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The Hersir is the regular Norse hero unit in Age of Mythology, available in the Archaic Age once a Temple has been built. Like other heroes, Hersirs are strong against myth units and can pick up Relics. In addition, Hersirs earn double favor in combat and, starting in Classical Age, each generate a trickle of 0.6 favor per minute in existence.

God bonuses and upgrades[]


Loki's Hersirs move 10% faster. They can also summon random Norse myth units in battle, once enough favor has been earned.


Resource trickle comparison[]

There are quite a few means of auto-generating resources in Age of Mythology. The following list shows all the means there are to illustrate the value of the Hersir.

Resource generator Civilization Resource Rate
FloodOfTheNile.png Flood of the Nile Egyptians Food 45
VaultsOfErebus.png Vaults of Erebus Greeks Gold 45
Aomrelicvase.jpg Ring of the Nibelung all Gold 18
Aomrelicvase.jpg Ship of Fingernails all Food 24
Aomrelicvase.jpg Ankh of Ra all Favor 2.4
MonumentVillagersIcon.png Monument Egyptians Favor 4.9-6.9
Hersiricon.jpg Hersir Norse Favor 0.6
1.2 (in combat)
TownCenterAOMAtlantean.png Town Center Atlanteans Favor 6.31
GardenIcon.png Garden Chinese Favor2 2.85
GardenIcon.png Garden Chinese Wood2 28.5
GardenIcon.png Garden Chinese Food2 28.5
GardenIcon.png Garden Chinese Gold2 28.5
PlentyIcon.png Plenty Vault3 Greeks Wood
  1. The rate can be increased by 10% by researching Horns of Consecration.
  2. Gardens can be tasked to generate any resource, but they only generate one at a time.
  3. The Plenty Vault generates all three resources simultaneously.


Hersirs have an average attack and armor. They excel in two areas – defeating myth units and generating favor. Norse players find generating favor more difficult than those of other cultures, so the extra favor Hersirs generate is very important. Both the double favor and accumulated favor effects become more noticeable when Hersirs are massed. In combat, Hersirs are strong against myth units, and, as they generate lots of favor while fighting them, can help their player to create his own myth units in retaliation. However, because they are slow-moving melee units, Hersirs are rather less effective against ranged myth units. Furthermore, they are mediocre against human soldiers and therefore not cost-effective at combating them. Loki's Hersirs move faster and can summon random myth units when in combat, making them even more useful, particularly at early raiding.

As Jarls also have an attack bonus against myth units and are quite versatile, some players might want to field them instead of Hersirs. However, as they are Heroes, Hersirs have three crucial advantages over Jarls: they are immune to myth units' special attacks, they have a larger attack bonus against myth units, and all myth units have an attack penalty against them.


Age of Mythology[]

  • Hersirs have 4.2 speed.

The Titans[]

Extended Edition[]

  • Hersirs have 4.3 speed.

Possible Hersir names[]

Like Pharaohs, each Hersir has a name instead of their info box reading "Hersir (Hero)". Their names are unique and often vaingloriously comical. All Hersirs receive a random name when trained, made up of three parts. The three parts are independent of each other.

First part: Agnar, An, Alfr, Alvi, Ari, Arinbjorn, Arngeir, Arngrim, Arnfinn, Asgeirr, Askell, Asvald, Bard, Baror, Bersi, Borkr, Bjarni, Bjorn, Brand, Brandr, Cairn, Canute, Dar, Einarr, Eirik, Egill, Engli, Eyvindr, Erik, Eyvind, Finnr, Floki, Fromund, Geirmundr, Geirr, Geri, Gisli, Gizzur, Gjafvaldr, Glumr, Gorm, Grmir, Gunnarr, Guomundr, Hak, Halbjorn, Halfdan, Hallvard, Hamal, Hamundr, Harald, Harek, Hedinn, Helgi, Henrik, Herbjorn, Herjolfr, Hildir, Hogni, Hrani, Hrolf, Ivarr, Jimmy, Jon, Jorund, Kalf, Ketil, Kheldar, Klaengr, Knut, Kolbeinn, Kolli, Kollr, Lambi, Magnus, Moldof, Mursi, Njall, Oddr, Olaf, Orlyg, Ormr, Ornolf, Osvald, Ozurr, Poror, Prondir, Ragi, Ragnvald, Refr, Runolf, Saemund, Siegfried, Sigmundr, Sigurd, Sigvat, Skeggi, Skomlr, Slode, Snorri, Sokkolf, Solvi, Surt, Sven, Thangbrand, Thjodoft, Thorod, Thorgest, Thorvald, Thrain, Throst, Torfi, Torix, Tryfing, Ulf, Valgaror, Vali, Vifil, Vigfus, Vika, Waltheof

Middle part: Aesir, Axe, Bear, Berg, Biscuit, Blade, Blood, Blue, Boar, Board, Bone, Cage, Cave, Cheese, Code, Coffee, Death, Dragon, Dwarf, Eel, Elk, Fjord, Flame, Flour, Forge, Fork, Fox, Frost, Furnace, Goat, God, Gold, Granite, Griffon, Grim, Haggis, Hall, Hamarr, Helm, Horn, Horse, House, Huskarl, Ice, Iceberg, Jarl, Kelp, Kettle, Kraken, Lake, Long, Mace, Maelstrom, Mail, Mammoth, Man, Many, Mead, Mountain, Noun, Oath, Owl, Pain, Peak, Pot, Rat, Raven, Red, Refreshingbeverage, Ring, Rock, Root, Rune, Salmon, Sap, Sea, Shield, Ship, Sky, Slush, Smoke, Snow, Spear, Squid, Steam, Stone, Swine, Three, Tongue, Torch, Tree, Troll, Ulfsark, Unsightly, Valkyrie, Wave, White, Woman, Worm, Wyvern

Last part: Admirer, Arm, Back, Baker, Basher, Beard, Bearer, Bender, Blade, Blender, Blood, Boiler, Bone, Boot, Borer, Born, Bow, Breaker, Breeder, Bringer, Brow, Builder, Chaser, Chiller, Collar, Counter, Clubber, Curser, Dancer, Dottir, Dreamer, Drinker, Drowner, Ear, Eater, Face, Fearer, Foot, Friend, Fury, Gorer, Grim, Grinder, Grower, Growth, Hacker, Hall, Ham, Hammer, Hand, Hands, Head, Hilt, Hunter, Killer, Leg, Licker, Liker, Lost, Lover, Masher, Mender, Minder, Miner, Mocker, Monger, Neck, Rage, Rhyme, Rider, Ringer, Roarer, Roller, Sailor, Screamer, Sequel, Server, Shield, Shoe, Singer, Skinner, Slinger, Slugger, Smasher, Sniffer, Stinker, Sucker, Sword, Tail, Tamer, Taster, Thigh, Tongue, Tracker, Washer, Wielder, Wing, Wisher, Wrath


  • Though countered by counter-infantry, Hersirs themselves are not classified as infantry. They do not benefit from infantry-line upgrades or relics like Gaia's Book of Knowledge (increases damage against Titans).
  • Hersirs were originally unique Norse upgrades for the Hirdman, a heroic version.
  • Hersirs die angrily, in contrast to other unit deaths, which are either in surprise, shock or neutral.


The commanders of the Viking raids were not the kings or jarls, but chieftains of middle rank called hersir. These were independent landowners comparable to medieval knights in wealth and influence. A hersir had better equipment than most of his warriors, including perhaps chain mail and the ownership of his own longboat and horse (though like any good Viking, he would still dismount to fight).




HERSIR vs EVERY MYTH UNIT - Age of Mythology