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{{Infobox Scenario
 
{{Infobox Scenario
|Image = [[File:Holy Man.png|thumb]]
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|Image = [[File:01 - Holy Man.png|thumb]]
 
|Game = [[File:EmpiresIcon.png|16px]] ''[[Age of Empires]]''
 
|Game = [[File:EmpiresIcon.png|16px]] ''[[Age of Empires]]''
 
|Campaign = [[Voices of Babylon]]
 
|Campaign = [[Voices of Babylon]]

Revision as of 17:34, 25 December 2019

Mesopotamia, 1760 BCE
The small city state of Babylon is growing under the energetic leadership of its new king, Hammurabi. You have been sent down river to bring some enclaves of Sumerians and Akkadians into the fold. Use your powers of persuasion when you can, but don't hesitate to resort to war if they prove to be resistant.
—In-game campaign description in the Definitive Edition

Holy Man is the first campaign scenario featured in the Voices of Babylon in Age of Empires. This scenario features the Hammurabi reign, that expanded the city-state hegemony across a large portion of Mesopotamia against his neighbors. An earlier version - called The Wreck of the Hyskos is the fourth scanario of the Dawn of Civilization beta campaign (and the CGW demo) and differs strongly from the final releast scenario despite using the same map. It also tell an other story than "Holy Man".

Scenario instructions

Description

Mesopotamia, 1760 BCE
The small city state of Babylon is growing under the energetic leadership of its new king, Hammurabi. You have been sent down river to bring some enclaves of Sumerians and Akkadians into the fold. Use your powers of persuasion when you can, but don't hesitate to resort to war if they prove to be resistant.

Starting conditions

  • Starting Age: StoneAgeIcon Stone Age
  • Starting resources: 200 wood
  • Population limit: 50
  • Starting units:

Objectives

  • Convert or destroy the Sumerians.
  • Convert or destroy the Akkadians.

Hints

  1. Use your Priest to convert enemy villagers and military units. It is important that your Priest does not die until you have at least converted one or more villagers and can build a base.
  2. The town to the east may be your best bet for establishing a quick foothold,as it is the weakest of the two.
  3. The Babylonians are restricted to the Bronze Age - you cannot advance to the Iron Age.

Description

The small kingdom of Babylon is growing under the energetic leadership of its new king, Hammurabi. You have been sent down river to bring some enclaves of Elamites and Akkadians into the fold. Use your powers of persuasion where you can, but don't hesitate to resort to war if they prove difficult.

Starting conditions

  • Starting Age: StoneAgeIcon Stone Age
  • Starting resources: 200 wood
  • Population limit: 50
  • Starting units:

Objectives

  • Convert or destroy the Elamites and Akkadians.

Hints

  • Use your Priest to convert enemy villagers and military units.
  • The town to the east may be your best bet for establishing a quick foothold.

Description

The Hyksos continue to rule Lower Egypt but there are signs that their grip is weakening. Your group has a chance now to rebel against the rule of these outsiders and help restore Egypt to its former greatness. You control a few Villagers in the delta. Use these Villagers to establish a settlement in the wilderness. Once a settlement has been established and a military raised, seek out and eliminate the Hyksos and their Libyan allies.
—In-game section

Starting conditions

Objectives

  • Destroy the Hyksos and Libyans.

Hints

  • This is straightforward build up and conquest scenario, except your opponents have a head start. Locate a good town site (the far north part of the map, perhaps), build up, and go after one enemy quickly to cut down the odds and keep resources from being used up.

Players

Player

  • Player (Babylonians): The player starts with only a Priest against the two opposing civilizations. Starts at the south corner of the map.

Enemies

  • Sumerians (Sumerians): The Sumerians start with the most advanced town, including a Barracks and some Clubmen and Axemen. They are located at the west of the river.

Neutral

  • Akkadians (Babylonians): The Akkadians are located to the east of the river, and start without military units, with a Town Center, some Villagers and Houses. They are located at the east side of the river.

Player

  • Player (Babylonians): The player starts with only a Priest against the two opposing civilizations. Starts at the south corner of the map.

Enemies

  • Elam (Egyptians): The Elamites start with the most advanced town, including a Barracks and some Clubmen and Axemen. They are located at the west of the river.

Neutral

  • Akkad (Babylonians): The Akkadians are located to the east of the river, and start without military units, with a Town Center, some Villagers and Houses. They are located at the east side of the river.

Player

  • Egypt (Egyptians): The player starts with three villagers and some resources od the eastern bank of the river, nearby the * Hyskos player.

