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This article is about the unit class. For the unit in Age of Empires III: The WarChiefs, see Healer (Age of Empires III).
Healer aoe2de prev
Healicon aoe2de

Healers are units capable of restoring the hit points of other units, including allied ones belonging to another player. The ability to restore ones own hit points is described as regeneration. This can turn the tide in battle, as well as save the resources needed to train replacement soldiers. Every game in the Age of Empires series features at least one healer unit.

Age of Mythology allows additional healing capabilities with god powers and buildings having healing capabilities.

ReturnRome-AoEIcon Age of Empires[]

AoE2-DLCicon-0 Age of Empires II[]

Campaign units[]

Aom original icon Age of Mythology[]

Campaign units[]

  • Setna icon Setna (Hero from the Fall of the Trident campaign, modeled after Pharaoh)
  • Reginleif icon Reginleif (Hero from the Fall of the Trident campaign, modeled after Valkyrie)
  • Zhi Icon Zhi (Hero from the Tale of the Dragon campaign, modeled after Monk)

3Icon48px Age of Empires III[]

Units listed below are healing units referred to as AbstractHealer in the game files.

GameIcon-AoE4 Age of Empires IV[]

In addition to the dedicated healer units, the Jeanne d'Arc hero unit of the eponymous civilization gains an active healing ability once Level 2 is reached. Furthermore, a number of units and buildings have passive abilities which can heal allied units within a certain radius.

Gallery[]

Gameplay elements in the Age of Empires series
Age · Ability (II · M · III · IV) · Architecture set (II · III) · Area of Effect (Trample damage) · Armor/Resists (hack/melee · pierce/ranged · crush/siege)  · Armor class/Tag (I - original · I - Return of Rome · II · IV) · Artificial intelligence · Attack (Attack bonus/Multiplier) · Attack delay · Attack ground · Aura (IV) · Auto Scout · Building (I · II · M · III · IV) · Civilization (I · II · M · III · IV) · Civilization bonus · Cheat code (I · II · M · III · IV) · Conversion · Counter · Diplomacy · Gaia/Mother Nature · Game modes · Garrison · Gather Point · Healing · Hit points · Hotkey · Line of Sight · Mini map · Player · Population · Range · Rate of Fire · Regeneration · Relic (II · M · IV) · Repairing · Resource (Renewable resources) · Scenario Editor (I · II · M · III · IV) · Score · Signal Allies/Flare · Soundtrack (I · II · M · III · IV) · Speed · Stealth mode · Taunt · Technology (I · II · M · III · IV) · Technology tree (I · II · IV) · Town Bell · Trade (IV) · Tribute · Unit (I · II · M · III · IV) · Unit formation · Unit stance (III) · Upgrade (I · II · III · IV) · User interface · Victory · Villager Priority
Genie Engine
Frame delay · Full Tech Tree · Team bonus
ReturnRome-AoEIcon Age of EmpiresRuins · Discovery
AoE2-DLCicon-0 Age of Empires IIPass-through damage · Projectile duplication
Bang Engine
Autoqueue · Snare
Aom original icon Age of MythologyGod (Major · Minor) · God power · Settlement
3Icon48px Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance· Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Nuggets · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure
Essence Engine
GameIcon-AoE4 Age of Empires IVBounty · Dynasty · Fire armor · Imperial Council (Vizier Point) · Influence · Landmark · Religion · Sacred Site · Variant civilization
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.
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