|“||Stronger than Cavalry Archer. Fast, with ranged attack.||”|
|—Age of Empires II description|
The * indicates that the civilization can fully upgrade their Heavy Cavalry Archers, i.e. gets Bracer, Ring Archer Armor, Thumb Ring, Parthian Tactics, Bloodlines, and Husbandry. Faith and Heresy are not taken into account because they only contribute to their combat strength in a very situational manner.
Tactics[edit | edit source]
Using Heavy Cavalry Archers is expensive as they are strong in large numbers, not in solitude. After training a dozen of Heavy Cavalry Archers, they can be used to take out infantry effectively. The player must make sure they are some feet away from infantry. This tactic does not usually work well against cavalry, unless the opponent is greatly outnumbered. Skirmishers and Onagers are devastating against Cavalry Archers. Camel Riders are also devastating against Cavalry Archers, given that they are faster and deal bonus damage against all Cavalry.
Their armor gets upgraded through the archer line but in terms of bonus damage against them they count as both Archer as well as Cavalry. Additionally, along with the Mangudai, they are also counted in a special 'Cavalry Archer' class against which Elite Skirmishers and Camel Archers deal additional bonus damage.
The most popular pairing involving Heavy Cavalry Archers is with Hussars, which is the preferred combination for the Cumans, Mongols, Huns, Indians, Saracens, Magyars, Tatars, and Turks. While a few other cavalry and/or archer based civilizations can utilize this as well, it is not as effective for them. In addition to the excellent Mongolian Hussars, their Heavy Cavalry Archers fire faster. Magyars have cheaper Hussars and a Unique Technology benefitting Heavy Cavalry Archers, while the Tatars have a Unique Technology affecting both Hussars and Heavy Cavalry Archers. Likewise, the Huns have cheaper Heavy Cavalry Archers and their Hussars are created quicker and Cumans have the fastest Hussars and Cavalry Archers as well a Unique Technology affecting both. Since the Heavy Cavalry Archers cost wood and gold, the food can be invested in Hussars which can make melee support for the Heavy Cavalry Archer army in order to create a mobile yet devastating force. As a substitute to the Hussar, the Knight can be used if enough gold is available. That is rather uncommon, however, since the gold is usually just spent on the Heavy Cavalry Archers as Knights slow down the army a little.
Further statistics[edit | edit source]
|Unit strengths and weaknesses|
|Strong vs.||Slow and non-ranged units|
|Weak vs.||Kamayuks, Genoese Crossbowmen, Huskarls, Mamelukes, Camel Riders, Skirmishers, Eagle Warriors, Onagers, Scorpions, Camel Archers, Rattan Archers|
|Hit points|| Bloodlines (+20)|
Sipahi (+20, Turks only)
|Attack|| Fletching (+1)|
Bodkin Arrow (+1)
Parthian Tactics (+4 attack against Spearmen)
Recurve Bow (+1, Magyars only since patch 5.5)
|Range|| Fletching (+1)|
Bodkin Arrow (+1)
Recurve Bow (+1, Magyars only)
|Firing rate||Thumb Ring (+11%)|
|Accuracy|| Thumb Ring (increases accuracy to 100%)|
Ballistics (hit moving targets)
|Armor|| Padded Archer Armor (+1/+1)|
Leather Archer Armor (+1/+1)
Ring Archer Armor (+1/+2)
Parthian Tactics (+1/+2)
Silk Armor ( , Tatars only)
|Conversion defense|| Faith|
|Creation speed|| Conscription (+33%)|
Steppe Husbandry (+100%, Cumans only)
Civilization bonuses[edit | edit source]
- Burmese: Researching Faith is 50% cheaper.
- Bulgarians: Blacksmith upgrades that benefit Scout Cavalry cost 50% less food.
- Celts: Heavy Cavalry Archers can convert herdables even if enemy units are next to them.
- Chinese: Technologies that benefit Heavy Cavalry Archers are 20% cheaper.
- Cumans: Heavy Cavalry Archers move 15% faster.
- Franks: Heavy Cavalry Archers have .
- Huns: Heavy Cavalry Archers are cheaper.
- Mongols: Heavy Cavalry Archers fire 25% faster.
