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Powerful Musketeer from Scotland.
—In-game description

The Highlander is a mercenary in Age of Empires III. It is a stronger version of the Musketeer.

Overview[]

Like the Musketeer, Highlanders are solid ranged units that are effective against cavalry and decent against heavy infantry. Highlanders are more effective against infantry than their counterparts simply because they have such high damage, though they are still vulnerable to Light Infantry and artillery who outrange them. They are also relatively effective against buildings.

All European civilizations can pick The Mercenary Contractor for aging up to the Imperial Age, and he will improve mercenaries (including the Highlander) by increasing their hit points and attack by 50%.

Campaign appearances[]

In some scenarios of the Act I: Blood campaign, a number of Highlanders, while they cannot be trained by Knights of St. John, accompany the knights, most likely because of the presence of Scottish knight hero Morgan Black. In Act III: India of The Asian Dynasties, the East India Company deploys Highlanders against the rebelling Indians.

Civilization differences[]

  • The British can upgrade Highlanders to Black Watch through the The Black Watch technology researched at the Church once the Fortress Age is reached and the "The Glorious Revolution" Home City Card has been sent. It ships 8 Black Watches, allows them to be trained at the Tavern, increases their Line of Sight by 3, ranged attack range by 1, and gives them the Regeneration ability (which regenerate 0.15% hit points per second, instead of the usual 0.25%).
  • The Dutch can train Highlanders at Barracks through the "Dutch States Army" Home City Card, which also reduces their train time by 15% and increases speed by 7%.
  • The Germans' Battleships can train Highlanders through the "Adler von Lübeck" Home City Card (if they are available in the Tavern).
  • The United States can get Highlanders through the "Scottish Immigrants" Home City Card, which ships 1 Highlander for each Saloon, Meeting House and Trading Post built (up to 10), or get them through the "Poker" Home City Card, in the pool of random mercenaries shipped, which also randomly enables them in Saloons.

Revolutions[]

  • Upon revolting to Canada, Highlanders are upgraded to Black Watch in the same way as descripted above. Additionally, Canada have the "14 Blackwatch Highlanders" Home City Card, which ships 14 Black Watches and can be sent an infinite number of times.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Cavalry, shock infantry
Weak vs. Light infantry, counter-skirmishers, artillery, MercType2
Improvements
Hit points Corselet (+25%; Spanish only)
Second Guarantee (+15%; Mexicans only)
Flint Lock (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Paper Cartridge (+15%)
Second Guarantee (+15%; Mexicans only)
Smokeless Powder (+10%)
Armatoloi (+5%)
Yoga (+5%)
Clenched Fist (+25% hand attack)
Socket Bayonet (+20% hand attack)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Hualcana (+5%; Inca only)
Speed Tilly's Discipline (+20%; Germans only)
Military Drummers (+10%)
Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Line of Sight The Black Watch (+3; British only)
Town Watch (+3)
Range The Black Watch (+1; British only)
Cost Blue Nile Ties (-15%; Ethiopians only)
Wallenstein's Contracts (-15%; Germans only)
Philhellenism (-10%)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only)
Train time Standing Army (-25%)
Akan Fontomfrom (-20%)
Blue Nile Ties (-15%; Ethiopians only)
Quechuan Diet (-15%)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Strangers' Quarters (-10%; Africans only)
Wallenstein's Contracts (-10%; Germans only)
Other Multinationalism (delivers 8 random European mercenaries)
The Black Watch (delivers 8 Highlanders; Highlanders can be trained at the Tavern and get the Regeneration ability; British only)
Penalties Corselet (-15% speed; Spanish only)
Tilly's Discipline (+10% cost; Germans only)
Second Guarantee (+30% train time; Mexicans only)

Home City Cards[]

Click for a list of Home City Cards related to the Highlander
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

