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This page contains all Home City Cards available for the Hausa civilization in Age of Empires III: Definitive Edition - The African Royals. The Hausa also receive a free Sanga Cattle with every Home City shipment, which spawns directly at the Livestock Market.

  • Green: TEAM Shipment that is sent to each player in a team
  • Red: Shipment that can be sent TWICE
  • Purple: Shipment that can be sent an INFINITE number of times
  • Blue: Shipment that arrives fast (5 seconds)

Card Description Age
Jukunawa Ships 5 Villagers and 5 Griots; Griot train limit +5
2 Villagers Ships 2 Villagers
10 Villagers Ships 10 Villagers
3 Villagers Ships 3 Villagers
4 Semi-fattened Cattle Ships 4 semi-fattened Sanga Cattles (200 food each)
Crossing Festival Ships 4 Sanga Cattles of varying size: 1 with 100 food, 1 with 200 food, 1 with 300 food, 1 with 400 food
Crates of 300 Food Ships 300 food
Crates of 600 Food Ships 600 food
Crates of 700 Food Ships 700 food
Cords of 300 Wood Ships 300 wood
Cords of 600 Wood Ships 600 wood
Cords of 700 Wood Ships 700 wood
Cords of 1000 Wood Ships 1,000 wood
Chests of 300 Coin Ships 300 coin
Chests of 600 Coin Ships 600 coin
Crates of 1000 Food Ships 1,000 food
Crates of 1600 Food Ships 1,600 food
Chests of 1600 Coin Ships 1,600 coin
Chests of 700 Coin Ships 700 coin
Chests of 1000 Coin Ships 1,000 coin
Cords of 1200 Wood Ships 1,200 wood
300 Influence Ships 300 influence
Supply of 600 Influence Ships 600 influence
Supply of 700 Influence Ships 700 influence
Supply of 1000 Influence Ships 1,000 influence
Supply of 1600 Influence Ships 1,600 influence
Tokens of 1,000 Influence Ships 1,000 influence
8 Semi-fattened Cattle + 1 Livestock Market Builder Ships 8 semi-fattened Sanga Cattles (200 food each) and 1 Livestock Market Builder
Red Fulani Cattle Ships 12 semi-fattened Sanga Cattles (200 food each) and 1 Prize Bull
1 Town Center Builder Ships 1 Town Center Builder

Card Description Age
6 Javelin Riders Ships 6 Javelin Riders
8 Javelin Riders Ships 8 Javelin Riders
14 Javelin Riders Ships 14 Javelin Riders
Futa Jallon Ships 9 Fulani Archers and 8 Javelin Riders
Futa Toro Ships 9 Fulani Archers and Raiders
Gwandu Ships 9 Fulani Archers and 5 Lifidi Knights
7 Fulani Archers Ships 7 Fulani Archers
9 Fulani Archers Ships 9 Fulani Archers
8 Fulani Archers Ships 8 Fulani Archers
16 Fulani Archers Ships 16 Fulani Archers
10 Fulani Archers Ships 10 Fulani Archers
Fulani Invasion Ships 1 Fulani Archer for every Home City shipment before this one; Receive 1 Fulani Archer with every Home City shipment after this one
5 Raiders Ships 5 Raiders
7 Raiders Ships 7 Raiders
5 Lifidi Knights Ships 5 Lifidi Knights
4 Lifidi Knights Ships 4 Lifidi Knights
8 Lifidi Knights Ships 8 Lifidi Knights
5 Lifidi Knights Ships 5 Lifidi Knights
Sarkin Dogarai Maigadis get +20% hit points, +0.5× multiplier against Cavalry, and +0.3× multiplier against shock infantry in melee mode
TEAM Senegalese Riflemen Ranged infantry get +10% attack; French and Hausa-only ranged infantry get +15% attack instead
Emir of Kano Ships 1 additional Emir and 9 Maigadis; costs 1,000 influence
Emir of Katsina War Camps available from the Exploration Age; Ships 1 additional Emir and 1 Watch Tower Builder
Rumfa's Riders Ships 4 Lifidi Knights; Lifidi Knights available from the Commerce Age; costs 500 influence
Kingslayer Emirs get +4.5× multiplier against Heroes and enemy military units now contribute to their Fealty Aura
Fodio Tactics Fulani Archers get +4 Line of Sight, +3 ranged attack range and +4 siege attack range
Dambe Wrestling Villagers get +50% hit points and -33% hand attack Rate of Fire, but their ranged attack now have a minimum range of 8; units affected by villager upgrades get +15% hit points and -33% hand attack Rate of Fire
Durbar Parade Raiders get +5% speed; Lifidi Knights get +10% speed; Raiders and Lifidi Knights get +1 Area of Effect for hand attack and +2 Area of Effect in Trample Mode
Zazzau Cavalry Ships 1 Raider for every War Camp and Watch Tower built; Ships 1 Lifidi Knight for every Palace built
Dane Guns Maigadis get +25% attack, -25% train time, and their cost is changed to 100 coin, 90 influence
Counter Cavalry Tactics Javelin Riders get +15% hit points and their ranged attack gets +1.0× multiplier against Heavy Cavalry and +0.6× multiplier against Hand Shock Infantry
Fulani Archer Combat Fulani Archers get +15% hit points and attack
Hand Cavalry Damage Raiders and Lifidi Knights get +15% attack
Hand Cavalry Hitpoints Raiders and Lifidi Knights get +15% hit points
Hadejia Emirate Ships 4 Raiders and 3 Lifidi Knights; Elite Hand Cavalry upgrade is free and researched instantly; Champion Hand Cavalry upgrade cost and research time -50%; Legendary Hand Cavalry upgrade cost and research time -20%; costs 1,000 influence
Amina Epic Gives 4.2 and 6 influence for every Raider and Lifidi Knight, respectively trained

