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Light Cannon

The only native artillery unit, the Light Cannon

A Haudenosaunee army tends to be more varied than the other Native Americans, since they can use infantry, cavalry, and artillery in their attacks. They are more like European civilizations than the other native civilizations in that respect.

The Haudenosaunee can pursue any route they would like in-game, another factor making them similar to the Europeans. They can boom, turtle (possessing two Extensive Fortifications cards), or rush as they choose.

Strengths[]

The Haudenosaunee siege is effective; the Ram can reduce a town to rubble, the Mantlet has enough hit points and resistance to act as a screen, and the Light Cannon is good against both units and buildings. The Haudenosaunee deck has a few cards that can improve their already-impressive siege weapons.

Their infantry is quite hard-hitting too; the Tomahawk is a good counter to cavalry, and should protect the artillery from charges. The Forest Prowler is an efficient infantry-killer.

Defensively, the Haudenosaunee are the only civilization with access to the Extensive Fortifications 2 card, allowing them to build up to 21 War Huts. With the Germans as an ally, they can effectively transform their Town Center into a makeshift Fort via the Great House, Town Dance, Oneida Support (10 Villagers are the exact amount capable of boosting a Town Center's damage), and TEAM Teutonic Town Center cards. This increases the damage and durability of the Town Center dramatically.

Weaknesses[]

The Haudenosaunee forces suffer from two glaring weaknesses. The first is their cavalry, which is quite unimpressive, meaning that they are doomed to either be slow-moving or weak.

The other is their navy, which not only lacks anything to match the heavier ships, like the Aztec Tlaloc Canoe, but they are also the only civilization to lack the Admiralty card - meaning that their navy will most likely be smaller than the enemy force. A few Privateers, combined with the Water Dance from the Home City, can be the rescue.

Strategy pages in the Age of Empires series
General
Blitzkrieg · Boom · Build order · Castle drop · Containment · Deathball · Indirect approach · Map control · Micromanagement · Rush · Sling/Springboard · Support · Tower control · Trash pile · Turtle
Age of Empires
Age of Empires Assyrians · Babylonians · Choson · Egyptians · Greeks · Hittites · Minoans · Persians · Phoenicians · Shang · Sumerians · Yamato
The Rise of Rome Carthaginians · Macedonians · Palmyrans · Romans
Return of Rome Lac Viet
Age of Empires II
The Age of Kings Britons · Byzantines · Celts · Chinese · Franks · Goths · Japanese · Mongols · Persians · Saracens · Teutons · Turks · Vikings
The Conquerors Aztecs · Huns · Koreans · Maya · Spanish
The Forgotten Inca · Indians (legacy) · Italians · Magyars · Slavs
The African Kingdoms Berbers · Ethiopians · Malians · Portuguese
Rise of the Rajas Burmese · Khmer · Malay · Vietnamese
The Last Khans Bulgarians · Cumans · Lithuanians · Tatars
Lords of the West Burgundians · Sicilians
Dawn of the Dukes Bohemians · Poles
Dynasties of India Bengalis · Dravidians · Gurjaras · Hindustanis
Return of Rome Romans
The Mountain Royals Armenians · Georgians
The Three Kingdoms Jurchens · Khitans · Shu · Wei · Wu
Age of Mythology
Greeks Greeks Hades · Poseidon · Zeus
Egyptians Egyptians Isis · Ra · Set
Norse Loki · Odin · Thor · Freyr
Atlanteans Gaia · Kronos · Oranos
Chinese Chinese
(Immortal Pillars)
Fuxi · Nüwa · Shennong
Chinese Chinese
(Tale of the Dragon)
Fu Xi · Nü Wa · Shennong
Age of Empires III
Age of Empires III British · Dutch · French · Germans · Ottomans · Portuguese · Russians · Spanish
The WarChiefs Aztecs · Haudenosaunee · Lakota
The Asian Dynasties Chinese · Indians · Japanese
Definitive Edition* Swedes · Inca · United States · Mexicans
The African Royals Ethiopians · Hausa
Knights of the Mediterranean Italians · Maltese
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