Age of Empires Series Wiki

Feel free to comment on a page! To do this, simply scroll to the bottom at type into the box.

READ MORE

Age of Empires Series Wiki
Age of Empires Series Wiki
This article is about the god in Age of Mythology. For the god in Age of Empires: Mythologies, see Heimdall (Age of Empires: Mythologies).

You have advanced to the Classical Age through the Vigilance of Heimdall.
—Age up text in Age of Mythology

Heimdall is a Norse Classical Age minor god in Age of Mythology. He is available to worshipers of Odin and Loki.

Attributes[]

God power[]

  • Undermine: Damages enemy buildings and instantly destroys enemy walls and towers in the line of attack.

Technologies[]

Myth unit[]

  • Einheri: Powerful but slow melee unit that is good against buildings and can blow a horn to boost the attack of nearby units.

Technology tree[]


Heimdall
Age
Classical Age
God power

Undermine

Temple

Einheri

Gjallarhorn

Safeguard

Town Center

Rigsthula

Strategy[]

Heimdall improves buildings, which makes him an ideal choice when playing defensively. His cheaper and tougher walls and Watch Towers can be useful for turtling and tower rushing, respectively. Furthermore, he allows buildings to work more efficiently, even including Age advancement, allowing for quicker advancement to later Ages or for quicker buildup of an army.

However, he also provides solid anti-building options, making him effective at rushes as well. His myth unit, the Einheri, deals crush damage and is well armored, making it a decent building killer on its own. The blow of the Einheri's horn temporarily increases the attack of any nearby unit under the player's control, making them more powerful early in the game when fewer technologies are available and so more effective at destroying enemy defenses. In addition, Heimdall's god power, Undermine, destroys enemy towers and walls in the direction it is aimed at, allowing him to destroy undefended sections of enemy walls, to negate enemy tower rushes, or to severely weaken enemy defenses.

Odin players who follow Heimdall and then later follow up with Skadi in the Heroic Age will be able to enjoy a stronger economy with the Rigsthula and Winter Harvest technologies. Alternatively, Odin and Loki players can choose Njord in the Heroic Age to further increase their anti-building options, as he provides the Mountain Giant myth unit, which is strong against buildings.

Heimdall improves both ships (Longboats) and buildings. This makes him a good choice in naval maps or when on the defensive. His cheaper (and tougher) walls and Watch Towers can be useful for turtling and tower rushing, respectively.

However, he also provides solid anti-building options, making him effective at rushes as well. His myth unit, the Einherjar, deals crush damage and is well armored making it a decent building killer on its own. The blow of the Einherjar's horn temporarily increases the attack of any nearby unit under the player's control, making them more powerful early in the game when fewer technologies are available and so more effective at destroying enemy defenses. In addition, Heimdall's god power, Undermine, destroys enemy towers and walls, allowing him to destroy undefended sections of enemy walls, to negate enemy tower rushes, or to severely weaken enemy defenses.

Odin and Loki players who follow Heimdall and then later follow up with Njord in the Heroic Age will be able to further increase their anti-building options, as he provides the Mountain Giant myth unit, which is strong against buildings.

Changelog[]

Age of Mythology[]

Retold[]

  • Loses access to Arctic Winds (which Skadi now has access to), instead gaining Rigsthula.

Mythology[]

Known for his pale complexion, Heimdall was the watchman of Asgard. He sat beside the entrance to the rainbow bridge Bifrost, keeping watch for intruders trying to gain entrance to the fortress of the gods. He needed very little sleep and was so perceptive that he could detect the sound of grass growing in the earth or wool growing on a sheep's back. It was rumored that he could see a hundred miles. He carried the horn Gjall, with which he could warn the gods when Ragnarok began. During Ragnarok, he was fated to be among the last to fall, in single combat with Loki.
—In-game help section

The White God, he sat beside the entrance to the rainbow bridge, keeping watch for giants or other monsters trying to gain entrance to the fortress of the gods. He needed very little sleep and was so perceptive that he could detect the sound of grass growing in the earth or wool growing on a sheep's back. The legends say he could see a hundred miles. He carried the horn Gjall, with which he could warn the gods when Ragnarok began. During Ragnarok, he was to be the last to fall, in single combat with Loki.
—In-game help section

Trivia[]

  • The rainbow behind Heimdall in the Retold artworks represents Bifröst.

Gallery[]

Gods in Age of Mythology
Civilization
Archaic Age
Classical Age
Heroic Age
Mythic Age
Greeks Zeus
Hades
Poseidon
Athena

Hermes

Ares
Apollo

Dionysus

Aphrodite
Hera

Hephaestus

Artemis
Egyptians Ra
Isis
Set
Bast

Ptah

Anubis
Sobek ( Hathor)

Sekhmet

Nephthys
Osiris

Horus

Thoth
Norse Thor
Odin
Loki
Freyr
Freyja

Heimdall

Forseti

Ullr
Skadi

Bragi

Njord

Aegir
Baldr

Tyr

Hel

Vidar
Atlanteans Kronos
Oranos
Gaia
Prometheus

Leto

Oceanus
Hyperion

Rheia

Theia
Helios

Atlas

Hekate
Chinese
(Immortal Pillars)
Fuxi
Nüwa
Shennong
Xuannü

Houtu

Chiyou
Nüba

Goumang

Rushou
Huangdi

Gonggong

Zhurong
Removed in Retold
Chinese
(Tale of the Dragon)
Fu Xi
Nü Wa
Shennong
Huang Di

Sun Wukong

Chang'e
Dabo Gong

Zhong Kui

He Bo
Chongli

Ao Kuang

Xi Wangmu