Minimap of Himalayas
| โ | Gain control of vital choke points on the map to restrict your enemies' access to the most valuable resources. Players start with Town Centers in close proximity to thick forests. Beyond the trees, in the lush central valley, vast quantities of Food and Gold lie ripe for the taking. A Trade Route runs through this mountainous region, but beware, as established native settlements also dot the landscape. | โ |
| —In-game information | ||
The Himalayas is a random map in Age of Empires III: The Asian Dynasties. The mountains have a trade route that goes across the entire map. The cliffs around the settlement can be used for defensive purposes.
There are three Himalaya-themed maps in Age of Empires III: The Asian Dynasties: Himalayas, one of the three Silk Road variants, and Himalayas - Upper.
Overview[]



| โ | Himalayas: A series of geographic chokepoints stand in the way of abundant natural resources. A Trade Route runs through this mountainous region. | โ |
| —In-game description | ||
Food can be scarce and far from the initial starting locations. Trees and wood are fairly common throughout the map, but in small numbers. Players start with Town Centers in close proximity to snowy forests, beyond of which lies a central valley with plenty of Silver Mines and herds of Ibex and Serows.
A Trade Route is found to the center of the map, dividing the map in two halves. There are three to five Trading Post sites available, depending on the map's size.
The key to this map is to hold a firm grip to the central resources (including the Trade Route), while simultaneously denying them from the enemies. At the meantime, it is recommended to aggressively restrict chokepoints close to enemies, not only to deny access to the central resources, but to also constrict them and force them to the defensive.
Natives can be found to the center of the map, with two native religious settlements. They lie on each side of the Trade Route, and one can be found near each player in 1v1 matches.
- Wildlife
Click for a list of treasures and their guardians related to the Himalayas
| Treasure | Reward | Guardians |
|---|---|---|
| Shelled barley kernels worth | 45 food | 2x |
| A stockpile of coriander seeds worth | 80 food | 2x |
| A patch of delicious wild mizuna worth | 120 food | 5x |
| A collection of roots and tubers worth | 80 food | 2x |
| Possible remnants of the fabled valley Shangri-La worth | 350 food | 3x 2x |
| A grove of aspen worth | 40 wood | 1x |
| A stand of basswood worth | 35 wood | 1x |
| A stand of live oak worth | 70 wood | 2x |
| Possible remnants of the fabled valley Shangri-La worth | 275 wood | 4x |
| A stand of spruce trees worth | 70 wood | 2x |
| A stand of spruce trees worth | 115 wood | 3x |
| A large ginger root worth | 250 coin | 4x |
| Pungent ground jasmine leaves worth | 45 coin | None |
| A pool of quicksilver worth | 75 coin | 2x |
| Possible remnants of the fabled valley Shangri-La worth | 450 coin | 6x |
| A cache of tin worth | 140 coin | 3x |
| Weasels whose furs are worth | 30 coin | None |
| A wily ferret worth | 120 XP | 3x |
| A curious macaque with an assortment of stolen goods worth | 35 coin, 35 XP | 2x |
| An artifact of the mystical Penglai mountain worth | 240 XP | 4x |
| Possible remnants of the fabled valley Shangri-La worth | 300 XP | 2x 2x |
| A trapped macaque that may join the cause of a rescuer. | 1x | None |
| A trapped macaque that may join the cause of a rescuer. | 1x | None |
| A family of monkeys, caged and destined for points unknown. | 5x | 2x |
| A family of monkeys, caged and destined for points unknown. | 4x | 2x |
| A Mughal architectural treatise that increases building hitpoints by | 15% | 3x |
| A Mughal architectural treatise that decreases building construction time by 5%. | Building (except wonder) build time -5% | 1x |
| Empress Zoe's bankbook grants a 5% discount on most Coin costs. | Unit and technology coin cost -5% | 2x 4x |
| The shield of El Pollo Guapo, which increases Explorer or Hero hitpoints by | 30% | 2x |
| El Pollo Guapo's guide to healthy living, which increases infantry HP of whomever recovers it by 5%. | Infantry hit points +5% | 5x |
| Acupuncture methods that increase settler hitpoints by 15%. | Villager hit points +15%; unit affected by villager upgrades hit points +5% | 5x |
| A geological survey showing promising ore veins. | Reveals the location of all mines | 2x |
| Empress Zoe's cookbook, which increases the maximum population cap of whomever recovers it by 5. | Population cap +5 | 2x |
| A pirate map showing the location of all local Treasures. | Reveals the location of all treasures | 3x |
History[]
| โ | The Himalayas form the greatest mountain system on Earth, with more than 110 peaks rising above 24,000 feet, including Mount Everest. The range extends more than 1,600 serpentine miles from the Indus River in Pakistan to Tibet, covering more than 230,000 square miles. The flora of the Himalayans varies depending on both altitude and climatic conditions, ranging from deciduous forests in the foothills to more coniferous forests higher up. Even higher, alpine forests fill the landscape, giving way to high-altitude meadows. Scrublands lead up to the permanent snowline of the mountains. Animals such as leopards, rhinoceroses, and varieties of deer once inhabited the forests of the sub-Himalayan foothills, but deforestation has destroyed much of this natural refuge. Forty million people live in the Himalayas. There are a combination of Indian Hindus in the sub- and middle-Himalayan valleys located in the eastern region of Kashmir to Nepal, and Tibetan Buddhists who inhabit the high Himalayas in the north. Outside influence has been minimal; but since 1950, tourism has grown into a thriving business for local economies. One million people visit the Himalayas annually for mountain activities. Most treks are conducted the same way they have been for thousands of years, with a porter and a pack animal. |
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