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The Templar Grand Master and Hospitaller Grand Master are recurring non-playable heavy melee cavalry leaders exclusive to the The Sultans Ascend campaign in Age of Empires IV: The Sultans Ascend. They are elite units (with same statistics) appearing in several scenarios that often leads their group of Holy Order Knights in enemy Frankish Crusader armies.

The units are a significantly improved version of a Knight. Their stats are boosted by different technologies in each scenario. A fully-upgraded one will benefit from all of the technologies listed below.

Abilities[]

AoE4 HealEnhancement Aura of the Hospitallers (Hospitaller Grand Master only): All units within a 1.25 tile radius passively heal for 1 hit point per second

Campaign appearances[]

  • Several small groups of Knights Templar ride out to try and take control of capture points in Into Egypt, each led by a Templar Grand Master.
  • A Hospitaller Grand Master leads one of the waves in The Horns of Hattin along with several Hospitaller Knights and other units.
  • A Templar Grand Master leads one of the waves in The Horns of Hattin along with several Templar Knights and other units.
  • The Hospitaller Grand Master patrols behind the headquarters in The Battle of Mansurah. If killed, his Hospitaller Knights will desert.
  • The Templar Grand Master patrols the east corner of the map in The Battle of Mansurah. If killed, his Templar Knights will desert.
  • In The Battle of Ayn Jalut, a Hospitaller Grand Master leads a group of Hospitaller Knights in the center of the third attacking wave.
  • In The Battle of Ayn Jalut, a Templar Grand Master leads a group of Templar Knights on the left flank of the third attacking wave.
  • Templar Grand Masters and Hospitaller Grand Masters will repeatedly attack the player in The Siege of Acre once the inner walls of the city have been breached.

Further statistics[]

Strengths and weaknesses
Strong vs. Archers, Horsemen, siege engines
Weak vs. Spearmen, Crossbowmen, Camel Riders
Technologies
Hpicon aoe2de Hit points AoE4 RoyalBloodlines Royal Bloodlines (+35%)
Attack AoE4 Bloomery Bloomery (+1)
AoE4 Decarbonization Decarbonization (+1)
AoE4 DamascusSteel Damascus Steel (+1)
Armor AoE4 FittedLeatherwork Fitted Leatherwork (+1 melee)
AoE4 InsulatedHelm Insulated Helm (+1 melee)
AoE4 MasterSmiths Master Smiths (+1 melee)
AoE4 IronUndermesh Iron Undermesh (+1 ranged)
AoE4 WedgeRivets Wedge Rivets (+1 ranged)
AoE4 AngledSurfaces Angled Surfaces (+1 ranged)

Trivia[]

  • In addition to its aura ability, according to the editor, the Hospitaller Grand Master also has an active ability that heals all units within a 6.25-tile radius to full health and lasts for 10 seconds. However, it doesn't seem to ever be used.
  • According to the editor, the Templar Grand Master also has an active ability that increases the attack speed of all units within a 6.25-tile radius by 100% and lasts for 10 seconds. However, it doesn't seem to ever be used.

Gallery[]

Campaign-only content in Age of Empires IV
Leaders
The NormansDuke William ยท King Harold ยท King Henry I ยท Robert Curthose ยท King Louis VI ยท King Stephen ยท Willikin of the Weald ยท William Marshal
The Rise of MoscowPrince Dmitry ยท Ivan III ยท Ivan IV
The Hundred Years WarJean de Beaumanoir ยท Olivier Arrel ยท Guy de Rochefort ยท Geoffroy du Bois ยท Yves Charruel ยท Jeanne d'Arc
The Mongol EmpireGeneral Subutai ยท Genghis Khan ยท Mongke Khan ยท Baidar ยท Batu Khan ยท Liu Zheng ยท Ismail
The Sultans AscendTughtekin ยท Shirkuh ยท Saladin ยท Reynald of Chรขtillon (flagship) ยท Reynald of Chรขtillon ยท Shajar al-Durr ยท Baybars ยท Templar Grand Master ยท Hospitaller Grand Master ยท Teutonic Grand Master ยท Qutuz ยท Kitbuqa
Units
Scout Ship ยท Danish Raider ยท Gilded Landsknecht ยท Huihui Pao ยท Dismounted Knight ยท German Mercenary ยท Knight Templar ยท Knight Hospitaller ยท Militia ยท Militia Archer ยท Pirate ยท Pirate Ship ยท Raiding Galley ยท Spy ยท Turkic Horse Archer ยท The Beast ยท Teutonic Knight ยท Genoese Crossbowman
Buildings and other
Arsenal ยท York Castle ยท Military Tent ยท Bureau Brothers' Workshop ยท Siege Camp ยท Acre Tower ยท Leader Tent ยท Resource Pickup ยท Stone Ruins
Technologies
Heavy Sledge ยท Planned Extraction ยท Applied Masonry ยท Steel Barding ยท Elite Spear Tactics ยท Grapered Lances ยท Silk Bowstrings ยท Crannequins ยท Superior Transport Construction ยท Doused Armor ยท Corned Gunpowder ยท Chain Shot ยท Efficiency Training ยท Longbow Mastery ยท Musketeer Regiment ยท Scouting Falcon ยท Husbandry ยท Improved Blacksmith and Arsenal Technologies ยท Setup Camp ยท Food Reserves ยท Berry Cultivation ยท Construction Drills ยท Ancient Relics ยท Any Port In A Storm
Civilizations
AsianCivIcon-FatimidAoE4 Fatimid Caliphate ยท CivIcon-IlkhanateAoE4 Ilkhanate ยท CivIcon-MamlukSultanateAoE4 Mamluk Sultanate ยท Ayyubids AoE4 Saladin ยท CivIcon-SeljukEmpireAoE4 Seljuk Empire
EuropeanCivIcon-ASEAoE4 Anglo-Saxon England ยท CivIcon-AntiochAoE4 Antioch ยท CivIcon-CyprusAoE4 Cyprus ยท CivIcon-DanesAoE4 Danes ยท CivIcon-LithuaniaAoE4 Grand Duchy of Lithuania ยท CivIcon-JerusalemAoE4 Jerusalem ยท CivIcon-BohemiaAoE4 Kingdom of Bohemia ยท CivIcon-HungaryAoE4 Kingdom of Hungary ยท CivIcon-PolandAoE4 Kingdom of Poland ยท CivIcon-KnightsHospitallerAoE4 Knights Hospitaller ยท CivIcon-KnightsTemplarAoE4 Knights Templar ยท CivIcon-NormansAoE4 Normans ยท CivIcon-NovgorodAoE4 Novgorod Republic ยท CivIcon-TeutonicOrderAoE4 Teutonic Order
Classification of campaign-only civilizations is based on their base civilizations, not geographical locations.
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