Scenario Instructions Edit
Starting Conditions Edit
- Starting Age: Castle Age
- Starting resources: 200 wood, 200 food, 500 gold, 500 stone
- Population limit: 75
- Starting units:
- Collect 4 of the 6 relics from the surrounding German duchies.
- Because the empire faces so many enemies, it would be wise to depose one or two early before they become a real threat.
- Remember, only Monks can transport and garrison relics.
- Take care to have a Monk nearby to transport the relics you locate.
- You can tell if an enemy Monastery has a relic garrisoned inside if the Monastery has a flag perched on top of it. The only way to recover relics inside an enemy Monastery is to destroy the Monastery.
- Player (Teutons): The player starts in the center of the map on a small landmass surrounded by rivers with a Castle, Monastery, and Town Center.
- Mongols (Mongols): The Mongols' stance with the player is 'ally'. (The player may switch their stance with them as 'ally' in order to see them). They are located to the far east and possess an army, but do not have a settlement, nor do they have any Villagers. The Mongol army consists of three Siege Onagers, six Mangudai, and four Cavalry Archers. They will join the player for 200 gold as tribute once a Market is built.
- Austria (Goths): Austria is located in the southeast, where it has a small town. It is one of the weaker factions on the map, but their Relic is defended by a Castle. It is also close in proximity to the stronger teams of Bohemia and Bavaria and primarily uses Long Swordsmen and Battering Rams in battle.
- Bavaria (Teutons): Bavaria to the south is one of the stronger factions on the map. They are relatively the counterparts of Saxony and primarily use Knights and Scorpions in battle. Their settlement is surrounded by Stone Walls.
- Bohemia (Teutons): Although starting in the Castle Age, the Bohemians are initially rather weak and only have a small town to the east. Nevertheless, they grow quickly and become a strong faction as the game progresses.
- Burgundy (Franks): Burgundy is one of the weaker opponents on the map and is easily accessible from the initial base. They pose no real threat to the player, but their Guard Towers are scattered throughout their village. Their settlement resides just southwest of the player's village and they mainly use Crossbowmen and Skirmishers in battle along with a few Knights. It is recommended to claim Burgundy's Relic first. They are also the only Western European civilization on the map.
- Saxony (Teutons): The Saxons have a fortified town to the north and are one of the stronger opponents. Despite their walls there is a hole on the south-eastern side along the river allowing an early raiding. They primarily use Archers and Teutonic Knights in battle.
- Swabia (Teutons): Swabia is in the northwest. Their army is predominantly Spearmen and Knights along with some Mangonels. They are comparatively weak.
In this scenario the player faces alone 6 enemies, however there is only one task to complete, and the player has a few head starts, that can be used to obtain advantage over enemies. First of all, the player's territory contains quite enough resources, it is surrounded by rivers and there is only 4 access points. These can be blocked quickly by the starting villagers with walls and protected with towers since the earlier attacks will consist of spearmen and archers. Also, when the player is already at the castle age most of the enemies start on the feudal age, the time it takes them to advance age can be used to raid a town with the starting army if it's correctly used.
For raiding any enemy city, it follows almost the same dynamics, it's matter of pushing back enemy units, protecting Monks and siege weapons, until they are no longer vulnerable and have a chance to attack monasteries, that will drop out relics when they get damaged enough, then it's turn to Monks to retrieve the relic.
At this point, it's possible to eliminate most of the towns, only Bavaria starts fortified, it's better to ignore them. Even though there is a relic in Saxony's territory, they don't start with a Monk nor can create one, so their relic stays out, until it's usually picked up by the swabians or bohemians. Austria, Burgundy and Swabia train Militias, skirmishers and spearmen respectively to protect themselves, while Bohemia has no way to counter an early attack. Despite it's easy to get rid of Austria, they have a castle near their monastery, at this moment it's not recommended to attack them since it will get units and Monks lost in vain.
At this moment, the best choice is to take down Bohemia now, as they will become a powerful threat. The east shallows is protected by two towers, to avoid these, other way to reach them is the path to the south then follow the river heading east, until shallows are found, they are located east across the river. Meanwhile, at the base, it's important to create and send at least two Monks to retreive relics, villagers can be assigned to build up defenses, gather resources and improve the army, while military units are on their way.
After reaching the enemy's village, the mangonel can attack the town center while knights go after villagers without getting close to the town center or once it's already destroyed. Since at this moment the siege strength is quite limited, all units can concentrate their attacks to the monastery, Monks should be already there by when the relic is out, knights can eliminate any standing villagers until they retreat.
When done, the other opponents will be already in castle age by then, and will start producing better units and some siege weapons. Next priority should be attacking Swabia that besides pikemen, they will also train knights and mangonels. The bridge on the north can be used to reduce the swabian army by luring them there, where the structure prevents being flanked by them. A small group of crossbowmen and pikemen can deal most of it, some knights should be on frontline if any mangonel gets close they can quickly come into play and Monks can stay safe back to heal units taking advantage of teutons' bonus. Once they exhausted most of their units, the offensive can be sent further in the village get near the monastery.
Now, Austria and Burgundy are still the weakest enemies, and either can be the next target. The first creates some rams and long-swordsmen that can not stand a chance against a group of cavalry (knight line) or teutonic knights. They have a castle near their monastery that now, with a well prepared army, it can be destroyed to allow Monks to get the relic. The later will have in their territory towers scattered, and train mostly crossbowmen, skirmirshers and a few knights. Cavalry should be enough to counter these ranged units, and their knights should be no problem with pikemen or if they are outnumbered and outperformed by heavy cavalry.
Given the case that none of the first raids dropped two relics, invading both Austrians and burgundians should still be fairly easy to achieve the main objective.
- It's not necessary to defeat completely any enemy but doing it prevents a future besiege on own's base.
- Accepting the Mongols' offer, gives all their units along with three siege onagers that can assist the initial siege.
- The player starts with a free Light Cavalry, which cannot usually be trained by the Teutons.
- Barbarossa was, in reality, himself the duke of Swabia.
- Although Swabia is represented at the north of the map, real-life Swabia is in the south of Germany, and should have been directly west of Bavaria, and east of Burgundy.