Card Description Age
Habbanaya Exchanges ALL Sanga Cattles and other Cattle for 70% of their value in influence, and replaces them with unfattened calfs
Sokoto Chronicle Ships 1 Kingdom Builder for every Town Center built; Kingdom Builders can transform into Tokens of 200 influence
Tsetse Sabotage Emirs can use the Tsetse Sabotage ability to slow down an enemy military building work rate by 75% for 40 seconds. Cannot be used on a building already affected by this ability.
University of Timbuktu University build limit +1; Ships 1 Griot and University Builder
TEAM Ancient Kano Walls TEAM Wall hitpoints are improved by nearby military units
TEAM Hausa Gates Walls and Gates return their cost when destroyed; Gates, City Walls, Bastion, and Redoubts cost -50%
Katsina Fortifications Levied Bowmen, Gunners, and Spearmen can be garrisoned in Watch Towers; Units garrisoned in Watch Towers increase their attack by 10% each
Hausa Kingdom Ships various Builders depending on the Age when this card is sent, including the previous one(s): 1 University Builder (Exploration Age), 1 Trade Builder (Commerce Age), 1 Palace Builder (Fortress Age), 1 Town Center Builder (Industrial Age), 5 Camp Builders (Imperial Age)
Gobarau Minaret Universities' Sphere of Influence now also make other nearby buildings built 25% faster and increases their work rate by 25% (10% for Town Centers)
Massina Madrasahs Universities get +10 LOS and their Sphere of Influence now also increases nearby villagers' tree and mine gather rates by 30%
Gidan Sarkin Palace build limit +1; Palaces available from the Exploration Age; Ships 1 Palace Builder
Palace of Amina Palace build limit +1; Ships 1 Palace Builder and 300 influence
Gatekeepers Grants City Walls; Gates increase the attack of allied units in an AOE of 15 around them by 5%
Maguzawa Griots get +50% attack damage, their intimidation ability gains +1.5 AOE and is more effective (now increases enemy Rate of Fire by 66%)
Dodo Cult Griots get +65% hit points, +15% speed, and +5 train limit
TEAM Zuma Rock Lore Mines last +15% longer and are revealed for 180 seconds
Moroccan Leather Livestock gives influence when harvested (50 for large ones, 30 for small ones)
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
3 Trade Builders Ships 3 Trade Builders
2 Camp Builders Ships 2 Camp Builders
4 Griots Ships 4 Griots
8 Griots Ships 8 Griots
Royal Fortifications Watch Tower build limit +3; Palace build limit +2; Ships 3 Camp Builders and 2 Palace Builders
Heavy Fortifications Grants Sentry Tower, Guard Tower, City Walls, and Heavy Fixed Guns upgrades (if not already); costs 250 wood
Advanced Agriculture Fields and Granaries get +75% hit points and build time -50%; Fields become free
Advanced Port Ports get +100% attack damage and repair ships twice as fast; Warship train time -33%
Mass Levies Levied Bowmen, Gunners, and Spearmen no longer lose hit points and have their multiplier against villagers removed
Feudal Armies All units train time -15%; Hero respawn time -15%
Advanced Livestock Market Livestock Markets get -20% buy factors and +20% sell factors; Livestock exchange rates recover 50% faster
TEAM Trade Empire Trading Posts get +33% hit points and cost -20%; Ships 1 Trading Post Builder (only for the Hausa player)
TEAM Marabout Network Ships 2 Griots; Reveals all treasures, Trading Posts and enemy fortifications

