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This article is about the god in Age of Empires: Mythologies. For the god in Age of Mythology, see Hermes. |

Hermes
Hermes is the god of boundaries and a Greek minor god in Age of Empires: Mythologies. He is available to worshipers of Zeus, Poseidon and Hades.
God power[]
- Ceasefire: Hermes' Ceasefire power denies all units the ability to attack for 3 turns and enables all of your units to move further for the duration.
Bonuses[]
- Human infantry gain +2 movement
- Human cavalry gain +2 movement
- Myth Units gain +2 movement
Technologies[]
- Winged Sandals (25 food, 25 gold, 15 favor): Heroes move more effectively through hill or forest tiles.
- Spirited Charge (25 food, 25 gold, 15 favor): Human cavalry gain +15% Attack.
- Arboreal Passage (25 food, 25 gold, 15 favor): Architects, Light Infantry and Heavy Infantry move through hills or forests as if they were plains.
- Sylvan Lore (80 food, 120 gold, 40 favor): Centaurs gain +10% HP, +10% Attack and +5% Defense.
Myth unit[]
- Centaur: a fast moving, hard hitting, archer type myth unit.
Strategy[]
Hermes revolves mainly around speed, making him easy to use in combination with other minor gods. Infantry, Cavalry and Myth Units automatically move faster thanks to his bonuses, giving the player an edge when covering distance. This can help players in various situations, such as raiding more effectively, keeping up with a retreating army, attacking the enemy town before they have time to recover or even returning to their own base faster if they're under attack. Centaurs are the fastest archer-type units available to the Greeks, and can assist well with any of these situations. Ceasefire is an effective means of protecting players by stopping all combat altogether, granting them extra time to save their skin or have their soldiers regenerate more health. In combination with Arboreal Passage, it also allows Architects to safely reach areas away from the safety of the player's base where they can build farms, mills or mine shafts and quickly retreat.
Winged Sandals will require some careful calculation when used. It reduces the movement cost of hill or forest tiles to 1, but only odd numbered tiles. For example, if a hero walked through four forest tiles in succession, the cost would be 1-4-1-4.