York · Honfoglalás · Langshan Jiang · Kurikara · Cyprus · Bapheus · Kaesong (cut)
AoE2-DLCicon-3 The African Kingdoms
CampaignIcon-TariqIbnZiyadDE Tariq ibn Ziyad Difficulty medium The Battle of Guadalete · Consolidation and Subjugation · Divide and Conquer · Crossing the Pyrenees · Razzia
CampaignIcon-SundjataDE Sundjata Difficulty medium Hunted · The Sting of the Scorpion · Djeriba Gold · Blood on the River Bank · The Lion's Den
CampaignIcon-FranciscoDE Francisco de Almeida Difficulty hard The Old World · Lion of Africa · Ruins of Empires · Estado da India · A Son's Blood
CampaignIcon-YoditDE Yodit Difficulty hard Path of Exile · The Right Partner · A Fallen Crown · Broken Stelae · Welcome Home
AoE2-DLCicon-4 Rise of the Rajas
CampaignIcon-GajahMadaDE Gajah Mada Difficulty medium The Story of Our Founders · Unconditional Loyalty · The Oath to Unify Nusantara · Serving the New King · The Pasunda Bubat Tragedy
CampaignIcon-SuryavarmanIDE Suryavarman I Difficulty easy Usurpation · Quelling the Rebellion · A Dangerous Mission · Challenging a Thalassocracy · Nirvanapada
CampaignIcon-BayinnaungDE Bayinnaung Difficulty hard The Burmese Tigers · The Mandalay Cobra · The Royal Peacock · The White Elephant · The Old Tiger
CampaignIcon-LeLoiDE Le Loi Difficulty hard The Dai Viet Uprising · The Mountain Siege · The Battle at Hanoi · Reaching South · A Three-Pronged Attack · The Final Fortress
AoEIIDE icon Definitive Edition
CampaignIcon-TheArtOfWar The Art of War Difficulty easy Early Economy · Booming · Rushing the Enemy · Fast Castle Age · Defending Against A Rush · Land Battle · Destroying a Castle · Naval Battle · Battle Formations
CampaignIcon-Pachacuti Pachacuti Difficulty medium A New Power Arises · The Field of Blood · War of Brothers · The Falcon's Tent · Like Father, Like Son
00 historical battles normal Historical Battles Difficulty easy Scn 09 bukhara normal Bukhara · Scn 10 dos pilas normal Dos Pilas · Scn 01 tours normal Tours · Scn 11 york normal York · Scn 12 honfoglalas normal Honfoglalás · Scn 02 vinlandsaga normal Vinlandsaga · Scn 03 hastings normal Hastings · Scn 04 manzikert normal Manzikert · Scn 13 kurikara normal Kurikara · Scn 14 cyprus normal Cyprus · Scn 15 bapheus normal Bapheus · Scn 16 lake poyang normal Lake Poyang · Scn 05 agincourt normal Agincourt · Scn 06 lepanto normal Lepanto · Scn 07 kyoto normal Kyoto · Scn 08 noryang point normal Noryang Point
Event scenarios E3 2019 Demo · Mongol Raiders · Barbarossa Brawl · Mangudai Madness · The Siege (co-op)
AoE2-DLCicon-5 The Last Khans
CampaignIcon-Tamerlane Tamerlane Difficulty easy Amir of Transoxiana · Gurkhan of Persia · Harbinger of Destruction · Sultan of Hindustan · Scourge of the Levant · A Titan Amongst Mortals
CampaignIcon-Ivaylo Ivaylo Difficulty hard A Most Unlikely Man · An Unlikely Alliance · Tsar of the Bulgars · Echoes of Heroes · Where the One-Eyed Man is King
CampaignIcon-Kotyan Kotyan Khan Difficulty hard Raising the Banners · The Battle at the Kalka River · Saving the Huts · Blood for Blood · A New Home
AoE2Icon-LordsWest Lords of the West
CampaignIcon-EdwardDE Edward Longshanks Difficulty easy Vain Ambition · A Man of God · Of Castles and Kings · Toom Tabard · Hammer of the Scots
CampaignIcon-DukesDE Grand Dukes Difficulty medium A Kingdom Divided · The Wolf and the Lion · The Cleansing of Paris · Unholy Marriage · The Hook and Cod Wars · The Maid Falls
CampaignIcon-HautevillesDE The Hautevilles Difficulty hard Guiscard Arrives · Roger in Sicily · Bohemond and the Emperor · Bohemond in the East · Wonder of the World
Dawn of the Dukes icon Dawn of the Dukes
Algirdas icon Algirdas and Kestutis Difficulty easy Family Affairs · No Man's Land · The Tatar Yoke · A Worthy Opponent · In the Shadow of the Throne
32 jadwiga normal Jadwiga Difficulty hard The Matter of the Crown · Star of the Poles · Duel of the Dukes · The Siege of Vilnius · Vytautas' Crusade · The Fruits of Her Labor
Jan Zizka icon Jan Zizka Difficulty medium The One-Eyed Wanderer · Courage and Coin · The Iron Lords · The Golden City · The Emperor's Fury · Warrior of God
AoE2Icon-DynastiesIndia Dynasties of India
Babur Icon Babur Difficulty easy Pearl of the East · The Last Timurids · Into India · The Battle of Panipat · The Rajputs
Rajendra Icon Rajendra Difficulty hard The Successor · Deeds of the Father · Rising Star · Sacred Waters · Slaying the Vritra
Devapala Icon Devapala Difficulty easy Dissatisfaction · Desire · Renunciation · Liberation? · Enlightenment
AoE2Icon-MountainRoyals The Mountain Royals
Ismail Icon Ismail Difficulty medium The Red Hats · Road to Royalty · Alexander Safavi · The Fallen Amir · Khata'i
Thoros Icon Thoros II Difficulty easy Outlawed · The Emperor's Revenge · Caught in the Crossfire · Bloody Crestwaves · Of Turncoats and Traitors
Tamar Icon Tamar Difficulty hard Takeover · Yury's Revenge · The Protectorate · Tamar the Builder · The Queen in the Panther's Skin
Aoe2 hb Victors and Vanquished
VictorsAndVanquished Campaign Icon
Victors and Vanquished
Difficulty easy Scn 23 charlemagne Charlemagne · Scn 39 drake Drake · Scn 26 finehair Finehair · Scn 25 ironside Ironside · Scn 38 nobunaga Nobunaga
Difficulty medium Scn 36 fetih Fetih · Scn 21 gaiseric Gaiseric · Scn 24 ragnar Ragnar · Scn 27 robert Robert · Scn 37 shimazu Shimazu · Scn 32 stephen Stephen · Scn 33 temujin Temujin · Scn 22 vortigern Vortigern
Difficulty hard Scn 35 constantine Constantine XI · Scn 30 karlsefni Karlsefni · Scn 31 komnenos Komnenos · Scn 34 mstislav Mstislav · Scn 28 otto Otto · Scn 29 seljuk Seljuk
Advertisement