Shared
Card Description Age
TEAM Senegalese Riflemen Ranged infantry damage +10%; French and Hausa-only ranged infantry damage +15% instead
Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
Fencing School Infantry (except Warrior Priest and Skull Knight) and shock infantry train time -40%
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish) and Indians.
Africans
Card Description Age
Feudal Armies Unit train time -15%; hero respawn time -15%
Loyal Warriors Native warrior, mercenary, and outlaw cost -15% (also affects shipments)
British
Card Description Age
TEAM Grenadier Guards Musket infantry and grenade trooper hit points +15%
Chinese
Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villager, healing unit, Envoy, and Disciple speed +5%
Western Reforms Unit hit points and damage +8%
Acupuncture Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch
Card Description Age
TEAM Infantry Hitpoints Infantry hit points +10%; Dutch-only infantry hit points +15% instead
Dutch States Army Mercenary train time -15%, speed (except Napoleon Gun and Li'l Bombard) +7%; mercenary shipment arrive time -20%; enables Highlander to be trained at Barracks and Taverns, Royal Horseman at Stables and Taverns; Pikeman, Halberdier, Skirmisher, Hussar, and Ruyter cost +10%
Ethiopians
Card Description Age
TEAM Coffee Consumption Ranged infantry speed +5%
Temenyas Gunpowder trooper damage +5%; enables Neftenya to be trained from the Commerce Age
Ignatian Spirituality Unit (except herded animals) hit points +5%, regeneration rate +1.0 (even in combat)
Europeans
Card Description Age
Hire Scottish Highlanders Delivers 9 Highlanders; costs 1,000 coin
Hire Highland Mercenary Army Delivers 8 Swiss Pikemen, 6 Highlanders, and 4 Harquebusiers; costs 2,000 coin
Mercenary Loyalty Mercenary and native warrior shipment cost -25%, infinite shipment cost -10% instead, the "Hire Indian Jat Lancer" shipment cost -50% instead, the "Hire Ronin Army" shipment cost -33% instead
Loyal Warriors Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Outlaw Combat Outlaw and mercenary hit points and damage +15%
14 Blackwatch Highlanders Delivers 14 Highlanders; costs 1,000 coin
Albion Mercenary Legion Delivers 2 Highlanders, 2 Jaegers, and 3 Harquebusiers
Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
  • "Hire Scottish Highlanders" is available to the British, Russians, and Spanish.
  • "Hire Highland Mercenary Army" is available to the British, Dutch, Russians, and Spanish.
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Outlaw Combat" is available upon revolting to the Barbary States, Hungary, and Mexico.
  • "14 Blackwatch Highlanders" is available to the British and French upon revolting to Canada.
  • "Albion Mercenary Legion" is available to the Germans, Portuguese, and Spanish upon revolting to Gran Colombia.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa.
French
Card Description Age
Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Cult of the Supreme Being Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Germans
Card Description Age
Hire Highland Mercenary Army Delivers 9 Swiss Pikemen, 7 Highlanders, and 5 Harquebusiers; costs 2,000 coin
Improved Mercenaries Mercenary hit points and damage +15%, +3 Uhlans
Adler von Lübeck Delivers 1 Battleship and 1 Privateer; enables Battleships to train mercenaries; costs 900 food, 900 wood, 900 coin
Haudenosaunee
Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry Line of Sight +8
Conservative Tactics Infantry hit points and damage +10%
Covenant Chain Delivers 4 Irish Brigadiers, 4 Highlanders, 3 Harquebusiers, and 2 Heavy Cannons; costs 2,000 coin
Hausa
Card Description Age
Sahelian Kingdoms Native warrior hit points and damage +15%; mercenary and outlaw hit points and damage +10%
Inca
Card Description Age
Road Building Land military speed +10%
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villager, healing unit, and Envoy speed +5%
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians
Card Description Age
Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
TEAM Shivaji's Tactics Unit hit points and damage +5%
Zamindars Delivers 2 Sepoys instead of 1 Hindu Villager with every future Home City shipment, including this one; infantry train time -20%
Italians
Card Description Age
Infantry Hitpoints Infantry hit points +15%
Schiavoni Swords Infantry, cavalry, and shock infantry all melee attack damage +15%
Japanese
Card Description Age
Onin War Infantry siege attack damage +33%
Bakufu Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Lakota
Card Description Age
Moccasins Infantry speed +10%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
Plan of Tuxtepec Transforms all Salteadores into Soldados; musket infantry Line of Sight, ranged and mortar attack range +1; costs 500 food, 500 wood
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Bustamante Field Hospital cost free, but does not grant build and kill bounty; enables the General to build Field Hospitals; enables Soldado to be trained at Field Hospitals; musket infantry hit points +10%
National Servant Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Imperial Age
Bastimento Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Pok Ta Pok Infantry train time -10%, speed +10%
  • "Colegio de San Nicolas" is available upon selecting the Michoacán Federal State.
  • "Bustamante" is available upon selecting the San Luis Potosí Federal State.
  • "National Servant" is available upon selecting the Estado de México Federal State.
  • "Bastimento" is available upon revolting to Rio Grande.
  • "Pok Ta Pok" is available upon revolting to the Maya.
Ottomans
Card Description Age
Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead
Portuguese
Card Description Age
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper hit points +15%
Russians
Card Description Age
Ransack Infantry siege attack damage +50%
Dueling School Infantry train time -25%
Spanish
Card Description Age
Peninsular Guerrillas Ranged infantry damage +20%, musket infantry damage +10% instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Swedes
Card Description Age
TEAM House of Bernadotte Heavy infantry hit points +15%
German Mercenary Contracts Mercenary hit points and damage +20%; enables Landsknechts and Jaegers to be trained at Barracks, Blockhouses, Taverns (for Landsknechts), and Galleons; enables Black Riders to be trained at Stables and Galleons
United States
Card Description Age
United States Army The General, Minuteman, and heavy infantry hit points and damage +15%
Scottish Immigrants Delivers 1 Highlander for each Trading Post, Meeting House, and Saloon present on the map (up to 10); costs 400 coin
Poker Delivers 13 random mercenaries; enables up to 3 random mercenaries at Saloons; costs 3,500 coin
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Hamilton's Own Delivers 2 Li'l Bombards and 4 Napoleon Guns; mercenary hit points and damage +25%; costs 2,500 coin
Imperial Age
Imperial Age
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.
  • "Hamilton's Own" is available upon selecting the New York Federal State.

