Like the Musketeer, Highlanders are solid ranged units that are effective against cavalry and decent against heavy infantry. Highlanders are more effective against infantry than their counterparts simply because they have such high damage, though they are still vulnerable to Light Infantry and artillery who outrange them. They are also relatively effective against buildings.
All European civilizations can pick The Mercenary Contractor for aging up to the Imperial Age, and he will improve mercenaries (including the Highlander) by increasing their hit points and attack by 50%.
Campaign appearances[]
In some scenarios of the Act I: Blood campaign, a number of Highlanders, while they cannot be trained by Knights of St. John, accompany the knights, most likely because of the presence of Scottish knight hero Morgan Black. In Act III: India of The Asian Dynasties, the East India Company deploys Highlanders against the rebelling Indians.
Civilization differences[]
The British can upgrade Highlanders to Black Watch through the The Black Watch technology researched at the Church once the Fortress Age is reached and the "The Glorious Revolution" Home City Card has been sent. It ships 8 Black Watches, allows them to be trained at the Tavern, increases their Line of Sight by 3, ranged attack range by 1, and gives them the Regeneration ability (which regenerate 0.15% hit points per second, instead of the usual 0.25%).
The Dutch can train Highlanders at Barracks through the "Dutch States Army" Home City Card, which also reduces their train time by 15% and increases speed by 7%.
The Germans' Battleships can train Highlanders through the "Adler von Lübeck" Home City Card (if they are available in the Tavern).
The United States can get Highlanders through the "Scottish Immigrants" Home City Card, which ships 1 Highlander for each Saloon, Meeting House and Trading Post built (up to 10), or get them through the "Poker" Home City Card, in the pool of random mercenaries shipped, which also randomly enables them in Saloons.
Revolutions[]
Upon revolting to Canada, Highlanders are upgraded to Black Watch in the same way as descripted above. Additionally, Canada have the "14 Blackwatch Highlanders" Home City Card, which ships 14 Black Watches and can be sent an infinite number of times.
Mercenary train time -15%, speed (except Napoleon Gun and Li'l Bombard) +7%; mercenary shipment arrive time -20%; enables Highlander to be trained at Barracks and Taverns, Royal Horseman at Stables and Taverns; Pikeman, Halberdier, Skirmisher, Hussar, and Ruyter cost +10%
Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
"Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Transforms all Salteadores into Soldados; musket infantry Line of Sight, ranged and mortar attack range +1; costs 500 food, 500 wood
TEAM Mariachi
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Bustamante
Field Hospital cost free, but does not grant build and kill bounty; enables the General to build Field Hospitals; enables Soldado to be trained at Field Hospitals; musket infantry hit points +10%
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Bastimento
Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Mercenary hit points and damage +20%; enables Landsknechts and Jaegers to be trained at Barracks, Blockhouses, Taverns (for Landsknechts), and Galleons; enables Black Riders to be trained at Stables and Galleons
The General, Minuteman, and heavy infantry hit points and damage +15%
Scottish Immigrants
Delivers 1 Highlander for each Trading Post, Meeting House, and Saloon present on the map (up to 10); costs 400 coin
Poker
Delivers 13 random mercenaries; enables up to 3 random mercenaries at Saloons; costs 3,500 coin
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Hamilton's Own
Delivers 2 Li'l Bombards and 4 Napoleon Guns; mercenary hit points and damage +25%; costs 2,500 coin
Imperial Age
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
"Hamilton's Own" is available upon selecting the New York Federal State.
"Hire Scottish Highlanders" is available to the British, Russians, and Spanish.
"Hire Highland Mercenary Army" is available to the British, Dutch, Germans (with +1 extra Highlander, Swiss Pikeman, and Hackapell), Russians, and Spanish.
The Highlander is based on Seven Years' War period Highlander regiments.
The Black Watch version is based on Napoleonic Wars period Highlander regiments.
History[]
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The Highlanders were clansmen warriors and soldiers from the highlands of Scotland. A group of Highlanders raised in 1745 under the banner of Prince Charles Edward Stuart, also known as Bonnie Prince Charles or the Young Pretender, fought against English royalist armies with the goal of restoring the Scottish line of kings (the Stuarts) to the throne of England. They were ultimately unsuccessful and many highlanders scattered to mainland Europe and America to escape the ruthless oppression of the Scottish Highlands. In their new homes, regiments of these Scotsmen fought as part of other armies.
Highlanders carried swords, daggers and rifles. They wore kilts, bonnets (a seamless and brimless woolen cap typically with a strip of tartan around the headband) and double-breasted coats.