- Spanish: Blacksmith upgrades that benefit Heavy Cavalry Archers don't cost gold.
- Tatars: Heavy Cavalry Archers deal +25% bonus damage from cliffs and elevations. Thumb Ring and Parthian Tactics are free.
- Turks: Chemistry is free.
- Vietnamese: Heavy Cavalry Archers have +20% hit points. Conscription is free.
- Koreans: Heavy Cavalry Archers cost less wood. Archer armor upgrades are free.
Team bonuses[edit | edit source]
- A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster.
- A team containing Britons: Heavy Cavalry Archers are created 20% faster. Researching Thumb Ring and Parthian Tactics is 20% faster.
- A team containing Huns: Researching Bloodlines and Husbandry is 20% faster.
- A team containing Malians: Researching Chemistry and Ballistics is 80% faster.
- A team containing Teutons: Heavy Cavalry Archers are more resistant to conversion.
- A team containing Tatars: Heavy Cavalry Archers have +2 LOS.
- A team containing Lithuanians: Researching Heresy and Faith is 20% faster.
- A team containing Bulgarians: Researching archer armor and attack upgrades at the Blacksmith is faster.
Changelog[edit | edit source]
The Age of Kings[edit | edit source]
- Heavy Cavalry Archers cost 40 wood and 70 gold.
- Heavy Cavalry Archers move at a speed of 1.43.
- Heavy Cavalry Archers train in 34 seconds.
- Saracens: Cavalry Archers have +4 attack against standard buildings.
The Conquerors[edit | edit source]
- Heavy Cavalry Archers now move at a speed of 1.4.
- Heavy Cavalry Archers train in 27 seconds.
- Heavy Cavalry Archers receive an attack bonus of +2 against Spearmen.
- Bloodlines introduced.
- Thumb Ring introduced.
- Heresy introduced.
- Parthian Tactics introduced.
- Huns: Heavy Cavalry Archers are 30% cheaper.
The Forgotten[edit | edit source]
- Heavy Cavalry Archers now cost 40 wood and 65 gold.
- Huns: Heavy Cavalry Archers are now 25% cheaper.
- Magyars: Recurve Bow gives +1 range to Heavy Cavalry Archers.
- Turks: Sipahi introduced.
The African Kingdoms[edit | edit source]
- Heavy Cavalry Archers now cost 40 wood and 60 gold.
- Franks: Heavy Cavalry Archers have 20% more HP.
- Huns: Heavy Cavalry Archers are now 20% cheaper.
Rise of the Rajas[edit | edit source]
- Magyars: with patch 5.5, Recurve Bow now gives +1 range and attack to Heavy Cavalry Archers.
Definitive Edition[edit | edit source]
- Bulgarians: With update 42848, Blacksmith upgrades that benefit Heavy Cavalry Archers cost 50% less food.
- Bulgarians: Initially, the team bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost.
- Koreans: Heavy Cavalry Archers cost 15% less wood. With update 39284, they cost 20% less wood.
- Koreans: With update 42848, Archer Armor upgrades are free.
- Saracens: Heavy Cavalry Archers now have +3 attack against standard buildings. (reduced from +4)
Lords of the West[edit | edit source]
- With update 44725, the attack animation duration of Heavy Cavalry Archers has been reduced from 1.3 to 1.15, reducing the overall attack delay by 11.5%.
- Saracens: With update 44725, Heavy Cavalry Archers no longer gain bonus attack against standard buildings.
Trivia[edit | edit source]
- All of the new civilizations introduced in The Last Khans have access to Heavy Cavalry Archers.
- Neither of the two civilizations introduced in Lords of the West have access to the Heavy Cavalry Archer.
- The Tatar Heavy Cavalry Archer has the highest melee armor of all archer units in the game, with a total of 6.
History[edit | edit source]
|“||Cavalry archers could be a devastating force when skilled and properly used, but they were as susceptible to archery fire as their enemies. One innovation intended to make them less vulnerable was to equip them with helmets and chest armor. This created the heavy cavalry archer, which was less nimble than its unarmored counterparts but able to engage in combat while taking fewer casualties. The Byzantines made extensive use of heavy cavalry archers in the engagements with horsemen from Persia and great plains to their north.||”|