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This article is about the native unit. For the unit available for the Haudenosaunee, see Mantlet.

Haudenosaunee short-ranged siege unit.
—In-game description

The Haudenosaunee Mantlet (Iroquois Mantlet before the Definitive Edition) is a ranged siege infantry native warrior in Age of Empires III that can be trained at a Trading Post built on an Haudenosaunee settlement.

After The WarChiefs, where the Haudenosaunee become a playable faction and replaced by the Huron as a minor native, the Haudenosaunee Mantlet was succeeded by the Mantlet while its role as a native warrior is taken by the Huron Mantlet.

Overview[]

The Haudenosaunee Mantlet has no bonuses versus enemy units, it does however have a good siege attack and outstanding durability versus enemy ranged units. It's usefulness is diminished versus melee cavalry and infantry.

The unit has neat health, acceptable range, decent attack resistance, but a somewhat weak attack. Due to their longevity, Mantlets excel at destroying military and economic buildings. However, in order to use Mantlets properly, a sufficient range between their target must be established.

Large groups of Mantlets, with a maximum of fifteen, can be mustered via the Haudenosaunee Morning Wars, which provides one Mantlet for every two minutes the game has lasted (up to thirty minutes).

Upgrades[]

Age Upgrade Cost Effect
Haudenosaunee Warrior Societies 150 wood
100 coin
Upgrades Haudenosaunee Tomahawks and Haudenosaunee Mantlets to Elite (+25% hit points and damage)
Champion Haudenosaunee 500 wood
400 coin
Upgrades Haudenosaunee Tomahawks and Haudenosaunee Mantlets to Champion (+35% hit points and damage); requires Haudenosaunee Warrior Societies
Imperial Age
Imperial Age
Legendary Native Warriors
Exalted Natives
1,500 food
1,500 wood
Upgrades Haudenosaunee Tomahawks and Haudenosaunee Mantlets to Legendary (+50% hit points and damage)

Further statistics[]

Unit strengths and weaknesses
Strong vs. Buildings
Weak vs. Heavy cavalry, artillery
Improvements
Hit points Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Seminole Bowyer (+15%)
Carib Kasiri Beer (+10%)
Haudenosaunee Lacrosse (+10%)
Tupi Poison Arrow Frogs (+10%)
Armatoloi (+5%)
Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Clenched Fist (+25% hand attack)
Carib Garifuna Drums (+1.0 multiplier vs. villagers)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Hualcana (+5% resistance; Inca only)
Speed Cherokee War Dance (+20%)
Tilly's Discipline (+20%; Germans only)
Military Drummers (+10%)
Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Line of Sight Town Watch (+3)
Sarmatism (+1)
Range Sarmatism (+1)
Cost Philhellenism (-10%)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Train time Cree Kinship (-45%)
Standing Army (-25%)
Akan Fontomfrom (-20%)
Quechuan Diet (-15%)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Strangers' Quarters (-10%; Africans only)
Other Haudenosaunee League (can be trained at barracks, Forts, Strongholds, and Agra Fort)
Haudenosaunee Morning Wars (delivers 1 Haudenosaunee Mantlet for every 2 minutes the game has passed, up to 30 minutes)
Yoruba Herbalism (regenerates hit points when close to a tree or Berry Bush)
Meritocracy (-20% upgrade cost)
Penalties Tilly's Discipline (+10% cost; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Haudenosaunee Mantlet
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