Enemies

  • Libyan (Egyptians): The Libyans are located to the west of the river, and start with the most advanced town, including a Barracks, some Axemen, a temple, and Hero Mor Havoc.
  • Hyskos (Assyrians): The Hyskos are located to the east of the river, and start without military units, with a Town Center, some Villagers and Houeses.

Strategy

Note: This walkthrough was written for players playing on Normal difficulty with a population limit of 50 for the original Age of Empires. This is simply a rough guide on how to finish the scenario. Due to the vast variability of the game, not everything written here will apply to another situation.

Tips

  • Players will have to attack two tribes at once, or else one tribe will grow too strong. Players should not neglect attacking the Sumerians.
  • Convert regularly.
  • Keep all priests as safe as possible - they are expensive to replace.
  • During the stone age, convert Villagers rather than building them. Advance to Tool Age as quick as possible.
  • Once the player has advanced to the Tool Age, distribute the villagers' roles equally.
  • If possible, use two priests to convert an aggressive unit.
  • If players are experiencing difficulty, they are advised read the whole guide first, rather than focusing on one part.
  • Not everything here will apply to another situation.
  • It is imperative that players do not allow Akkadians to build a Watch Tower, or build too much Clubman units.
  • Save regularly.

Walkthrough

Players begin with a slow priest and 200 Wood, with two enemies,to the north the Sumerians and to the west the Akkadians. Note that it is imperative that the lone priest should avoid the red camp whilst in the Stone Age - they start with several Clubmen and Axemen, and if players attempt to convert any of them, the red units will catch up to the slow walking priest, and kill it. Walk in a north easterly direction, following the river, until the priest meets a swamp that allows it to cross to the other side of the river.

Keep walking east until the priest arrives at yellow camp. So far, Akkadians should consist of several houses, villagers, a storage pit, and a town center. Convert a villager, preferably one mining stone. This should take roughly 10 seconds, if it takes any longer, try another villager. Get the villager to build a town center anywhere near the vicinity of Yellow town. Now, save. The reason players should convert a villager mining stone, is because the yellow tribe can advance to the Tool Age, and build a tower, at any time. It is absolutely imperative that Yellow Tribe not be able to build a tower. If, by any chance, Yellow Tribe build a tower:

  1. If they are in the process of building it, swarm the construction with attacking units whilst converting the villager building it.
  2. If the tower has been built players can either relocate their town and units, or get every single unit, with the exception of the priest, to attack the tower.

By now, players should have a town center, a villager, a priest, and no supply of any materials. Get the converted villager to chop trees, whilst keeping an eye on the priests rejuvenation level. As soon as it reaches 100%, convert another villager. Get several villagers to cut trees, forage berry bushes. When the players have the right amount of wood, make a granary and barracks. Make approximately 5 or 6 Clubmen, and attack the yellow barracks, to eliminate the threat. If a Clubman is made, kill it. Keep the priest nearby to heal - it is crucial that units do not die, however remember to keep converting villagers. After destroying the yellow barracks, save.

If possible, build houses relative to population level. However, the main goal whilst in the Stone Age is to advance to the Tool Age as quick as possible.

Once all Akkadians villagers are converted, the town is as good as dead, as the AI Akkad units just stand around doing nothing.

There is the threat of a pair of red Clubmen or Axemen wandering around every now and then. Use all the Clubmen, and swarm them, to lessen the chance of any unit dying. The new objective in the Tool Age is to accumulate as much food, and gold as possible (whilst still obtaining wood and stone of course - sensible distribution of roles is crucial), and build Watch Towers on the outskirts of the player's own camps. Place the Watch Towers strategically, there's no use in having them bunched up, when the red camp can attack from anywhere.

This will be a long scenario - but it is possible to be in the Iron Age and to have Sumerians (Red) on Tool Age and Akkad (Yellow) all dead and unit-less on Stone Age at the same time.

The two buildings of choice for the Tool Age are the Market, and the Stable. The Market is important because it is required to build a Farm. Building a Stable is also important since it is the only structure that produces Scouts and Cavalry (Cavalry in Bronze Age). Both of these units are quite strong, high in hit points and quite fast, so they can evade danger if necessary.

The gold is required for priests and bonuses, and to enter Iron Age from the Bronze Age, and it is better to start stockpiling early. Note that it is not necessary to reach the Iron Age in order to defeat the Elam. Upgrade the stat properties of the Scout and Axemen through the Storage Pit, and once the player has 800 food, advance to the Bronze Age. If one runs out of gold to mine from, there is gold located in the original starting point of the campaign, and also near the southernmost point of the map, on the Akkadian side of the river.