Card Description Age
Koose Gives 30 food for every Field built; Villagers gather food from Mills, Farms, Rice Paddies, Fields, and Haciendas 10% faster
Kilishi Jerky Large livestock food capacity +100; Small livestock food capacity +60
Rano Indigo Production Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 25% faster
TEAM Indigo Dyeworks Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 15% faster
Draft Oxen Sanga Cattles and Prize Bulls can build Fields and work on them
Fish Market Fishing and Battle Canoes gather 25% faster
Rendering Plant Fishing and Battle Canoes gather 30% faster
Sawmills Villagers gather wood 15% faster
Establish Ironmonger Villagers gather from mines 20% faster
Silversmith Villagers gather from mines 20% faster; Mines last 15% longer
Fulani Cattle Fertilizer Villagers gather food and coin from Fields 10% faster, and build Fields 30% faster
Woodcrafting Villagers gather wood 20% faster
Suya Skewers Villagers gather from huntable animals and livestock 35% faster; huntable animals and livestock lasts 15% longer
Spice Trade Villagers gather from huntable animals, Berry Bushes, and Cherry Orchards 20% faster; huntable animals, Berry Bushes, and Cherry Orchards last 10% longer
Charity Exchanges all food for 0.75× the influence
Kola Nut Cultivation Villagers working at Fields also gather wood (at a rate of 0.03/sec)
Furrier Villagers gather from huntable animals 15% faster and from Berry Bushes and Cherry Orchards 20% faster; Huntable animals last 7.5% longer; Berrry Bushes and Cherry Orchards last 10% longer
Pulaaku Code Villagers gather 15% faster from natural resources and 5% faster from anything else
Hegemony Fulani Archers, Maigadis, Javelin Riders, Raiders, and Akan Ankobia generate 0.03 influence/sec. Lifidi Knights generate 0.06 influence/sec.

Card Description Age
Aïr Berbers Ships 1 Berber Nomad for every Town Center and Trading Post built
TEAM 4 Zenata Rider Ships 4 Zenata Riders; costs 1,000 influence
Kororofa Confederacy Arrives fast! Ships 6 Yoruba Eso Riders
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15% (also affects shipments)
Sahelian Kingdoms Native warriors get +15% hit points and attack; Mercenaries and Outlaws get +10% hit points and attack
Gaananci Ships 5 Akan Ankobias; Akan Ankobia available at War Camp for 75 food, 40 coin, uses 1 population but has no train limit; costs 250 influence
Zinder Kanuris Ships 10 Kanuri Guards; Kanuri Guard available at Palace for 110 coin, 110 influence; costs 1,000 influence
Hire Cannoneers Ships 14 Cannoneers; costs 1,000 influence
Hire Askaris Ships 11 Askaris; costs 1,000 influence
Hire Sennar Horsemen Ships 5 Sennar Horsemen; costs 1,000 influence
Hire Gatling Camels Ships 9 Gatling Camels; costs 2,000 influence
Hire Kanuri Guards Ships 9 Kanuri Guards; costs 1,000 influence
Hire Dahomey Amazons Ships 9 Dahomey Amazons; costs 1,000 influence
1 Battle Canoe Ships 1 Battle Canoe
3 Battle Canoes Ships 3 Battle Canoes
2 Battle Canoes Ships 2 Battle Canoes
2 Battle Canoes Ships 2 Battle Canoes
1 Cannon Boat Ships 1 Cannon Boat
1 Cannon Boat + 1 Battle Canoe Ships 1 Battle Canoe and 1 Cannon Boat
Recruit Xebec Ships 1 Xebec; costs 250 influence
Recruit Xebecs Ships 2 Xebec; costs 500 influence
Improved Warships Warships get +25% hit points and attack
European Cannons Warships get +20% attack, +5 LOS, and +5 range
6 Yoruba Allies Ships 6 Yoruba Oyo Legionaries; costs 500 influence
9 Desert Warriors Ships 9 Desert Warriors; costs 500 coin
Salé Rovers Ships 1 Xebec and 10 Corsair Marksmen; costs 1,500 influence
Canoe Crafting Fishing Canoes, Battle Canoes and Cannon Boats cost -15%
Yawon Dandi Desert Archers and Warriors get +10% speed; Desert Raiders get +5% speed; Outlaw train time -15%
6 Berber Allies Ships 6 Berber Camel Riders; costs 500 influence
8 Berber Allies Ships 8 Berber Camel Riders; costs 500 influence
10 Sudanese Allies Ships 10 Sudanese Dervishes; costs 500 influence
15 Sudanese Allies Ships 15 Sudanese Dervishes; costs 500 influence