Shared
Card Description Age HC level
Fencing School Infantry (except Skull Knights) train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
  • "Fencing School" is available to Europeans (except the Ottomans), and the Indians.
Chinese
Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10
Dutch
Card Description Age HC level
TEAM Infantry Hitpoints Infantry get +15% hit points
10
Europeans
Card Description Age HC level
Hire Scottish Highlanders Delivers 9 Highlanders; costs 1,000 coin
10
Hire Highland Mercenary Army Delivers 6 Highlanders, 8 Swiss Pikemen, and 4 Hackapells; costs 2,000 coin
25
  • "Hire Scottish Highlanders" is available to the British, Russians, and Spanish.
  • "Hire Highland Mercenary Army" is available to the British, Dutch, Germans (with +1 extra Highlander, Swiss Pikeman, and Hackapell), Russians, and Spanish.
French
Card Description Age HC level
TEAM Ranged Infantry Attack Gunpowder trooper and archers get +15% damage
10
Germans
Card Description Age HC level
Improved Mercenaries Mercenaries get +20% hit points and damage
10
Indians
Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Iroquois
Card Description Age HC level
TEAM Scout Infantry Infantry get +8 Line of Sight
10
Japanese
Card Description Age HC level
Onin War Infantry get +33% siege attack damage
40
Portuguese
Card Description Age HC level
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper get +15% hit points
10
Russians
Card Description Age HC level
Ransack Infantry get +50% siege attack damage
25
TEAM Dueling School Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12%
25
Spanish
Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Treasure guardian[]

The Marauding Highlander is a treasure guardian variant of the Highlander. It uses slightly modified stats from the base unit.

Changelog[]

Definitive Edition[]

Knights of the Mediterranean[]

  • With update 14.43676, Highlanders shipped by The Black Watch received new models.

In-game dialogue[]

The Highlander speaks Scottish Gaelic, a Celtic language, which is also spoken by Morgan Black.

Trivia[]

  • The Highlander is based on Seven Years' War period Highlander regiments.
  • The Black Watch version is based on Napoleonic Wars period Highlander regiments.

History[]

The Highlanders were clansmen warriors and soldiers from the highlands of Scotland. A group of Highlanders raised in 1745 under the banner of Prince Charles Edward Stuart, also known as Bonnie Prince Charles or the Young Pretender, fought against English royalist armies with the goal of restoring the Scottish line of kings (the Stuarts) to the throne of England. They were ultimately unsuccessful and many highlanders scattered to mainland Europe and America to escape the ruthless oppression of the Scottish Highlands. In their new homes, regiments of these Scotsmen fought as part of other armies.

Highlanders carried swords, daggers and rifles. They wore kilts, bonnets (a seamless and brimless woolen cap typically with a strip of tartan around the headband) and double-breasted coats.

Gallery[]

Mercenary and outlaw units in Age of Empires III
Mercenaries
Infantry Armored Pistoleer · Arsonist · Askari · Barbary Corsair · Cannoneer · Dahomey Amazon · Fusilier · Giant Grenadier · Highlander · Irish Brigadier · Iron Troop · Jaeger · Landsknecht · Ninja · Pandour · Ronin · Swiss Pikeman · Zouave
Cavalry Black Rider · Bosniak · Elmetto · Gatling Camel · Hackapell · Harquebusier · Jat Lancer · Kanuri Guard · Mameluke · Manchu · Mounted Rifleman · Royal Horseman · Sennar Horseman · Stradiot · Yojimbo · Zenata Rider
Artillery Li'l Bombard · Napoleon Gun · Gatling Camel
Ship Battleship · Privateer · War Dhow · Wokou Junk · Xebec
Outlaws
Infantry African Vagabond · Colonial Looter · Corsair Marksman · Cossack Daredevil · Desert Archer · Desert Warrior · Hajduk · Highwayman · Inquisitor · Marathan Dacoit · Marathan Thuggee · Pistolero · Renegado · Wokou Monk · Wokou Ronin
Shock infantry Pirate · Wokou Pirate
Cavalry Comanchero · Cossack Daredevil · Crabat · Desert Raider · Highwayman · Wokou Horseman
Artillery Captured Mortar
Ship Marathan Catamaran
Federal Americans Desperado · Cuatrero · Bandido · Gunslinger · Cowboy · Owlhoot
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