| This article is about the building in Age of Mythology. For other uses, see Hill Fort. |
| “ | Norse Hill Forts fire arrows and garrison units. They also train elite units and siege weapons. | ” |
| —In-game description | ||
| “ | Norse Hill Forts train elite units and siege units; garrison units and fire arrows. | ” |
| —In-game description | ||
The Hill Fort is the Fortress-type building for the Norse in Age of Mythology. It is cheaper than the Greek Fortress, and the Atlantean Palace, but it has fewer hit points. Only the Chinese Baolei is both cheaper (save for favor) and less resilient. It is more expensive than the Egyptian Migdol Stronghold, which costs no wood, but has a higher gold cost than the Hill Fort.
Overview[]
Elite human units and siege weapons are trained at the Hill Fort. It is also where technologies that improve these units are researched. The Huskarl, Portable Ram, and Jarl (only before Retold) are available in the Heroic Age and the Ballista in the Mythic Age. While the Norse are not as desperate to build this building type as the Egyptians are, it is still high on their priority list on entering the Heroic Age.
Hill Forts fire multiple arrows at enemies within range, mowing down those with low pierce armor. They can be used to bolster a town's defenses, strengthen a player's claim to a neutral area, or as a forward base. They are, however, vulnerable to melee attacks unless upgraded with Boiling Oil, and, while formidable at defense, they are not invincible. This is especially true in the case of the Hill Fort, which has fewer hit points than other pantheons' Castle-type buildings. Siege weapons can either out-range Hill Forts or take little damage from their attacks. In a large enough group, human soldiers can destroy a Hill Fort, though not without suffering substantial losses.
Further statistics[]
God bonuses[]
Freyr: +10% damage.
General technologies[]
Copper Weapons,
Bronze Weapons,
Iron Weapons: +10% attack.
Masons: +20% hit points.
Architects: +30% hit points.
Signal Fires ➞
Carrier Pigeons: +6 Line of Sight.
Crenellations: +0.25× damage multiplier vs.
cavalry.*
Boiling Oil: Gain a weak melee-range attack.
Ballistics: Can track fast-moving targets.
Advanced Fortifications: +50% attack, -10%
hack vulnerability.
Myth technologies[]
Safeguard (Heimdall): -50% gold cost.
Rigsthula (Heimdall): +20% research and production speed. (since Retold)
Ydalir (Ullr): Trains units and researches technologies 20% faster.
Feasts of Renown (Aegir): Passively generate 0.5 food per second and heal friendlies within radius 20 at 1 hit point per second.
Relics[]
Arrows of the Alfar: +15% attack.
Blanket of Empress Zoe: -15% crush vulnerability.
Five Colored Stone of Nüwa: -50% repairing cost.
Head of Orpheus: +8 Line of Sight.
Nose of the Sphinx: +15% hit points.
Svadilfari's Sledge: Favor cost removed.
Texts of Imhotep: -10% construction time.
Units[]
Huskarl
Portable Ram
Ballista
Bogsveigir (Extended Edition only)
Jarl (before Retold)
Technologies[]
General[]
Myth[]
Ydalir (Ullr)
Feasts of Renown (Aegir)
Nine Waves (Aegir)
Dwarven Auger (Baldr)
Bravery (Tyr)
Technology tree[]
Changelog[]
Age of Mythology[]
- The Hill Fort has 1,900 hit points, 10
pierce attack (6× vs.
ships), 30%
hack / 96%
pierce resistance, 30 Line of Sight, a garrison capacity of 10, and a base build time of 90 seconds. It has a build limit of 10. - Originally, Hill Forts had 20 range and cost 200 wood, 200 gold. With patch 1.06, Hill Forts have 18 range and cost 250 wood, 250 gold.
Tale of the Dragon[]
- Bogsveigir added. Medium Archers, Heavy Archers, and Champion Archers added as upgrades.
- With patch 2.7, Hill Forts have 20 range again.
- With patch 2.7, Bogsveigirs benefit from infantry upgrades instead of archer upgrades, hence those upgrades were removed.
Retold[]
- The Hill Fort has 2,160 hit points, 8
pierce attack, 30%
hack / 90%
pierce resistance, 26 Line of Sight, and a garrison capacity of 20. - Hill Forts cost 270 wood, 300 gold, 5 favor and have a base build time of 100 seconds.
- Bogsveigir removed.
- Jarl and cavalry upgrades moved from Hill Fort to Great Hall.
- Since update 17.27932, each projectile of the Hill Fort has 7
pierce attack. - With update 17.36100, the Hill Fort has 40%
hack / 90%
pierce resistance. - With update 17.64528, the Hill Fort's pierce attack is increased to 8 and its build limit is increased to 15.
Immortal Pillars[]
- Since update 18.12962, its damage multiplier vs. ships is reduced to 3×.
- With update 18.33318:
- The Hill Fort has 2,700 hit points, 50%
hack / 90%
pierce resistance, 12
pierce attack per projectile, and a base build time of 120 seconds. - Advanced Fortifications is added.
- The Hill Fort has 2,700 hit points, 50%
- With update 18.40371, it has a base build time of 130 seconds and its pierce attack is reduced to 10.
- With update 18.42553, it has a base build time of 135 seconds.
Heavenly Spear[]
- With update 18.52475, its build limit is reverted to 10 only in Deathmatch mode.
History[]
| “ | The local elites of Norse societies built strongholds to serve as bases of operations. These were strong defensible structures where they could store food and treasure. Elites surrounded themselves with skilled warriors, whom they supported with wealth and land. The earliest castles found in northern Europe, and especially Britain, were called motte-and-bailey castles. The motte was a hill, sometimes man-made, and the bailey was a courtyard surrounded by a palisade wall. A wooden tower defended the motte, and eventually evolved into the keep - the central building in medieval castles. |
” |
| —In-game help section | ||
| “ | The local strongmen of Norse societies built strongholds for their base of operation. This was a strong defensive structure that they could defend and where they could store their food and treasure. Such strongmen surrounded themselves with elite warriors, like Huskarls and Jarls, which they supported with booty and land. The earliest castles found in northern Europe, and especially Britain, were called motte and baileys. The motte was a hill, sometimes manmade, and the bailey was a courtyard with a palisade wall around the motte. The motte was defended by a wooden tower that eventually evolved into the keep that was the central building in later medieval castles. |
” |
| —In-game help section | ||
Gallery[]
See also[]
Asgardian Hill Fort: A Hill Fort-like building available to worshipers of Ullr through his god power
Fortress: The Greek fortress-type building
Migdol Stronghold: The Egyptian fortress-type building
Palace: The Atlantean fortress-type building
Baolei: The Chinese fortress-type building
Castle: The Japanese fortress-type building