When Bronze Age is reached, it is time to attack - build a temple and a siege workshop, which will produce priests and stone throwers. Again, upgrade the stat properties, and make a few cavalry, stone throwers, one Priest (two if the original priest died) and one or two Hoplites. This will suffice for the scenario. Walk to the riverbank, with all infantry and cavalry units, and there will be an Sumerian Dock, accompanied with one or two Scout Ships. Players might want to bring a villager also, in order for it to build a tower on the Akkadian side of the riverbank, close to the river, to take care of any Sumerian units that wander around. The Sumerians should be in the Tool Age.

Use two Priests to convert the Scout Ship. If there are two Scout Ships, use the two Priests to convert one, and that Scout Ship will attack the other, leaving the player free to pass. Quickly bring all units over, and use all units to attack the Dock.

Move all units up - there will be several Watch Towers. Advance the Stone Throwers up - they will take care of the Towers. Keep all other units back, in front of the Stone Throwers. Unfortunately, attacking the towers provokes other units, and various Clubmen, Axemen, and Bowmen will try to attack the Stone Throwers. The players statistically-improved Axemen and Hoplite will overwhelm the Sumerian Axemen and Clubmen dramatically, and the Cavalry, with high hit points, can take care of the Bowmen. Once all Watch Towers are destroyed, it is safe to move into town.

The buildings to destroy first are the Archery Range and Barracks. Use both Stone Throwers on the Archery Range, and all other units on the Barracks. Afterwards, destroy the Town Center, so that villagers can not be produced, then the rest of the town at the players choice.

History

Historical notes

Before the rise of the Babylonian Empire, Mesopatamia had been ruled by the ancient inhabitants of Sumer, downriver from Babylon. However, with the decline of this civilization, a new people to the north, called the Akkadians, rose the prominence. Their king, Sargon, conquered the entire region and united the Sumerians and Akkadians, creating the first great empire in Mesopotamia around 2350 BCE. This empire stretched from the Persian Gulf to Anatolia, but crumbled by 2250 BCE due to internal rebellions and the invasions of Gutian tribesmen from the Zagros Mountains to the east, and semi-nomadic Amorites from the northwest. To what extent Sargon's empire was an actual empire is still debated. Sources mention trade routes with India and the Arabian Peninsula, and expeditions to Syria and the Levant; but it seems that most cities in Mesopotamia enjoyed a large amount of autonomy, and that military expeditions were issued with the objective of securing trade and extending the Akkadian sphere of influence, rather than full-on conquest.

After the fall of Sargon's empire, Mesopotamia came under the influence of the Gutians and Amorites. Nevertheless, the city state of Ur managed to resist them, and its leaders became the kings of Sumer and Akkad, founding the dynasty of Ur. The Gutians disappeared as a power, but the AMmorites, on the other hand, were persistent and slowly displaced the local rulers. The dynsaty of Ur started to decline and was replaced by small Amorite and Akkadians states.

Hammurabi inherited the city-state of Babylon, one of these smaller Amorite states, in 1792 BCE. At that time, Babylon only consisted of the city and its farmlands, and was surrounded by similarly small kingdoms centered on other minor cities. Hammurabi's first act was to unite all the cities and city-states of southern Mesopotamia, forming one large kingdom, ruled from mighty Babylon.

Historical outcome

You managed to capture both Akkad and Sumer, reestablishing a great part of Sargon's old empire. With Babylonian rule extended to the other city states, you can bring Hammurabi's law code to them and ensure further peace and stability in the empire. However, there is no time to revel in your success. The people in the Zagros mountains are restless and threaten the peace, Hammurabi has called upon your services once again to deal with them.

Historical notes

Hammurabi inherited the throne of the small Amorite kingdom of Babylon in 1792 BC. The kingdom consisted of the city of Babylon on the Euphrates River and surrounding farmlands. The kingdom had been founded only 100 years earlier. It was surrounded by similar small kingdoms, centered on other small cities. To the northwest was the larger kingdom of Akkadia and to the southeast, down river, was the ancient kingdom of Sumer. The entire region had been controlled at one time by the Akkadian king Sargon, who had created the first great empire of history around 2350 BC. This empire stretched from the Persian Gulf to the Mediterranean. It had fallen apart by 2230 BC, however, because of internal rebellions and invasions by Gutian tribesmen from the Zagros Mountains to the east.
—In-game section

Historical outcome

Hammurabi ruled Babylon for 42 years and presided over the first great Babylonian Empire. He captured both Akkad and Sumer, reestablishing the eastern part of Sargon's old empire. He extended his influence into and over the Zagros Mountains, subjugating both the Gutian tribesmen of the hills and the Elamites on the plateau beyond. He is best remembered for his code of laws and penalties that standardized justice throughout his empire. A contemporary copy of the code survives today, carved in stone.
—In-game section

