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This article is about the unit branch. For the technology in Age of Mythology, see Heavy Infantry (Age of Mythology).

A Two-Handed Swordsman.

Heavy infantry are infantry units that have comparatively high HP and a high attack. Most heavy infantry also have an attack bonus against buildings. On the downside, they have no range and are rather slow, making it hard to successfully battle ranged units, especially in larger numbers.

Heavy infantry is a cornerstone in many armies and an important unit branch for many civilizations.

Age of Empires[]

Heavy Infantry are known as elite infantry in the first game, and include the Hoplite and his upgrades (the Phalanx and the Centurion). These are available in the Academy. They are units of many strengths, but are also inflexible. Still, Hoplites and their successors are among the most powerful non-siege units in the game.

Heavy infantry cause very high amounts of damage and can easily bring units down, but are relatively slow and vulnerable to archer fire and conversion, so they are best used in hand-to-hand combat. They are excellent for countering cavalry units, as they don't take extra damage from them (unlike Swordsmen, meaning there is some sort of armor class system in the first game), and boast enormous melee armor.

The Greeks have the fastest heavy infantry, the Carthaginians boast the toughest ones, whereas the Macedonians have a broad amount of bonuses for them, including high resistance to conversion. The only civilization that totally lack heavy infantry are the Persians, because they cannot build Academies.

Age of Empires II[]

The following infantry units are considered heavy infantry:

Age of Mythology[]

The following infantry are considered heavy infantry, as they are slow, heavily armored and/or boast a high amount of hit points:

Age of Empires III[]

Aoe3 unit type heavy infantry.png
Main article: Heavy Infantry (tag)

In Age of Empires III, heavy infantry generally counter cavalry and light infantry, and work great against buildings. However, they are very vulnerable to artillery, Foot Archers and Rifle Infantry. Since update 23511, most Heavy Infantry units are into one of those types: Melee Infantry and Musket Infantry.

Note that Chimu Runners, Coyote Runners, and Disciples are classified as Shock Infantry, doing a similar role to Heavy Cavalry.

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