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This article is about the unit in Age of Mythology. For the unit in Chronicles, see Hippeus (Chronicles). |
“ | Cavalry. Good against ranged soldiers and siege engines. | ” |
—In-game description |
“ | Cavalry. Good against archers. | ” |
—In-game description |
The Hippeus (plural: Hippeis, named Hippikon before Retold) is the standard Greek cavalry unit. It becomes available in the Classical Age and is trained at the Stable.
Special ability[]
Lifesteal (Passive, requires
Thracian Horses): Regenerates 30% of damage dealt to enemy units.
Further statistics[]
Strengths and weaknesses[]
Strengths and weaknesses | |
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Weak vs. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Upgrades[]
Age | Upgrade | Upgrades to | Cost | Effect |
---|---|---|---|---|
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Medium Hippeus | 200 food, 100 gold 20 seconds |
+10% hit points, +10% damage, +1 Line of Sight |
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Heavy Hippeus | 400 food, 200 gold 30 seconds |
+15% hit points, +15% damage, +1 Line of Sight |
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Champion Hippeus | 700 food, 200 gold 40 seconds |
+20% hit points, +20% damage, +1 Line of Sight |
God bonuses[]
Poseidon: +0.4 speed.
General technologies[]
Levy Cavalry,
Conscript Cavalry: -20% training time.
Copper Weapons,
Bronze Weapons,
Iron Weapons: +10% damage.
Copper Armor,
Bronze Armor,
Iron Armor: -10% hack vulnerability.
Copper Shields,
Bronze Shields,
Iron Shields: -10% pierce vulnerability.
Myth technologies[]
Lord of Horses (Poseidon): +4 Line of Sight, regenerate +0.5 hit points per second.
Spirited Charge (Hermes): +10% speed, +10% damage.
Oracle (Apollo): +5 Line of Sight.
Dionysia (Dionysus): +5% hit points.
Thracian Horses (Dionysus): Lifesteals for 30% damage dealt against units.
Relics[]
Feather of Bifang: +0.2 attack multiplier vs. buildings.
Dwarven Horseshoes: +5% movement speed.
Pelt of Argus: +6 Line of Sight.
Tusk of the Iron Boar: +10% hit points.
Thundercloud Shawl: -5% pierce vulnerability.
Tactics[]
First available in the Classical Age, Hippeis have a small bonus against ranged soldiers and are also capable of taking on some infantry. They form the backbone of the Greek cavalry due to their power. They are well armored and hit hard, making them formidable units. Compared to the Prodromoi, Hippeis are more well-rounded, have higher hit points and pierce armor, with their only disadvantage being their slower speed. However, they are not invincible. They are somewhat slow compared to other cavalry units, and as with all cavalry, they are weak against standard infantry. They are faster when worshiping Poseidon.
Changelog[]
Age of Mythology[]
- Originally, Hippikons took 15 seconds to train in all ages. With patch 1.02, they take 20 seconds in the Classical Age.
- Hippikons have 10 hack armor, 25 pierce armor, 8 Line of Sight, and a 1.25× multiplier vs. archers, Arcus Heroes, and Turma Heroes.
Retold[]
- Hippeis have 40 pierce armor, 12 Line of Sight, a 1.5× multiplier vs. archers, no multiplier vs. Arcus Heroes or Turma Heroes, and train in 16 seconds.
- With update 17.64528, Hippeis have 15 hack armor.
History[]
“ | Greek cavalry other than the scouts or elite Hetairos were called Hippikons. The classic Greeks had foregone cavalry in favor of armies consisting entirely of Hoplite infantry. After the rise of Macedonia, the use of other arms was evident. Hippikon cavalry and light troops were raised to support the Hoplite infantry. | ” |
—In-game help section |
Although the history file states that Greek (main-line) cavalry were called Hippikon, in reality the name used by the Ancient Greek was Hippeis, which were the second highest of the social classes, and functioned similarly to medieval knights. The term Hippikon was used as a term either for horse racing or horse-based milestones. This was fixed in Retold.