Shared
Card Description Age
TEAM Senegalese Riflemen Ranged infantry damage +10%; French and Hausa-only ranged infantry damage +15% instead
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors
Native Alliance Native warrior cost -10%, train limit +20%
Native Warriors Native warrior cost -25%
Native Warrior Combat Native warrior hit points and damage +15%
TEAM Native Weapon Trade Native warrior train limit +20%
Blood Brothers Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard; Native Embassy build limit +5, hit points +40%
Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
Fencing School Infantry (except Warrior Priest and Skull Knight) and shock infantry train time -40%
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
  • "Native Warriors" is available to Europeans, the Lakota and Mexicans.
  • "Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
  • "TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
  • "Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish), the Aztecs and Indians.
Africans
Card Description Age
Feudal Armies Unit train time -15%; hero respawn time -15%
Loyal Warriors Native warrior, mercenary, and outlaw cost -15% (also affects shipments)
Asians
Card Description Age
Native Warrior Hitpoints Native warrior hit points +30%, speed +10%
Native Warrior Attack Native warrior train time -25%, damage +30%
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.
Chinese
Card Description Age
Western Reforms Unit hit points and damage +8%
Acupuncture Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
TEAM Engineering School Artillery, Fixed Gun, Siege Elephant, Flamethrower, Ram, Mantlet, and Haudenosaunee Mantlet train time -15%; Heavy Cannon, Great Bombard, Rocket, Flying Crow, and Gatling Camel train time -5% instead
Dutch
Card Description Age
TEAM Infantry Hitpoints Infantry hit points +10%; Dutch-only infantry hit points +15% instead
Ethiopians
Card Description Age
TEAM Coffee Consumption Ranged infantry speed +5%
Ignatian Spirituality Unit (except herded animals) hit points +5%, regeneration rate +1.0 (even in combat)
Europeans
Card Description Age
Engineering School Artillery, Fixed Gun, Siege Elephant, Flamethrower, Ram, Mantlet, and Haudenosaunee Mantlet train time -30%; Heavy Cannon, Great Bombard, Rocket, Flying Crow, and Gatling Camel train time -10% instead
Loyal Warriors Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Sevites Maroon, native warrior, and villager hit points regeneratation rate 0.25%; Yoruba Eso Riders lose 0.35 hit points per second instead, Militiamen lose 1.9 hit points per second, and for both stops at 25% hit points
Louverture Liberation Delivers 6 Citizens; enables Citizens to be trained at Town Centers for 70 coin; enables Fishing Boats to be trained at Docks; native warrior hit points +20%, speed +5%
Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
  • "Engineering School" is available to the French, Ottomans, Portuguese, Russians, and Swedes.
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Legendary Native Warriors" is available to the Dutch, Italians, and Portuguese upon revolting to Brazil.
  • "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa.
French
Card Description Age
Wilderness Warfare Coureur des Bois, Cree Coureur des Bois, native warrior, Skirmisher, and Settler hit points +20%
TEAM French Auxiliaries Combat Native warrior hit points and damage +10%
Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Cult of the Supreme Being Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Haudenosaunee
Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry Line of Sight +8
Conservative Tactics Infantry hit points and damage +10%
Native Warrior Conscription Native warrior cost -25%, train limit +20%
Wampum Unit train bounty +35%, train time -20%, siege unit and artillery train time -5% instead; building build bounty +35%
Hausa
Card Description Age
Sahelian Kingdoms Native warrior hit points and damage +15%; mercenary and outlaw hit points and damage +10%
Inca
Card Description Age
Road Building Land military speed +10%
Couriers Infantry, cavalry, and shock infantry train time -45%
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villager, healing unit, and Envoy speed +5%
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians
Card Description Age
Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
TEAM Shivaji's Tactics Unit hit points and damage +5%
Zamindars Delivers 2 Sepoys instead of 1 Hindu Villager with every future Home City shipment, including this one; infantry train time -20%
Italians
Card Description Age
Infantry Hitpoints Infantry hit points +15%
Schiavoni Swords Infantry, cavalry, and shock infantry all melee attack damage +15%
Japanese
Card Description Age
Onin War Infantry siege attack damage +33%
TEAM Sengoku Unit upgrades cost -20%
Bakufu Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Lakota
Card Description Age
Moccasins Infantry speed +10%
Black Arrow Native warrior train time -85%
Winter Counts Unit train bounty +40%; building build bounty +20%
Maltese
Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Mexicans
Card Description Age
TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Imperial Age
Bastimento Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Pok Ta Pok Infantry train time -10%, speed +10%
  • "Colegio de San Nicolas" is available upon selecting the Michoacán Federal State.
  • "National Servant" is available upon selecting the Estado de México Federal State.
  • "Bastimento" is available upon revolting to Rio Grande.
  • "Pok Ta Pok" is available upon revolting to the Maya.
Ottomans
Card Description Age
Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead
Russians
Card Description Age
Ransack Infantry siege attack damage +50%
Dueling School Infantry train time -25%
Spanish
Card Description Age
Peninsular Guerrillas Ranged infantry damage +20%, musket infantry damage +10% instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
United States
Card Description Age
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.

