The spring is indestructible, but can be captured by the enemy if they surround it with their units.
It is a very effective way of healing, as it can heal multiple units at a time, and unlike Restoration, is a permanent fixture. It should be placed close to the front lines so combat units can heal immediately after combat, but not close enough for it to be easily captured by the enemy. It is also good idea to guard the Healing Spring with defensive structures.
- Originally, the Healing Spring was a geyser surrounded by a spring.
- Some of its assets were most likely reused for Geyser.
- Due to what can only be assumed is a bug in the unit-information file, the Healing Spring can be deconstructed using the Deconstruction god power. The spring's owner does not receive compensation in any way (resources, ability to recast the power, etc.) and any units being healed by the spring at the time of it deconstruction will continue being healed by the removed spring (the heavenly light remains as well) for the duration of that unit's lifespan.