“ | Target a location on the map to create a spring that will heal all nearby friendly units. The spring cannot be destroyed, but can be taken over by enemy forces. | ” |
—In-game description |
“ | Target a location on the map to produce a spring that will heal all units nearby. The spring cannot be destroyed, but can be taken over by enemy forces. | ” |
—In-game description |
Healing Spring is a Norse Classical Age god power in Age of Mythology that is available to worshipers of Forseti. When the god power is invoked, it creates a structure with the same name which heals any friendly units (whether land units, naval units, or flying) within a range of 25 at a rate of 3 hit points per second (4 before Retold, 2.5 before Tale of the Dragon). Also, non-idle/active units heal at quarter the speed (10% the speed before Retold) of the idle ones.
The spring is indestructible, but can be captured by the enemy if they surround it with their units.
Further statistics[]
- Age bonuses
Wonder Age: -75% recharge cooldown and recast favor cost.
- Relic bonuses
Hekate's Torches: -10% recharge cooldown and recast favor cost.
Building[]
This section is most likely incomplete and may need expansion. You can help by adding to it. |
“ | Heals units friendly to whomever controls it. | ” |
—In-game description |
“ | Heals the units of whomever controls it. | ” |
—In-game description |
The Healing Spring is created where the god power is invoked. Unlike most other buildings, it is indestructible, but can be converted by other players' units if there are none of the current owner's units nearby within a range of 12.
Special ability[]
Area Heal (Passive): Heals nearby friendly units. (3 hit points per second in a range of 25, at quarter speed for non-idle units)
Further statistics[]
- General technologies
Signal Fires ➞
Carrier Pigeons: +6 Line of Sight.
- Relics
While other upgrades and bonuses like Masons, Blanket of Empress Zoe Relic, etc. also affect the Healing Spring, they are not listed here as the building is immune to damage.
Strategy[]
It is a very effective way of healing, as it can heal multiple units at a time, and unlike Restoration, is a permanent fixture. It should be placed close to the front lines so combat units can heal immediately after combat, but not close enough for it to be easily captured by the enemy. It is also a good idea to guard the Healing Spring with defensive structures.
Changelog[]
Age of Mythology[]
- Healing Spring is single-use.
- It heals 2.5 hit points per second with a range of 22. Non-idle units are healed at 10% heal rate. Its pierce armor is stated as 96%. The auto-conversion radius is 10.
Tale of the Dragon[]
- It heals 4 hit points per second.
Retold[]
- Healing Spring can be reused for a base cost of 100 favor and a ramping cost of +150 favor after a cooldown of 150 seconds.
- It heals 3 hit points per second. Non-idle units are healed at 50% heal rate. Its pierce armor is stated as 90%. The auto-conversion radius is 12.
- With update 18.7603, non-idle units are healed at 25% heal rate and the range was increased to 25.
Mythology[]
“ | Norse mythology is full of mystic wells and springs. The Aesir take council among the Norns at the Well of Urd. Odin sacrificed his eye at the Well of Mimir in his tireless quest for wisdom. Forseti is the god of peace and justice. At his well, the Healing Spring, his justice favors those mighty in battle by healing them of their wounds. Another team may wrest control of the Healing Spring away from the original owner by destroying all of the owner's units and buildings around the spring. |
” |
—In-game help section |
Trivia[]
- Before release, the Healing Spring was a geyser surrounded by a spring.
- Some of its assets were most likely reused for Geyser.
- Due to what can only be assumed is a bug in the unit-information file, the Healing Spring can be deconstructed using the Deconstruction god power. The spring's owner does not receive compensation in any way (resources, ability to invoke the power again, etc.) and any units being healed by the spring at the time of it deconstruction will continue being healed by the removed spring (the heavenly light remains as well) for the duration of that unit's lifespan.
- The Healing Spring has futhark runes written on its surface. Its letters read: "Forseti" (ᚠᛟᚱᛋᛖᛏᛁ). This is also visible in its icon in Retold.
Gallery[]
Buildings in Age of Mythology | |
---|---|
Generic | |
Economic | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Military | ![]() ![]() |
Walls and gates | ![]() ![]() ![]() ![]() ![]() ![]() |
Tower | ![]() ![]() ![]() |
Special | ![]() ![]() |
Unique | |
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![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() (Immortal Pillars) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() (Tale of the Dragon) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Non-constructable (non-campaign exclusive buildings) | |
God power buildings | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Random map | ![]() ![]() ![]() ![]() |
Scenario Editor | ![]() |
Cut/Removed | |
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