|This article is about the technology in Age of Empires II. For the technology in Age of Empires III, see Heated Shot (Age of Empires III).|
Heated Shot is a technology in Age of Empires II available at the University. Once researched, it gives towers an attack bonus of +125% against ships, and Castles, Harbors, and Kreposts +4 attack against ships.
Attack increase against ships Edit
Because Heated Shot is an attack multiplier for Towers, but not for Castles and Harbors, the actual increase in attack bonus against ships differs for the affected buildings.
|Building||Attack bonus without Heated Shot||Attack bonus with Heated Shot||Increase|
Note that, before the launch of The African Kingdoms, it was highly unrecommended to stay close to building fire not only with ships, but also with Camel Riders, Mamelukes, and Saboteurs, as they were classified as ships, hence taking full bonus damage. In The African Kingdoms, however, that was changed and camel-type units were moved out of the ship class.
Civilizations bonuses Edit
- Chinese: Heated Shot is 15%/20% cheaper in the Castle/Imperial Age.
Team bonuses Edit
- A team containing Malians: Researching Heated Shot is 80% faster.
“Coastal gunners who engaged ships learned to heat their cannonballs in furnaces until they were red hot. If a heated shot lodged in the woodwork of a sailing ship, it could set the ship afire. The wadding in the barrel of the gun had to be sufficiently thick to not burn away before the cannon could be fired. If the shot burned through the wadding too quickly, the gun could go off before being properly aimed. In such a case the gun might explode rather than fire. Heated shot that plunged through decks was especially dangerous. It could lodge deep in the ship where the crew could not reach it with water before fire had taken hold. If fire reached the powder magazine, the ship would explode.”—Age of Empires II manual