Historical notes

The Hyksos invaders held a shaky control of Lower Egypt. They were outnumbered by the local Egyptians and were not as sophisticated in many areas, including religion. The Kingdom of Upper Egypt rebelled against the Hyksos and began warring against them eventually. Inside Lower Egypt pockets of resistance grew. Ultimately, the Egyptians threw back the tyranny of occupation and reclaimed their ancestral land.
—In-game section

Historical outcome

The Second Intermediate Period of ancient Egypt ended with the driving out of the Hyksos in 1552 BC. The kings of Upper Egypt mastered the use of the horse and chariots and used this dominating weapon to reassert control over all of Egypt. The defeat of the Hyksos began the New Kingdom, the era of warrior Pharaohs who would lead Egypt to its greatest glory against the Canaanites, Mitanni, and the Hittites
—In-game section

Changes

The scenario has undergone some rework between the beta campaign and the final release, including starting conditions, history and campaign assignment, some resources and starting conditions of the ai players. The map design and most of the starting towns are identical, however

In the Definitive Edition, the enemy player Elam was changed to Sumerians, replacing also their Egyptian tech-tree for the civilization of the same name.

Gallery

Campaigns in Age of Empires
ReturnRome-AoEIcon Age of Empires
AoE Ascent of Egypt icon Ascent of EgyptHunting · Foraging  · Exploration · Dawn of a New Age · Skirmish · Farming · Trade · Religion · River Outpost · Naval Battle · A Wonder of the World · Siege in Canaan
NuRoR hoplite idle Glory of GreeceLand Grab (Claiming Territory) · Citadel (Acropolis) · Ionian Expansion (The Conquest of Crete) · The Trojan War · I'll Be Back (Colonization of Ionia) · The Siege of Athens · Xenophon's March · Wonder (Alexander the Great)
NuRoR priest idle Voices of BabylonThe Holy Man · The Tigris Valley · Lost (Vengeance) · I Shall Return · The Great Hunt  · The Caravan · Lord of the Euphrates · Nineveh (The Conquest of Nineveh)
Yamato, Empire of
the Rising Sun
The Assassins · Island Hopping · Capture (Definitive Edition) · Mountain Temple (The Mountain Temple) · The Canyon of Death · Oppression (Coup) · A Friend in Need (Jinshin War) · Kyushu Revolts (Fujiwara Revolts)
RomeIcon Age of Empires: The Rise of Rome
The Rise of RomeThe Birth of Rome · Pyrrhus of Epirus · Syracuse (The Siege of Syracuse) · Metaurus (The Battle of the Metaurus) · Zama (The Battle of Zama) · Mithridates
Ave CaesarCaesar vs Pirates (Caesar's Revenge) · Britain (The Invasion of Britain) · Alesia (The Siege of Alesia) · Caesar vs Pompey (The Battle of Pharsalus)
Pax Romana
(Imperium Romanum)
Actium (The Battle of Actium) · Year of the Four Emperors (The Year of the Four Emperors) · Ctesiphon (Ransom at Ctesiphon) · Queen Zenobia (Zenobia, Queen of Palmyra) · Coming of the Huns (The Coming of the Huns)
Enemies of RomeCrossing the Alps · Third Greek War (Third Macedonian War) · Spartacus (The Revolt of Spartacus) · Odenathus vs Persians (Odaenathus, Lord of Palmyra)
Age of Empires Definitive Edition icon Age of Empires: Definitive Edition
Reign of the HittitesDemo: Homelands  · Growing Pains  · Opening Moves  · Fall of the Mitanni  · Battle of Kadesh
DE: Opening Moves  · Raid on Babylon  · The Battle of Kadesh
AoE The First Punic War icon The First Punic WarStruggle for Sicily (The Battle of Agrigentum) · Battle of Mylae · Battle of Tunis
AoE2Icon-ReturnRome Age of Empires II: Definitive Edition - Return of Rome
RoR Trajan TrajanLegates and Legions · Roman Repute · Heads Will Roll · An Old Enemy · Blood in the Water
RoR Pyrrhus of Epirus Pyrrhus of EpirusA Second Alexander · The Many Kings of Macedon · Pyrrhic Victories · Savior of the Greeks · Sisyphus
RoR Sargon of Akkad Sargon of AkkadThe Chosen One · Divine Will · The Prophecy · The Land of Kings · Subartu
Demo versions
Dawn of CivilizationDawn of a New Age  · Skirmish · Crusade · The Wreck of the Hyskos  · Last Stand
Bronze Age Art of War
Names in brackets represent campaigns and scenarios renamed and/or reworked in the Definitive Edition.