Shared
Card Description Age HC level
Native Warriors Native warriors cost -25% (also +3 Uhlans for the Germans)
10
Native Warrior Combat Native warriors get +25% hit points and damage
25
TEAM Native Warrior Societies Native warrior train limit +30%
25
Blood Brothers Upgrades native warriors to Elite/Disciplined and Champion/Honored (also +4 Uhlans for the Germans)
25
Fencing School Infantry (except Skull Knights) train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
  • "Native Warriors" is available to Europeans and Native Americans (except the Iroquois).
  • "Native Warrior Combat" is available to the French and Iroquois.
  • "TEAM Native Warrior Societies" is available to the Dutch and Native Americans.
  • "Blood Brothers" is available to the Aztecs, French, Germans, Iroquois, Portuguese, Russians, Sioux, and Spanish.
  • "Fencing School" is available to the Aztecs, Europeans (except the Ottomans), and Indians.
Asians
Card Description Age HC level
Native Alliance Native warrior train limit +20% and cost -10% (also +1 Villager for the Indians)
1
Native Warrior Hitpoints Native warriors get +30% hit points and +10% speed (also +1 Villager for the Indians)
10
Native Warrior Attack Native warriors get +30% damage and -25% train time
10
  • "Native Alliance" is not available to the Chinese.
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.
Chinese
Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10
Dutch
Card Description Age HC level
TEAM Infantry Hitpoints Infantry get +15% hit points
10
French
Card Description Age HC level
TEAM Ranged Infantry Attack Gunpowder trooper and archers get +15% damage
10
Wilderness Warfare Coureurs des Bois, native warriors, and Skirmishers get +20% hit points
25
TEAM Improved Native Warrior Combat Native warriors get +15% hit points and damage
1
Indians
Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Iroquois
Card Description Age HC level
Infantry Attack Infantry get +15% damage
10
Infantry Hitpoints Infantry get +15% hit points
10
Infantry Combat Infantry get +15% hit points and damage
25
TEAM Scout Infantry Infantry get +8 Line of Sight
10
Japanese
Card Description Age HC level
Onin War Infantry get +33% siege attack damage
40
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1
Russians
Card Description Age HC level
Ransack Infantry get +50% siege attack damage
25
TEAM Dueling School Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12%
25
Sioux
Card Description Age HC level
Wind Runner Infantry get +10% speed
10
Black Arrow Native warriors train time -85%
10
Spanish
Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

In-game dialogue[]

Main article: Haudenosaunee (minor native)#In-game dialogue

History[]

Because the Iroquois often fortified their towns, they needed siege weapons when they went to war with rival towns. One technique they developed was the mantlet, similar in function to those used in Roman and medieval armies. Two warriors would carry the mantlet (essentially a moveable wooden wall) to protect themselves from enemy arrow or musket fire until they reached their enemy's town walls, where the mantlet was used as a ladder to scale the walls and breach the town. Canoes could also be used as shields and ladders, although canoes used for assaulting a fortress were not always the best paddling vessels after the fighting was over.

Gallery[]

Native warriors in Age of Empires III
Age of Empires III
Aztecs Aztec Eagle Warrior · Aztec Jaguar Warrior
Carib Carib Blowgunner
Cherokee Cherokee Rifleman
Comanche Comanche Horse Archer
Cree Cree Tracker
Haudenosaunee Haudenosaunee Tomahawk · Haudenosaunee Mantlet
Lakota Lakota Axe Rider · Lakota Tokala Soldier
Maya Maya Holcan Spearman (former) · Maya Holcan Javelineer*
Nootka Nootka Clubman · Nootka War Chief
Quechua Quechua Huaminca · Quechua Bolas Warrior
Seminole Seminole Sharktooth Bowman
Tupi Tupi Blackwood Archer
The WarChiefs
Apache Apache Cavalry
Cheyenne Cheyenne Rider
Huron Huron Mantlet
Klamath Klamath Rifleman
Mapuche Mapuche Ironwood Clubman · Mapuche Bolas Rider*
Navajo Navajo Rifleman
Zapotec Zapotec Lightning Warrior
The Asian Dynasties
Bhakti Temple Tiger Claw · War Elephant**
Jesuit Mission Conquistador
Shaolin Temple Rattan Shield
Sufi Mosque Qizilbash*
Udasi Temple Chakram Thrower
Zen Temple Sohei Naginata
Definitive Edition
Lenape Lenape Warrior
Tengri Shrine Tatar Archer · Tengri Wolf
The African Royals
Akan Akan Ankobia · Akan Tufohen
Berbers Berber Camel Rider · Berber Sultan
Somalis Somali Issa Warrior · Somali Darood Militia
Sudanese Sudanese Dervish
Yoruba Yoruba Oyo Legionary · Yoruba Eso Rider
Knights of the Mediterranean
House of Bourbon Royal Musketeer · Royal Dragoon
House of Habsburg Mounted Infantry · Line Infantry
House of Hanover Totenkopf Hussar · Black Brunswicker · Drummer
House of Jagiellon Lipka Tatar · Shock Rider
House of Oldenburg Royal Huntsman · Northern Musketeer
House of Phanar Evzone · Boyar · Sacred Band Infantry
House of Vasa Royal Arquebusier · Winged Hussar
House of Wettin Trabant · Saxon Cuirassier
House of Wittelsbach Mountain Trooper · Chevauleger
* added in the Definitive Edition
** formerly Sufi Mosque unit
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