Changelog[]

The African Royals[]

  • With hotfix 39346, "Hand Cavalry Hitpoints", "Hand Cavalry Damage", and "Fulani Archer Combat" cards were added.
  • Update 43871 added 10 New Cards: "Kilishi Jerky", "TEAM Indigo Dyeworks", "Tsetse Sabotage", "TEAM Marabout Network", "Rano Indigo Production", "Hadejia Emirate", "INF Tokens of 1,000 Influence", "Red Fulani Cattle", "Kororofa Confederacy", and "Draft Oxen".
  • With update 43871, "6 Raiders" card: reduced to 5, "10 Desert Warriors" card: reduced to 9, "16 Yoruba Allies" card was removed, "Durbar Parade" card: Now increases the movement speed of Lifidi Knights by +10% and Raiders by +5% (instead of -20% train time), "Suya Skewers" card: No longer also improves Huntable and Herdable yield by 15%, and "Amina Epic" card: Now grants a sum of Influence equal to 3% of the cost of each Lifidi and Raider trained so far in that match (up from 1%).
  • With update 47581, the "3 Villagers" card was removed.
  • "Hand Cavalry Hitpoints" is available in the Fortress Age, "Kola Nut Cultivation" Villager wood trickle whilst gathering from a Field is 10% of the resource being gathered, "12 Sudanese Allies" (II) sends 12 Dervishes, "Sarkin Dogarai" (III) Maigadi hitpoints improvement is +25%, and "Emir of Katsina" (I) provides a Trading Post Wagon.

Knights of the Mediterranean[]

  • With update 13.10442 the '4 Villagers' card was removed and the '3 Villagers' card added.
  • With update 13.27885, "Hand Cavalry Hitpoints" is available in the Commerce Age, "Kola Nut Cultivation" Villager wood trickle whilst gathering from a Field is 5% of the resource being gathered, "12 Sudanese Allies" (II) sends 10 Dervishes, "Sarkin Dogarai" (III) Maigadi hitpoints improvement is +20%, "Emir of Katsina" (I) provides a Tower Wagon, "Loyal Warriors" (III) is added to the Home City, and "Sahelian Kingdoms" (II) is available in the Fortress Age.
  • With update 13.58326, Loyal Warriors (II) reduces the cost of the Akan Ankobias at the War Camp granted by the Gaananci card, and the Tsetse Sabotage (II) ability shares a cooldown across all Emirs.
This section is most likely incomplete and may need expansion. You can help by adding to it.
Home City Cards in Age of Empires III
Civilizations
African Ethiopians · Hausa
Asian Chinese · Indians · Japanese
European British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Federal American Mexicans · United States
Native American Aztecs · HaudenosauneeI · Inca · LakotaS
Campaign and Historical Battle civilizations
Barbary Pirates (Algiers) · Black Family Estate (Act I: Fire and Act II: Shadow) · Canadians (Battle of Queenston Heights) · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Moroccans (The Battle of the Three Kings) · United States (campaign) (Act III: Steel)
I formerly "Iroquois"; S formerly "Sioux"